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Shattered Pixel Dungeon keeps most of the plants from the original Pixel Dungeon, with the exception of dreamweed. The dreamweed seed and plant have been reverted to the seed and plant of blindweed, and the vertigo-inducing effects of dreamweed have been moved over to the new stormvine plant which induces single-target vertigo instead of an area of effect vertigo gas. Many seeds also received minor balance changes.

Other new plants include the mageroyal, starflower, swiftthistle and the more exclusive blandfruit bush, dewcatcher and seed pod.

Alchemy associations[]

Each seed is assigned one of the 12 potions present in the game, and attempting to brew them using basic alchemy makes it more likely to brew the desired potion if more seeds of the same type are used. Using 3 seeds of one type usually guarantees a corresponding potion. The potion of healing is a special case however, as there is a maximum of 10(?) of these potions that can be obtained through alchemy per game. Each next potion of healing makes it less likely to get the next one.

Seed associations also affect the blandfruit - the cooked fruit will replicate the effect of a potion related to the selected seed.

Brewing a potion with 3 seeds of the same type will always identify it.

Regular plants[]

These plants exist both in a plant and seed form, and will take root when thrown on a walkable non-trap tile. With the exception of rotberry, they all can spawn in certain rooms, when casting a wand of regrowth or dropped seeds when trampling tall grass. These plants will also grant additional effects when stepped on to the Warden subclass, which will be listed below. (When it says stackable, that means the buff provided can be added onto its current duration, such as if it's currently at a duration of 5, and it's a stackable buff with a duration of 10, then when trampled the effective duration will extend by 9 turns. Otherwise, it will snap to the value given.)

Shattered blindweed
Dreamweed plant

Blindweed[]

Dreamweed plant
Blindweed
Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.

Cripples and blinds anything that steps on it for 10 turns.

When the Warden steps on it, she instead gains a stackable 10 turns of invisiblity.

Associated with the potion of invisibility.

Shattered dreamfoil
Shattered-dreamfoil plant

Mageroyal[]

Shattered-dreamfoil plant
Mageroyal
The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.

It refreshes any creature that steps onto it, removing the same debuffs as a potion of healing, namely:

When the Warden steps on it, she gains a stackable 10 turns of Purification Barrier, and removes debuffs as well.

Associated with the potion of purity.

Earthroot
EarthrootPlant

Earthroot[]

EarthrootPlant
Earthroot
When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.

Grants herbal armor if the Hero stepped on it; does nothing otherwise. The amount of blocking provided is equal to (depth + 5) / 2.

When the Warden steps on it, she gains Barkskin equal to 0-level+5, and fades by 1 every 5 turns.

Associated with the potion of paralytic gas.

Shattered fadeleaf
FadeleafPlant

Fadeleaf[]

FadeleafPlant
Fadeleaf
Touching a Fadeleaf will teleport any creature to a random place on the current level.

Teleports any character that tramples it to a random place on the same floor. This has the same rules as other forms of random teleportation (cannot teleport inside locked rooms or on top of discovered traps). Unlike a scroll of teleportation, it does not prioritize undiscovered tiles.

When the Warden steps on it, she is teleported back to the previous floor's stairs down. This will not work on boss floors and on floor 1, and will simply teleport her to the stairs down.

Associated with the potion of mind vision.

Firebloom seed
FirebloomPlant

Firebloom[]

FirebloomPlant
Firebloom
When something touches a Firebloom, it bursts into flames.

Burns all enemies, destroys flammable tiles or burnable items, such as scrolls (except for the scroll of upgrade) and dewdrops, that come into contact with it or any fire that spreads from it.

When the Warden steps on it, she will instead gain 15 turns of fire infusion, spreading fire around her, burning enemies with normal attacks, and becoming immune to the effects of fire.

Associated with the potion of liquid flame.

Icecap seed
IcecapPlant

Icecap[]

IcecapPlant
Icecap
Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.

Briefly chills a 3x3 area, adding the frozen debuff to enemies for 10 turns (30 in water), shattering potions (except for the potion of strength) and freezing mystery meat. Does not leave a frigid air cloud.

When the Warden steps on it, she will not get frozen and will instead gain a stackable 15 turns of frost infusion, making her immune to chill and freeze as well as allowing her to steadily inflict stacks of chill on enemies. Note that this is only when stepped on, you can still freeze yourself if it is stepped on or otherwise trampled by something else.

Associated with the potion of frost.

Rotberry
Rotberry plant

Rotberry[]

Rotberry plant
Rotberry
The berries of a young rotberry shrub taste like sweet, sweet death.

Given several days, this rotberry shrub will grow into another rot heart.

When stepped on, it will drop its seed and give a small puff of toxic gas. Unlike other plants it can't spawn naturally nor be created by a wand of regrowth. It can only grow from a seed, which it turn can only be obtained as a part of Old Wandmaker's quest.

Strongman
Adrenaline Surge
A surge of great might, but sadly not permanent.

Strength boost: X
Turns until boost weakens: Y

When the Warden steps on the plant, she gains 200 turns of a +1 strength adrenaline surge, in addition to dropping its seed and instead of the puff of toxic gas. This can be used as an effective +1 strength boost if the Warden never turns it in for a wand, or if she lacks any blandfruit.

Associated with the potion of strength.

Sorrowmoss seed
SorrowmossPlant

Sorrowmoss[]

SorrowmossPlant
Sorrowmoss
A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.

Poisons anything that steps on it. Enemies with the inorganic property are immune to this effect.

When the Warden steps on it, she gains 15 turns of toxicity infusion, spewing out toxic gas around her and becoming immune to poison as long as it's active.

Associated with the potion of toxic gas.

Shattered starflower
Shattered-starflower plant

Starflower[]

Shattered-starflower plant
Starflower
An extremely rare plant, Starflower is said to grant holy power to whomever touches it.

Gives the blessed buff to for 30 turns to any creature that steps onto it, increasing its accuracy and evasion by 25%.

When the Warden steps on it, she also gains 30 turns of recharging, which will in total charge all wands by 7.5 charges.

Associated with the potion of experience.

Shattered stormvine
SPD Stormvine

Stormvine[]

SPD Stormvine
Stormvine
Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.

Grants the vertigo debuff for 10 turns, causing the affected entity to move erratically instead of the intended direction. It can even make the target fall down a chasm or step on a trap.

When the Warden steps on it, she instead gains 10 turns of stackable levitation. Note that in order to stack it, the player must drop an item onto the plant because they cannot trample it while levitating.

Associated with the potion of levitation.

Sungrass
Shattered sungrass plant

Sungrass[]

Shattered sungrass plant
Sungrass
Sungrass is renowned for its sap's slow but effective healing properties.

Grants the herbal healing buff to the Hero, slowly restoring HP. The effect is dispelled as soon as the Hero takes a step, and doesn't affect other creatures.

When the Warden steps on it, she instead gets normal healing equal to her maximum health, but only 1 point at a time.

Associated with the potion of healing.

Shattered swifthistle
Shattered swifthistle plant

Swiftthistle[]

Shattered swifthistle plant
Swiftthistle
When trampled, swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly.

Grants 5 turns of the time bubble effect to the Hero, allowing Hero to perform several actions with no turn cost. Attacking, using wands or scrolls will break the effect. Has no effect on other creatures.

This plant cannot be used to execute a surprise attack, however it does allow movement without breaking the effect.

When the Warden steps on it, she also gains a turn of haste, which will not lower the duration of it while the time bubble is active, allowing for quick getaways or for puzzle-solving.

Associated with the potion of haste.

Unique plants[]

These plants have no seed counterparts, and can only be found when they spawn in certain special rooms, or when casting a Wand of Regrowth.

Blandfruit bush[]

SPD Blandfruit Bush
Blandfruit Bush
Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.

Only grows naturally in gardens or a hidden room called secret larder room and can never be spawned by a Wand of Regrowth. It drops a blandfruit when trampled.

Shattered-Blandfruit
Blandfruit
So dry and insubstantial, perhaps stewing it with another ingredient would improve it.

Food item that drops from the blandfruit bush. Cannot be eaten raw or added to the Horn of Plenty artifact as-is, and has to be cooked with a seed at an alchemy pot first. The blandfruit will then mimic the potion corresponding to a seed it was cooked with.

Dewcatcher[]

SPD Dewcatcher
Dewcatcher
Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.

Drops 3-6 dewdrops onto adjacent tiles when trampled. Only grows naturally in a secret garden room.

Seed Pod[]

Seed Pod plant from 0.8.1
Seed Pod
Seed Pods are magical plants that produce seeds from other plant types, rather than any seeds of their own. They somehow manage to spread despite having no seed of their own

Drops 2-4 seeds of other random plants onto adjacent tiles when trampled. Cannot drop a seed of rotberry. Only grows naturally in a secret garden room.

Golden Lotus[]

Lotus
Golden Lotus
The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time.

This lotus was produced by a +X wand of regrowth. All plants in its effect will instantly trigger if they are planted on a character. Plants will also have a Y% chance to drop their seed, and tipped darts gain extra durability.

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