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[This wiki page describes the developer's most recent release "0.9.4 Testers' Party - The Start".  There was one significant change made in the directly previous version "Year Hunter", with the addition of the Year Beast "miniboss" in the Yog-Dzewa depth.]

Overview Edit

In the first part of this page the reader will find presentations in continuous form about each boss and their minions, along with some game tips for each fight. Readers who are interested in more details can proceed to the second part of the page, that displays the stats for all of them.

First Yog Fight – Yog Dzewa (Depth 25) Edit

Yog Dzewa gif
Yog - Dzewa
Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
Burning fist gif
Burning Fist
Fire fist
Infecting Fist SPS-PD
Infecting Fist
Acid fist
SproutedPD pinning fist
Pinning Fist
Prison fist
Rotting fist gif
Rotting Fist
Earth fist
The Year Beast
A hearsay mob
God's larva gif
God's Larva
Larva
Eye gif
Evil Eye
One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.

The Animated Steel in depth 24 doesn’t drop a special key that teleports the hero to the Yog - Dzewa boss depth anymore, like it does in Sprouted PD, but just releases the tile of the ladder that leads to depth 25, of which the pedestal needs to get broken with the depth's Magic Breaker, just like in the previous depths. Yog’s Fists have all a short description which shows either the element they use in their special attack or its effect (Acid fist, Earth fist, Fire fist, Prison fist), and they all behave the same with Sprouted PD's fists:  

  • Burning Fist: ranged attack, has a Fire cloud around it and Ignites,  
  • Infecting fist: melee attack, secretes Toxic Gas and Poisons,  
  • Pinning Fist: ranged attack, Roots,  
  • Rotting Fist: melee attack, applies Caustic Ooze. 

Lastly, when Yog-Dzewa’s health reaches a point of its max HP being below 12.5%, it starts teleporting around after each hit and spawns Fists again if they are all defeated. Note that unlike Sprouted PD if the new Fists are defeated again, Yog-Dzewa will spawn them once more, and will continue to do so after each teleporting, if the Fists are all defeated again. Hence, it would most probably be a good idea to leave one Fist alive, as in this case the other Fists won't respawn, Yog will take less damage though. From the beginning with each hit against it Yog-Dzewa also spawns one Larva. Note also that wand zap hits don't make Yog-Dzewa spawn Larvae, so heroes with a lot of available combat wands and a few scrolls of Recharging can even totally skip fighting these lesser minions of Yog-Dzewa. In all previous versions of SPS-PD Yog-Dzewa was also spawning Evil Eyes during the last phase of below 12.5% of its max HP, but currently it doesn't. 

At the point of Yog-Dzewa's having low HP a new miniboss also spawns, regardless of how many enemies are still alive, the Year Beast (a recent addition of the "0.9.4 Year Hunter" version). It is quick, Burns/Charms/Disarms/Freezes the hero, gets 20% Attack Up & Defence Up buffs, and also a Glass Shield buff after it receives more than 200 damage and has many resistances & immunities, but the enemy is not very strong in this depth. For the most part of the year the Year Beast will drop nothing unless it gets killed in 5 turns, which will be getting overincreased to 1,000 turns from late January to early February (time period of the Spring Festival celebration in China). In these cases it will drop the Spring Festival Land dolya slate page, that gives access to the otherwise unaccessible Spring Festival Town. Note that equipping specifically the Firecrackers holiday weapon when hitting the Year Beast will turn the counter of turns spent to "Spring Festival time" and 1,000 turns will be gettting needed instead of just 5, but this weapon is infrequently and randomly sold only by Oldnewstwist in Dolya Town, who also has to get his quest fullfilled to start selling weapons, so players can't always rely on this feature. If the player is lucky enough to have this page dropped during most of the year, or he/she is just playing SPS-PD during the Chinese Spring Festival, the hero will be able to encounter the Year Beast once more in Spring Festival Town, but much stronger, as most of its debuffs are more powerful because of the increased depth (there it has a unique drop always, the Soul of Year pet card, that releases the Baby Year pet). No matter if the page has been dropped or not, there will always be a message: "No time now... I escape..." (it means to Spring Festival Town) when the Year Beast gets defeated. Note that the Year Beast in both of its versions (Yog-Dzewa and Spring Festival Town depths) is not assigned to any enemy type and so it is considered neither a beast or miniboss by the game: the negative part in this is that items which deal increased damage against minibosses and bosses like the Empty Bomb have no increased effect against it, but the positive part is that the Slime item of the Slime performer can dominate it.  

After Yog is defeated as well, it drops a Ghost Elevator, a new item that allows the hero to travel up and down regular depths with ease (however, pets will not be taken along). In the next depth, there is no Amulet of Yendor awaiting for the hero anymore, but a Chocolate Pudding Cup, which allows the hero to have two possible reactions ("Wait, it is just a pudding cup!" / "I came here for treasure, not pudding!"), but with either one he/she will just return to the dungeon and continue with his/her adventure.  

Instead of Amulet SPS-PD

In relation to Sprouted PD, this is a swapping: the Chocolate Pudding Cup is located where the Amulet of Yendor is in Sprouted PD, and Otiluke in the end of an SPS-PD run gives the hero an Amulet of Yendor instead of a pudding cup (this also means that heroes in SPS-PD can complete the game with the Amulet only after defeating Zot, unlike Spprouted PD). This pudding cup can be used once as a save point, and has the advantage of being portable in contrast to the "Fire of Memory" save points. Although the pudding cup is not a very important item by itself, the hero must interact with it, or else the Ambitious Imp wil not recognize Yog-Dzewa as defeated and will not lower its book prices. 

Pudding cup Sprouted PD
Chocolate Pudding Cup
Its good smell will make you remember what has happened.

In all the other parts that were not mentioned, this fight is the same with that of Sprouted PD. 

Second Yog Fight - Shadow Yogs (Depth 35) Edit

Shadow Yog SPS-PD
Shadow Yog - Dzewa *10
Shadow Yog is soul of Yog.
Fiend
Fiend
Some demons seem to transcend their flesh and wear pure darkness as their form. Shadowy and menacing, these unholy abominations are born of malicious intent and are nothing more than incarnations of distilled evil, revelling only in death and pain.
Gold Eye Bokoblin SPS-PD
Gold Eye Bokoblin
Dark energy corrupted bokoblins, and changed them to more dangerous mobs.

After the Troll Welder forges together the three parts of the Triforce (formerly Sanchikarah) into a Source Triforce, the hero can teleport to the Shadow Yogs depth, which is almost identical in shape to the DM-300/Hybrid/Spider Queen depth, apart from the fact that it has no water or trap tiles. The Shadow Yogs are also the same in general with those of Sprouted PD, but their minions are different: there are no Onis and Shadow Rats any more, but Fiends (they zap Shadow Bolts and cause a Weakened Debuff, and drop various regular scrolls, a group of 3-4 of them also spawn each time a Shadow Yog teleports away after getting damaged) and Gold Eye Bokoblins, which are same with the Power Trial Bokoblins (they secrete Demon Blood after receiving high damage and drop nothing).  

Both kinds of minions spawn constantly, and each time the Shadow Yogs receive some damage, they teleport to a random location of the depth away from the hero, but if the hero will go in this fight with his/her main weapon or battle wand upgraded to a high degree, by having used the scrolls of Upgrade and Magical Infusion he/she has collected so far, this will be an easy fight. On the other hand, with a weapon just upgraded to 10, this fight will not be manageable at all. Minions in this depth have no resistances to most debuffs or Psionic Blast, so drinking a potion of Mind Vision/using the Peek ability of the Dew Vial, and reading a scroll of Psionic Blast or using any of "damage to all enemies in sight" class special skills can be very useful. The last Shadow Yog will drop the Orb of Zot and the hero must break it to find the "About the Code" Dolya Slate page, that will teleport him/her to Energy Core and the Corrupted Otiluke Mirror Image, after he/she adds it in the Dolya Slate. [Until the hero decides to break it, he/she can use it as a more powerful Mr. Destructo, that needs 500 charges to get ready. It is stored in the scroll holder, like the Mr. Destructos.]  

Orb of Zot SPS-PD
Orb of Zot
The Orb of Zot is source of unlimited power created by the lord Zot. Apparently, Yog was harnessing its power to infest the dungeon.


Energy Core - First Final Battle - Corrupted Otiluke Mirror Image (Depth 67) Edit

Otiluke Sprouted PD
Corrupted [Otiluke] Mirror [Image]
This mirror [image] is made by Zot, based on Otiluke.
Otiluke Lightning Slate SPS-PD
Otiluke Lightning Slate
Otiluke used his slate to keep the core safe, before his mirror dies, this slate will keep working!
Blackguard
Animated Steel
Otiluke summon this to propect this place. It wields [name of equipped enchanted weapon], which looks dangerous.

This fight is almost the same with Sprouted PD, only easier, because the hero can come and leave from this depth at any point, so escaping when in high danger is always available. The hero must defeat at least some of the Animated Steels in the depth, in order to reach the Palantir. As soon as the hero arrives, there is a message displayed, apparently from Otiluke, which is also showing the Palantir: "The power of the Palantir has caused Zot to lose his mind. I have managed to trap him inside and set guardians. I will now sacrifice myself to create a powerful stone golem that will protect the Palantir, Zot's prison."  

Palantir SPS-PD
Palantir
The ancient powerful scrying device. Zot is trapped inside.

The Palantir is located at the west of the depth, with Animated Steels and Otiluke Lightning Slates (Sprouted PD’s Lightning Towers) surrounding it; they zap deadly beams that can one shot the hero when he/she is not at full HP and cannot get destroyed, but get deactivated after the Corrupted [Otiluke] Mirror [Image] at the east of the depth is defeated. Like in Sprouted PD, the hero must absolutely avoid to irritate the east part of the depth until he/she defeats the Corrupted Otiluke Mirror Image. All enemies in the depth will remain passive, until the hero's first attack, and stil not all will get activated: with the first attack against an Animated Steel, part of its cohort might get activated (still not all of it, just the neighboring animated steels, and sometimes not even one more will get activated and the rest of the cohort will remain unbothered - this depends basically on the hero's current stealth, which is determined by his/her class, skin and equipped armor and also by a ring of Evasion being equipped or not), but never the other cohort. Unlike Sprouted PD the Corrupted Otiluke Mirror Image will also remain completely passive until the hero's first attack against him. As he has a very strong ranged magic attack, but a comparatively weak melee attack, the best tactic for the hero is to first take down all the animated steels in the east part, then attack him at melee range, and try to avoid any distance with him.   

All the Animated Steels carry upgraded +10 to +13 (but most often +10) melee weapons of various tiers and enchantments, and they attack en masse surrounding the hero, so the hero might be carrying up to 8-9 different debuffs at the same time at some point of the fight (an upgraded ring of Elements will be very useful here), but they don’t pose a serious threat, granted that the hero has survived the previous fight with the Shadow Yogs and has fully upgraded his/her equipment. An important detail in this fight that makes it a lot easier than that of Sprouted PD is that this depth is a separate Dolya Slate depth and the hero can come and go at any time by using the journal (so when in high danger he/she can return to the dungeon, eat, cure his/her debuffs, heal etc. and go back to the battle when he/she is ready again). The Corrupted Otiluke Mirror Image zaps the hero with shadow bolts which also cause a Weakness debuff, but he also doesn’t pose a serious threat. Once he is beaten he always drops a Learn to Use Magic scroll. After the hero reaches the Palantir, he/she can take it and use it to teleport to the Last Final battle (he/she can't do that from the Energy Core depth, but must return to the regular dungeon, and use the Palantir from there to teleport to the Zot depth). Note that the enchanted and upgraded weapons dropped by Animated Steels can get sold for very good prices in the dungeon shops (from 1,650 gold a +10 enchanted weapon to 2,100 gold a +13 enchanted weapon, regardless of tier) and will make available to the hero much more scrolls of Upgrade from the west Dolya Town shop the Cursed Blood item sold by Said by Sun for 100,000 gold, if the player is curious and wants the hero to craft the Shadow Eater weapon, which in an Easter Egg of end-game.  

Last Final Battle - Zot (Depth 99) Edit

Zot SPS-PD
Zot
Zot is one of the lords of the void.
Zot Mirror SPS-PD
Zot Mirror [Image]
Zot mirror [image], looks real.
Magic Eye SPS-PD
Magic Eye
This magic eye is made by ZOT's power. It is based on magic, so it will die after its attack.

This battle is also very similar with that of Sprouted PD, only a little easier too. This depth is also very similar with the DM-300/Hybrid/Spider Queen depth (without the traps and the water tiles) and has the colors of the BossRush depth. When the hero arrives, there is a message displayed: "I did it, I caught Zot, so that I can use his power. Wait for me, my hometown... I was wrong. You can't... I will save... --Data delete--. Otiluke 1405th year of the Empire". The hero will meet finally the evil Zot there, that deals heavy damage with a ranged vampiric attack, while he also regenerates his health sometimes anyway, and spawns Magic Eyes each time he takes any damage (a blueish version of the Evil Eyes from Demon Halls, that zap death gaze beams and can drop healing potions, like in Sprouted PD) and Zot Mirror [Images] (they look like Zot, zap lightning bolts and drop various regular scrolls, like the Zot Phases of Sprouted PD), and keeps teleporting around the depth, even when he doesn't receive any damage. DoT debuffs that do little damage over a long period of time like the Caustic Ooze debuff are a very bad idea in this depth as Zot will spawn constantly new Evil Eyes with each new damage that he receives. Magic attacks seem to trigger Magic Eyes spawning from Zot rather randomly and not every time, so Mages will have to deal with far less enemies than all the other classes. If the hero doesn’t stand in the middle and get zapped by all Magic Eyes at once this fight is also manageable. There are two completely opposite tactics that both can work on this depth: a) the hero deals some damage to Zot, then goes inside the central square to take the newly spawned magic eyes one by one, and repeats, or b) if the hero has a lot of Ankhs (more than 10) and a highly upgraded melee or ranged weapon or combat wand that deals a lot of damage, and optimally also an armor or weapon that stuns or freezes, he/she can just stun/paralyze Zot with potions and the Ankh Shield and then spam him with melee or ranged hits: he/she will die some times from the barrage of the Magic Eye beams for sure, but Zot will be down before all the Ankhs have get spent. After Zot is defeated, all the remaining Magic Eyes and Zot Mirror Images dissolve and Zot drops a "Soul Collect Stone" in which Otiluke is imprisoned.

Soul Collect Stone SPS-PD
Soul Colect Stone
Otiluke has been trapped in here. Break it and save his life.

The hero will have to use the Palantir to go back to the regular dungeon, and then he/she will be able to "Break" the Soul Collect Stone and receive the message: "Thank you for your help, see you in town!", while the "Otiluke rescued!" badge will just get obtained. From that point on, the hero can teleport to Dolya Town and find Otiluke standing in the north east corner of it. Otiluke will say "Finally, after so much time, I see my hometown again." and "I will help you enter the Tower, if you want", but if the hero insists in bugging him, he will finally respond "Ok, I know what you want, take this counterfeit Amulet. I had to give the real one to the Tower, but don't worry, this works the same way, and I have more if you need them". If the hero continues to talk to him, he will give another amulet, and another amulet etc. As he said, they are fake and he has many. Then the hero can end the game immediately in the way of Original PD or return to the dungeon and finally ascend to the surface for the Happy End again like in Original PD. Without having grinded for XP but having completed all depths (including all challenges up to 100 kills) once, the hero will be around level 50-60 at this point.

Thrown weapons very effective against bosses Edit

All three of these thrown weapons are very effective against all bosses, because they deal from very big to huge amounts of damage against them. Although the second and third are rare and very rare, the first (Empty Bomb) is just infrequent, and players are highly advised to buy an Empty Bomb whenever they find it in a dungeon shop, as just two of them will take down Yog-Dzewa, Corrupted Otiluke or especially Zot. All of them can also be used against the Shadow Yogs as well, but because of the Shadow Yogs' bigger number and the scarcity of these weapons, they will be somewhat wasted in this case.

Empty Bomb Edit

Empty bomb SPS-PD
Empty Bomb
How did this work?

This missile weapons deals 1-1 damage.

Despite its name is actually a thrown weapon, as it explodes immediately after getting thrown and it's stored in the portable scarecrow bag. Note that it also cannot be crafted by alchemy, like all the other bombs do. Despite the incorrect in-game description, it deals max HP/2 damage against enemies of the Boss type (which includes big Bosses and Chapter Bosses along with their most powerful minions but not Minibosses like the Gnoll Trickster), and regular bomb damage against all the other enemies (so never damage as low as 1-1). Note that its damage is max HP/2 and not current HP/2 so just two will take down any enemy of the boss type (including Zot), unless the boss has a damage reducing or negating buff. It can be found as loot in the dungeon and is also sold infrequently in all main dungeon shops and in the bottom shop of Dolya Town, but always in the amount of 1.

Holiday weapon - Red Packet Edit

Red Packet
You can use gold to solve many problems in Spring Festival. Happy 2020 Spring Festival!!!

This missile weapons deals 1-1 damage.

Like all the other "off-season" holiday weapons it is sold randomly in Oldnewstwist's shop in Dolya Town in a packet of five. When the hero has no gold it deals the minimal damage of its game description, but when the hero has a lot of gold it will deal the maximum damage against the enemy against which it is thrown which will be needed to insta-kill it, but will also subtract an amount of gold equal to the damage it dealt. When the hero has some gold, but not enough for the packet to deal its maximum possible damage, the packet will deal damage equal to the available gold. Spending the 2,500 gold needed for a packet of five when you find them in Oldnewstwist's shop is certainly worthwhile, just have in mind a) to save them only for very strong enemies, and b) to have an inventory full of gold when you use each Red Packet, to maximize its effect (for example one single Red Packet can insta-kill Zot, but for this to happen the hero will need to have at least 25,000 gold in the inventory, because Zot has 25,000 HP in full health).

Unique drop - Error ammo Edit

Error ammo
Error Ammo
This is an error

This missile weapon deals 10000-10000 damage .

This is a very rare thrown weapon. It is only available as a probable drop, after the "Chaos error" message is randomly displayed by the Robot HEART artifact and that might happen only at +10 level of the artifact. The "Error ammo" comes in a bundle of three items and deals 10,000 damage (not a typo, and due to its requirement of 0 strength and to other possible factors, it can deal even more damage, possibly reaching even +1,000 more). Although it has the sprite outline of the boomerang, each piece is of single-use and breaks after a hit. It is never sold in any dungeon shop, and cannot be found as loot in any other way than getting dropped from the Robot HEART artifact.

Bosses' and minions' stats Edit

The first bullet of each enemy description mentions the enemy's type. This information is important when the hero has enchanted weapons equipped or his/her ranged weapon is enhanced with ammo that either of them deal increased damage against certain enemy types. This also applies to some wands and thrown weapons. In contrast the scroll of Psionic Blast, some blobs, enchantments, wands etc. deal decreased damage against certain enemy types. If the enemy is new in comparison to Sprouted PD or exists in Sprouted PD but is renamed in SPS-PD, this will be mentioned in the second bullet.

Yog - Dzewa Edit

Yog Dzewa gif
Yog - Dzewa
Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
  • Unknown Boss. It is the first big boss that the hero encounters, in depth 25.
  • HP: 2,000
  • Armor: 10 + (30 * Fists alive)
  • Damage, Accuracy, Evasion: 0
  • Does not attack by itself and has no evasion. It spawns Yog's Larvas after each melee weapon hit but not with wand zaps. It has a Burning, Infesting, Pinning and Rotting Fist as minions.
  • While all the Fists are still undefeated, it takes minimal damage, and takes the most damage after they all get defeated. When it ends up with 12.5% of its max HP, it starts teleporting around the depth after a few succesful hits against it, and starts spawning all the Fists again, if they have all been killed, and it will continue to do so after all Fists get killed again and again in each next teleporting, so leaving one Fist alive is probaly the best approach, as it will prevent it from spawning again all the Fists. In all previous versions of SPS-PD Yog-Dzewa was also spawning Evil Eyes during the last phase of below 12.5% of its max HP, but currently it doesn't.
  • Immune to Amok, Burning, Charm, Dark enchantment, scroll of Psionic Blast, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 50
  • Drops always the Ghost Elevator.

Burning Fist Edit

Burning fist gif
Burning Fist
Fire fist
  • Boss Elemental
  • One of the four Yog - Dzewa's boss-like minions. After its first defeat, it might spawn again, when Yog - Dzewa loses most of its health and starts teleporting around the depth, but only if all the other fists are also taken down.
  • HP: 1,000
  • Damage: 40-52
  • Accuracy: 36
  • Armor: 25
  • Evasion: 25
  • Has mostly a ranged attack, but also Ignites with the fire cloud that it produces around it.
  • Resistant to Dark enchantment, Immune to Amok, Burning, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 0
  • Drops nothing.

Infecting Fist Edit

Infecting Fist SPS-PD
Infecting Fist
Acid Fist
  • Boss Elemental
  • One of the four Yog - Dzewa's boss-like minions. After its first defeat, it might spawn again, when Yog - Dzewa loses most of its health and starts teleporting around the depth, but only if all the other fists are also taken down.
  • HP: 1,500
  • Damage: 44-86
  • Accuracy: 36
  • Armor: 35
  • Evasion: 25
  • Poisons and flees. It also produces Toxic Gas around it.
  • Resistant to the Dark enchantment, Immune to Amok, Poison, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 0
  • Drops nothing.

Pinning Fist Edit

SproutedPD pinning fist
Pinning fist
Prison fist
  • Boss Elemental
  • One of the four Yog - Dzewa's boss-like minions. After its first defeat, it might spawn again, when Yog - Dzewa loses most of its health and starts teleporting around the depth, but only if al the other fists are also taken down.
  • HP: 1,000
  • Damage: 30-42
  • Accuracy: 36
  • Armor: 25
  • Evasion: 25
  • Has mostly a ranged attack. Roots.
  • Resistant to Dark enchantment and Toxic Gas, Immune to Amok, Burning, Sleep, scroll of Psionic Blast, Terror, Vertigo.
  • XP: 0
  • Drops nothing.

Rotting Fist Edit

Rotting fist gif
Rotting Fist
Earth fist
  • Boss Elemental
  • One of the four Yog - Dzewa's boss-like minions. After its first defeat, it might spawn again, when Yog - Dzewa loses most of its health and starts teleporting around the depth, but only if al the other fists are also taken down.
  • HP: 1,500
  • Damage: 44-86
  • Accuracy: 36
  • Armor: 35
  • Evasion: 25
  • Applies Caustic Ooze.
  • Resistant to Dark enchantment, Immune to Amok, Poison, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 0
  • Drops nothing.

The Year Beast Edit

The Year Beast
A hearsay mob
  • It is the only SPS-PD enemy that is not assigned to any enemy type, and so it is neither considered a beast or boss/miniboss by the game: the negative part in this is that items which deal increased damage against minibosses and bosses like the Empty Bomb have no increased effect against it, but the positive part is that the Slime item of the Slime performer can dominate it. The stats displayed here are the same also for its Spring Festival Town version, but the power of all its debuffs is stronger there.
  • It spawns always at the last part of the Yog-Dzewa fight, regardless of how many other enemies are still alive. If it drops the Spring Festival Land dolya slate page, it will be also appearing in the Spring Festival Town, but during most of the year this drop is somewhat random and won't happen in every hero's run.
  • HP: 1,000
  • Damage: 40-60
  • Accuracy: 40. It can also apply to itself a +20% Attack Up buff.
  • Armor: 0, but always applies to itself a Glass Shield buff for 3 turns when it receives damage higher than 200. It can also apply to itself a 20% Attack Up & Defense Up buffs.
  • Evasion: 30
  • Speed: 1.5
  • Burns, Charms, Disarms and Freezes the hero.
  • Resistant to scroll of Psionic Blast, Poison and Toxic Gas. Immune to Burning, Carm, Fire, Sleep, Terror, Vertigo.
  • XP: 0
  • For the most part of the year the Year Beast will drop nothing unless it gets killed in 5 turns, which will be getting overincreased to 1,000 turns from late January to early February (time period of the Spring Festival celebration in China). In these cases it will drop the Spring Festival Land dolya slate page, that gives access to the otherwise unaccessible Spring Festival Town. Note that equipping specifically the Firecrackers holiday weapon when hitting the Year Beast will turn the counter of turns spent to "Spring Festival time" and 1,000 turns will start getting needed instead of 5, but this weapon is infrequently and randomly sold only by Oldnewstwist in Dolya Town, who also has to get his quest fullfilled to start selling weapons, so players can't always rely on this feature. If the player is lucky enough to have this page dropped during most of the year, or he/she is just playing SPS-PD during the Chinese Spring Festival, the hero will be able to encounter the Year Beast once more in Spring Festival Town. There it has a unique drop always, the Soul of Year pet card, that releases the Baby Year pet. Players should have in mind that the Year Beast of Spring Festival Town has much more powerful debuffs due to the increased depth, and so even if they were lucky enough during most of the year to get the Dolya Slate page dropped, the hero should not fight the Year Beast in Spring Festival Town immediately after the fight with Yog-Dzewa, as defeating it will be much more difficult there. No matter if the dolya slate page is dropped or not, there is always a message: "No time now... I escape..." (it means to Spring Festival Town) when the Year Beast gets defeated.

Yog's Larva Edit

God's larva gif
Yog's Larva
Larva
  • Unknown
  • One of the two lesser Yog-Dzewa minions. It is slightly renamed from God's Larva. One spawns with each succesful weapon hit at Yog. One spawns with every melee or ranged hit against Yog-Dzewa, but not with wand zaps against it.
  • HP: 25
  • Damage: 15-20
  • Accuracy: 30
  • Armor: 8
  • Evasion: 20
  • Damage: 15-20
  • XP: 0
  • Drops nothing.

Evil Eye Edit

Eye gif
Evil Eye
One of this demon's other names is "Orb of Hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wouldning them.
  • Demonic
  • It used to be one of the two lesser Yog-Dzewa's minions and it was spawning after Yog - Dzewa had lost most of its health (down from 12.5% of its max HP) and started teleporting around the depth. Currently they don't spawn at all, but their game description has been kept for possible future reference.
  • HP: 204-207
  • Damage: 14-21 (unlike other mods, its death rays deal moderate damage, but obviously a barrage of them from many eyes that have spawned can be lethal)
  • Accuracy: 31
  • Attack Delay: 1.6
  • Armor: 10-20
  • Evasion: 21
  • Zaps with death gaze beams.
  • Resistant to the Dark enchantment and the wand of Disintegration, Immune to Terror.
  • XP: 15
  • Its chance to drop a potion of Healing on death is 10%, and also has a 50% chance to drop Mystery Meat.

Shadow Yogs Edit

Shadow Yog SPS-PD
Shadow Yog * 10
Shadow Yog is soul of Yog.
  • Unknown Boss. It is the second big boss that the hero encounters, in depth 35
  • It spawns in a group of 10. Each Shadow Yog after it receives some damage will teleport to a random location of the depth away of the hero, but will remain aggressive and might soon come back to attack the hero again. Also, each time a Shadow Yog teleports away, a group of 3-4 Fiends spawn around the Shadow Yog's empty tile.
  • HP: 50 * hero's Level number
  • Damage: 43-83
  • Accuracy: 50
  • Armor: 10
  • Evasion: 32
  • Speed: 2
  • Immune to Amok, Burning, Charm, Dark enchantment, Paralysis, scroll of Psionic Blast, Sleep, Terror, Toxic Gas, Vertigo.
  • Upon the death of the last one, all of its minions die, but soon start respawning.
  • XP: 100
  • All Shadow Yogs apart from the last one drop nothing. The last one always drops the Orb of Zot.

Fiend Edit

Fiend
Fiend
Some demons seem to transcend their flesh and wear pure darkness as their form. Shadowy and menacing, these unholy abominations are born of malicious intent and are nothing more than incarnations of distilled evil, revelling only in death and pain.
  • Demonic Elemental
  • New enemy, borrowed from YAPD
  • Appears only in depth 35 but in huge numbers. It is one of the two minions of the Shadow Yogs, and respawns constantly. Also, each time a Shadow Yog receives some damage and teleports away, a group of 3-4 of these spawn around the Shadow Yog's empty tile. After all the Shadow Yogs get defeated all Fiends get dissolved, but soon start respawning again.
  • HP: 150-255
  • Damage: 17-35
  • Accuracy: 50
  • Evasion: 2
  • Speed: 1.5
  • It has a ranged attack and causes Weakness with its shadow bolts.
  • XP: 20
  • There is a 15% chance to drop a common scroll.

Gold Eye Bokoblin Edit

Gold Eye Bokoblin SPS-PD
Gold Eye Bokoblin
Dark Energy corrupts Bokoblins and changes them into dangerous mobs.
  • Demonic Orc
  • Along with the "regular" Bokoblins of the Power Trial, these are the Kupuas/Gullins of Sprouted PD renamed, with the same sprite, but with many secondary differences in their stats and abilities.
  • Appears only in depth 35 but in huge numbers. It is one of the two minions of the Shadow Yogs, and respawns constantly. After all the Shadow Yogs get defeated all Gold Eye Bokoblins get dissolved, but soon start respawning again.
  • HP: 500
  • Damage: 55-115. It deals much more damage with the Bleeding debuff of its Demon Blood gas.
  • Accuracy: 55
  • Attack Delay: 1.5 (skips one turn every two turns)
  • Armor: 16-32
  • Evasion: 35
  • When damage against it is higher than 12.5% of its max HP, it produces Demon Blood gas, which causes heavy Bleeding, Cripplled and Vertigo debuffs.
  • Immune to Amok, Demon Blood gas, Terror, Vertigo.
  • XP: 25
  • Drops nothing.

Corrupted [Otiluke] Mirror [Image] Edit

Otiluke Sprouted PD
Corrupted [Otiluke] Mirror [Image]
This mirror [image] is made by Zot, based on Otiluke.
  • Boss Elemental
  • He is the third big boss that the hero encounters, in the Energy Core (depth 67). He is renamed from Stone Golem Otiluke.
  • HP: 10,000
  • Damage melee: 150-151
  • Damage ranged: 100-161
  • Accuracy: 151
  • Armor: 20-40
  • Evasion: 40
  • Zaps Shadow Bolts that cause the Weakness debuff
  • Resistant to Poison and Immune to Amok, Burning, Charm, Dark enchantment, PAralysis, scroll of Psionic Blast, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 101
  • Drops always a Learn to Use Magic scroll.

Animated Steel Edit

Blackguard
Animated Steel
Otiluke summoned this to protect this place. It is wielding a [enchanted weapon] that looks dangerous.
  • Mechanical
  • It is one of the minions of Corrupted Otiluke Mirror Image in the Energy Core (depth 67). It is renamed and retextured from Sprouted PD's Guardian, but functions very similarly to it.
  • Mechanical
  • HP: 1,070
  • Damage: that of its equipped weapon
  • Accuracy: 164 * Accuracy of its equipped weapon
  • Armor: 3-30
  • Evasion: 15
  • It has always a +10 or higher enchanted weapon equipped, and as a consquence it can cause a variety of debuffs.
  • Resistant to Poison and Immune to Amok, Burning, Charm, Dark enchantment, Paralysis, scrolls of Psionic Blast, Sleep, Stun, Terror, Toxic Gas, Vertigo.
  • Based on the hero's current Stealth attacking one Animated Steel can agitate its neighbors in its cohort, but never the whole cohort. Stealth is basically determined by the hero's class, skin and equipped armor and also by a ring of Evasion being equipped or not
  • XP: 25
  • Drops always its equipped weapon which is always enchanted and has +10 upgrades or more.

Otiluke Lightning Slate Edit

Otiluke Lightning Slate SPS-PD
Otiluke Lightning Slate
Otiluke used this slate to keep the Core safe. Before his Mirror dies, this Slate will keep working.
  • Mechanical Boss
  • It is the deadliest minion in the Energy Core (depth 67), while it is still active. It gets deactivated when the Corrupted Otiluke Mirror Image is defeated. It is renamed and retextured from Sprouted PD's Lightning Tower, but functions very similarly to it.
  • HP: 600
  • Damage: 200-300 (it can one-shot or two-shot heroes even in very high levels)
  • Accuracy: 100
  • Armor, Evasion: 1,000 (practically it won't take damage)
  • Resistant to the Dark Enchantment, Electricity and Lightning. Immune to Confusion gas, Terror and Toxic Gas.
  • XP: 25
  • For the hero who will decide to try getting the active version destroyed, spend all or almost all of his Anks and most probably die, it will always drop a Red Dew drop (even the loot is not worth trying it).

Zot Edit

Zot SPS-PD
Zot
Zot is one of the lords of the void.
  • Unknown Boss
  • The final boss, located at depth 99.
  • HP: 25,000
  • Damage: 75-125 Has a ranged and melee attack.
  • Accuracy: 200
  • Armor: 25-45
  • Evasion: 40
  • Self-heals sometimes. Spawns by default Zot Mirror Images and with damage that he takes Magic Eyes (don't use DoT debuffs against him).
  • Resistant to Poison and Immune to Amok, Burning, Charm, Dark enchantment, Paralysis, scroll of Psionic Blast, Sleep, Terror, Toxic Gas, Vertigo.
  • XP: 20
  • Always drops the Soul Collect Stone.

Zot Mirror [Image] Edit

Zot Mirror SPS-PD
Zot Mirror [Image]
Zot Mirror, it looks real.
  • Unknown
  • Appears only in depth 99 and it is one of the two Zot's minions. It spawns regardless of Zot taking damage or not. It is renamed from Zot Phase.
  • HP: 200
  • Damage: 115-161
  • Accuracy: 101
  • Attack Delay: 2 (attacks every two turns)
  • Armor: 0
  • Evasion: 40
  • Zaps Lightning bolts. Resistant to Electricity and Lightning.
  • XP: 30
  • Has a 33% chance to drop a common scroll.

Magic Eye Edit

Magic Eye SPS-PD
Magic Eye
This Magic Eye is made by Zot's power. It is based on his magic, so it will die after his death.
  • Demonic Elemental
  • It looks like an Evil Eye retextured, but it has different base stats from it, while it keeps its general behavior. Renamed from Enchanted Evil Eye
  • Appears only in depth 99 and it is one of the two Zot's minions. One spawns every time Zot takes damage.
  • HP: 104-107
  • Damage: 50-100
  • Accuracy: 31
  • Attack Delay: 2 (attacks every two turns)
  • Armor: 0-20
  • Evasion: 41
  • Resistant to Dark enchantment and wand of Disintegration, Immune to Terror.
  • XP: 16
  • Has a 5% chance to drop a potion of Mending.
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