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0.7.0 - Advanced alchemy

Detailed Changelog

Additions

  • Alchemy Expansion
    • Now "a full consumable crafting system"
    • Alchemical energy
    • Alchemy guidebook
    • Exotic potions
    • Exotic scrolls
    • Bombs
    • Elixirs and brews
    • Spells
  • Runestones
    • Added 10 new runestones.
    • Two or three runestones can be crafted via alchemy from a scroll.
    • They can also drop in alchemy rooms and in special runestone rooms.
  • Potion of Haste
  • Swifthistle - a plant corresponding to the Potion of Haste.
  • Scroll of Transmutation added, Well of Transmutation removed.
  • Scroll of Retribution
  • Alchemist's Toolkit re-added (reworked entirely).

Changes

  • Artifacts
    • Cape of Thorns, Lloyd's Beacon are no longer obtainable, Goo and DM-300 drop unique alchemy ingredients instead.
    • Unstable Spellbook now charges faster, has two more charges, and instead can use exotic versions of scrolls added to it, at the cost of an extra charge.
    • Master Thieves Armband now dropped normally, can be cursed.
    • Thieves now drop a random ring/artifact.
  • Consumable changes
    • Scroll of Magical Infusion and Potion of Might removed from the game, replaced with Elixir of Might and Magical Infusion spell.
    • Scroll of Psionic Blast is now exotic now Scroll of Retribution).
    • Blandfruit, now exactly mirrors corresponding potion, requires 3 energy to cook, leaves behind edible Blandfruit Chuncks when thrown.

0.7.1 - The Huntress rework[]

Detailed Changelog

TODO

0.7.2 - Alchemy streamlining & Better enchantments[]

Detailed Changelog

Additions

  • New enchantments and curses
    • Blocking enchantment - Always procs, grants bonus armor for a few turns.
    • Blooming enchantment - When it procs, causes grass to grow on the enemy position or next to it.
    • Elastic enchantment (was a curse previously) - When it procs, pushed enemy backwards, doesn't effect attack damage.
    • Precise enchantment - Procs before accuracy check, makes the attack guaranteed to hit regardless of enemy evasion.
    • Swift - When it procs, makes a next attack with a missile weapon instantaneous (or an attack with a melee weapon if applied on a missile weapon).
    • Polarized curse - Weapon deals 1.5x or 0 damage at random (worse version of existing Lucky enchantment).
    • Lucky enchantment entirely reworked - Now makes enemies drop consumables if it procs a on killing blow.
  • Alchemical and Arcane Catalyst

Changes

  • Vorpal, venomous, dazzling, eldritch, stunning enchantments removed.
  • Blazing, shocking, grim, vampiric enchantments nerfed.
  • Chilling, lucky enchantments buffed.

0.7.3 - Some new, some improved[]

Detailed Changelog

Additions

  • Kunai
  • Heavy Boomerang
  • Force Cube

0.7.4 - New friends[]

Detailed Changelog

Additions

  • Wands of Living Earth
  • Wand of Warding added

0.7.5 - New foes & Tengu rework[]

Detailed Changelog

Additions

  • New enemies
    • Snake (sewer enemy)
    • Slime and its rare variant cautic slime (sewer enemy)
    • Necromancer (prison enemy)
  • Tengu Rework

Changeds

  • Enemy spawns are now much more consistent.
  • Guard exp reward increased to 7 from 6, but it no longer drops potions of healing.
  • Crab damage reduced to 1-7 down from 1-8
  • Albino Rat exp reward increased to 2 from 1 and it now drops mystery meat.
  • Skeletons no longer rarely spawn in the sewers.
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