Pixel Dungeon Wiki

Editing

Mod-Yet Another Pixel Dungeon

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 172: Line 172:
 
The hunger mechanics of YetAnotherPD are not very different from Original PD and most other mods, but there are a few differences.
 
The hunger mechanics of YetAnotherPD are not very different from Original PD and most other mods, but there are a few differences.
 
* ''Starving at first doesn't hurt the hero, but only blocks regeneration. After the passing of a good amount of turns (appr. 200) it gets abruptly damaging and afterwards very damaging'' (the messages are: "starving gets worse", and "starving becomes unbearable"). Before the Metropolis, where food gets plenty because of the dwarf monk drops, it is better to eat only when the damaging phase of starvation starts or when you want to rest and heal.
 
* ''Starving at first doesn't hurt the hero, but only blocks regeneration. After the passing of a good amount of turns (appr. 200) it gets abruptly damaging and afterwards very damaging'' (the messages are: "starving gets worse", and "starving becomes unbearable"). Before the Metropolis, where food gets plenty because of the dwarf monk drops, it is better to eat only when the damaging phase of starvation starts or when you want to rest and heal.
* Regeneration is also affected positively by the satiety of the hero: heroes with the "Satiated" buff gain +50% regeneration rate (it is named "Overfed" in other mods and is gained in YetAnotherPD by eating food items that would move the satiety counter beyond 100% if that was possible), and in contrast "Hungry" heroes lose -50% regeneration rate. Nevertheless, heroes becomes "Hungry" in YetAnother PD when the satiety counter reaches 25% and not earlier.
+
* Regeneration is also affected positively by the satiety of the hero: heroes with the "Satiated" buff gain +50% regeneration rate (it is named "Overfed" in other mods and is gained in YetAnotherPD by eating food items that would move the satiety counter beyond 100% that was possible), and in contrast "Hungry" heroes lose -50% regeneration rate. Nevertheless, heroes becomes "Hungry" in YetAnother PD when the satiety counter reaches 25% and not earlier.
 
* Until recently YetAnotherPD's food items were basically the same with Original PD, with only the extra option of herbs being edible (but not cookable), for their beneficial effects and not their nutritional value though, as they restored very little satiety. This has been changed and raw meat is now safe to eat and it can also be cooked with herbs, to restore more satiety and also grant the herb's beneficial effect for an extended amount of turns. You can read details about these changes [[Mod-Yet Another Pixel Dungeon/Consumables (Food, Potions)#Food|here]].
 
* Until recently YetAnotherPD's food items were basically the same with Original PD, with only the extra option of herbs being edible (but not cookable), for their beneficial effects and not their nutritional value though, as they restored very little satiety. This has been changed and raw meat is now safe to eat and it can also be cooked with herbs, to restore more satiety and also grant the herb's beneficial effect for an extended amount of turns. You can read details about these changes [[Mod-Yet Another Pixel Dungeon/Consumables (Food, Potions)#Food|here]].
 
* Eating a plain herb restores 5% satiety, burned meat 15%, cooked meat 25%, a small ration 50%, a ration of food 75%, and a dwarven pasty 100% satiety (it is the only food item that can get the hero from "Starving" directly to "Satiated"). All food items apart from plain herbs require 3 turns to get eaten.
 
* Eating a plain herb restores 5% satiety, burned meat 15%, cooked meat 25%, a small ration 50%, a ration of food 75%, and a dwarven pasty 100% satiety (it is the only food item that can get the hero from "Starving" directly to "Satiated"). All food items apart from plain herbs require 3 turns to get eaten.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template