Contents
Info[edit | edit source]
Seeds are collectible, one-use items, found lying on the ground, or by stepping on tall vegetation.
When thrown, each seed grows a different plant that has its own effect.
Seed and Plant types[edit | edit source]
Seed of Firebloom[edit | edit source]
When thrown, it grows a Firebloom plant. Triggering the plant will set flammable tiles on fire & apply the Burning debuff.
Seed of Icecap[edit | edit source]
When thrown, it grows an Icecap plant. Triggering the plant will freeze characters/items & apply the Frozen debuff. Throwing Mystery Meat onto the plant will turn it into Frozen Carpaccio.
Seed of Sorrowmoss[edit | edit source]
When thrown, it grows a Sorrowmoss plant. Stepping on the plant will apply the Poisoned debuff.
Seed of Dreamweed[edit | edit source]
When thrown, it grows a Dreamweed plant. Stepping on the plant will create a cloud of gas that applies the Vertigo debuff.
Seed of Sungrass[edit | edit source]
When thrown, it grows a Sungrass plant. Stepping on the plant will heal the character & apply the Herbal healing buff. Tapping the Wait button while the Hero/ine remains stationary, will fully heal the Hero/ine (moving from the spot will end the buff). Sungrass plants are also the only plants that spawn naturally in gardens.
Seed of Earthroot[edit | edit source]
When thrown, it grows a Earthroot plant. Stepping on the plant will apply the Herbal armor buff (moving from the spot will end the buff).
Seed of Fadeleaf[edit | edit source]
When thrown, it grows a Fadeleaf plant. Stepping on the plant will teleport the character.
Seed of Rotberry[edit | edit source]
When thrown, it grows the Rotberry Shrub. Stepping on the shrub will apply the Rooted debuff, release Toxic gas, & release another seed. When picked up, the seed emits a Challenge sound. (Triggering the shrub without stepping on it bypasses the Rooted debuff.)
Spawn probabilities[edit | edit source]
See:
- Main article: Spawn Probabilities
Gallery[edit | edit source]

All plants
Tips[edit | edit source]
- Plant tiles are considered "no avoid" and thus, enemies & the Hero/-ine will treat it like a normal tile (unlike traps, which enemies will avoid; and the Hero/-ine will avoid, if discovered), and walk right through it.
This can be used to your advantage to set them like traps, for enemies to walk into.- Take care though, as the Hero/-ine will not avoid plants either, when allowing the game to path from one point to another.
History[edit | edit source]
Update | Change |
---|---|
0.4.5 | ADDED to the game |
0.5 | Added: New plants |
0.5.3 | Added: Plants descriptions |
1.6.0 | Added: Rotberry Shrub; Seed of Rotberry |
1.6.0a | Fixed: Plants' description (There was no description of the plant when examining a tile that grew a plant.) |
1.6.3a | Fixed: Planting Seeds on an Alchemy Pot |
1.6.4 | Changed: Only seeds can be placed into an Alchemy pot |
1.7.2 | Changed: Seed of Blindweed REPLACED by Seed of Dreamweed |