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0.8.0 - More new foes & Boss rework

Detailed Changelog

Additions

  • New and reworked enemies
    • DM-100 (replaces gnoll shaman in prison)
    • DM-200 and its rare variant DM-201 (caves enemy)
    • Multiple variants of gnoll shaman
    • Dwarven ghoul (city enemy)
    • Multiple variants of elemental
    • Demon spawner and ripper demons (halls enemies)
    • Armored statue, rare variant of animated statue
    • Crystal mimic, rare variant of mimic
    • Gnoll shaman reworked, now spawns in caves only
    • Stone golem reworked, now large, can teleport attackers and itself
  • Reworked bosses
    • The DM-300 fight has been reworked, now has redesigned abilities, a new boss arena, and multiple phases. Health increased to 300 from 200, evasion reduced by 17%, damage reduced by 11%, accuracy reduced by 28%.
    • Dwarf King has received a full rework. The fight still heavily features minion summoning, but also features new abilities, a new arena, and multiple phases. DK damage reduced by 40%, accuracy reduced by 18%, armor reduced by 30%, evasion reduced by 12% to compensate.
    • Yog-Dzewa reworked.

Changes

  • Enemy changes
    • Prison guard accuracy reduced to 12 from 14, armor reduced to 0-7 from 0-8
    • Necromancer evasion increased to 13 from 11
    • Vampire bat damage reduced to 5-15 from 5-18, heals only for damage - 4 after a succesful attack
    • Gnoll brute damage reduced to 5-25 from 6-26 it starts raging at 0 HP, gains shielding upon raging and raging damage reduced to 15-40 from 15-45, only immune to terror when raging
    • Shielded brute renamed to armored brute, evasion reduced to 15 up from 20, armor increased to 6-10 from 0-10, survives raging longer than normal brute, now drops scale or plate armor
    • Cave spinner accuracy increased to 22 from 20, evasion increased to 17 from 14, now can shoot web at tiles next to target
    • Fire elemental health reduced to 60 from 65, can now ignite target from distance, potion drop chance increased to 12.5% from 10%
    • Dwarf monk now builds up focus to parry attacks instead of disarming, no longer immune to amok and terror
    • Senior monk now builds up focus faster than normal monk instead of causing paralysis, drops pasty
    • Warlock melee damage reduced to 12-18 from 16-22, magic attack applies degraded debuff instead of weakened, no longer resistant to grim
    • Succubus no longer immune to sleep, scroll drop chance reduced to 33% from 50%, but can now drop any scroll excep upgrade and identify
    • Evil eye exp cap increased to lvl 26 from lvl 25, no longer resistant to grim, now always drops 2 dewdrops (50%), random seed (25%) or random runestone (25%) rather than just 1 dewdrop
    • Scorpio exp cap increased to lvl 27 from lvl 25, potion drop chance increased to 50% from 20% and removed drop cap, can now drop any potion excep strength and healing
    • Acidic scorpio now applies cautic ooze on any attacker or target instead of reflecting damage to attacker, always drops potion of experience
    • Golden bee now immune to poison and amok
    • Mimic reworked, can now be distinguished from a normal chest
    • Super mimic replaced by golden mimic, can now spawn upon floor generation like normal mimic
    • Wraith no longer immune to grim and terror
  • Trap changes
    • Traps now show up 10% more in sewers, scaling to 25% less in demon halls.
    • Worn Dart Traps now deal more damage.
    • Ooze traps now affect a 3x3 area instead of a 1x1.
    • Explosive traps can no longer appear randomly.
    • Cursing traps can only curse a single weapon or armor.
    • Disintegration traps no longer affect items in player's inventory.
    • Disarming traps now more common, but cannot teleport weapon too far away.
    • Pitfall traps now more common, but affect a 3x3 area and gives the player one turn to react.
    • Distortion traps reworked, are more common, and can appear in Dwarven Metropolis. They now act as a chaotic summoning trap rather than resetting the level.
  • Equipment tier distribution changes
    • Tier 2 items no longer spawn after Prison.
    • Tier 3 items no longer spawn in Demon Halls.
    • Tier 4 items are slightly more common in Caves, and slightly less common in Metropolis.
    • Tier 5 items are notably more common in Metropolis, and slightly more common in Demon Halls.
  • Class armor changes
    • Epic armor adjusted. No longer costs health to use, instead gaining charge based on EXP.
    • Heroic Leap now stuns enemies for 5 turns, up from 3.
    • Smoke Bomb only blinds enemies adjacent to hero, but does so for 5 turns instead of 2. Also applies stealth for 10 turns.
    • Molten Earth now roots for 5 turns (up from 3), and deals damage up front in addition to applying burning.
  • AI Tweaks
    • Wandering characters are now less likely to repeatedly block each other in hallways.
    • Characters can now approach their enemy even if the path to them is blocked.
    • Characters are now more willing to switch targets if the path to their current target is blocked.
    • Fleeing enemies are now more willing to run around the hero to retreat.
    • The hero is now interrupted if their path becomes obstructed by an ally.
  • Stone of Augmentation balance adjusted, evasion/upgrade is now 2, instead of 1.5.
  • Bless now boosts stats by 25%, up from 20%.
  • Corruption no longer acts like one level weaker in some cases, and has doubled resistance reduction compared to before. Can now inflict Vulnerable (Minor) and Hex (Major) in addition to existing debuffs.
  • Update indicator added to notify users that a new version has dropped.
  • Game now flashes red when the hero is badly hurt.
  • Number of monks/golems required for imp quest reduced to 5/4 from 8/6.
  • Torch duration reduced by 50, but each demon halls floor now contains two torches to compensate.
  • Shops can now stock more exotic weapons, and have improved bag generation logic.
  • Velvet pouch now stores goo blobs and cursed metal shards.
  • Skeletal remains always spawn a wraith if generated item is cursed.
  • Brewing a potion with 3 of the same seed now identifies it.
  • LibGDX migration complete, and PC version is now stable and consistent with mobile version (+hotkeys).
  • Throwing an ankh into a well of healing blesses it.
  • Throwing an item into a well of healing uncurses it.
  • Potions of purity now cleanse Tengu's smoke bomb and fire wave effects when thrown.
  • Blast wave and force cube no longer trigger Tengu's traps.
  • Wand of Transfusion now includes numbers in description.
  • Dried rose desc now mentions ghost's equipment.
  • Snakes now give hint text for the poor noobs who can't figure out how to surprise attacks despite numerous other tells and hints.
  • A lot of bugfixes.

0.8.1 - New sight and sounds[]

Detailed Changelog

Additions

  • A redesigned hero select with fullscreen splash art by Aleksandar Komitov
  • New sound effects and remastered music
  • Improved visuals for buff and item icons
  • A rework for the Talisman of Foresight
  • Wands of Regrowth and Wand of Magic Missile now reworked
  • Magic Missile, in particular, is getting a new power that makes it more powerful in conjunction with other wands. When upgraded, the wand will empower other wands, making them act as if they are the same level as the WoMM

Changes

  • Enemy drop changes
    • Slime weapon drop chance increased to 20% from 10%, but is reduced with each drop.
    • Skeleton weapon drop chance increased to 16.67% from 12.5%, but is reduced with each drop.
    • DM-100 scroll drop chance reduced to 25% from 33%
    • Prison guard armor drop chance increased to 20% from 16.67%, but is reduced with each drop.
    • DM-200 now has a 12.5% chance (decreasing with each drop) to drop a weapon or random armor piece using Dwarf City tier distribution.
    • Dwarven ghoul now has a 20% chance to drop a pile of gold.
    • Dwarf warlock potion drop chance reduced to 50% from 83%.
    • Stone golem now has a 12.5% chance (decreasing with each drop) to drop a weapon or random armor piece using Demon Halls tier distribution.
    • All equipment dropped by regular enemies can now be upgraded.
  • Crazy bandit now blinds for 5 turns up from 2-5 turns.
  • Succubus now charms for 5 turns up from 3-4 turns.
  • Various inventory management options.
  • Design improvements to bosses.
  • Improvements to various game interfaces.
  • 8 misc. changes.
  • 20+ bugfixes
  • Rework/buff to RoW
  • Buffs to Assassin and Sniper
  • Various QoL and buff changes to Wand of Warding.
  • Nerfs to Greataxe and defense-granting weapons.

0.8.2 - Improved interfaces & Balance pass[]

Detailed Changelog

Additions

  • Additional equipment slot added; the Hero now has 1 dedicated ring slot, 1 dedicated artifact slot and 1 slot for either item type.
  • In-game news feed that pulls blog posts from shatteredpixel.com added.

Changes

  • Ring of Energy now grants charging speed for artifacts.
  • Several interfaces and game screens have been improved or overhauled.
  • Improvements to various game functions that tie in to Google Play.
  • Further adjustments to Wand of Blast Wave and knockback effects.
  • Evil Eyes are no longer immune to terror.
  • Ring of Wealth is buffed, now has a bigger emphasis on rare drops.
  • Wands of Warding, Lightning, Fireblast and Magic Missile have received smaller buffs.
  • Quarterstaff blocking damage reduced to 0-2 from 0-3.
  • Flail accuracy penalty increased to 20% from 10%.
  • WoR has had its farming power reduced.
  • The Wand of Transfusion has had a small clawback from its buff in 0.8.1.
  • 20+ bugfixes
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