From the Google Play Store page:
Shattered Pixel Dungeon is a roguelike RPG, with pixel art graphics and lots of variety and replayability. Every game is unique, with five different playable characters, randomized levels and enemies, and over 150 items to collect and use. The game is simple to get into, but has lots of depth. Strategy is required if you want to win!
This game is based on the free and Open Source source code of Pixel Dungeon. It began as a project to improve on the original game's quirks, but has since evolved into a separate game, with many unique features.
ShatteredPD includes:
- High replayability: Randomly generated levels, enemies, and items. No two games are the same!
- 5 hero classes: Warrior, Mage, Rogue, Huntress, and Duelist. Each hero has a unique play style.
- 10 subclasses: Successful heroes can refine their skills to become more powerful.
- 5 distinct dungeon regions: each with their own enemies, traps, and quests.
- Over 150 different items: including powerful wands, rings, weapons, and armor.
- 50+ different enemies, 30 different traps, and 5 bosses to test your skills.
- Unique artifacts, which grow in power as you use them.
- Updates, with new content roughly once a month.
ShatteredPD is a 100% free game. There are no advertisements, microtransactions, or paywalls. An optional donation to support the game unlocks a couple of fun and entertaining extras, but these are entirely cosmetic and do not affect gameplay.
Find an issue with the game? Have a suggestion? Then contact me! This game is a solo project, so the feedback of players is invaluable in improving the game. You can contact me at Evan@ShatteredPixel.com (My ability to respond to emails in languages other than English is limited.)
ShatteredPD is available in multiple languages thanks to support from the community. The translation project is hosted here: https://www.transifex.com/shattered-pixel/shattered-pixel-dungeon
ShatteredPD is open source software under the GPLv3 License. You can find the current source code here: https://github.com/00-Evan/shattered-pixel-dungeon
Heroes[]
The game offers five different Heroes to choose from, the same as original Pixel Dungeon with a new 5th hero, Duelist, released in the 2.0 update.
- The Warrior endures extra damage with shielding granted by his broken seal. His seal can be moved between armors and transfers a single upgrade.
- The Mage is an arcane expert and carries a magical staff that's stronger than a wand. The staff can be imbued with any wand the Mage finds.
- The Rogue excels at hiding and finding hidden secrets. He can use his cloak of shadows to turn invisible at will.
- The Huntress is a master of thrown weapons and using the environment to her advantage. Her magical bow lets her make unlimited number of ranged attacks.
- The Duelist is a class focused on melee combat. She can perform a special attack depending on the weapon she is wielding.
Each hero starts with slightly different starting equipment including a unique class item, some heroes also have additional benefits. More perks can be gained by investing into talents, which are different for every hero. The player can also choose 1 of 2 hero subclasses after beating a boss at the end of chapter 2 and 1 of 3 heroic armor abilities after beating a boss at the end of chapter 4.
Each hero is unique, with their own lore and backstory. However, very little of this information has been revealed so far.
Equipment[]
Just like in original Pixel Dungeon, equipment is the main source of the Hero's power. Your weapon determines how much damage your Hero deals in combat, while armor reduces damage from enemy attacks. Missile weapons let you attack from a distance and have bonus accuracy, but need to be reclaimed after each attack. Most wands offer even more reliable ranged damage, never missing and ignoring enemy armor, but run out of charges and need a considerable time to recharge. Rings boost stats of your Hero or equipment. Artifacts usually don't make you stronger in combat, but instead provide utility or resources. Most equipment you find in the dungeon is unidentified and as such, you won't know how many upgrades it has and whether it is cursed or not. You can identify equipment by wearing/using it for long enough or by reading a scroll of identify.
The gear acquired throughout the game likely won't be powerful enough to keep you alive; you have to upgrade it. This is usually done by reading a scroll of upgrade. Artifacts, however, have a unique upgrade mechanic, which is different for each one. In addition to being upgraded, weapons and armor can also be improved by imbuing them with an enchantment/glyph. This gives the item an additional effect (For example, weapon may set enemy on fire and armor can make you harder to spot) instead of just a stat increase.
Weapons and armor require certain strength to be used effectively, but the requirement can be lowered with upgrades. For each missing point of strength, the Hero receives 16.66% reduction to attack speed and accuracy for weapons or movement speed and evasion for armor. As such, it's generally a good idea to avoid equipping/using anything that's too heavy. Wands, rings and artifacts don't require any strength.
Any equipment you find except for missile weapons can be cursed. When equipped, any cursed gear binds to you and can't be unequipped until the curse is removed. Cursed rings and artifacts have harmful effects instead of beneficial ones. Cursed weapons and armor are afflicted with a random curse enchantment, but otherwise have the same properties as their uncursed counterpart. Cursed wands can't bind to their user since they don't need to be equipped, but instead produce a random chaotic effect when fired.
Consumables[]
Most consumables, function like they used to in vanilla Pixel Dungeon, but most of them received significant balance changes. New seeds have been added so every potion now has a corresponding seed and plant. A new category of consumables was also added, namely runestones. Each runestone corresponds to a scroll and usually has a similar but weaker effect. Food has been slightly buffed to make the hunger less deadly, some interesting new food items were added as well.
Alchemy system allows the player to transform most consumables into different ones including many item types (like spells or elixirs), which aren't obtainable by other means.
Dungeon[]
The dungeon stages themselves have remain unchanged, i.e. they have a total of 26 floors, with each chapter having 5 floors. What spawns on each floor however is changed, with almost every floor having different spawns. At the end of each region, the Hero must defeat a boss to progress. While no new bosses were added, existing bossfights are more complex and take longer to kill. After beating the final boss, the player can choose to ascend back to the surface. Unlike in vanilla PD, this makes most enemies significantly stronger to pose a challenge to a Hero with endgame gear.
Metaprogression[]
Just like in the original PD, death in Shattered PD is permanent and means losing almost all progress. However, the progress towards filling in the journal and obtaining some badges persists between runs. The game also keeps records of the 10 highest-scoring runs in the Rankings screen. Winning the game at least once permanently unlocks challenges and custom seeds for future runs. Additionally, a single item from the Hero's inventory is preserved upon death, and the player can find it during a future run in the Hero's Remains.
Updates[]
Shattered PD has implemented all the additions and changes of Original PD up to Original's version 1.7.2. Additions and changes from 1.7.3 to 1.7.5 were selected and not implemented all, and from the last versions of Original PD (1.9.0-1) only a visual feature was borrowed.
Donations[]
You can support the creator by using in-game donation (Google Play version) or simply buying the game (Steam and App Store version). This unlock various small features such as Hero and equipment renaming. On Google Play version, the benefits available depend on the amount of money donated, while Steam and App Store version contain all benefits except custom button and interface color for no extra cost. Supporter features can't be unlocked in the open source version available on Github.
Silver Supporter ($5)[]
- Silver menu button
- Naming your hero - You can give your Hero a custom name, some characters will refer to them by their name. Also available in Steam and App Store version by default.
- Gravestones - Hero's remains are replaces with a shiny gravestone with a unique epitaph. Also available in Steam and App Store version by default.
Golden Supporter ($10)[]
- All of the above
- Golden menu button
- Equipment renaming - You can rename any weapon, armor, wand, ring or artifact you find. This can be used to note known information about unidentified items. Also available in Steam and App Store version by default.
- Hall of Heroes - Adds separate ranking pages, which can also store notes about runs. You have to manually copy runs from the main ranking page. Also available in Steam and App Store version by default.
Shattered Supporter ($20)[]
- All of the above
- Emerald menu button
- Golden interface
- Extended Hall of Heroes - The Hall of Heroes now has 10 pages up from 4
In additions to in-game purchases, it's possible to support the creator by becoming a member of his Patreon, but this offers no benefits in the game.
Donating also supports the creator of the original game, who receives 30% of the money. o(〃^▽^〃)o