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0.9.0 - Talented Heroes and enemies

Detailed Changelog

Additions

  • Talent system added, now allowing the player to customize the Hero.
  • Currently, only tier 1 talents are available, spanning level 1 to 6.
  • New challenge, called Hostile Champions, added that amps up enemies in the dungeon.

Changes

  • Each regular enemy now has a chance to spawn as one of six champion types.
  • Badge visuals overhauled, with different colors based on difficulty.
  • Badges screen now shows which badges the player is missing.
  • Early game tweaks to heroes to adjust for the new talent system.
  • Tweaks to existing challenges to reduce the number of items they remove.
  • Corrected an unintended Wand of Transfusion buff from 0.8.2.
  • 20+ bugfixes

0.9.1 - Tier-2 Talents & Levelgen refinement[]

Detailed Changelog

Additions

  • New Tier-2 Talents added, stretching from level 7 to 12.
  • A new common room to every chapter.
  • Figure 8 level layout.
  • 3 new level feelings added; larger floor, more traps, and more hidden secrets.

Changes:

  • Rooms now merge a lot more frequently.
  • Standard room changes
    • Pillar rooms have been moved to the prison from the Dwarven City, and now always spawn with four pillars if they are large or giant.
    • Statue rooms have been moved to the dwarven city from the Prison, and now sometimes spawn statues in their center.
    • Hallway rooms have been tweaked to spawn a statue in the center of their path.
    • Circular skull rooms now always spawn as large or giant.
  • Various buffs to the Battlemage subclass
  • Wand of Transfusion buffed and adjusted
  • Ring of Energy artifact charging up to 15% from 10%
  • Cave Spinner melee damage down to 10-20 from 10-25

0.9.2 - Tier-3 Talents[]

Detailed Changelog

Additions

  • New Tier-3 talents have been added, stretching from levels 13-20
  • The Gladiator has been reworked to make combo more accessible
  • The Freerunner class has been reworked, with freerunning now needing to be activated rather than being a passive ability

Changes

  • Various subclasses have received changes due to T3 talents
  • Enemies in the prison and caves have been mildly buffed to offset talents
  • Enemies in the city and halls have been moderately buffed to offset talents
  • The hostile champions challenge is now more consistent and a bit harder
  • The two on-upgrade talents have been buffed
  • Turns of invisibility per charge on the Cloak of Shadows has been reduced to 4 from 5
  • The Chalice of Blood artifact recharging effect is now based on its level
  • Turns of barkskin from Nature's Aid reduced to 3|5 from 4|6

0.9.3 - Armor Abilities & Badder bosses[]

Detailed Changelog

Additions

  • Armor abilities
    • The player can now choose from 3 armor abilities after defeating the Dwarf King
    • Added 9 new armor abilities, reworked the existing ones
    • Tier-4
  • Badder Bosses
    • A new challenge which increases the difficulty of the game's bosses
    • Goo and Tengu get slight stat buffs and give less leeway to evade abilities
    • Dwarf King and Yog-Dzewa will have more powerful and more frequent abilities and summons
    • Yog-Dzewa will spawn two fists at the same time

Changes:

  • The Velvet Pouch is now the default starting bag for all heroes
  • The Dew Vial is replaced by the Waterskin
  • The Tome of Mastery and Armor Kit are replaced by Tengu's Mask and the Dwarf King's Crown, respectfully
  • Levelgen tweaks, to make the game overall a little shorter
  • Demon Halls enemies are more frequent
  • Mild buffs to Burning and Rotting Fists
  • Various buffs to 11 different talents
  • Various nerfs to 7 different talents
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