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From the Google Play Store page:

Shattered Pixel Dungeon is a Roguelike RPG, with pixel art graphics and lots of variety and replayability. Every game is unique, with four different playable characters, randomized levels and enemies, and over 150 items to collect and use. The game is simple to get into, but has lots of depth. Strategy is required if you want to win!


This game is based on the freely available source code of Pixel Dungeon. It began as a project to improve on the original game's quirks, but has since evolved into a separate game, with many unique features.

ShatteredPD includes:

  • High replayability: Randomly generated levels, enemies, and items. No two games are the same!
  • 4 hero classes: Warrior, Mage, Rogue, and Huntress. Each hero has a unique playstyle.
  • 8 subclasses: Successful heroes can refine their skills to become more powerful.
  • 5 distinct dungeon regions: each with their own enemies, traps, and quests.
  • Over 150 different items: including powerful wands, rings, weapons, and armor.
  • 50+ different enemies, 30 different traps, and 5 bosses to test your skills.
  • Unique artifacts, which grow in power as you use them.
  • Updates, with new content roughly once a month.

ShatteredPD is a 100% free game. There are no advertisements, microtransactions, or paywalls. An optional donation to support the game unlocks a couple of fun and entertaining extras, but these are entirely cosmetic and do not affect gameplay.

Find an issue with the game? Have a suggestion? Then contact me! This game is a solo project, so the feedback of players is invaluable in improving the game. You can contact me at Evan@ShatteredPixel.com (My ability to respond to emails in languages other than English is limited.)

ShatteredPD is available in multiple languages thanks to support from the community. The translation project is hosted here: https://www.transifex.com/shattered-pixel/shattered-pixel-dungeon

ShatteredPD is open source software under the GPLv3 License. You can find the current source code here: https://github.com/00-Evan/shattered-pixel-dungeon

Hero[]

Attributes[]

Main article: Shattered PD - Stats

Strength[]

Strength is the attribute primarily for fulfilling usage requirement on weapons and armor. For every 1 point of strength above the strength requirement of a piece of equipment, weapons also gain 1 point of bonus damage.

Classes[]

Main article: Shattered PD - Classes

While no new classes have been added to Shattered PD, all of the existing ones experienced changes, ranging from several tweaks to full-blown reworks alongside balance adjustments. The Mage and its sub-classes have received the biggest rework in v0.3.0, with a slew of minor and major changes, and the Huntress has also been completely reworked as of v0.7.1.

Equipment[]

Just like in vanilla PD, equipment is still the main source of the Hero's power. However, all equipment categories have received large changes to improve overall balance of the game. There are many new items (especially weapons) to increase variety and a whole new category of equipment has been added: Artifacts. These items provide little direct power in combat, but leveling them up doesn't cost scrolls of upgrade. Missile weapons are now also considered equipment and can be upgraded.

Upgrading equipment items other than artifacts works similarly to upgrading in vanilla PD. However, it doesn't lower the strength requirement nearly as much. Penalties for using too heavy equipment are also much harsher forcing the player to keep using low tier equipment on early floors. Equipment found in the dungeon is less likely to be upgraded (especially to +3), but can also never have negative levels (cursed items are harmful in different ways). Degradation hasn't been implemented.

Weapons[]

Main article: Shattered PD - Weapons

While melee combat works almost identically to vanilla Pixel Dungeon, Shattered PD reworked many weapons from the original Pixel Dungeon and added even more new ones. Weapons are overall more powerful and many new perks have been added (extra reach, stronger surprise attacks and even more unique effects).

Tier-1[]

T1 melee.png

Tier-2[]

T2 melee.png

Tier-3[]

T3 melee.png

Tier-4[]

T4 melee.png

Tier-5[]

T5 melee.png

Armor[]

Main article: Shattered PD - Armor

Unlike with other equipment categories no new armor items have been added. Armor has received a substantial buff though, becoming more powerful and much more consistent. Class armor is now a lot more important. The player gets to pick from multiple armor abilities, which no longer cost health, only have cooldown between uses and can be greatly improved with talents.

Wands[]

Main article: Shattered PD - Wands

Wands received a large overhaul in the 0.3.0 update and a multitude of balance changes since. Only a small handful of the original vanilla wands were kept, though the effects of the removed wands tend to remain in some form within the new wands. Even the remaining wands have been tweaked in some way.

All wands now have a unique sprite, allowing the player to identify the type of wand on sight; however, now only the Mage can determine the amount of max charges and upgrade level of a wand by zapping it. Other classes have to resort to identifying wands with enough use and gaining experience, or via items.

Wands now have a 30% chance to be cursed, which can lead to interesting results.

13 different wands

Rings[]

Main article: Shattered PD - Rings

The 12 gemstone types on rings

Like many items from vanilla Pixel Dungeon, rings have also received an overhaul on their effects. Some rings have been stripped from the game (though their effects are generally transferred into other items such as artifacts), and a handful of new ones are now available. Even the rings that have carried over into SPD have been balanced, with either tweaks to their effect, or a general toning down for some of the more powerful rings (i.e. Evasion and Haste).

Ring now have its own equipment slot, and share one with Artifacts. Combined with Artifact's equipment slot, the Hero can equip up to 2 Rings 1 Artifact or 1 Ring 2 Artifacts.

Artifacts[]

Main article: Shattered PD - Artifacts

Artifacts are a new feature exclusive to Shattered PD and any variants that use Shattered PD at their core. Artifacts offer the Heroes new or enhanced abilities such as the ability to steal, increased health regeneration, and so on. Artifacts also work outside the existing upgrade mechanics; each artifact has certain requirements that need to be met to grow in power.

Artifacts have their own equipment slot, and share one with Rings. Combined with the Ring equipment slot, the Hero can equip up to 2 Artifacts + 1 Ring or 2 Rings + 1 Artifact.

All 11 unique artifacts

Thrown weapons[]

Main article: Shattered PD - Thrown weapons

Thrown weapons have been overhauled, with a few new missile weapons along with a new durability mechanic being added to the game. All thrown weapons can now be upgraded. Using an upgrade scroll on a stack of missile weapons will upgrade one of them, boosting its damage and tripling durability. Once the durability reaches 100 points, usually around the 3rd upgrade level, a weapon becomes indestructible. In addition to those changes, thrown weapons can now benefit from excess strength and have a 50% accuracy boost when used on a non-adjacent enemy. Using a thrown weapon on an adjacent enemy will cause the attack to suffer a 50% accuracy penalty.

Tier-1[]

T1 missiles.png

Tier-2[]

T2 missiles.png

Tier-3[]

T3 missiles.png

Tier-4[]

T4 missiles.png

Tier-5[]

T5 missiles.png


Glyphs and enchantments[]

Main article: Shattered PD - Enchantments

Vanilla glyphs have been adjusted; they are no longer hindrances, but rather add elements that help the player in indirect ways. The most outright harmful of the glyphs are now curses.

Weapon enchantments have had several changes since v0.7.2, they are now less about increasing direct damage and more about utility and situational power.

Glyphs and enchants are now kept more consistently while upgrading - they will always remain safe from removal until +4, then have an increasing chance to lose them until +8 and up, where it is guaranteed to lose the enchantment. A spell of magical infusion can be used to assure the enchantment is not lost when upgraded.

Curses[]

Main article: Shattered PD - Curses

Weapon and armor curses are now less severe in Shattered PD than in vanilla Pixel Dungeon. Cursed equipment now isn't degraded and less effective than an uncursed variant, but it now has curse effects reminiscent to enchantments/glyphs. While these effect can harm the Hero in a variety of ways, they are more of a nuisance than a game-ender and some of them can even be beneficial under the right circumstances. Cursed rings aren't degraded too, but act as such, +0 rings behave as -3, +1 rings behave as -2 and +2 or better rings behave as -1 (have no effect). Wands and artifacts can be cursed too. Wands don't bind to the Hero, but when used, produce a random chaotic effect, that is usually harmful for the Hero. In case of artifacts, each artifact has a unique effect when cursed.

Curses are now harder to remove from the Hero's gear, for the scroll of remove curse will only remove a curse from a single item and Scrolls of upgrade only has 1/3 chance to remove the curse alongside upgrading the chosen item. To offset it, scrolls of remove curse are more common, so the Hero should not have to deal with a curse for an extended period of time for the most part.

Consumables[]

Potions[]

Main article: Shattered PD - Potions

12 potion colours

There are 12 different potions in the game, mostly similar to the ones in the original game. Only the potion of might has become an elixir and the potion of haste took its place. However, As new plants and corresponding seeds were added, every potion has now its alchemy recipe. Potions also have further uses in alchemy (see alchemy section below).

Scrolls[]

Main article: Shattered PD - Scrolls

12 scroll runes

Just like with potions, there are 12 different scrolls, most of which come from the original game. However, scrolls of enchantment and psionic blast have been turned into exotic scrolls and scrolls of retribution and transmutation have been added to replace them. The rest of the scrolls has also received significant balance changes.

Plants and seeds[]

Main article: Shattered PD - Plants

While all 8 plants from the original games remain, they all received significant balance changes. Rotberry has been reworked completely as a part of wandmaker quest rework. Each plant shill has the same corresponding potion which can be crafted from its seeds

Four new seed and plant types have been introduced to ensure there is a seed counterpart to every potion. Additionally, there are now three new plants which lack their respective seed and potion.

Runestones[]

Main article: Shattered PD - Runestones

Just like potions have seed counterparts, scrolls now have their own related items, runestones, and can be turn into them using alchemy. Runestones can also be found in the dungeon randomly in special rooms. While the stone of augmentation is a reworked weightstone, the rest of runestones are a completely new addition.

The runestones typically have an effect very similar to their scroll counterpart, just weaker.

Food[]

Main article: Shattered PD - Food

Just like in vanilla PD, hunger management is a very important part of the game. The player must constantly descend deeper to the dungeon and explore new floors to find food or the Hero will starve to death. New food items have been added and existing food was made slightly more nourishing, which in turn made avoiding starvation less harsh.

Miscellaneous[]

Main article: Shattered PD - Miscellaneous

Will be added.

Alchemy[]

Main article: Shattered PD - Alchemy
Alchemy pot.gif

Alchemy has seen a major rework in version 0.7.0. Each alchemy pot now has a set amount of Energy Crystals inside the room that are used to make a large variety of recipes that involve nearly every consumable item in the game.

At least 1 alchemy room is now guaranteed to spawn per chapter. Within them, various pages of the Alchemy Guide (that holds all recipes) can be found. The recipes range from improving certain aspects or properties of consumable items, to completely changing their function, and allowing players to recycle the unwanted items into something more desirable.

Dungeon[]

Main article: Shattered PD - Dungeon

The dungeon stages themselves remain unchanged, 26 floors, with each chapter having 5 floors. What spawns on each floor however is changed, with almost every floor having different spawns.

Enemies[]

Main article: Shattered PD - Enemies

Plenty of new enemies have been added, many further ones received major changes, and most mobs have had their stats tweaked compared to original PD. Especially the Sewers enemies were nerfed in order to make the early game easier. Some enemies now spawn naturally on different floors or areas than before. Additionally, enemy AI was changed; among others, most enemies now try to follow the exact steps that Hero made, rather than taking the shortest path, making repositioning easier.

New enemies:[]

Bosses[]

Main article: Shattered PD - Bosses

No new bosses have been added so far, but all vanilla bosses have been reworked. While their raw damage has been reduced, fights now have more complex mechanics and multiple stages. All bosses except the Goo have a hard damage cap to prevent the player from skipping stages.

Specific changes:

  • Goo- The fight now takes place in a different arena with more room to maneuver. The mechanics are mostly the same, but the pump up attack is better telegraphed and the boss enrages at 50 HP gaining ~50% bonus damage and accuracy.
  • Tengu- The fight is initially quite similar to vanilla. However, the traps can hit the Hero from a distance when triggered and fade away after 1 turn forcing the player to memorize their position. When Tengu loses 50% of HP, the fight progresses to the second stage taking place in a different room, in which he uses brand new special attacks.
  • DM-300- The battle now takes place in a different arena with spent traps replaced by exposed wires, which shield the boss instead of healing it. The boss itself now spews gas when at the Hero when he is not next to it and its rockfall attack is telegraphed. Twice during the fight the boss becomes supercharged and the Hero has to find and disable the power source to progress.
  • King of Dwarves- The boss now summons monks, warlocks and ghouls instead of unique minions and it no longer has to stand on a pedestal to do so. The fight now has 3 phases: phase 1 when the Hero must fight both king and minions, phase 2 when the Hero must fight minions while the king is immune and phase 3 when the Hero must finish off the King as he spams minions while taking all damaged as deferred damage.
  • Yog-Dzewa- The boss now summons larvae on timer, no longer when just attacked, has much more HP and also possesses a magical ranged attack. Fists are no longer present at the start of the fight, but are summoned when the boss loses certain amount of HP. There are now 6 fists in total and 3 of them appear in each fight, with each time they are summoned decreasing the view distance until the Hero can't see anything within 1 tile of him/herself.

Traps[]

Main article: Shattered PD - Traps

23 new traps have been added to the roster of possible ways the Dungeon can kill you, with slight tweaks made to some of the existing traps from Pixel Dungeon. Many more traps can now be used to the player's advantage by using their effects against enemies or the environment, though.

Quests[]

Main article: Shattered PD - Quests

Shattered PD has the same four quest-giving NPCs as original Pixel Dungeon; ghost, wandmaker, blacksmith and imp. While ghost's and wandmaker's quests have been reworked, some quests even removed completely and new ones added, quests encountered later in the game remain mostly the same as in the original game.

Sad Ghost's quests[]

Old Wandmaker's quests[]

Troll Blacksmith's quests[]

Ambitious Imp's quests[]

Level Generation[]

The level generation algorithm has been completely overhauled, although it still produces levels somehow similar to vanilla ones. The biggest change is that now individual rooms are now generated first and later the level is built from them. This allows for much bigger variety of room shapes and sizes. You can find more details about the old and new algorithm on Shattered Pixel blog. The way how hidden doors/rooms has changed as well. Standard rooms now under most circumstances can't have all doors hidden. Instead, there is now a new type of rooms, which are always hidden, but never contain items and features vital to player progression. This means there now 3 main types of rooms:

Challenges[]

Main article: Shattered PD - Challenges

Just like in original PD, there are challenges available after first winning the game. 2 new challenges have been added and existing challenges have been changed to be less strict. Instead of removing items, challenges just make them weaker/less viable. Forbidden runes challenge has been overhauled to remove half of scrolls of upgrade instead of instead of every other scrolls.

Updates[]

Main article: Shattered PD - Updates

For a more general picture of Shattered PD's updates, visit this wiki page instead.

Shattered PD has implemented all the additions and changes of Original PD up to Original's version 1.7.2. Additions and changes from 1.7.3 to 1.7.5 were selected and not implemented all, and from the last versions of Original PD (1.9.0-1) only a visual feature was borrowed.

Donations[]

You can support the creator by using in-game donation (Google Play version) or simply buying the game (Steam and App Store version). This unlock various small features such as Hero and equipment renaming. On Google Play version, the benefits available depend on the amount of money donated, while Steam and App Store version contain all benefits except custom button and interface color for no extra cost. Supporter features can't be unlocked in the open source version available on Github.

Silver Supporter ($5)[]

  • Silver menu button
  • Naming your hero - You can give your Hero a custom name, some characters will refer to them by their name. Also available in Steam and App Store version by default.
  • Gravestones - Hero's remains are replaces with a shiny gravestone with a unique epitaph. Also available in Steam and App Store version by default.

Golden Supporter ($10)[]

  • All of the above
  • Golden menu button
  • Equipment renaming - You can rename any weapon, armor, wand, ring or artifact you find. This can be used to note known information about unidentified items. Also available in Steam and App Store version by default.
  • Hall of Heroes - Adds for separate ranking pages, which can also store notes about runs. You have to manually copy runs there from the main ranking page. Also available in Steam and App Store version by default.

Shattered Supporter ($20)[]

  • All of the above
  • Emerald menu button
  • Golden interface

In additions to in-game purchases, it's possible to support the creator by becoming a member of his Patreon, but this offers no benefits in the game.

Donating also supports the creator of the original game, who receives 30% of the money.

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