[This wiki page describes the developer's most recent release "0.9.4 Play Testers' Party - The start", in which which no changes were made at all in this part of SPS-PD's alchemy. Due to the big number of alchemy's cooking recipes in SPS-PD, they are displayed in a separate page.]
Alchemy Overview Edit
Alchemy’s interface is borrowed from a previous version of Shattered PD, before the great alchemy rework, so no alchemical energy is needed and no exotic potions or exotic scrolls are produced, but the alchemy pot in addition to brewing potions can now be used to cook many types of food items, and also craft ammunition, bombs, torches and whetstones. Like in Sprouted PD 3 seeds produce one potion, with a very probable potion result when all 3 seeds are the same, but never with a guaranteed result. The Alchemist's Toolkit is also very much changed in SPS-PD in comparison to both Shattered PD's and Sprouted PD's toolkits, as it neither has an effect in brewing more potions with less seeds nor functions as a portable alchemy pot, but as it gets upgraded it makes the alchemy pot have more slots when the Alcemist's Toolkit is equipped, 4 at level +6 and 5 at level +10. This does not affect the crafting of items or the brewing of potions, as all their "recipes" involve only 3 slots, but has a major effect in cooking, as the more powerful food recipes need 4 or even 5 alchemy slots.
Important: All the recipes mentioned in this page do not require an upgraded Alchemist's Toolkit, as they need only 2 or 3 alchemy slots.
In all of the following recipes the stone ore is a necessary ingredient. Ammo is a type of "enchantment" for guns and also for the boomerang, mini moai and sling, which adds a semi-permanent special effect to their hits. This effect is defined as semi-permanent because it can't be erased and its effect to wear off, but it can only be replaced by another special ammo. Don't get confused by the fact that guns show their available shoths also as "Ammo", the special ammo of this section never gets spent or reduced. Like in Cooking food any combination that is not displayed here produces Garbage. Ammo is stored in the Wand Holster.
Battle Ammo Edit
|It adds suona to a gun. It will improve your body in battle. Made by stone and flytrap seed.|
- Recipe: Stone Ore + Upgrade Eater seed
It grants a 35% Attack Up and 35% Defense Up buff for 5 turns, which gets renewed with the next shot.
Notes: Suona is a chinese double-reeded horn. "Flytrap" is the name of the Upgrade Eater plant in the game code.
Blind Ammo Edit
|It adds blindness to a gun. Made by stone and blindweed seed.|
- Recipe: Stone Ore + Blindweed seed
It causes either the Blindness or the Vertigo debuff to enemies for 3 turns.
Dew Ammo Edit
|It adds dew damage to a gun. Made by stone and dewcatcher seed.|
- Recipe: Stone Ore + Dewcatcher seed
It increases the number of shots to 1+6 per attack turn, but the shots after the first one are all significantly weaker.
Dream Ammo Edit
|It adds dreams to a gun. Made by stone and dreamfoil seed.|
- Recipe: Stone Ore + Dreamfoil seed
It causes a 25% Armor Break debuff for 6 turns and the Slowed debuff for 3 turns to enemies.
Empty Ammo Edit
|How does this ammo work? Made by stone and blandfruit seed.|
- Recipe: Stone Ore + Blandfruit seed
Specifically against enemies of the Boss and Miniboss type it makes each shot deal bonus damage around the enemy's max HP/20. Very useful in general but especially in fights against boss enemies with a lot of HP.
Evolve Ammo Edit
|It adds DNA to a gun. It will change target to another mob. Made by stone and phase pitcher seed.|
- Recipe: Stone Ore + Phase Pitcher seed
Specifically against Boss and Miniboss enemies (but also randomly against regular enemies) it has a rather low chance to transform them to a Mr.Destructo-like non aggressive creature with low HP, a Cell Mob (game description: "The most basic mob in this world, most of them have already evolved into another monster."), which is obviously a much more manageable option in comparison to a boss enemy. Note that unlike the Empty Ammo that deals increased damage by default agains Boss and Miniboss enemies, the Evolve Ammo only has a low chance to transform them.
Fire Ammo Edit
|It adds fire to a gun. Made by stone and firebloom seed.|
- Recipe: Stone Ore + Firebloom seed
It causes the Burning debuff to enemies for 4 to 5 turns.
Gold Ammo Edit
|It adds gold to a gun. Add gold on gun. Made by stone and seedpod seed. It will cost you gold.|
- Recipe: Stone Ore + Seed Pod seed
It causes gold-dropping enemies to drop gold more often than once but also costs gold to the hero. This ammo is of low usefulness, because it doesn't make non-gold-dropping enemies to start dropping gold, but each shot always costs gold to the hero.
Heavy Ammo Edit
|It adds more damage to a gun. Made by double stone.|
- Recipe: 2 Stone Ores
It always fires a second shot with 75% of the damage of the first shot.
Ice Ammo Edit
|It adds ice to a gun. Made by stone and icecap seed.|
- Recipe: Stone Ore + Icecap seed
It causes either the Frozen debuff from 2 to 4 turns or the Cold and Wet debuffs for 2 turns to enemies.
Moss Ammo Edit
|It adds poison to a gun. Made by stone and sorrowmoss seed.|
- Recipe: Stone Ore + Sorrowmoss seed
It causes either the Caustic Ooze or the Poisoned debuffs to enemies for 3 to 4 turns.
Rot Ammo Edit
|It adds rot to a gun. Made by stone and rotberry seed.|
- Recipe: Stone Ore + Rotberry seed
It causes either the Rooted debuff or the Caustic Ooze debuff to enemies both for 3 turns.
Sand Ammo Edit
|It adds sand to a gun. Made by stone and fadeleaf seed.|
- Recipe: Stone Ore + Fadeleaf seed
It causes either the Dry debuff or 25% Attack Down and 25% Armor Break debuffs, all for 3 turns to enemies.
Note: its name and game description are obscure, until one learns that the Fadeleaf's name in the game code is Sand seed.
Star Ammo Edit
|It adds star damage to a gun. Made by stone and starflower seed.|
- Recipe: Stone Ore + Starflower seed
Specifically against Boss and Miniboss enemies it has a chance to deal from HP/4 to HP/8 damage against them and also always deals increased damage against all other regular enemies, being even able to insta-kill them (if that happens for the first time in a run, the badge "kiled by a Grim weapon" will be awarded). Note that unlike the Empty Ammo that deals always increased damage against boss enemies, the Star Ammo only has a chance to do so, and also its chance to insta-kill regular enemies is rather low.
Storm Ammo Edit
|It adds storm to a gun. Made by stone and stormvine seed.|
- Recipe: Stone Ore + Stormvine seed
It causes Shock damage for 2 to 3 turns to enemies.
Sun Ammo Edit
|It adds growing seed to a gun. Made by stone and sungrass seed.|
- Recipe: Stone Ore + Sungrass seed
It causes the Leech Seed debuff for 3 turns to enemies.
Thorn Ammo Edit
|It adds bleeding to a gun. Made by stone and earthroot seed.|
- Recipe: Stone Ore + Earthroot seed
It causes either the Bleeding debuff for 5 turns or the Crippled debuff for 3 turns to enemies.
Wooden Ammo Edit
|It adds wood to a gun. Made by stone and nut seed.|
- Recipe: Stone Ore + seed of Nut Vine
It causes either the Stun or Vertigo debuff for 3 turns to enemies.
The Bomb item has existed already from Original PD but SPS-PD has added a handful of totally new bomb items, while keeping two of Sprouted PD's bomb items with some changes made to them. The damage mentioned for all bombs that deal direct damage is for a character that is located in the same tile with the bomb when it explodes. Characters in its area of effect but not on that tile will receive less damage. All bombs without exceptions need 2 turns to explode, after the hero lights and throws them. Bombs are stored in the Potion Bandolier.
In both bomb recipes the stone ore is also a necessary ingredient, as it is needed for crafting the Build Bomb, which is the base for the recipe which produces all the other omb items of this section.
Apart from getting crafted, both of the basic Bomb types (build bomb and bomb) are dropped often by Dwarf Musketeers and are sold randomly in all the dungeon shops. All the other special bombs spawn rarely in the regular dungeon, are also randomly sold at its shops or found in the Rat King chests in the Tengu Hideout, but are regularly sold by the Fruit Cat in Dolya Town and can also get crafted by the hero in alchemy pots.
In all of these recipes a "Scroll" and "Seed" without any extra detail refer to any scroll and seed. Also, like in Cooking food any combination that is not displayed here produces Garbage.
| A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby [the message sometimes continues: "and destroy walls"].
It looks like the fuse will take a couple rounds to burn down once it is lit.
It deals good damage against enemies, which depends on their type and max HP points: It is max
HP/10 - HP/5 against enemies of the Boss and Miniboss type, and max HP/5 - max HP/4 for all the rest. It turns flammable tiles into embers and might have the ability to break walls, in which case that will be also mentioned in its game description (see Important Note just below). It is the most common bomb as it is often sold in the shops of the regular dungeon and found as loot. It is also often dropped by Dwarf Musketeers.
Two Bombs Edit
|A stack of two hefty black powder bombs, looks like you get one for free!|
It has the same sprite with the bomb bundle of YAPD, but as soon as it gets stored, it will be divided into two bombs with the sprite and name of the regular bomb in the inventory, but they will still be considered different items by the game and so they will be stored separately. This separated bomb version is the one that destroys wals.
Players should note that after the Two Bombs item is put into the hero's inventory, the only way to distinguish between the two identical in appearance and name bomb items is to pay attention to their game description, as the "previously Two Bombs" bomb item will also include "and destroy walls" to its description:
| A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.
It looks like the fuse will take a couple rounds to burn down once it is lit.
|Bomb [separated from a stack of Two Bombs]|
| A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby, and destroy walls.
It looks like the fuse will take a couple rounds to burn down once it is lit.
Build Bomb Edit
|A normal bomb made by a human. It can be used to create another special bomb.|
- Recipe: Scroll + Seed + Stone Ore
While it is used mostly as an ingredient for more sophisticated bombs, it deals decent damage against enemies, which depends on their HP points: min HP/12 - max HP/5. It turns flammable tiles into embers but does not destroy walls. Note that it shares the same sprite but not the same name or description with other two bomb items.
Huge Bomb Edit
|It will cause a huge explosion and it will destroy walls.|
- Recipe: 2 Build Bombs
It is the only bomb other than the Build Bomb that has its own recipe and its crafting does not depend only on RNG. it deals good damage against enemies, which depends on their HP points: min HP/8 - max HP/4. It is one of the only two bomb types that turns flammable tiles into embers and also destroys walls. Note that it is the only bomb of this section which is also available to an enemy as a special ability, the Hybrid chapter boss in depth 15.
All the following bombs are created randomly by the recipe:
- Build Bomb + 2 Seeds
Keep in mind that although it seems reasonable, the seeds used have no effect on the bombs created, for example the combination of a Build Bomb and 2 Firebloom seeds has an equal chance to create an Ice Bomb and a Fire Bomb.
Acid Bomb Edit
|It will cause acid and regrowing explosions.|
It causes the Rooted debuff for 5 turns to enemies and applies Caustic Ooze to them, while it also has the same effect on floor tiles that the wand of Regrowth has in Original PD and Sprouted PD. It neither turns flammable tiles into embers nor destroys walls.
Dark Bomb Edit
|It will cause a dark explosion and it is harmful to living creatures.|
Against enemies of the Beast, Boss, Dwarf, Elf, Human, Goblin, Miniboss, Orc, Plant, Troll types it deals 200-400 damage and 50-100 to the rest of the enemies. It also causes the Terror debuff. It neither turns flammable tiles into embers nor destroys walls.
Fire Bomb Edit
|It will cause a fire explosion.|
It deals decent direct damage against enemies, which depends on their HP points: min HP/12 - max HP/7, but it also releases Fire and Tar gases in a 7X7 radius, so it can deal much more damage than that. It turns flammable tiles into embers but does not destroy walls.
Fishing Bomb Edit
|It can send a mob to a dry place.|
It is an adaptation of Sprouted PD's dumbling bomb. It deals no direct damage against enemies, but insta-kills all piranhas as it always teleports them to dry land. It also teleports all the rest of the enemies when standing on water, but without dealing any damage to them (it can be used as a defensive item though). It has no effect on friendly characters, as all NPCs resist teleportation, and it also can't teleport pets or allies, as they all fly and never stand on water. It neither turns flammable tiles into embers nor destroys walls.
Holy Bomb Edit
|It will cause a light explosion, and it is harmful to abiotic creatures.|
It is also an adaptation of Sprouted PD's holy hand grenade. Against enemies of the Boss, Demonic, Dragon, Elemental, Mechanical, Miniboss, Undead, Unknown types it deals 200-400 damage and 50-100 to the rest of the enemies. It also causes the Blindness debuff. It neither turns flammable tiles into embers nor destroys walls.
Ice Bomb Edit
|It will cause Ice Explosion.|
It deals low damage against enemies, which depends on their HP points: min HP/2 - max HP/10. It is mostly used for the Freezing Gas it releases and its subsequent slowing and potentially paralyzing effects. It neither turns flammable tiles into embers nor destroys walls.
Mini Bomb Edit
|It can deal damage.|
It deals from low to decent direct damage against enemies, which depends on their HP points: min HP/15 - max HP/6. It turns flammable tiles into embers but does not destroy walls.
Storm Bomb Edit
|It will cause a storm explosion.|
It deals no direct damage to enemies but has a strong DoT effect especially for enemies on water tiles as it creates an Electric Storm with a 7X7 radius that deals Shock damage for 10 turns. It neither turns flammable tiles into embers nor destroys walls.
Other bombs - non craftable Edit
There is one last bomb item existing in SPS-PD, which is neither found/sold in the dungeon nor can be crafted in an alchemy pot and it can only be summoned. This can happen in two ways: by the "Moving Bombs" special skill of the Soldier as the Bombing Robot, and by a special ablity of three bosses, the Prison Warden (depth 10), the Lich Dancer, (depth 20) and the Killing Machine in the BossRush challenge, as Hunting/Seeking Bomb. It has the same sprite with the Seeking Bomb of Sprouted PD and functions in a very similar way in both of its versions, with some minor differences when it is summoned by the hero or by a chapter boss.
Bombing Robot Edit
After the Bombing Robot is summoned by the Soldier it starts searching for enemies, follows them when it detects them and explodes upon touching them, dealing moderate damage while the game also displays a "Kaboom" message, so the player will always know if the robots have found a target, even when they not in the hero's field of vision. It also has the same sprite with SPS-PD's Storm Bomb, but the Bombing Robot can never spawn in the inventory, so it can't get confused with the Storm Bomb. It turns flammable tiles into embers and destroys walls, and unlike all the other bombs of this page it can also be hit by the hero and explode. For this reason the Soldier can also use it alternatively as a wall breaking item, that is stand by a wall, summon the Bombing Robots and immediately afterwards hit them, as they will explode and destroy the adjacent wall tiles. Note that the hero in this case will receive moderate damage, so this should not be done in low health.
|Warning: It will explode soon.|
Hunting Bomb / Seeking Bomb / (plain) Bomb Edit
|Hunting Bomb / Seeking Bomb|
|!!!No text found!!! / Seeking Bomb|
|Watch out, it will explode!|
It has the same sprite with the Bombing Robot (and also the Storm Bomb), but it appears with three names and with two behaviors: as Hunting Bomb when summoned by the Killing Machine in the BossRush challenge, as Seeking Bomb when summoned by the Prison Warden in depth 10, and as (plain) Bomb when summoned by the Lich Dancer in depth 20. The Seeking bombs are dumber than the bombing robots because they do not actively search for the hero most of the times, but just wander around the depth and basically harm the hero by accident. In contrast the Hunting Bombs are more clever, always notice the hero and head to his/her direction. On the other hand, the (plain) bomb is stationary and explodes at its tile of spawning after 3 turns. All these bombs like the bombing robots can also get hit and destroyed, so a hero with a missile/thrown or a ranged melee weapon can easily not receive any damage from them.
Empty Bomb Edit
Note that there is also one more item with the name of a bomb in SPS-PD, the Empty Bomb, but it actually functions as a thrown weapon, as it explodes instantly, has a totally irrelevant to bombs sprite and also it can't get produced from crafting. It is described in the thrown weapons section.
|How did this work?|
Miscellaneous Items Edit
|An adventuring staple, when a dungeon goes dark, a torch can help lead the way.|
- Recipe: Stone Ore + Gel
|Using a weightstone, you can enchant your melee weapon.|
- Recipe: scroll of Magical Infusion
The recipe is what it is, but it seems rather unreasonable to use an enchanting and upgrading item that can be applied to both armors and weapons for crafting an only enchanting item only of weapons.
Potions in SPS-PD after they get identified show symbols based on their identity, similarly to Shattered PD. Their specific colors are still randomly assigned to them in each run and they are stored in the Potion Bandolier along with mushrooms and bombs.
When a potion is still unidentified, the product of brewing won't display any symbol, but after it gets identified, it will always appear in the alchemy window with its distinguishing symbol. Similarly to Shattered PD, blandfruits cooked with a seed have the same or at least a related effect with the seed's associated potion, which can be different when the blandfruit is eaten and when it is thrown (for example eating a Stormfruit has levitation as its primary effect, but throwing and shattering it will produce confusion gas). Cooked blandfruits that are equivalent to potions that would be wasted by being thrown are conveniently unshatterable, and those that their potion equivalent would be harmful when drunk have a different and beneficial relevant effect when eaten (for example eating an Icefruit does not chill/freeze the hero, like drinking a potion of Frost would, but grants the Imbued with Ice buff). Also, with the exception of the Mightyfruit (<Phase Pitcher seed), all coked blandfruits have prefix in their name, which is either part of the associated seed's name or its effect (e.g. Dreamfruit, Firefruit), and have the color of the seed that got cooked with.
A general basic difference of the potions of SPS-PD in comparison to Sprouted PD is that they almost all have a primary effect (most of the times this is the familiar one from Sprouted PD), but also one or more secondary effects. Two specific potions, of Experience and Might, have been also changed rather drastically in comparison to Sprouted PD, and also the potion of Strength has received a secondary change in its basic effects.
|Potion of Experience|
|The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level.|
This potion is very much changed in SPS-PD: unlike Sprouted PD (and also unlike previous versions of SPS-PD) it doesn't add any XP to the hero's counter anymore, but grants the Bless and Haste buffs for 50 turns and also the Strength buff (one very powerful hit in the next attack). It doesn't get brewed from Starflower seeds anymore but this seed still produces a Starfruit, which has the same effects with the potion.
|Potion of Frost|
|Upon exposure to open air this chemical will evaporate into a freezing cloud, causing any creature that contacts it to be frozen in place unable to act and move. The freezing effect is much stronger if the environment is wet.|
It freezes creatures in its area of effect, which is a 5x5 square, for 10 turns, and for 20 turns if they become Frozen (their sprite will turn blue-white in this occasion), which happens most often when they are standing on water. It also extinguishes flames and shatters potion bottles in its whole radius. In SPS-PD it can make the hero freeze and other potion bottles shatter when drunk accidentally, but very rarely just by itself and most often only when the hero stands on water and drinks it. Testing unknown potions should better be done next to a water tile, in case the unknown potion ends up being a potion of Liquid Flame, but not on the water itself, in case the unknown potion ends up being a potion of Frost (just in case all scrolls and other potions that are not stored in containers should be dropped in safe distance from the testing area). Apart from damaging enemies it is also useful in making raw meat safe for eating (frozen carpaccio). The associated seed is Icecap but its blandfruit version, Icefruit, works similarly with the potion only when thrown, but grants the Imbued with Ice buff for 50 turns when eaten.
|Potion of Healing|
|An elixir that will instantly return you to full health and cure poison.|
Very similar to its Sprouted PD version, it drops from the same enemies and heals the hero for a random amount of HP between his/her half max HP and his/her max HP. It also cures the Bleeding, Crippled, Poisoned and Weakness debuffs. Unlike Sprouted PD Sungrass seeds brew often potions of Healing, but their blandfruit version is also the Sunfruit, which has the same effect with this potion.
|Potion of Invisibility|
|Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.|
It grants the Invisibility buff for 15 turns, which is broken if the hero attacks by melee or missile, or uses a scroll or wand of any kind, and which grants also a 20% Attack Up buff for 10 turns. Indirect attacks such as throwing potions or bombs will not break invisibility. The associated seed is Blindweed and its blandfruit version is Blindfruit, which has the same effects with this potion.
|Potion of Levitation|
|Drinking this curious liquid will cause you to hover in the air, able to drift effortlessly over traps and pits. Throwing this potion will create a cloud of unrefined gas, disorienting anything caught in it.|
It grants the Levitation buff for 20 turns and also grants a 20% Defense Up buff for 10 turns. Levitating makes the hero immune to traps and rooting apart from being able to levitate. Throwing a potion of Levitation releases a cloud of Confusion Gas in appr. a 7X7 radius; all affected creatures receive the Vertigo and Locked debuffs, which will last as long as the cloud is still active and they remain in its area of effect. The associated seed is Stormvine and its blandfruit version is Stormfruit, which has the same effects with this potion. Levitation (either by drinking potions or using the Haste function of the upgraded dew vial) can't be used on any of the Dolya Slate (formerly Otiluke's Journal) Sokoban depths.
|Potion of Life|
|An elixir that will instantly return you to full health, cures ailments, and overfills your health.|
It heals the hero to full health, cures the Bleeding, Crippled, Poisoned and Weakness debuffs, and overfills the hero's HP bar. It may be brewed from seeds of Dewcatcher and Upgrade Eater, blandfruits cooked with these two seeds always produce a Heartfruit that has its effects though.
Liquid Flame Edit
|Potion of Liquid Flame|
|This flask contains an unstable compound which will burst violently into flame upon exposure to open air.|
It causes the drinker or target to catch fire and applies the Burning debuff for appr. 10 turns, doing immediate and DoT damage and possibly burning flammable items in the hero's inventory if they are out of specific containers (it does not apply the debuff to enemies standing on water, and the hero can also make the debuff get away by stepping on water). The flames will splash over a 3x3 area. As it can also start fires by getting thrown it is moreover useful for removing wooden barriers, damaging enemies and also making raw meat safe for eating (chargrilled meat). Testing unknown potions should better be done next to a water tile, in case the unknown potion ends up being a potion of Liquid Flame, but not on the water itself, in case the unknown potion ends up being a potion of Frost (just in case all scrolls and other potions which are not stored in containers should be dropped in safe distance from the testing area). The associated seed is Firebloom but its blandfruit version, Firefruit, works similarly only when thrown, and gives the Imbued with Fire buff when eaten.
|Potion of Mending|
|An elixir that will mend some wounds and cure ailments.|
Rather different from its Sprouted PD version, it now grants a Regeneration buff similar to the YAPD's potion of Mending or the mushroom effect of Sprouted PD for 30 turns (drinking another one while the buff is still active doesn't add max turns, but just renews the buff). If it gets shattered, it spawns sunlight that heals everything within, potentially including enemies like Fly Swarms that drop potions of Mending and split on hit. It also cures the Bleeding, Crippled, Poisoned and Weakness debuffs. While it can certainly be more efficient than the potion of Healing in relation to the amount of HP healed, if the hero drinks it while being engaged in battle or while having a DoT debuff, so the potion will keep healing him/her, its only drawback is that it takes a while to fully heal the hero, so when in very low health a potion of Healing or healing with dew are more reasonable. It is a rather common potion a it is dropped regularly by almost all goo-like enemies, Fly Swarms, and Vampire Bats. It has no associated seed but may be brewed occasionally from any seed. It has also no blandfruit version.
|Potion of Might|
|This powerful liquid will course through your muscles, permanently increasing your health by 15 points.|
This is the second potion that is much changed in SPS-PD. Unlike Sprouted PD it only increases the hero's max HP by +15 and it neither increases his his/her Strength nor fills the hero's HP bar anymore. It may be brewed from Phase Pitcher seeds, but this is not guaranteed (Mightyfruit, which is always cooked by a Phase Pitcher and Blandfruit, has the same effect though). Another difference from Sprouted PD is that It never transmutes into a potion of Strength. It has a chance of getting generated as random loot for heroes with the Luck stat increased (if a Lucky Badge is equipped, especially when highly upgraded, or when the hero is a Soldier) when the dungeon depth is generated, but without increased luck this potion is never generated in a dungeon depth. It is not interchangeable with a potion of Strength, meaning that a potion of Strength will be normally generated in a dungeon depth and a bonus potion of Might might also be generated. The associated seed is Phase Pitcher and its blandfruit version is Mightyfruit, which has the same effect with this potion (note that due to a minor bug Mightyfruit is named just "Blandfruit" and has no distinguishing color like all the other cooked blandfruits have, but it always applies its effect without any problem).
Mind Vision Edit
|Potion of Mind Vision|
|After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense biological presences through walls. Also this potion will permit you to see through nearby walls and doors.|
It shows all characters (enemies, NPCs, pets, allies) on the current depth for 40 turns, and if the Mind Vision buff is still active when the hero changes depths, it will also show them in the next depth. It also grants the Treasure Search ability for 5 turns. Mind Vision can be actually extremely powerful in combination with other effects, because some effects in the game (Lullaby, Psionic Blast, Spectral Blades etc.) work by field of vision, so if the hero can see them, he/she can affect them, no matter where they are. In large open areas Mind Vision is also very useful for targeting ranged attacks from wands or the Boomerang and it can also be useful when the player sees that the "all enemies killed" goal hasn't yet been reached, but can't find the remaining enemies in order to reach the depth's goal moves (as they are either in hidden rooms or wandering), and it can also semi-map a depth, revealing all rooms with enemies inside them, if there are no Blue berries or scrolls of Magic Mapping available. All these remarks apply also to he Peek ability of the dew vial. The associated seed is Fadeleaf and its blandfruit version is Fadefruit, which has the same effects with this potion.
Paralytic Gas Edit
|Potion of Paralytic Gas|
|Upon exposure to open air, the liquid in this flask will vaporize into a numbing yellow haze. Anyone who inhales the cloud will be paralyzed instantly, unable to move for some time after the cloud dissipates. This item can be thrown at distant enemies to catch them within the effect of the gas.|
It creates a blob of Paralytic Gas that can Paralyze all creatures within its area of effect that has appr. a 7X7 radius, which will last as long as the cloud is still active and for some turns after that. The associated seed is Earthroot, but its blandfruit version, Earthfruit, works similarly only when thrown, and gives the Imbued with Earth buff when eaten.
|Potion of Purification|
|This reagent will quickly neutralize all harmful gases in the area of effect. Drinking it will give you a temporary immunity to such gases.|
When drunk, it grants to the hero the Immune to Gases buff for 15 turns and also the Holy Light buff for 10 turns. When thrown, it instantly dissolves all gases that are are active within its appr. 7X7 area of effect. Note that It is powerful against all harmful gases with the only exception of the Demon Blood gas, as it neither dissolves the gas nor makes the hero immune to it. The associated seed is Dreamfoil and its blandfruit version is Dreamfruit, which has the same effects with this potion.
|Potion of Strength|
|This powerful liquid will course through your muscles, permanently increasing your strength by one point.|
Another potion changed in comparison to Sprouted PD, but with this change being secondary. It still permanently increases the hero's Strength stat by one point and still fills the hero's HP, but doesn't add permanently HP points to the hero anymore like in Sprouted PD (this effect has been transferred to the potion of Might, which in contrast does not increase strength). Like in Original PD and Sprouted PD there is a finite number of 9 Potions of Strength that will spawn in each run and no more can be generated by any means (Alchemy, Lucky Badge, transmuting etc.), and the only way for the hero to get more strength are: a) to get and read the second scroll of Sacrifice and/or b) to fulfill the kill goals in all challenge depths, in order to receive the Golden Dungeon Nut reward, and/or c) to cook a Rotfruit with with a Rotberry seed. The associated seed is Rotberry (as only one spawns per game, it is not reasonable to get it used for brewing a potion, as the chance of a Potion of Strength will only be 33%) and its blandfruit version is Rotfruit (as only one seed is needed and the result is guaranteed, cooking a Rotfruit in contrast is a reasonable thing to do, if the player is not interested in getting a wand from the Old Wandmaker at all).
Toxic Gas Edit
|Potion of Toxic Gas|
|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of toxic green gas. You might choose to fling this potion at distant enemies instead of uncorking it by hand.|
It creates a blob of Toxic Gas that damages all creatures in its appr. 7X7 area of effect. The associated seed is Sorrowmoss but its blandfruit version, Sorrowfruit, works similarly only when thrown, and gives the Imbued with Toxicity buff when eaten.
Note: The effects of Mushrooms and Berries are all listed with details in the their section of the alchemy cooking page of SPS-PD. For the Blandfruit recipes that produce cooked blandfruits with effects very similar to the aforementioned potions you can also read the blandfruit section of the alchemy cooking page.