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Shattered Pixel Dungeon has 5 different Heroes to choose from when starting a run; 4 from the original PD and a new one, the Duelist. Initially, only the Warrior is is available and the rest of the Heroes must be unlocked, although that can be easily accomplished on the very first run.

Update Change
v0.9.1 TODO
v0.9.0 Tier 1 talents added, many class perks converted to talents.
  • Warrior:
    • Innate on-eat effect removed, replaced by Hearty Meal talent.
    • Base warrior shield decreased from 2 to 1 to compensate for Iron Will Talent.
  • Mage
    • Innate on-eat effect removed, replaced by Energizing Meal talent.
    • Partial wand identification removed, related talent added.
  • Studded gloves damage down to 1-5 from 1-6 to compensate for follow-up strike talent.
v0.8.1
  • Assassin:
    • highest preparation level removed.
    • bonus damage based on prior damage removed.
    • Bonus damage from preparation increased across the board.
    • Assassin can now instantly kill wounded enemies if they fall into preparation's KO threshold.
  • Sniper
    • Sniper's mark now lasts 4 turns, up from 2.
    • Sniper shot damage scaling with distance increased, cap increased to 3x from 2.5x.
v0.7.4
  • Warlock soul mark healing increased by 21%
  • Warlock soul mark effects now 40% effective when damage dealer is not the hero.
  • Berserker rate of rage loss over time increased by 33%
  • Freerunner bonus evasion from momentum reduced by 20%.
v0.7.3
  • Berserker rate of rage loss reduced by 50%.
  • Using items no longer resets Gladiator combo.
  • Thrown weapons now can build combo.
  • Slam now deals damage based on DR instead of simply increasing damage.
  • Warrior shielding regeneration scaling removed. Now flat 1 shield/30 turns.
v0.7.2
  • Sniper's mark now lasts for 2 turns.
  • Battlemage Staff of Regrowth now procs Blooming.
v0.7.1
  • Huntress Boomerang replaced with Spirit Bow.
  • Huntress now furrows grass instead of trampling.
  • Sniper can now see 50% further and can penetrate armor with ranged attacks.
  • Sniper's mark reworked. Instead of previous mechanics, now allows Sniper to use a special attack from her bow on the target marked. Spirit Bow cannot apply Sniper's mark.
  • Warden can now see through grass and gains a variety of bonuses to plant interaction.
  • Warden no longer gets bonus healing from dew, and barkskin from grass reduced.
  • Warlock soul mark base chance increased by 50%, but scaling reduced to compensate.
  • Warlock soul mark hunger restoration doubled.
  • Warlock soul mark health restoration increased by 33%.
  • Warrior shielding regen scaling reduced by ~15%.
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