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From the Google Play Store page:

Shattered Pixel Dungeon is a Roguelike RPG, with pixel art graphics and lots of variety and replayability. Every game is unique, with four different playable characters, randomized levels and enemies, and over 150 items to collect and use. The game is simple to get into, but has lots of depth. Strategy is required if you want to win!


This game is based on the freely available source code of Pixel Dungeon. It began as a project to improve on the original game's quirks, but has since evolved into a separate game, with many unique features.

ShatteredPD includes:

  • High replayability: Randomly generated levels, enemies, and items. No two games are the same!
  • 4 hero classes: Warrior, Mage, Rogue, and Huntress. Each hero has a unique playstyle.
  • 8 subclasses: Successful heroes can refine their skills to become more powerful.
  • 5 distinct dungeon regions: each with their own enemies, traps, and quests.
  • Over 150 different items: including powerful wands, rings, weapons, and armor.
  • 50+ different enemies, 30 different traps, and 5 bosses to test your skills.
  • Unique artifacts, which grow in power as you use them.
  • Updates, with new content roughly once a month.

ShatteredPD is a 100% free game. There are no advertisements, microtransactions, or paywalls. An optional donation to support the game unlocks a couple of fun and entertaining extras, but these are entirely cosmetic and do not affect gameplay.

Find an issue with the game? Have a suggestion? Then contact me! This game is a solo project, so the feedback of players is invaluable in improving the game. You can contact me at Evan@ShatteredPixel.com (My ability to respond to emails in languages other than English is limited.)

ShatteredPD is available in multiple languages thanks to support from the community. The translation project is hosted here: https://www.transifex.com/shattered-pixel/shattered-pixel-dungeon

ShatteredPD is open source software under the GPLv3 Licence. You can find the current source code here: https://github.com/00-Evan/shattered-pixel-dungeon


Classes

Main article: Shattered PD - Classes

While no new classes have been added to Shattered PD, all of the existing ones experienced changes, ranging from several tweaks to full-blown reworks alongside balance adjustments. The Mage and its sub-classes have received the biggest rework in v0.3.0, with a slew of minor and major changes, and the Huntress has also been completely reworked as of v0.7.1.

Talents

Main article: Shattered PD - Talents

There will be added 4 tiers of talents, different for every class.

Weapons

Main article: Shattered PD - Weapons

Shattered PD reworked many weapons from the original Pixel Dungeon and added new ones for each tier.

Tier-1

T1 melee

Tier-2

T2 melee

Tier-3

T3 melee

Tier-4

T4 melee

Tier-5

T5 melee

Artifacts

Main article: Shattered PD - Artifacts

Artifacts are a new feature exclusive to Shattered PD and any variants that use Shattered PD at their core. Artifacts offer the Heroes new or enhanced abilities such as the ability to steal, increased regeneration, and so on. Artifacts also work outside the existing upgrade mechanics; each artifact has certain requirements that need to be met to grow in power.

Artifacts now have their own equipment slot, and share one with Rings. Combined with the Ring equipment slot, the hero/ine can equip up to 2 Artifacts + 1 Ring or 2 Rings + 1 Artifact.

Artifacts final

All 11 unique artifacts

Wands

Main article: Shattered PD - Wands

Wands received a large overhaul in the 0.3.0 update and a multitude of balance changes since. Only a small handful of the original vanilla wands were kept, though the effects of the removed wands tend to remain in some form within the new wands. Even the remaining wands have been tweaked in some way.

All wands now have a unique sprite, allowing the player to identify the type of wand on sight; however, now only the Mage can determine the amount of max charges and upgrade level of a wand by zapping it. Other classes have to resort to identifying wands with enough use and gaining experience, or via items.

Wands now have a 30% chance to be cursed, which can lead to interesting results.

Wands final

13 different wands

Rings

Main article: Shattered PD - Rings
Rings

The 12 gemstone types on rings

Like many items from vanilla Pixel Dungeon, rings have also received an overhaul on their effects. Some rings have been stripped from the game (though their effects are generally transferred into other items such as artifacts), and a handful of new ones are now available. Even the rings that have carried over into SPD have been balanced, with either tweaks to their effect, or a general toning down for some of the more powerful rings (i.e. Evasion and Haste).

Ring now have its own equipment slot, and share one with Artifacts. Combined with Artifact's equipment slot, the hero/ine can equip up to 2 Rings 1 Artifact or 1 Ring 2 Artifacts.

Alchemy

Main article: Shattered PD - Alchemy
Alchemy pot

Alchemy has seen a major rework in version 0.7.0. Each alchemy pot now has a set amount of Alchemical Energy used to make a large variety of recipes that involve nearly every consumable item in the game.

At least 1 alchemy room is now guaranteed to spawn per chapter. Within them, various pages of the Alchemy Guide (that holds all recipes) can be found. The recipes range from improving certain aspects or properties of consumable items, to completely changing their function, and allowing players to recycle the unwanted items into something more desirable.

Scrolls

Main article: Shattered PD - Scrolls
Scrolls

12 scroll runes

There are 12 scrolls in the game, each with a corresponding exotic scroll (see Alchemy section above):

Potions

Main article: Shattered PD - Potions
Potions

12 potion colours

There are 12 potions in the game, each with a corresponding exotic potion (see Alchemy section above):

Curses

Main article: Shattered PD - Curses

Weapon and armor curses are now less severe in Shattered PD than in vanilla Pixel Dungeon. Cursed equipment now isn't degraded and less effective than an uncursed variant, but it now has curse effects reminiscent to enchantments/glyphs. While these effect can harm the Hero in a variety of ways, they are more of a nuisance than a game-ender and some of them can even be benefical under the right circumstances. Cursed rings aren't degraded too, but act as such, +0 rings behave as -3, +1 rings behave as -2 and +2 or better rings behave as -1 (have no effect). Wands and artifacts can be cursed too. Wands don't bind to the Hero, but when used, produce a random chaotic effect, that is usually harmful for the Hero. In case pf artifacts, each artifacts has a unique effect when cursed.

Curses are now harder to remove from the Hero's gear, for the scroll of remove curse will only remove a curse from a single item and Scrolls of upgrade only has 1/3 chance to remove the curse alongside upgrading the chosen item. To offset it, scrolls of remove curse are more common, so the Hero should not have to deal with a curse for an extended period of time for the most part.

Thrown weapons

Main article: Shattered PD - Thrown weapons

Thrown weapons have been overhauled, with a few new missile weapons along with a new durability mechanic being added to the game. All thrown weapons can now be upgraded. Using an upgrade scroll on a stack of missile weapons will upgrade one of them, boosting its damage and tripling durability. Once the durability reaches 100 points, usually around the 3rd upgrade level, a weapon becomes indestructible. In addition to those changes, thrown weapons can now benefit from excess strength and have a 50% accuracy boost when used on a non-adjacent enemy. Using a thrown weapon on an adjacent enemy will cause the attack to suffer a 50% accuracy penalty.

Tier-1

T1 missiles

Tier-2

T2 missiles

Tier-3

T3 missiles

Tier-4

T4 missiles

Tier-5

T5 missiles

Food

Main article: Shattered PD - Food

Plants

Main article: Shattered PD - Plants

Heroes who chance upon gardens or get lucky may come across a new plant: the Blandfruit. As the name implies, the fruit from this plant is pretty unexceptional, and will not do anything for the Heroes on its own, as it can't be eaten raw.

Blandfruit can, however, be cooked with a seed in an alchemy pot to make a magical food with the effects of a potion corresponding to the seed the blandfruit was cooked with. All resulting foods fully satisfy hunger.

Four new seed and plant types have been introduced:

  • Dreamfoil - Anything stepping on the plant will fall asleep. If the Hero does so and is not starving, s/he will be refreshed, removing many debuffs. For alchemy purposes, the associated potion is purity.
  • Stormvine - Anything stepping on the plant will receive the vertigo debuff. Note that this does not release clouds of gas the way dreamweed does. For alchemy purposes, the associated potion is levitation.
  • Starflower - It's very rare compared to most seeds and gives the new blessed buff, increasing stats in battle. For alchemy purposes, the associated potion is experience.
  • Swifthistle: Grants 4 turns of time bubble, which is effectively Timekeeper's Hourglass's time freeze with less priority (eg. traps will activate instantly). The time bubble is broken by the same actions that break time freeze, such as attacking, using wands or scrolls etc. For alchemy purposes, the associated potion is haste.

Mob changes

Main article: Shattered PD - Enemies

Plenty of new enemies have been added, many further ones received major changes, and most mobs have had their stats tweaked compared to original PD. Especially the Sewers enemies were nerfed in order to make the early game easier. Some enemies now spawn naturally on different floors or areas than before. Additionally, enemy AI was changed; among others, most enemies now try to follow the exact steps that Hero made, rather than taking the shortest path, making repositioning easier.

New enemies:

Traps

Main article: Shattered PD - Traps

23 new traps have been added to the roster of possible ways the Dungeon can kill you, with slight tweaks made to some of the existing traps from Pixel Dungeon. Many more traps can now be used to the player's advantage by using their effects against enemies or the environment.

Glyphs and enchantments

Main article: Shattered PD - Enchantments

Vanilla glyphs have been adjusted; they are no longer hindrances, but rather add elements that help the player in indirect ways. The most outright harmful of the glyphs are now curses.

Weapon enchantments have had several changes since v0.7.2, they are now less about increasing direct damage and more about utility and situational power.

Glyphs and enchants are now kept more consistently while upgrading - they will always remain safe from removal until +4, then have an increasing chance to lose them until +8 and up, where it is guaranteed to lose the enchantment. A spell of magical infusion can be used to assure the enchantment is not lost when upgraded.

Quests

Main article: Shattered PD - Quests

Shattered PD has the same four questgiving NPCs as original Pixel Dungeon; ghost, wandmaker, blacksmith and imp. While ghost's and wandmaker's quests have been reworked, some quests even removed completely and new ones added, quests encountered later in the game remain mostly the same as in the original game.

Sad Ghost's quests

Old Wandmaker's quests

Troll Blacksmith's quests

Ambitious Imp's quests

Bosses

Main article: Shattered PD - Bosses

No new bosses have been added so far, but all vanilla bosses have been reworked. While their raw damage has been reduced, fights now have more complex mechanics and multiple stages. All bosses except the Goo have a hard damage cap to prevent the player from skipping stages.

Specific changes:

  • Goo- The fight now takes place in a different arena with more room to maneuver. The mechanics are mostly the same, but the pump up attack is better telegraphed and the boss enrages at 50 HP gaining ~50% bonus damage and accuracy.
  • Tengu- The fight is initially quite similar to vanilla. However, the traps can hit the Hero from a distance when triggered and fade away after 1 turn forcing the player to memorize their position. When Tengu loses 50% of HP, the fight progresses to the second stage taking place in a different room, in which he uses brand new special attack.
  • DM-300- The battle now takes place in a different arena with spent traps replaced by exposed wires, which shield the boss instead of healing it. The boss itself now spews gas when at the Hero when he is not next to it and it's rockfall attack is telegraphed. Twice during the fight the boss becomes supercharged and the Hero has to find and disable the power source to progress.
  • King of Dwarves- The boss no longer now summons monks, warlocks and ghouls instead of unique minions and it no longer has to stand on a pedestal to do so. The fight now has 3 phases: phase 1 when the Hero must fight both king and minions, phase 2 when the Hero must fight minions while the king is immune and phase 3 when the Hero must finish off the King as he spams minions.
  • Yog-Dzewa- The boss now summons larvae on timer, not just when attacked, has much more HP and also possesses a magical ranged attack. Fists are no longer present at the start of the fight, but are summoned when the boss loses certain amount of HP. There are now 6 fists in total and 3 of them appear in each fight.

Ankh & Dew vial

When the Dew vial came out, the Ankh paled in comparison. The following changes were made to fix that problem.

The Dew vial has been nerfed:

  • It no longer auto-revives when it's full.
  • It now takes 20 dewdrops to fill, up from 10.
  • Filling it is now much easier, as dewdrops are now stored in the vial whenever possible instead of being consumed. In other words, it is no longer necessary to have full health to collect them. Once the vial is filled and the HP bar is missing a few hitpoints, the dew can be picked up to heal instantly once again.
  • The Hero will now only drink exactly how much is needed for a full heal.
    • The vial stills heals 100% missing HP when full, but it now heals only 5% of the Hero's health per dewdrop. (e.g 3 dewdrops would be 15%).

And the Ankh has been buffed:

  • It can now be blessed using a full dew vial; a blessed Ankh auto-revives the Hero to 25% of their max HP, cures the same debuffs as a potion of healing and will keep all other items in the backpack, including additional Ankhs, but will destroy itself in the process.

Challenges

Main article: Shattered PD - Challenges
There are 8 challenges available after first win the game.

Quirks

Main article: Shattered PD - Quirks

Shattered PD is in constant development, and there are many additions that create minor or major differences from the original PD. You can read a list with less known facts about Shattered PD and learn how to use them to your advantage.

Updates

Main article: Shattered PD - Updates

For a more general picture of Shattered PD's updates, visit this wiki page instead.

Shattered PD has implemented all the additions and changes of Original PD up to Original's version 1.7.2. Additions and changes from 1.7.3 to 1.7.5 were selected and not implemented all, and from the last versions of Original PD (1.9.0-1) only a visual feature was borrowed.

Donations

Like in original PD, all of Shattered PD's in-game content is fully accessible to all players. Donating to the game only unlocks some cosmetic features for each tier of support:

  • Silver Supporter ($5): Silver menu button instead of green, naming your hero, gravestones replacing Hero's remains.
  • Golden Supporter ($10): All of the above, golden menu button instead of silver, equipment renaming, Hall of Heroes (four separate rankings pages).
  • Shattered Supporter ($20): All of the above, emerald menu button instead of gold, golden interface.
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