Trinkets are pieces of equipment that provide modifiers instead of direct power. They can influence level generation, item spawning, or other aspects of the run, often both positively and negatively.
Obtaining[]
To get a trinket, one must find a Magical Catalyst and convert it into a specific trinket using alchemy. This process costs 6 energy and lets you pick from 4 random trinkets, with the 4th being unknown but always different than the other 3. While it's not possible to find additional trinkets, you can turn your trinket into a different one using the Scroll of Transmutation.
Magical Catalyst | ||
This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item. Trinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. |
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Upgrading[]
You can upgrade trinkets using alchemy at the cost of energy. It's impossible to use the Scroll of Upgrade on them. All trinkets have their level capped at +3, but the cost of each upgrade varies per trinket, usually around 6/8/10 energy.
List of Trinkets[]
As of right now, there are 11 different trinkets in the game. As these can't be identified, you won't find them in item catalogus.
Chaotic Censer[]
Chaotic Censer | ||
After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random directions and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least. At its current level, this trinket will spawn a harmful gas nearby roughly every X turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Average delay (turns) | 300 | 150 | 100 | 75 |
Uncommon gas chance (%) | 25 | 30 | 35 | 40 |
Rare gas chance (%) | 5 | 10 | 15 | 20 |
This trinket can spawn the following gases:
- Common: Toxic gas (500 units), Confusion gas (500 units), Regrowth blob (250 units)
- Uncommon: Stormcloud (500 units), Smoke screen (500 units), Stench gas (250 units)
- Rare: Inferno (500 units), Blizzard (500 units), Corrosive gas (250 units)
Dimensional Sundial[]
Dimensional Sundial | ||
This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger. At its current level, this trinket will reduce the spawning rate of enemies by X% during the daytime in real life (8am-8pm), and increase the spawning rate of enemies by Y% at nighttime (8pm-8am). |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Daytime spawn rate decrease (%) | 5 | 10 | 15 | 20 |
Nighttime spawn rate incerase (%) | 25 | 50 | 75 | 100 |
This trinket is great for farming during the night and makes the dungeon slightly less dangerous during the day.
Exotic Crystals[]
Exotic Crystals | ||
These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find. At its current level this trinket will replace X% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Replacement chance (%) | 12.5 | 25.0 | 37.5 | 50.0 |
Eye of Newt[]
Eye of Newt | ||
This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways. At its current level this trinket will reduce your vision range by X%, but will also grant you mind vision on enemies within Y tiles. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Vision reduction (%) | 12.5 | 25.0 | 37.5 | 50.0 |
Mind vision distance | 2 | 3 | 4 | 5 |
Mind vision fron this trinket doesn't stack with Heightened Senses talent.
Mimic Tooth[]
Mimic Tooth | ||
This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. At its current level this trinket will make all kinds of mimic X× more common, will make mimics much more difficult to detect, and will give each floor a Y% chance to contain an ebony mimic. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Mimic chance multiplier | 1.5 | 2.0 | 2.5 | 3.0 |
Ebony mimic chance (%) | 12.5 | 25.0 | 37.5 | 50.0 |
With this item in the inventory, mimics will now have a much more subtle animation, and inspecting them will no longer show additional text about the chest seeming off.
Mossy Clump[]
Mossy Clump | ||
This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear. At its current level this trinket will make X% of regular floors become filled with either water or grass instead. This trinket costs a very large amount of energy to upgrade. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 15 | 20 | 25 |
Water/grass floor chance (%) | 25 | 50 | 75 | 100 |
Parchment Scrap[]
Parchment Scrap | ||
This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon. At its current level this trinket will make enchantments and glyphs X× as common, and curses on weapons and armor Y× as common. Curses on wands, rings, or artifacts are not affected. This trinket costs a moderately large amount of energy to upgrade. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 10 | 15 | 20 |
Enchantment chance multiplier | 2 | 4 | 7 | 10 |
Curse chance multiplier | 1.5 | 2.0 | 1.0 | 0.0 |
Petrified Seed[]
Petrified Seed | ||
This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones. At its current level this trinket will cause trampled grass to drop runestones instead of seeds X% of the time, and will also cause high grass to drop items Y% more often. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Replacement chance (%) | 25 | 45 | 65 | 80 |
Drop chance increase (%) | 0.0 | 8.33 | 16.67 | 25.0 |
Rat Skull[]
Rat Skull | ||
This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often. At its current level this trinket will make rare exotic enemies X× as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Spawn chance multiplier | 2 | 3 | 4 | 5 |
Salt Cube[]
Salt Cube | ||
This large salt crystal was cut into an almost perfect cube shape, and it somehow managed to drain half the water from the alchemy pot instead of dissolving. It seems to be magically dehydrating and preserving the food you eat, extending the satiety you get, but also lessening your health restoration when not starving. At its current level this trinket will increase the amount of time before you grow hungry by X%, but will also reduce your rate of health regeneration by Y%. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Satiety boost (%) | 25 | 50 | 75 | 100 |
Regeneration reduction (%) | 20 | 33 | 43 | 50 |
While this trinket reduces the natural regeneration rate, you will regenerate for more turns since hunger builds up slower. As a result, the total amount of HP regenerated per food eaten remains the same. The benefit of this trinket is that longer-lasting saturation delays the onset of starvation. As starvation damage scales with maximum HP, the positive impact becomes more noticeable at higher levels. This trinket is more viable during farming runs and runs with On Diet challenge enabled as starvation becomes more common.
Shard of Oblivion[]
Shard of Oblivion | ||
After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. At its current level this trinket will increase the rate that enemies drop loot by 20% for each unidentified item you have equipped or recently used, to a max of X item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Items counted | 1 | 2 | 3 | 4 |
All item properties must be known for it to count as identified. For example, a ring with its type revealed, but its level still unknown does boost this trinket's bonus.
Thirteen Leaf Clover[]
Thirteen Leaf Clover | ||
Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic? Normally when the hero deals damage, numbers closer to the average are more common. At its current level this trinket has a X% chance to invert this, making your attacks much more likely to deal the maximum or minimum damage instead. This trinket costs very little energy to upgrade. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 5 | 7 | 8 |
Inversion chance (%) | 25 | 50 | 75 | 100 |
Trap Mechanism[]
Trap Mechanism | ||
The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants. At its current level this trinket will make X% of regular floors become filled with either traps or chasms instead. This trinket costs very little energy to upgrade. |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 5 | 7 | 8 |
Trap/chasm floor chance (%) | 25 | 50 | 75 | 100 |
Vial of Blood[]
Vial of Blood | ||
This thin vial contains the blood of some denizen of the dungeon, it moves slowly as you rotate the vial. It seems to be magically enhancing stronger healing effects, but also delaying them. At its current level this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by X%. However, these healing effects will also occur more slowly, regenerating a maximum of Y HP per turn (this scales with hero level). |
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+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 8 | 10 | 12 |
Healing increase (%) | 12.5 | 25 | 37.5 | 50 |
Max healing per turn | 4 + 15% max HP | 3 + 10% max HP | 2 + 7% max HP | 1 + 5% max HP |
Wondrous Resin[]
Wondrous Resin | ||
This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands. At its current level this trinket will force cursed wand effects to become neutral or positive X% of the time, and will cause uncursed wands to fire an additional cursed zap Y% of the time. This trinket costs a moderately large amount of energy to upgrade. |
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To see the impact on all cursed wand effect, check the Curses page.
+0 | +1 | +2 | +3 | |
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Energy cost | 6 | 10 | 15 | 20 |
Forced positive effect chance (%) | 25 | 50 | 75 | 100 |
Additional zap chance (%) | 12.5 | 25.0 | 37.5 | 50.0 |