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Seeds[]

Seeds

12 seed types in Shattered PD

Main article: Shattered PD Plants

Shattered PD adds several new plants, some of which received their own seeds. Seeds and plants can also now be obtained from a wider array of sources and have other uses in alchemy besides for being brewed to basic potion types.

Potions[]

Potions

12 basic potion types in Shattered PD

Main article: Shattered PD Potions
Potion Probability
Strength* 0 0 %
Healing 3/14 21.43 %
Mind Vision 1/7 14.29 %
Frost 3/28 10.71 %
Liquid Flame 3/28 10.71 %
Toxic Gas 3/28 10.71 %
Haste 1/14 7.14 %
Invisibility 1/14 7.14 %
Paralytic Gas 1/14 7.14 %
Purity 1/14 7.14 %
Experience 1/28 3.57 %

Scrolls[]

Scrolls

12 basic scroll types in Shattered PD

Main article: Shattered Pixel Dungeon Scrolls
Scroll Probability
Upgrade* 0 0 %
Identify 1/5 20 %
Remove Curse 2/15 13.33 %
Mirror Image 1/10 10 %
Recharging 1/10 10 %
Teleportation 1/10 10 %
Lullaby 1/15 6.67 %
Magic Mapping 1/15 6.67 %
Rage 1/15 6.67 %
Retribution 1/15 6.67 %
Terror 1/15 6.67 %
Transmutation 1/30 3.33 %

Runestones[]

Runestones

12 basic runestone types in Shattered PD

Main article: Shattered PD - Runestones

Runestones, or stones are a new type of item with unique abilities. Depending on the rune their abilities and intended target vary drastically. They can interact directly with surroundings or other entities, or can only affect Hero and their gear.

Food[]

Main article: Shattered PD Food

Food functions mostly the same as it did in original PD, but satiation values were slightly changed. A few new food items were also added, two of them being only available during events.

See also: Food recipes in alchemy

Miscellaneous[]

Dewdrop[]

Dewdrop
Dewdrop
A crystal clear dewdrop.

Due to the magic of this place, pure water has minor restorative properties.

Dewdrops occasionally drop from tall grass tiles, spawn upon stepping on the dewcatcher or drop upon defeating evil eyes.

When picked up, the game will attempt to store it inside the waterskin. If it is unavailable or full, it regenerates 5% of Hero's max HP instead. It cannot be picked up when Hero's HP is full (unless you are playing as a Warden with shielding dew talent).

Bomb[]

Bomb
Bomb
A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.

Upon lighting & throwing, bomb will explode in 2 turns, dealing depth + 5 to 10 + (depth * 2) damage in a 3x3 area. Additionally, all flammable tiles will turn to embers, and unupgraded and non-unique items will be destroyed.

The bomb will bounce on a random neighboring tile if it's thrown directly at an enemy, and will explode instantly if it catches on fire. The bomb can be safely picked up before it explodes, and will be extinguished if it gets chilled.

Bombs can be found in an armory, honeypot room or artillery room, given as a reward by a ring of wealth and bought in shops for a base price of 200 g, sometimes in stacks of 2 for the price of 1. Bombs can be used for alchemy to create enhanced bombs, which deal extra damage or have additional effects upon explosion.

Ankh[]

Ankh
Ankh
This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength.

After dying with an ankh, the Hero will be able to come back to life with two items they may choose from their inventory, respawning at a random location in the level. They will be unable to access the rest of his inventory and pick up items until they return to the spot where they died to reclaim it. The Hero is brought back with full health and satiation and 3 turns of invisibility. Ankh is consumed in the process. The Hero can have multiple ankhs, but can't be resurrected again until they regain their inventory.

If an Ankh is used during a boss fight, the entire floor gets reset and the Hero is forced to fight the boss again, but inventory is not lost. Resurrection additionally will remove curses from all equipped items.

The Ankh can also be blessed with a full waterskin, gaining a white enchantment glow:

Ankh
Ankh
This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.

A blessed ankh will keep all inventory intact and doesn't teleport the Hero nor reset boss fights, but will only resurrect the Hero with about 25% of their max HP and won't restore any satiation. It will however grant 3 turns of invincibility to ensure the Hero won't immediately die again and remove the same debuffs as a potion of healing would.

Ankhs can be only bought in shops with a base price of 500 g, they never generate in the dungeon nor are they dropped by enemies.

Honeypot[]

Honeypot
Honeypot
This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.

Honeypots can be occasionally be found in shops, barricaded rooms, or honeypot rooms. They can be thrown or shattered to release a golden bee, who will start defending wherever the pot landed, unless it's in the inventory of the Hero or in the hands of a thief. If a thief attempts to steal the pot, it will automatically shatter and cause the bee to start chasing and attacking the thief.

Golden bee
Golden Bee
Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.

Instead of protecting the player, the golden bee will now protect the remains of the shattered pot, attacking whatever is closest to it. If a character, such as a crazy thief is holding the shattered pot, the bee will attack that character. Their stats scale depending on the floor, like most variable enemies, and can be pacified by throwing an elixir of honeyed healing at them.

Shattered Honeypot
Shattered Honeypot
The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.

Despite its broken state, the bee still seems to want to protect the pot.

Can be used to craft an elixir of honeyed healing. Otherwise serves as a "marker" for spawned bees of an area they will protect.

Arcane stylus[]

Arcane Stylus
Arcane Stylus
This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.

Can be used on an armor to apply a random glyph. The armor must be identified and uncursed.

Arcane styli generate once per chapter as prize items and can be bought in shops for a base price of 300 g.

Torch[]

Torch
Torch
An adventuring staple, when a dungeon goes dark, a torch can help lead the way.

The Hero can light the torch, gaining the illuminated buff for 250 turns, which allows them to see perfectly in dark floors.

A single torch generate in every dark floor (every floor if the Into Darkness challenge is enabled) as a prize item, demon halls floors generate with two torches. Three torches can also be bought in the Imp's shop for 200 g each.

Merchant's Beacon[]

Lloyds beacon
Merchant's Beacon
This odd piece of dwarven technology allows you to communicate from great distances.

After being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.

However, the magic within the beacon will only last for one session, so use it wisely.

When activated, the Hero can sell items from his inventory as if he was talking to the shopkeeper. Prices are similar as if items were sold to shopkeeper from the current chapter. The merchant's beacon can still be used if the shopkeeper has been angered and fled.

Beacon can only be bought from shops for a base price of 50 g. It can be used in alchemy to make magical porter spell.

After the 1.1.0 update, the beacon along with the magical porter spell, has been removed and is replaced by the alchemize spell in the shop, having the same functionality as the beacon.

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