Alchemy was completely reworked in 0.7.0, allowing for it to be greatly expanded! There are over 50 recipes that can be made, and each has their own niche use.
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The Alchemy Guide is an in-game reference resource that can be found next to the Adventurer's Guide. Pages are obtained inside alchemy rooms throughout the run and describe various recipes available to the player. At least 1 alchemy room will now be found per each chapter. A standard page looks like this:
|Welcome to Practical Applications of Alchemy!
This Book serves as a recipe reference for hobbyist alchemists and adventurers looking to get their hands dirty.
It is worth noting that recipes do not have to be unlocked by picking up a respective page, as they are available from the start. Pages, once picked up, will be permanently saved, and all of them can be found in a single run.
Below it is a visual table of recipes associated with the category the page describes.
- Main article: Potions
|We will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a potion!
Every seed type has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same type of seed will increase the chance for this to occur.
Like in vanilla it's possible to brew a random potion by combining 3 seeds. Each seed has a corresponding potion and using it for increases the chance for getting that specific potion. If all 3 seeds used are the same, the pot will always produce corresponding potion and that potion is automatically identified.
- Main article: Runestones
|Mixing a scroll into an alchemy pot will imbue its magic into two or three rocks within the pot. This creates runestones!|
Unlike potions, scrolls can't be created through alchemy. Instead they can be broken down into 2 or 3 corresponding runestones. Breaking down an unidentified scroll automatically identifies it.
- Main article: Exotic Potions
|Potions can be augmented with two seeds to create exotic potions. They have more powerful effects, but are often useful in different ways.|
|This round flask contains a grainy colorful liquid. It seems to be foreign to this land, who knows what it might do when drunk or thrown?|
If a scroll of transmutation is used on a potion, it will transform into its respective exotic potion, and vice versa. However, exotic potions cannot be converted back into their regular variants via alchemy.
- Adrenaline surge
- Corrosive gas
- Dragon's breath
- Earthen armor
- Holy furor
- Magical sight
- Shrouding fog
- Snap freeze
- Storm clouds
- Main article: Exotic Scrolls
|Exotic scrolls can be made with two runestones and a scroll. They're a bit stronger than exotic potions, but stones are also harder to come by.|
|A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud?|
If a scroll of transmutation is used on a scroll, it will transform into its respective exotic scroll, and vice versa. However, exotic scrolls cannot be converted back into their regular variants via alchemy.
- Mystical energy
- Prismatic image
- Psionic blast
|Catalysts are made by combining a single scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is reduced.
Catalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
|This thin vial of magical liquid is made from the deconstructed essence of a potion. The liquid is translucent, and glows with shifting colors of the rainbow.
This catalyst is primarily useful as an alchemy ingredient, but you can also use it directly to get the effect of a random potion.
When drank or thrown, it acts like a random potion, except for the potion of strength.
|This ball of golden dust is made from the deconstructed essence of a scroll. It glimmers in the darkness of the dungeon.
This catalyst is primarily useful as an alchemy ingredient, but you can also channel the magic directly to get the effect of a random scroll.
When cast it acts like a random scroll (except for the scroll of upgrade).
|Some recipes require energy from the alchemy pot itself. Energy is used in recipes that produce more than the sum of their ingredients.|
|Location of the pot||
|Not all energy recipes are especially mystical however. These recipes more resemble traditional cooking than alchemy.|
- See also: Consumables/Food
- Meat + Ration of food + Pasty → Meat pie
- Cost: 6 energy
- In addition to completely restoring all hunger, eating this gives 450 turns where hunger does not increase. During this period, the hero will gain an additional 1 HP every 18 turns.
- Blandfruit + Seed → Cooked blandfruit
- Cost: 3 energy
- Has the same effect as the potion associated with the seed. When thrown, leaves behind blandfruit chunks that can be eaten.
- Mystery meat → Stewed meat
- Cost: 2 energy for 1 mystery meat, 3 energy for 2, and 4 energy for 3 etc.
- The recipe supports stewing more pieces of meat at once too, at the extra cost of 1 point of energy for each new one.
- Functionally identical to chargrilled meat.
- Cost: 2 energy for 1 mystery meat, 3 energy for 2, and 4 energy for 3 etc.
|Some of the lighter or more magical weapons can be used in alchemy!
One wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
|When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!
Liquid metal cannot be used to repair the tips on tipped darts.
Any missle weapon can be recycled into
5 * (tier + 1) * 2^level * (0.25 + 0.0075 * durability left[%]) pieces of liquid metal. You can fully repair another thrown weapon at the cost of
5 * (1 + tier) * 2^level pieces of liquid metal.
|This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!
Resin upgrades are overridden by scrolls of upgrade and similar items, and do not apply when imbuing a wand into the Mage's staff.
Any wand can be recycled into
2 * (level + 1) pieces of arcane resin. You can spend
level + 1 pieces to upgrade any wand up to level 3.
- Main article: Enhanced Bombs
|A standard black powder bomb can be mixed with a specific item to create an enhanced bomb.|
Bombs can be enhanced by combining them with certain potions or scrolls. This will give them additional power based on the potion/scroll besides regular explosion. Bombs can also be combined with boss drops to give them increased blast radius.
- Frost bomb
- Holy bomb
- Wooly bomb
- Shock bomb
- Regrowth bomb
- Arcane bomb
- Shrapnel bomb
Brews and Elixirs
- Main article: Brews and Elixirs
|Brews and elixirs|
|Brews and elixirs are advanced potions which provide a variety of effects with a single use.|
Brews and elixirs are greatly empowered versions of potions created by mixing a potion with alchemical catalyst or blob of goo. They have very powerful effect or multiple effects at once. While brews cause negative effects and are supposed to be used on enemies, elixirs have positive effects and should be used on you or your allies.
- Caustic brew
- Infernal brew
- Blizzard brew
- Shocking brew
- Elixir of honeyed healing
- Elixir of might
- Elixir of aquatic rejuvenation
- Elixir of dragon's blood
- Elixir of icy touch
- Elixir of toxic essence
- Elixir of arcane armor
- Main article: Spells
|Spells are made from scroll-based recipes, and provide a variety of effects with multiple uses.|
Spells are crafted by combining various consumables with an arcane catalyst or a cursed shard and an effect characters, items or environment. Individual spells usually aren't that powerful, but each recipe produces more than one.