Exotic alchemy is the branch of alchemy involving crafting exotic variants of standard potions and scrolls. Such exotic consumables possess different powers and have different uses than their regular counterparts, or are a direct upgrade.
Turning potions or scrolls into these foreign items can be done by mixing any potion or scroll with 2 seeds or runestones, respectively; the process does not use up alchemical energy. Alternatively, using a scroll of transmutation or the Recycle spell allows Hero to switch the state of selected item back and forth at will.
- 1 Potions
- 2 Scrolls
- 3 History
Potions[edit | edit source]
- See also: Shattered PD - Potions
|Potions can be augmented with two seeds to create exotic potions. They have more powerful effects, but are often useful in different ways.|
|This round flask contains a grainy colorful liquid. It seems to be foreign to this land, who knows what it might do when drunk or thrown?|
If a scroll of transmutation is used on a potion, it will transform into its respective exotic potion, and vice versa. However, exotic potions cannot be converted back into their regular variants via alchemy.
Adrenaline Surge[edit | edit source]
|Potion of Adrenaline Surge|
|This powerful liquid will give you a greater boost of strength that withers after an extended period of time.|
The potion will grant extra 2 points of strength for 800 turns; when that wears off, another 800 turns will be granted, but the strength boost will weaken to just 1 extra point of strength. After that buff ends, nothing more is granted to the player and the strength is lost permanently. This makes the potion one of the more situational items with high risk and reward. If used correctly, it may let you equip stronger items until you secure their high strength requirement with more potions.
- Regular counterpart: potion of strength
Shielding[edit | edit source]
|Potion of Shielding|
|Rather than heal, this potion will instead project a durable shield around the user's body, blocking a considerable amount of damage.|
Gives the Hero
10 + 0.6 * max HP shielding, which decreases by 1 every turn. The shielding is granted immediately, but the amount of shielding is equal to just about 75% of a potion of healing.
- Regular counterpart: potion of healing
Magical Sight[edit | edit source]
|Potion of Magical Sight|
|After drinking this, your senses will be briefly heightened to incredible levels, allowing you to see through walls!|
Applies 50 turns of magical sight. It allows the Hero to see through walls and other obstacles within 8 tiles.
- Regular counterpart: potion of mind vision
Snap Freeze[edit | edit source]
|Potion of Snap Freeze|
|The chemical contained in this potion will rapidly react with the air, instantly freezing and rooting all within its effect.|
Freezes any character in 3x3 area for 5 to 7 turns (25 to 38 turns if the character is standing in water) and roots for 10 turns. Does not leave a chilling blob on affected tiles, unlike a potion of frost.
- Regular counterpart: potion of frost
Dragon's Breath[edit | edit source]
|Potion of Dragon's Breath|
|This flask contains an unusual compound which bursts into flame shortly after mixing with saliva. Quickly spitting the liquid will allow the user to spew flame from their mouth!|
Allows the Hero to shoot a fire cone (akin to the wand of fireblast) with a 6 tile reach.
- Regular counterpart: potion of liquid flame
Corrosive Gas[edit | edit source]
|Potion of Corrosive Gas|
|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas is less concentrated however, and will not last for very long.|
Creates 200 units of corrosive gas. While it creates much less gas than a potion of toxic gas (in terms of volume), damage dealt by corrosive gas increases over time and inorganic enemies are not immune to the effect.
- Regular counterpart: potion of toxic gas
Stamina[edit | edit source]
|Potion of Stamina|
|Drinking this oddly sweet liquid will imbue you with a long-lasting boost of energy, allowing you to run at a quickened pace for an extended period of time.|
Applies 100 turns of stamina, increasing Hero's movement speed by 50%. The buff is much weaker than the one applied by potion of haste, but it also lasts significantly longer.
- Regular counterpart: potion of haste
Shrouding Fog[edit | edit source]
|Potion of Shrouding Fog|
|When exposed to air, the liquid in this flask will produce a thick smoky fog which completely blocks vision.|
Creates 1000 units of smoke blob which completely blocks vision.
- This cannot be used to get past piranhas, as they are completely immune to blobs.
- Regular counterpart: potion of invisibility
Storm Clouds[edit | edit source]
|Potion of Storm Clouds|
|Throwing this potion will create a cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.|
Creates 1000 units of storm clouds blob. The cloud covers any floor tile it reaches with water and safely deactivates any active trap.
- Regular counterpart: potion of levitation
Earthen Armor[edit | edit source]
|Potion of Earthen Armor|
|Rather than paralyze, this liquid has a hardening effect on the skin which will turn it into temporary natural armor.|
Applie barkskin to Hero, blocking up to
2 + level/3 damage. This amount decreases by 1 every 50 turns.
- Regular counterpart: potion of paralytic gas
Cleansing[edit | edit source]
|Potion of Cleansing|
|This powerful reagent will completely neutralize all harmful effects on the drinker when quaffed. It can be thrown at a target to cleanse them as well.|
Removes most negative effects from Hero/target. When used by the Hero, it also fully restores hunger. Unlike its counterpart, this does not provide any lasting protection.
- The potion cannot remove 2 effects:
- Regular counterpart: potion of purity
Holy Furor[edit | edit source]
|Potion of Holy Furor|
|The power of holy energy reduced to liquid form, this draught will bless you for an extended period of time.|
Applies 100 turns of blessing, increasing Hero's accuracy and evasion by 20%.
- Regular counterpart: potion of experience
Scrolls[edit | edit source]
- See also: Shattered PD - Scrolls
|Exotic scrolls can be made with two runestones and a scroll. They're a bit stronger than exotic potions, but stones are also harder to come by.|
|A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud?|
Affection[edit | edit source]
|Scroll of Affection|
|Reading this scroll will emit an alluring laugh which charms all who hear it.|
Applies 20 turns of Charm to all characters within Hero's field of view.
- Regular counterpart: scroll of lullaby
Anti-magic[edit | edit source]
|Scroll of Anti-magic|
|The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful.|
Grants the magic immunity buffs for 20 turns. Nullifies all damage from:
However, while the buff is active, the hero is unable to use scrolls & wands, and enchantments & glyphs will be temporarily nullified.
All curses will be rendered powerless for the duration of the buff, temporarily allowing unequipping cursed items at will.
- Regular counterpart: scroll of remove curse
Confusion[edit | edit source]
|Scroll of Confusion|
|When read aloud, this scroll will unleash confusing magic on all targets in sight, blinding and disorienting them.|
- Regular counterpart: scroll of rage
Divination[edit | edit source]
|Scroll of Divination|
|This scroll will permanently identify four random item types. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying.|
Reveals a combination of 4 items, between ring types, potion colors, or scroll inscriptions. These items may not necessarily be in Hero's inventory, and can even not be encountered for the whole game.
- Regular counterpart: scroll of identify
Enchantment[edit | edit source]
|Scroll of Enchantment|
|This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued.|
After the weapon/armor to enchant is selected, it will let the player choose between 3 enchantments: 1 common, 1 uncommon, and 1 random. Canceling the scroll will consume it regardless.
This scroll is very useful alongside Magical Infusion spells, which remove the risk factor of losing the enchantment while upgrading (thus wasting the scroll of enchantment).
This scroll does not upgrade items.
- Regular counterpart: scroll of upgrade
Foresight[edit | edit source]
|Scroll of Foresight|
|When this scroll is read, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. For the duration of this effect, searching will not be necessary, as the reader will automatically detect everything within an enhanced search radius.|
Applies 600 turns of foresight to the Hero. The buff increaes search radius by 1 and automatically detects any secrets in the radius.
- Regular counterpart: scroll of magic mapping
Mystical Energy[edit | edit source]
|Scroll of Mystical Energy|
|The raw magical power bound up in this parchment will, when released, charge a user's equipped artifacts over time.|
Grants 30 turns of artifact recharging buff to the Hero.
- 15 energy to the Alchemist's Toolkit
- 7.5 charges to the Cloak of Shadows
- 7.5% to the Dried Rose
- 15 charges to the Ethereal Chains
- 7.5 charges to the Horn of Plenty
- 300 charges to the Master Thieves' Armband
- 120% to the Talisman of Foresight
- 7.5 charges to the Timekeeper's Hourglass
- 3 charges to the Unstable Spellbook
For the Footwear of Nature the amount of charges restored depends on Hero's current health. Chalice of Blood has no charges, but the artifact recharging buff will instead restore (
30 + 6 x depth) health to the Hero if he has it equipped. This effect can be extremly powerful with the right artifacts equipped.
- Regular counterpart: scroll of recharging
Passage[edit | edit source]
|Scroll of Passage|
|The spell on this parchment instantly transports the reader to the nearest region entrance above them. Very handy for quickly getting to a shop.|
Teleports Hero to entrance of the first floor of the area Hero is located in, nearby a merchant.
- Regular counterpart: scroll of teleportation
Petrification[edit | edit source]
|Scroll of Petrification|
|A flash of red light will overwhelm all creatures in your field of view with such great terror that they will be frozen on the spot.|
- Regular counterpart: scroll of terror
Polymorph[edit | edit source]
|Scroll of Polymorph|
|This scroll contains powerful transmutation magic. When invoked, all enemies in the reader's sight will be transformed into magical sheep!
The transformation is permanent, eliminating all enemies affected. Powerful enemies will resist the effect though, and any items affected enemies were carrying are lost.
Transforms all enemies except bosses and minibosses within Hero's field of view into magical sheep. However, any items carried by affected entities will be lost, and the experience reward for each enemy will be halved.
- Regular counterpart: scroll of transmutation
Prismatic Image[edit | edit source]
|Scroll of Prismatic Image|
|The incantation on this scroll will create a colorful illusory twin of the reader. This prismatic image acts as a weaker clone of the reader, with similar defence but lower hp and damage.
The prismatic image will show itself when enemies are present, and will attempt to defend the reader.
If a prismatic image already exists, using this scroll will fully heal it.
Summons a prismatic guard to protect the Hero. Unlike mirror images, prismatic image will not wander off to fight other foes, and will instead only appear when an enemy is in sight. For all other times, the guard will be preserved in the form of a status effect:
- See also: Prismatic Guard (status effect)
|You are being guarded by a prismatic image which is currently inactive. When enemies are present the prismatic image will spring to action and protect you!
While inactive, the prismatic image will steadily recover from any damage it has taken.
Current HP: X/X
The prismatic guard will then regenerate 1 HP per 10 turns.
If prismatic guard loses all of its HP, it will stop taking actions, but not dissapear immediately; for several next turns, it is still possible to heal it with another scroll of prismatic image, healing darts, regrowth bombs etc.
- Regular counterpart: scroll of mirror image
Psionic Blast[edit | edit source]
|Scroll of Psionic Blast|
|This scroll contains incredible destructive energy that can be channeled to destroy the minds of all visible creatures.
There is significant feedback however, and the reader will also be damaged, blinded, and weakened. The more targets the scroll hits, the less self-damage will be taken.
All characters within Hero's field of view will take damage equal to their current health. The Hero will take damage equal to it's maximum health multiplied by a factor depending on number of enemies affected.
The Hero will be also blinded for 10 turns and weakened for 100 turns like afrer reading Scroll of Retribution
- Regular counterpart: scroll of retribution
History[edit | edit source]
|0.7.0||Added: Added exotic scrolls
Changed: Scroll of enchantment and scroll of psionic blast are now exotic scrolls and can only be obtained via alchemy
|0.7.2||Changed: Scroll of passage now removes time bubble|
|0.7.4||Changed: Scrolls of confusion, petrification and polymorph no longer target allies|