The Scorpio is a standard enemy that can be found in Demon Halls.
It has a 1/30
probability to spawn as a mutated Acidic scorpio.
Description
Scorpio | ||
These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances. | ||
Behavior
Scorpios attack the Hero with long-ranged, crippling darts.
Scorpios will not attack when the Hero is one space away, and will opt to retreat instead.
If retreat is impossible, they will stand still and not attack, making them an easy target.
Special notes
- The Scorpio's attack uses the same animation as darts, but a miss doesn't yield a retrievable projectile.
- Its darts can Cripple its target for 2 turns.
- Acidic scorpio damages its attacker when it gets damage.
Tips
- It is advised for the Hero to stand behind the door and wait for the Scorpio to come through the door, then attack it, to avoid its projectile.
- The Scorpio's attacks count as Physical attacks.
This means that, being hit by a Scorpio can activate your Glyph, and when equipping a Ring of Thorns, the Scorpio receives damage. - Scorpio will always try to be 1 tile away from the Hero, so crippling & slowing it will make it easier to slay it.
- A Wand of Amok can be useful to keep them from fleeing & forces them to attack you in melee range.
- A Wand of Reach can be useful to keep them from leaving a room & fleeing from you, trapping them in.
History
Update | Change |
---|---|
0.5 | ADDED to the game |
0.5.2 | Added: Rare enemies (Acidic Scorpio) |