In current YetAnotherPD
- Some scrolls of Original PD have been kept with a similar function (Challenge, Enchantment, Identify, Upgrade),
- Some others have been renamed but retain their basic function from Original PD unchanged (Magic Mapping > Clairvoyance, Teleportation > Phase Warp),
- Some new scrolls have been added (Banishment, Darkness, Raise Dead, Sunlight, Torment, Transmutation)
- The scroll of Remove Curse has been removed, but uncursing is still possible by the rare scroll of Banishment, using a potion of Blessing or getting resurrected by an Ankh.
Although runes still get randomly assigned to scrolls with each new run, after a scroll gets identified in a specific run, it displays an acronym at its top right in the inventory.
You can read additional details about their effects in the table that follows their game descriptions.
|Scroll of Banishment [Ba]|
|The incantation on this scroll will attempt to banish any evil magics that might happen to exist near the reader, weakening curses on carried items, banishing nearby creatures of magical origin and even dispelling some malicious effects.Duration of effect inflicted by this scroll depends on magic skill of the reader.|
|Scroll of Challenge [Ch]|
|When read aloud, this scroll will bless you with an unholy wrath, significantly increasing strength of your blows for a limited time. However, it will also aggravate all creatures on the level and reveal your position to them.|
|Scroll of Clairvoyance [Cl]|
|Once this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the floor and revealing all of the treasures it keeps. The locations of traps and creatures will remain unknown.|
|Scroll of Darkness [Da]|
|Unnatural darkness from the deepest abysses is summoned by the call of this otherwise unremarkable sheet of paper. This darkness is so thick that it nothing can see through it without magical means. Duration of this effect depends on magic skill of the reader.|
|Scroll of Enchantment [En]|
|This scroll is able to imbue unenchanted weapon or armor with random enchantment, or even upgrade already enchanted item. Wands and rings count as enchanted items by default. If used on a cursed item, it will try to dispel the curse and will even turn its enchantment into benevolent one in case of success. Using it on something which can't be improved any further may have... unpredictable results.|
|Scroll of Identify [Id]|
|Incantation etched on this scroll can bestow its reader with ability to perceive the very nature of things, revealing their purposes and qualities. However, duration of this spell is really short, so it is possible to assess only a single item with its help.|
|Scroll of Phase Warp [Ph]|
|"The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but this method of transportation can be harmful for the mind of its user.|
|Scroll of Raise Dead [Ra]|
|Malicious magics hidden within this scroll allow its reader to commune with unspeakable, giving him or her an ability to summon a lost soul from the underworld. Be careful, as it will eventually turn on its master! Duration of controlling effect depends on magic skill of the reader.|
|Scroll of Sunlight [Su]|
|Reading this scroll will light the area with a bright sunlight. Here deep in the dungeon, sunlight can mean much more than simple illumination. Everything that lives which is touched by this light, will be rejuvenated in mere moments. Everything unnatural, on the contrary, will become disoriented and more susceptible to attacks. Duration of this effect of depends on magic skill of the reader.|
|Scroll of Torment [To]|
|Upon reading this parchment, mind-tearing flash of pain will affect all the present creatures in the field of view, harming them and making them flee. The user of this scroll is only partially affected by this effect, and higher magic skill allows to diminish this backlash even further. Power of these effects depend on magic skill of the reader and current health of the target.|
|Scroll of Transmutation [Tr]|
|This scroll is able to transmute an item into a different one, but of a similar value. It works on weapons, armors, wands and rings.|
|Scroll of Upgrade [Up]|
|This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage or find its mark more frequently; a suit of armor will deflect additional blows; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use.|
In the following table common scrolls are listed first, rare scrolls second, and special scrolls with a cap in their spawning last.
|Challenge||Ch||17||harmful||Summons additional mobs to the floor
Attracts all fo the mobs to your location
Increases damage dealt by affected mobs
Doubles EXP rewards for affected mobs
|Clairvoyance||Cl||20||helpful||Reveals depth layout
Reveals items on the depth's floor and chests
Doesn't reveal traps and secret doors, but reveals hidden rooms
|Darkness||Da||21||harmful||Creates a cloud of darkness, which obstructs field of view and applies Blinded status to everyone in its area of effect
Blinded creatures have decreased accuracy and detection
Blinded mobs will wander as if confused
Removes Sunlight from affected tiles
|Identify||Id||24||helpful||Completely identifies a single item
It is the most commonly sold scroll in the dungeon shops, and always at least one is sold in each of them
|Phase Warp||Ph||19||harmful||Teleports you to a random location
Applies Confusion effect for a 5-10 turns
Will never teleport you out of the boss arena
|Raise Dead||Ra||15||harmful||Spawns 1-2 wraiths near the user
Charms summoned ghosts for 16-20 turns and they attack enemies, but after their charming ends, they become hostile to the hero.
|Sunlight||Su||22||helpful||Heals every non-magical creature in its area of effect for roughly 4% of its max health every turn
Makes trampled grass grow high grass and high grass has a chance to grow herbs
Removes Thunderstorm from affected tiles
|Torment||To||16||harmful||Deals damage to all non-magical mobs in the field of view, depending on distance and their current health
Deals damage to you, depending on amount of current health and amount of mobs affected
Can force affected mobs to flee
|Deals damage to magical creatures in your field of view depending on distance and their max health
Dispels 1-3 negative levels from all cursed items in your inventory
Removes enchantments from affected items if curse was dispelled
Dispels certain enemy buffs
|Transmutes a single weapon, armor, wand or ring
Does not transmute cursed items
Resulting item will have the same condition, level and enchantment (rarity can vary in weapons and armors though)
|Enchantment||En||2||special||If target item is not cursed and not enchanted, then enchants item with a random enchantment
If target item is not cursed and enchanted, then it upgrades item like a scroll of Upgrade
If target item is non enchantable but upgradeable (rings & wands), then it upgrades item like a scroll of Upgrade
If target item is cursed, then removes 1-3 negative levels and keeps enchantment on the item
1 scroll of Enchantment is guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase the deeper the hero descends to the dungeon, so the Imp has the highest chance of selling one).
|Upgrade||Up||3||special||Increases upgrade level of an item by 1
Restores single condition level of an item
If target item is cursed, then removes 1-3 negative levels and if the item has a specific curse, it turns the curse to the equivalent enchantment
Will never increase level beyond +3 and if applied to +3 items, it can only repair them.
Unlike Shattered PD and most of its mods the scroll of Upgrade of YetAnotherPD does get destroyed by fire.
2 scrolls of Upgrade are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase the deeper the hero descends to the dungeon, so the Imp has the highest chance of selling one).