Ring of Evasion | |
---|---|
Ring color is randomized each game | |
Properties
| |
Function | Increases Hero/ine's dodge |
Source | ▪ Randomly generated in depth |
Reusable | yes |
Upgradeable | yes |
Stackable | yes |
Breakable | yes |
Prices
| |
Buy | cannot be bought |
Identified sell | 80 gold |
Unidentified sell | 80 gold |
The Ring of Evasion is a ring.
Its class name in save files is "com.watabou.pixeldungeon.items.rings.RingOfEvasion
".
Description
Ring of Evasion | ||
This ring increases your chance to dodge enemy attack. | ||
Obtaining
The Ring of Evasion can be found randomly in regular depths (not in Boss depths), in any item container, on a pedestal, or it may also be transferred between games through the Hero's remains. The Ambitious imp may also give the ring.
When worn
This ring allows the Hero/ine to dodge more attacks from enemies.
Degraded rings will do the opposite.
The dodge ability is multiplied by 1.2evasionLevel
.
Calculation table
Evasion level | Dodge multiplier |
---|---|
-2 | 0.6944 |
-1 | 0.8333 |
+0 | 1 |
+1 | 1.2 |
+2 | 1.44 |
+3 | 1.728 |
+4 | 2.0736 |
+5 | 2.4883 |
+6 | 2.986 |
+7 | 3.5832 |
+8 | 4.2998 |
+9 | 5.1598 |
+10 | 6.1917 |
+11 | 7.4301 |
+12 | 8.9161 |
Durability
This chart displays the rate at which the Ring of Evasion degrades at each upgrade level.
Level | Durability
|
---|---|
+0 | 1600 |
+1 | 1500 |
+2 | 1400 |
+3 | 1300 |
+4 | 1200 |
+5 | 1100 |
+6 | 1000 |
+7 | 900 |
+8 | 800 |
+9 | 700 |
+10 | 600 |
+11 | 500 |
+12 | 400 |
+13 | 300 |
+n | 100×(16-n) |
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