0.7.0 - Advanced alchemy
Detailed Changelog
Additions
- Alchemy Expansion
- Now "a full consumable crafting system"
- Alchemical energy
- Alchemy guidebook
- Exotic potions
- Exotic scrolls
- Bombs
- Elixirs and brews
- Spells
- Runestones
- Added 10 new runestones.
- Two or three runestones can be crafted via alchemy from a scroll.
- They can also drop in alchemy rooms and in special runestone rooms.
- Potion of Haste
- Swifthistle - a plant corresponding to the Potion of Haste.
- Scroll of Transmutation added, Well of Transmutation removed.
- Scroll of Retribution
- Alchemist's Toolkit re-added (reworked entirely).
Changes
- Artifacts
- Cape of Thorns, Lloyd's Beacon are no longer obtainable, Goo and DM-300 drop unique alchemy ingredients instead.
- Unstable Spellbook now charges faster, has two more charges, and instead can use exotic versions of scrolls added to it, at the cost of an extra charge.
- Master Thieves Armband now dropped normally, can be cursed.
- Thieves now drop a random ring/artifact.
- Consumable changes
- Scroll of Magical Infusion and Potion of Might removed from the game, replaced with Elixir of Might and Magical Infusion spell.
- Scroll of Psionic Blast is now exotic now Scroll of Retribution).
- Blandfruit, now exactly mirrors corresponding potion, requires 3 energy to cook, leaves behind edible Blandfruit Chuncks when thrown.
0.7.1 - The Huntress rework[]
Detailed Changelog
TODO
0.7.2 - Alchemy streamlining & Better enchantments[]
Detailed Changelog
Additions
- New enchantments and curses
- Blocking enchantment - Always procs, grants bonus armor for a few turns.
- Blooming enchantment - When it procs, causes grass to grow on the enemy position or next to it.
- Elastic enchantment (was a curse previously) - When it procs, pushed enemy backwards, doesn't effect attack damage.
- Precise enchantment - Procs before accuracy check, makes the attack guaranteed to hit regardless of enemy evasion.
- Swift - When it procs, makes a next attack with a missile weapon instantaneous (or an attack with a melee weapon if applied on a missile weapon).
- Polarized curse - Weapon deals 1.5x or 0 damage at random (worse version of existing Lucky enchantment).
- Lucky enchantment entirely reworked - Now makes enemies drop consumables if it procs a on killing blow.
- Alchemical and Arcane Catalyst
Changes
- Vorpal, venomous, dazzling, eldritch, stunning enchantments removed.
- Blazing, shocking, grim, vampiric enchantments nerfed.
- Chilling, lucky enchantments buffed.
0.7.3 - Some new, some improved[]
Detailed Changelog
Additions
- Kunai
- Heavy Boomerang
- Force Cube
0.7.4 - New friends[]
Detailed Changelog
Additions
- Wands of Living Earth
- Wand of Warding added
0.7.5 - New foes & Tengu rework[]
Detailed Changelog
Additions
- New enemies
- Snake (sewer enemy)
- Slime and its rare variant cautic slime (sewer enemy)
- Necromancer (prison enemy)
- Tengu Rework
Changeds
- Enemy spawns are now much more consistent.
- Guard exp reward increased to 7 from 6, but it no longer drops potions of healing.
- Crab damage reduced to 1-7 down from 1-8
- Albino Rat exp reward increased to 2 from 1 and it now drops mystery meat.
- Skeletons no longer rarely spawn in the sewers.