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Buffs – effects that are either beneficial to their target or neutral and purely of informational value to the player. Most of the time they directly or indirectly help the Hero or their allies.

See also:[]

Stat Boost[]

Adrenaline[]

Shattered-adrenaline
Adrenaline
A surge of physical power, adrenaline enhanced both attack and movement speed.
Adrenaline allows its target to run at 2x speed, and attack at 1.5x speed.

Turns remaining: X

A powerful buff, which increases both movement and attack speed. Since the only item applying this buff is a tipped dart, it cannot be applied to the Hero. The intended use for them is to increase the battle power of any allies you might have; the Sad Ghost, golden bee, corrupted enemies, prismatic image, mirror image etc.

Sources

Adrenaline Surge[]

Strongman
Adrenaline Surge
A surge of great might, but sadly not permanent.

Strength boost: X
Turns until boost weakens: Y

This is the only buff capable to increase Hero's strength. The strength bonus weakens and wears off over time. When the duration ends, the strength is lost permanently.

Sources

  • Stepping on a rotberry plant as Warden (+1 str for 200 turns) in addition to getting the seed back.

Blessed[]

Shattered-Blessing
Blessed
A great burst of focus, some say it is inspired by the gods.
Blessing significantly increases accuracy and evasion, making the blessed much more effective in combat.

Turns of bless remaining: X

Increases accuracy and evasion by 25% each. This multiplication occurs after other bonuses and penalties (like from weapon and armor) have been calculated.

Sources

Haste[]

Shattered-Haste
Haste
Energy courses through your muscles, allowing you to run at incredible speeds!
While under the effects of haste you will run at 3x speed, but will perform all other actions at normal speed.

Turns of haste remaining: X

Haste triples your current movement speed, stacking with other sources of this effect, including but not limited to glyphs of swiftness or flow, ring of haste, potion of stamina, Freerunner's momentum etc. Only the Hero can ever receive this buff. Sources

Max health boost[]

Shattered-max health boost
Max Health Boost
Your body feels unnaturally strong and healthy.
Your maximum health is boosted for an extended period of time. As you gain levels, the boost will steadily fade.

Current boost amount: X
Levels remaining: Y

This buff increases Hero's maximum health by 20% of max HP + 4. It doesn't last for limited number of turns, but the HP bonus fades as the Hero levels up, eventually disappearing after leveling up 5 times.

Sources

Stamina[]

Shattered-Haste
Stamina
You have unending stamina, allowing for faster movement!
While under the effects of stamina you will run at +50% speed, but will perform all other actions at normal speed.

Turns of stamina remaining: X

This effect increases character's speed similar to haste. It grants a less potent speed boost (+50%), but for longer duration. Only the Hero can ever receive this effect.

Sources

Damage Reduction[]

Arcane Armor[]

Arcane armor
Arcane Armor
A thin shield is surrounding you, blocking some of the damage from magical attacks.

Your magical armor is currently boosted by: 0-X.
Turns until arcane armor weakens: Y

This buff is a magical equivalent to barkskin reducing magic damage taken by 0 to certain value. That value decreases by 1 every X turns and when it decreases to 0, the buff is removed. Only the Hero can ever receive this buff.

Sources

Barkskin[]

Barkskin
Barkskin
Your skin is hardened, it feels rough and solid like bark.
The hardened skin increases your effective armor, allowing you to better defend against physical attack.

Your armor is currently increased by: X
Turns until barkskin weakens: Y

This buff reduces physical damage taken by 0 to certain value. That value decreases by 1 every X turns and when it decreases to 0, the buff is removed. Maximum protection and number of turns until it's reduced varies from source to source.

Sources

  • Walking through tall grass or furrowed grass with barkskin talent active (0.5 * Hero lvl | Hero lvl | 1.5 * Hero lvl protection decreasing every turn)
  • Drinking a potion of earthen armor (Hero lvl / 3 + 2 protection decreasing every 50 turns)
  • Stepping on an earthroot as a Warden (granted instead of herbal armor; gives Hero lvl + 5 protection decreasing every 5 turns)
  • Eating a frozen carpaccio (20% chance, max HP / 4 protection decreasing every turn)
  • A seed plant being trampled in FoV if nature's aid talent is active (2 protection decreasing every 3 | 5 turns)

Barrier[]

Shattered-Blocking
Barrier
A durable bubble of force which blocks all damage.
The barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also decay at a rate of 1 per turn.

Shielding remaining: X
Blocking bubble

Huntress with a blocking bubble visual effect after drinking a potion of shielding.

This effect gives the Hero extra shielding, which protects him from all damage until depleted. However 1 point of shielding given by this buff is lost every turn. Depletes slower when under 20 turns.

Sources

  • Zapping a wand of transfusion at an enemy (5 + lvl points)
  • Drinking a potion of shielding (0.6 * max HP + 10 points)
  • Wand of transfusion overhealing (grants shielding equal to excess healing)
  • Using a cloak of shadow with protective shadows talent active (1 point every 2 turns | 1 turn capped at 3 | 5 points, shielding doesn't deplete when cloaked)
  • Drinking dew with shielding dew talent active (shielding equal to excess healing up to 20% | 40% | 60% of max HP)
  • Using elemental blast with reactive barrier talent active (2 | 4 | 6 | 8 points per target hit capped at 10 | 20 | 30 | 40 points)
  • Death marked enemy dying if the Hero has deathly durability talent active (shielding equal to 13% | 25% | 38% | 50% of enemy health when marked)
  • Using the last charge on mage's staff with backup barrier talent active (3 | 5 points)
  • Zapping yourself with a wand if shield battery talent is active (shielding equal to 4% | 6% of max HP per charge spent)

Herbal Armor[]

Herbal armor
Herbal Armor
A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.
This herbal armor will block X damage from any physical hit you take, until it eventually runs out of durability and collapses.
As the armor is immobile, if you attempt to move it will break apart and be lost.

Armor remaining: Y

This effect reduces physical damage by (depth + 5) / 2. However, the total amount of damage it can absorb is limited and the buff is also removed as soon as the Hero moves. This effect can only effect the Hero, not other characters. Only the Hero can ever receive this buff.

Sources

Hold Fast[]

Iron Will
Hold Fast
The Warrior is holding his position, increasing his armor by 0-X. This will last until he moves.

This buff increases Hero's damage reduction by 0 - X until they move. Only the Warrior can recieve this buff.

Sources

  • Waiting or resting with hold fast talent active (grants 0 - 2 | 0 - 4 | 0 - 6 damage reduction)

Healing[]

Aquatic Healing[]

Shattered-Healing
Aquatic Healing
You have temporarily gained restorative properties similar to that of Goo.
While standing in water, you will recover a small amount of health per turn. The effect is paused when you are at full health or are out of water.

Healing left: X

This effect restores 2% of Hero's HP every turn if they are standing in water. The total amount of health this effect can restore is limited and when it runs out, the effect is removed. Only the Hero can ever receive this buff.

Sources

Healing[]

Shattered-Healing
Healing
A magical remedy is causing wounds to close and flesh to knit.
Every turn health will steadily regenerate until the healing effect expires. The amount of healing may fade over time.

Next heal: X
Healing remaining: Y

This effect restores health over time. It always acts before any other status effects to prevent a character from dying to DoT effect before getting healed. Only the Hero can ever receive this buff.

Sources

Herbal Healing[]

Herbal healing
Herbal Healing
Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.
You are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.

Healing remaining: X

This effect restores health similar to healing but slower, restoring only (40 + max HP) / 150 health per turn. This means it takes 50 turns to fully heal the Hero at level 1 and 120 turns at level 30. It is also lost if the Hero moves. This effect can only effect the Hero, not other characters. Only the Hero can ever receive this buff.

Sources

  • Stepping on a sungrass plant (restores max HP)
  • Striking an enemy with a staff of regrowth as the Battlemage (restores damage * (itemLevel + 2) / (itemLevel/2 + 3) HP)

Immunity[]

Cleansed[]

Shattered-cleansed
Cleansed
A potion of cleansing is granting this character temporary immunity from all harmful effects!

Turns remaining: X

Provides immunity to most debuffs.

Sources

Feather Fall[]

Feather Fall
You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.

Turns remaining: 30.


Prevents damage and bleeding from falling into a chasm.

Sources

Imbued with Fire[]

Shattered-imbued with fire
Imbued With Fire
You are imbued with the power of fire!
All physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.

Turns of fire imbue remaining: X

Makes the character immune to burning and burns any grass he steps on. All attacks have a 50% chance to set enemies on fire. Only the Hero can ever receive this buff.

Sources

Imbued with Frost[]

Shattered-imbued with frost
Imbued With Frost
You are imbued with icy power!
All physical attacks will steadily stack chill on enemies. Additionally, you are completely immune to the cold.

Turns of frost imbue remaining: X

Makes the character immune to being chilled or frozen and burns any grass he steps on. All attacks chill enemies for 2 turns. Only the Hero can ever receive this buff.

Sources

Imbued with Toxicity[]

Shattered-imbued with toxicity
Imbued with Toxicity
You are imbued with poisonous energy!
As you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.

Turns of toxic imbue remaining: X

When under effect of this buff, the character is immune to poison and toxic gas and creates 50 units of toxic gas every turn. The player needs to be careful, because when it ends, the gas created by it sticks for some time and the Hero is no longer immune to it. Only the Hero can ever receive this buff.

Sources

Invulnerable[]

ShPD invulnerable buff
Invulnerable
Your blessed ankh has expended its energy, granting you some health and a brief period of invulnerability!

Turns remaining: X

This effect grants immunity to all damage as well as being paralysed or frozen. However, the Hero also can't upgrade the chalice of blood when under this buff.

Sources

Purification barrier[]

ImmuneToGases
Purification Barrier
Some strange force is encasing you in a thin protective barrier, blocking out all harmful airborne effects.
You are immune to all area-bound effects while this barrier lasts.

Turns of immunity remaining: 20

This buff will render a character temporarily immune to most gases and other tile effects, such as fire, fields of electricity, webs and wand of regrowth zaps etc. However, it won't remove any harmful effect the character already has. Only the Hero can ever receive this buff.

Sources

Visibility[]

Illuminated[]

Illuminated
Illuminated
Even in the Darkest Dungeon, a steady light at your side is always comforting.
Light helps keep darkness at bay, allowing you to see a reasonable distance despite the environment.

Turns of illumination remaining: X

This buff originating from lit torches temporarily returns the size of field of view back to normal, after having it reduced by the Into Darkness challenge or in demon halls and floors with darkness depth feeling. Only the Hero can ever receive this buff.

Sources

Magical Sight[]

Shattered-magical sight
Magical Sight
Somehow you are able to see with your mind, rather than your eyes.
All terrain or effects which reduce or block vision are broken while magical sight is active.

Turns of magical sight remaining: X

Allows the character to see through anything within view distance regardless of darkness and obstacles and even when blinded. View distance is also set to 12 tiles. Only the Hero can ever receive this buff.

Sources

Mind Vision[]

Mind vision
Mind Vision
Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.

All characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.

Turns of mind vision remaining:

Reveals the current location of all alive entities on the current floor and anything within 1 tile of them. Only the Hero can ever receive this buff.

Sources

Wand and artifact boost[]

Artifact Recharging[]

Shattered-Artifact recharging
Artifact Recharging
Energy is coursing through you, increasing the rate your equipped artifacts charge.
Each artifact is affected a little differently, but they will all be less limited by their charge meter.

Turns remaining: X

Each turn this buff restores:

Only the Hero can ever receive this buff.

Sources

Recharging[]

Shattered-Recharging
Recharging
Energy is coursing through you, improving the rate that your wands and staffs charge.
Each turn this buff will increase current charge by one quarter, in addition to regular recharge.

Turns of recharging remaining: X

This effect restores 1 charge to all wands in Hero's inventory every 4 turns. Only the Hero can ever receive this buff.

Sources

Scroll Empower[]

Shattered-scroll empower
Scroll Empower
The energy from the Mage's recently read scroll is empowering his wands!

Level Boost: X%.
Zaps remaining: Y%.

Increases level of the Hero's wands for certain number of zaps. Unlike with magic charge buff, the bonus levels are added to existing wand level. The buff also lasts unlimited number of turns.
Sources

  • Reading a scroll with Empowering Scrolls talent active (1 | 2 | 3 levels boost, lasts for 2 zaps)

Wands Empowered[]

Shattered-wands empowered
Wand Empowered
Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.

Bonus damage: X.
Zaps remaining: Y.

This buff increases damage dealt by wand of frost, magic missile, prismatic light, blast wave, lightning, disintegration, fire blast or living earth by X. Other wands, including any curse wand, are ineffected and zapping them doesn't reduced remaining zaps either. This buff lasts until all zaps are used, it doesn't expire over time.

Sources

  • Eating any food with Empowering Meal talent active (2 | 3 bonus damage for next 3 zaps)

Other buffs[]

Drowsy[]

Shattered-Drowsy
Drowsy
A magical force is making it difficult to stay awake.
The hero can resist drowsiness by taking damage or by being at full health.

After a few turns, the target will fall into a deep magical sleep.

After 5 turns, any creature not immune to sleep (including the Hero) will fall into magical sleep. However, the Hero can get rid of this effect by taking damage, eating a frozen carpaccio (20% chance) or stepping on a Mageroyal plant.

Sources

Invisible[]

Invisible
Invisible
You are completely blended into the surrounding terrain, making you impossible to see.
While you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.

Turns of invisibility remaining: X

Invisibility hides you from enemies for the duration of the effect, and turns your next attack into a surprise attack, as long as it is dealt before the duration ends. Effect is immediately dispelled upon attacking or using scrolls and wands (including non-offensive ones, or ones used with no enemies in sight). Only the Hero can ever receive this buff.

Sources

Levitation[]

Levitating
Levitation
A magical force is levitating you over the ground, making you feel weightless.
While levitating you ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss you, and you will hover right over pits. Be careful, as all these things can come into effect the second the levitation ends!

Turns of levitation remaining: X

Grants the character flight, allowing it to move safely over traps and chasms and preventing interactions with water. Only the Hero can ever receive this buff.

Sources

Locked Floor[]

Shattered-Locked floor
Locked Floor
The current floor is locked, and you are unable to leave it! While a floor is locked, you will not gain hunger or take damage from starving. In addition, if you do not work towards defeating this floor's boss, passive regeneration effects will also stop.
Additionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.

Kill this floor's boss to break the lock.

This buff is only activated when a boss fight is engaged.

Magical Sleep[]

Shattered-Magical sleep
Magical Sleep
This character has fallen into a deep magical sleep which they will not wake from naturally.
Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up.
For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.

Entities under this effect will not wake up automatically when something enters their line of sight, only taking damage will awaken them. The Hero and friendly creatures will also heal for 1 HP every turn and wake up when at full health.

While this effect usually is a buff to the player, it is worth noting that it can also be harmful at the wrong time, as falling asleep leaves the Hero vulnerable to attacks.

Sources

Prismatic Guard[]

Shattered-Prismatic guard
Prismatic Guard
You are being guarded by a prismatic image which is currently inactive. When enemies are present the prismatic image will spring to action and protect you!
While inactive, the prismatic image will steadily recover from any damage it has taken.

Current HP: X/Y

An unique buff provided by the scroll of prismatic image, the exotic version of scroll of mirror image. It will cause a Prismatic Guard to spawn when an enemy is within view. When the threat is gone, the ally will be reduced back to its buff form.

As the description mentions, the Guard will regenerate HP when no enemy is nearby, at the speed of 1 HP per 10 turns, regardless of whether the Hero is starving or not. The Guard will also persist without taking any actions (such as moving or attacking) for several turns once it runs out of HP, allowing the Hero to heal it back up.

Sources

Shadowmelded[]

Shadowmelded
Shadowmelded
You are blended into the shadows around you, granting you invisibility and slowing your metabolism.
While you are invisible enemies are unable to attack or follow you. Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. Additionally, while shadowmelded, your rate of hunger is slowed.

You will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.

This effect is functionally similar to invisibility, but is restricted to Garden rooms. It also decreases your field of view to only the nearest tile, but unlike blindness it does not prevent from reading scrolls or books. Finally, reduces the rate at which satiation is reduced, allowing to heal more HP via natural regeneration with the same amount of food.

Sources

Time Bubble[]

Time Bubble
You are in a small bubble of accelerated time, allowing you to perform actions instantly. Attacking or using magic will break this effect however.

Turns remaining: X

When a character is under effect of this buff, time is effectively frozen for all other characters as if hourglass of time was used. It is however interrupted by any action which interrupts invisibility. Only the Hero can ever receive this effect.

Sources

Well Fed[]

Shattered-Well fed
Well Fed
You feel quite satisfied and full.
While well fed, your hunger will not increase, and you will heal an additional amount of health over time.

Turns remaining: X

This buff prevents satiation from depleting and restores 1 HP every 18 turns. Only the Hero can ever receive this effect.

Sources

Trivia[]

  • The capitalization in the phrase "Darkest Dungeon" in the illuminated buff description is a reference to the Darkest Dungeon, a gothic roguelike turn-based RPG.

History[]

Main article: SPD - Status effects
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