Pixel Dungeon Wiki
Advertisement
Pixel Dungeon Wiki

Alchemy was completely reworked in 0.7.0, allowing for it to be greatly expanded! There are over 50 recipes that can be made, and each has their own niche use.

The best viewing experience can be found by reading this page in its desktop mode.

Alchemy Guide[]

The Alchemy Guide is an in-game reference resource that can be found next to the Adventurer's Guide. Pages are obtained inside alchemy rooms throughout the run and describe various recipes available to the player. At least 1 alchemy room will now be found per each chapter. A standard page looks like this:

Alchemy Guidebook Page.png
Creating Potions
Welcome to Practical Applications of Alchemy!

This Book serves as a recipe reference for hobbyist alchemists and adventurers looking to get their hands dirty.

It is worth noting that recipes do not have to be unlocked by picking up a respective page, as they are available from the start. Pages, once picked up, will be permanently saved, and all of them can be found in a single run.

Below it is a visual table of recipes associated with the category the page describes.

Basic Alchemy[]

Brewing potions[]

Main article: Potions
Alchemy Guidebook Page.png
Creating Potions
We will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a potion!

Every seed type has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same type of seed will increase the chance for this to occur.

Seed.png
Seed.png
Seed.png
Alchemy arrow-active.png
Potion(Shattered).png

Like in vanilla it's possible to brew a random potion by combining 3 seeds. Each seed has a corresponding potion and using it for increases the chance for getting that specific potion. If all 3 seeds used are the same, the pot will always produce corresponding potion and that potion is automatically identified.

Creating runestones[]

Main article: Runestones
Alchemy Guidebook Page.png
Creating Runestones
Mixing a scroll into an alchemy pot will imbue its magic into two or three rocks within the pot. This creates runestones!
Scroll.png
Alchemy arrow-active.png
2-3
Runestone.png

Unlike potions, scrolls can't be created through alchemy. Instead they can be broken down into 2 or 3 corresponding runestones. Breaking down an unidentified scroll automatically identifies it.

Exotic Potions[]

Main article: Exotic Potions
Alchemy Guidebook Page.png
Exotic Potions
Potions can be augmented with two seeds to create exotic potions. They have more powerful effects, but are often useful in different ways.
Potion(Shattered).png
Seed.png
Seed.png
Alchemy arrow-active.png
Potion-Exotic.png
Potion-Exotic.png
Exotic Potion
This round flask contains a grainy colorful liquid. It seems to be foreign to this land, who knows what it might do when drunk or thrown?

If a scroll of transmutation is used on a potion, it will transform into its respective exotic potion, and vice versa. However, exotic potions cannot be converted back into their regular variants via alchemy.

Exotic Scrolls[]

Main article: Exotic Scrolls
Alchemy Guidebook Page.png
Exotic Scrolls
Exotic scrolls can be made with two runestones and a scroll. They're a bit stronger than exotic potions, but stones are also harder to come by.
Scroll.png
Runestone.png
Runestone.png
Alchemy arrow-active.png
Scroll-Exotic.png
Scroll-Exotic.png
Exotic Scroll
A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud?

If a scroll of transmutation is used on a scroll, it will transform into its respective exotic scroll, and vice versa. However, exotic scrolls cannot be converted back into their regular variants via alchemy.

Catalysts[]

Alchemy Guidebook Page.png
Catalysts
Catalysts are made by combining a single scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is reduced.

Catalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.

Potion(Shattered).png
Seed.png
1
Alchemy arrow-active.png
Shattered-Alchemical catalyst.png
Potion(Shattered).png
Runestone.png
2
Alchemy arrow-active.png
Shattered-Alchemical catalyst.png

Scroll.png
Runestone.png
1
Alchemy arrow-active.png
Shattered-Arcane catalyst.png
Scroll.png
Seed.png
2
Alchemy arrow-active.png
Shattered-Arcane catalyst.png


Alchemical Catalyst[]

Shattered-Alchemical catalyst.png
Alchemical Catalyst
This thin vial of magical liquid is made from the deconstructed essence of a potion. The liquid is translucent, and glows with shifting colors of the rainbow.

This catalyst is primarily useful as an alchemy ingredient, but you can also use it directly to get the effect of a random potion.

When drank or thrown, it acts like a random potion, except for the potion of strength.

Arcane Catalyst[]

Shattered-Arcane catalyst.png
Arcane Catalyst
This ball of golden dust is made from the deconstructed essence of a scroll. It glimmers in the darkness of the dungeon.

This catalyst is primarily useful as an alchemy ingredient, but you can also channel the magic directly to get the effect of a random scroll.

When cast it acts like a random scroll (except for the scroll of upgrade).

Alchemical Energy[]

Alchemy Guidebook Page.png
Energy
Some recipes require energy from the alchemy pot itself. Energy is used in recipes that produce more than the sum of their ingredients.
Alchemical Energy contained in an alchemy pot
Location of the pot

Energy

Sewers 10-20
Prison 20-30
Caves 30-40
Dwarven Metropolis 40-50
Demon Halls 50-60
Secret room 20-30

Food[]

Alchemy Guidebook Page.png
Food
Not all energy recipes are especially mystical however. These recipes more resemble traditional cooking than alchemy.
Mystery meat.png
2
Alchemy arrow-active.png
Stewed meat.png

Mystery meat.png
Mystery meat.png
3
Alchemy arrow-active.png
2
Stewed meat.png

Mystery meat.png
Mystery meat.png
Mystery meat.png
4
Alchemy arrow-active.png
3
Stewed meat.png

Pasty.png
Food.png
Mystery meat.png
6
Alchemy arrow-active.png
Meat pie.png

Shattered-Blandfruit.png
Seed.png
3
Alchemy arrow-active.png
Shattered-Blandfruit.png
See also: Consumables/Food
  • Meat + Ration of food + Pasty → Meat pie
    • Cost: 6 energy
    • In addition to completely restoring all hunger, eating this gives 450 turns where hunger does not increase. During this period, the hero will gain an additional 1 HP every 18 turns.
  • Blandfruit + Seed → Cooked blandfruit
    • Cost: 3 energy
    • Has the same effect as the potion associated with the seed. When thrown, leaves behind blandfruit chunks that can be eaten.
  • Mystery meat → Stewed meat
    • Cost: 2 energy for 1 mystery meat, 3 energy for 2, and 4 energy for 3 etc.
      • The recipe supports stewing more pieces of meat at once too, at the extra cost of 1 point of energy for each new one.
    • Functionally identical to chargrilled meat.

Enhancing weapons[]

Alchemy Guidebook Page.png
Enhancing Weapons
Some of the lighter or more magical weapons can be used in alchemy!


Each thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.

One wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.

Missle weapon placeholder.png
2
Alchemy arrow-active.png
Shattered-Liquid metal.png
Missle weapon placeholder.png
Missle weapon placeholder.png
3
Alchemy arrow-active.png
Shattered-Liquid metal.png

Missle weapon placeholder.png
Missle weapon placeholder.png
Missle weapon placeholder.png
4
Alchemy arrow-active.png
Shattered-Liquid metal.png
Wand placeholder.png
5
Alchemy arrow-active.png
Shattered-Arcane resin.png


Liquid metal[]

Shattered-Liquid metal.png
Liquid Metal
When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!


A tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.

Liquid metal cannot be used to repair the tips on tipped darts.

Any missle weapon can be recycled into 5 * (tier + 1) * 2^level * (0.25 + 0.0075 * durability left[%]) pieces of liquid metal. You can fully repair another thrown weapon at the cost of 5 * (1 + tier) * 2^level pieces of liquid metal.

Arcane resin[]

Shattered-Arcane resin.png
Arcane Resin
This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!


Upgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.

Resin upgrades are overridden by scrolls of upgrade and similar items, and do not apply when imbuing a wand into the Mage's staff.

Any wand can be recycled into 2 * (level + 1) pieces of arcane resin. You can spend level + 1 pieces to upgrade any wand up to level 3.

Bombs[]

Main article: Enhanced Bombs
Alchemy Guidebook Page.png
Enhanced Bombs
A standard black powder bomb can be mixed with a specific item to create an enhanced bomb.

Bombs can be enhanced by combining them with certain potions or scrolls. This will give them additional power based on the potion/scroll besides regular explosion. Bombs can also be combined with boss drops to give them increased blast radius.

Brews and Elixirs[]

Main article: Brews and Elixirs
Alchemy Guidebook Page.png
Brews and elixirs
Brews and elixirs are advanced potions which provide a variety of effects with a single use.

Brews and elixirs are greatly empowered versions of potions created by mixing a potion with alchemical catalyst or blob of goo. They have very powerful effect or multiple effects at once. While brews cause negative effects and are supposed to be used on enemies, elixirs have positive effects and should be used on you or your allies.

Spells[]

Main article: Spells
Alchemy Guidebook Page.png
Spells
Spells are made from scroll-based recipes, and provide a variety of effects with multiple uses.


Spells are crafted by combining various consumables with an arcane catalyst or a cursed shard and an effect characters, items or environment. Individual spells usually aren't that powerful, but each recipe produces more than one.

Advertisement