Pixel Dungeon Wiki
Advertisement
Runestones

All 12 runestone available in game, outdated.

Stones, or runestones are a new type of consumable items in Shattered Pixel Dungeon.

"Runestones are a companion item to scrolls, just like how seeds are a companion to potions. They have similar effects, and are generally less powerful, but more plentiful. Similarities with seeds begin to end there though, as they are found and used in different ways."

~Excerpt from Shattered Pixel blog post "Coming Soon to Shattered: Runestones!"

Their use and functions vary drastically, usually paralleling the function or theme of the corresponding scroll in a different way. Unlike seeds, they can't be planted on ground, nor is the Hero able to craft scrolls using stones.

They can be created by imbuing a scroll's magic at an Alchemy Pot with no extra energy cost, or found in selected special rooms (with an extra special case for stone of intuition and stone of enchantment). They can be used to create catalysts, used as ingredients for further recipes.

The stones will be stored in the Velvet Pouch, if one is available.

Stone of Aggression[]

Shattered-Aggression stone
Stone of Aggression
When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.

When used on enemies, the magic will only last for a few turns, but when used on yourself or allies it will last significantly longer.

This stone corresponds to the scroll of rage, yielding 2 stones when imbuing into an alchemy pot. Any creature directly hit by this stone will become affected by the Targeted debuff, forcing all nearby creatures to attack it. The debuff lasts for 5 turns when applied to enemies and 20 turns when applied to allies.

Stone of Augmentation[]

Shattered-Augmentation stone
Stone of Augmentation
This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.

Using on a weapon will allow you to enhance either speed or damage.

Using on armor will allow you to enhance either defense or evasion.

Augmenting a weapon for damage will increase its unmodified damage roll by 50% while reducing its attack speed by slightly more than 40%. Augmenting speed will increase the weapon's attack speed by just under 50%, but will also reduce its damage roll by 30% prior to bonus damage.

Augmenting armor will either raise or lower its effective tier by 1, increasing or decreasing its base damage reduction and upgrade scaling by +0/+2 and +0/+1 respectively, while either raising or lowering the Hero's evasion by the corresponding amount in the table.

Augmenting defense will raise the armor's effective tier by 1 but reduce evasion, while augmenting evasion will raise evasion but reduce the effective tier by 1. Thus, a +0 plate armor augmented for defense will block 0-12 damage instead of its regular 0-10 and gain +1/+6 from upgrades instead of +1/+5 with the trade-off of reducing the hero's evasion by 4.

This stone corresponds to the scroll of transmutation, yielding 2 stones when imbuing into an Alchemy Pot. This stone can be bought at any shop.

Amount of evasion gained/lost by augmenting armor (depending on the armor level)
+0 +1 +2 +3 +4 +5 +6 +N
4 6 8 10 12 14 16 2(N+2)

Stone of Blast[]

Shattered-Blast stone
Stone of Blast
This runestone will instantly explode at the location it is thrown to. Just like a bomb, the explosion will deal damage to anything nearby.

Essentially a bomb with no fuse, this runestone can be used to injure several enemies in a 3x3 area, dealing regular depth + 5 to 10 + (depth * 2) damage, while destroying non-upgraded and non-unique items, and flammable tiles in the process. This stone can be used to instantly deal damage to enemies while in time bubble from the Swifthistle plant or Timekeeper's Hourglass time freeze without breaking the effect. It can also be used to save a Potion of Liquid Flame to destroy a barricaded room.

This stone corresponds to the scroll of retribution, yielding 2 stones when imbuing into an Alchemy Pot.

Stone of Blink[]

Shattered-Blink stone
Stone of Blink
This runestone will teleport the user to the location it is thrown to.

Essentially a single-use Wand of Blink with unlimited range and no requirement to have the target location within line of sight. This is the only method of teleportation that works on boss floors, making it a really powerful repositioning tool, as these floors are usually big, open-space areas. The stone will even work if the area it is thrown to has not been previously discovered.

This stone corresponds to the scroll of teleportation, yielding 2 stones when imbuing into an Alchemy Pot.

Stone of Clairvoyance[]

Shattered-Clairvoyance stone
Stone of Clairvoyance
This stone will instantly reveal all tiles in a very wide area around where it is thrown. Its effect will even reach through walls.

This runestone will search the whole area in an enormous 20-tile radius, revealing any traps and hidden doors it encounters.

This stone corresponds to the scroll of magic mapping, yielding 2 stones when imbuing into an Alchemy Pot.

Stone of Deep Sleep[]

Shattered-Deepened sleep stone
Stone of Deep Sleep
When this stone is thrown at an enemy, it will put them into a deep magical sleep. Magically slept enemies will sleep forever until disturbed.

Enemy directly hit by the stone will be affected by magical sleep debuff, preventing it from ever waking up unless attacked.

This stone corresponds to the scroll of lullaby, yielding 2 stones when imbuing into an Alchemy Pot.

Stone of Disarming[]

Shattered-Disarming stone
Stone of Disarming
This runestone holds magic that can disable malicious traps hidden throughout the dungeon. It will disarm up to 9 traps around the area it is thrown at.

Turns up to 9 traps within the area of effect into their disabled variant. Can disable infinite-use traps, such as a gripping trap, gateway trap, or flashing trap. The traps within the range of effect do not have to be discovered in order to be disarmed.

This stone corresponds to the scroll of remove curse, yielding 2 stones when imbuing into an Alchemy Pot.

Stone of Enchantment[]

Shattered-Enchantment stone
Stone of Enchantment
This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.

Adds a random glyph or enchantment to selected weapon or armor.

This stone corresponds to the scroll of upgrade, yielding 2 stones when imbuing into an Alchemy Pot. There is a guaranteed stone of enchantment to be found somewhere on floors 6-19, with the exception of depths 10 and 15 - boss floors. A Stone of Enchantment can be used on any weapon or armor, including a cursed one. When used on a cursed item, it will replace the cursed enchantment with a beneficial one, however, it will not remove the curse itself, meaning the item still cannot be removed normally once equipped.

Stone of Fear[]

ShPD stone of fear
Stone of Fear
When this stone is thrown onto a character they will be overwhelmed with terror, and will turn and flee. Attacking a fleeing character will shorten the effect.

This stone corresponds to the scroll of terror, yielding 2 stones when imbuing into an Alchemy Pot. Any creature directly hit by this stone will become terrified for 20 turns, forcing it to run away from the Hero.

Stone of Flock[]

Shattered-Flock stone
Stone of Flock
This runestone summons magical sheep for a short time around the location it is thrown to.


This stone corresponds to the scroll of mirror image, yielding 2 stones when imbuing into an Alchemy Pot. When thrown, it summons magical sheeps on all unoccupied tiles in 5x5 area, each sheep lasts 6 - 8 turns.

Stone of Intuition[]

Shattered-Intuition stone
Stone of Intuition
This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing. A correct guess will also preserve the magic in the stone, allowing it to be used a second time!


Intuition potions

Upon using the stone, the Hero will be able to select any unidentified scroll or potion or a type of an unidentified ring.

After the first selection has been made, the player will be presented with a table of choices, represented by scroll or potion icons out of the ones that have not been identified yet in this game. The player will then be able to pick one of them and try to guess whether the potion matches the type. On a correct guess, the item will be identified, on an incorrect guess nothing else happens. Each stone of intuition can be used twice if the Hero guesses correctly, but is always consumed on an incorrect guess.

Tips[]

  • On its own, this stone wouldn't be of much use as it'd essentially be gambling with a low chance to succeed, however the main strength of the runestone comes from the knowledge of other game mechanics and the rules for consumable items spawning.
    • Scrolls of upgrade and potions of strength are guaranteed to spawn in quantities of 3 and 2 per chapter, respectively, with no more than 1 of each per floor.
    • Some of the scrolls and potions are more common than others, and so are on average more likely to appear earlier or in bigger quantities. Potions and scrolls are sorted in order of increasing rarity on the pages of alchemy guide titled "Exotic Potions" and "Exotic Scrolls", respectively.
      • It's usually not worth it to try to guess the rarer consumable types early on.
    • Some of them are the so-called "forced items", which are guaranteed to be found in specific circumstances:
      • Potion of liquid flame always appears on a floor with a barricade room (a room with extra loot, blocked by a destructible barricade), or secret runestone room (a hidden, seemingly small room with 2 random runestones, and 1 stone of enchantment hidden behind a wall of flammable bookcases).
      • Potion of levitation always appears on a floor with a chasm vault (a room with a single item on a pedestal at the end, guarded by a wide chasm), Trap room (A room filled with many of 1 type of trap with an item at the end), or a 4 chest chasm room (a hidden room with 4 golden keys at the corners and 4 golden chests near the middle, all surrounded by a chasm; because of its size, it always requires at least 1 more potion at default moving speed).
      • Potion of invisibility always appears on a floor with a flooded vault (a room filled with water, with an item on a pedestal, guarded by 3 giant piranhas).
      • Potion of healing is a guaranteed find at the Shop, and can be dropped by swarms of flies, prison guards, vampire bats, dwarf warlocks (alongside other, random potions) and scorpios.
      • Scroll of magic mapping is a guaranteed find at the Shop.
      • Scroll of remove curse is a guaranteed find at the Shop.

This stone corresponds to the scroll of identify, yielding 2 stones when imbuing into an Alchemy Pot. There is a guaranteed stone of intuition to be found somewhere on floors 1-3.

Stone of Shock[]

Shattered-Shock stone
Stone of Shock
This runestone unleashes a blast of electrical energy which briefly stuns all nearby targets, and grants the thrower wand charge for each target hit.

Paralyses enemies around the area it was thrown to for 1 turn, and recharges wands in backpack.

This stone corresponds to the scroll of recharging, yielding 2 stones when imbuing into an Alchemy Pot.

Advertisement