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Overview

Sprouted Pixel Dungeon (also known as Sprouted PD and Sprouted) is an inactive fork of Shattered Pixel Dungeon, and was first created and released in May 2015, by reddit user dachhack (many of its current differences from Shattered are in fact similarities with version 0.2.4 of Shattered, on which it was based).

The major focus of this modification is the farming and grinding system, using new methods to upgrade weapons and armor, for boosted stats and effects. This mod also adds approximately 30 new stages with 2 big bosses and 1 new final boss, Zot. Sprouted is less about the race against diminishing resources, and more about pushing the limits of what one one can do within the game.

Featuring greatly enlarged maps; challenging bosses and mini-bosses; new quests, enemies, items, and secrets; the revamped Dew Vial; with pixel art by PavelProvotorov.

Notable Features & Changes

Book and Key Depths

Main article: Book and Key Depths

One of the big innovations of Sprouted PD is that it adds a) 4 Key depths that are useful in farming dew (essential for upgrading items up to +16/+17 without using any Scrolls of Upgrade or Magical Infusion) and receiving unique rewards, if the hero kills at least 100 enemies on all of these depths, b) 3 depths with mini-bosses related to the aforementioned depths and c) three Book depths, which each contains a unique item, with the three of them combined giving access to the end-game of Sprouted, after they get forged to one teleportation item by the Troll Blacksmith.

Otiluke's Journal Depths

Main article: Otiluke's Journal

Another big innovation of Sprouted PD, the Otiluke's Journal makes accessible 8 new depths, with one of them including the entrance to 10 additional depths: the Sokoban 1, 2, 3, and 4 puzzles and the Dragon Cave, the Safe Room, the Vault, and Dolyahaven, which contains 1 surface depth, 10 Mines depths, and a boss depth.

Pets

Main article: Pets

Eggs can be found throughout the dungeon, and if the hero finds one and takes care of it, it might just hatch into a pet! The pet will follow the hero and help him/her fight his/her way through the dungeon. He/she can feed it, and play with it, and talk to it - actually, he/she can only feed it. But if it dies, there are surely more eggs to be found...

Upgrade Your Way

In Sprouted, there are multiple ways for the hero to upgrade his/her gear:

  • Dew Blessing - Upgrade weapons and armor up to +13/+14 and +16/+17 later in the game via dew farming using two special techniques of the Dew Vial.
  • Reforging and Disenchanting - Transfer up to +16/+17 from the Warrior's Short Sword or Mage's Wand of Magic Missile, and apply those points to a different weapon or wand.
  • Upgrade Goo - The new Upgrade Eater plant allows the hero to convert spare items into Upgrade Goo that he/she can use to upgrade his/her gear.
  • Rare scrolls - The hero can get many extra scrolls of Upgrade and Magical Infusion by finding them scattered throughout the dungeon if he/she has a Ring of Wealth equipped or by defeating Wraiths.

These new and expanded methods allow the hero to take his/her gear to extreme levels, and the game is balanced with the assumption that he/she will do just that; however, he/she slightly restrained by the upgrade cap that is set in place for upgrading items with Scrolls of Upgrade that are not reinforced.

Upgrade Cap

Weapons and armor in Sprouted cannot be upgraded past +16/+17 with conventional means (specifically Scrolls of Upgrade and Upgrade Goo), unless they are first reinforced with different pieces of Adamantite, all of which can be found in various yet specific places throughout the dungeon, and depending on the class, each one can be an in-game essential. Scrolls of Magical Infusion upgrade weapons and armor past +16/+17 without any limitation though, they just can't upgrade wands, rings, and Tier-6 weapons.

Degradation

As in most mods of Original PD, degradation does not exist in Sprouted PD.

Classes

Sprouted's classes remain basically the same with the Original, with the exception of the Rogue. Huntress, Warrior, and Warlock also have one minor difference each.

  • All classes at depth 1 have an equipped cloth armor, a food ration and a key ring that holds different keys as starting items. All start with 20 points of HP, and apart from the Warrior with 10 points of Strength. All classes restore health by eating, unlike Original PD, the Warrior just restores more HP. Each class also receives a Tome of Mastery the first time he/she defeats Tengu, and has it also as a starting item in all of the subsequent runs (the specific class, not heroes in general).

Warrior

Warrior
  • He starts with 11 points of Strength. His unique starting items are an equipped short sword, that can be later reforged to upgrade another melee weapon, and 8 darts. He is less proficient with missile weapons. Unlike Orginal PD, any piece of food restores more health to the Warrior compared to the other classes, and he is not anymore the only class that gets healed by eating. Potions of Strength are identified from the beginning.
  • His subclasses are: a) the Gladiator (a successful attack with a melee weapon allows him to start a combo, in which every next successful hit inflicts more damage), and b) the Berserker (when severely wounded, that is below 40% of his max HP, he enters a state of Fury significantly increasing his damage output).

Mage

Mage
  • Mage starts with a unique Wand of Magic Missile, and a Knuckleduster equipped as a melee weapon. This specific wand can be later disenchanted to upgrade another wand. His wands are recharged faster, with the speed increasing along with the wand's level, and any piece of food restores instantly 1 charge for all wands in the inventory after it gets eaten. He can also use wands as a melee weapon, dealing more damage as the wand gets upgraded. Scrolls of Identify are identified from the beginning.
  • His subclasses are: a) the Battlemage (when fighting with a wand in his hands, he inflicts additional damage depending on the current number of charges and every successful hit restores 1 charge to the equipped wand), and b) the Warlock (after killing an enemy he consumes its soul, healing his wounds and satisfying his hunger). The fact that enemies give XP always in Sprouted, regardless of the hero's level, makes the Warlock more powerful than the Warlock in the Original PD, as he can always replenish his health and satisfy his hunger anywhere in the dungeon (practically he never needs food, but as he levels up and his max HP grows, the HP gain from early depth enemies becomes rather minimal).

Rogue

Rogue
  • This is the only class with three important differences from Original PD: a) The availability of upgrading items to their max possible level in Sprouted makes keeping a light armor equipped for the dodge bonus (which still exists in Sprouted) unreasonable after depth 2, that the Rogue can start upgrading items with dew. b) Rogue after level 5 can craft different types of bombs and can craft more as he levels up, and c) he has a Cloak of Shadows equipped as a starting item and not a Ring of Shadows (this Ring is removed in general from Sprouted PD), which gives the option of invisibility upon command, and not a higher stealth stat in general.
  • Apart from the Cloak of Shadows his starting items are an equipped dagger, 10 darts and a bomb. Rogue can still identify a type of a ring on equipping it (but not its level), is proficient in detecting hidden doors and traps, can equip missile weapons as melee, and goes without food longer. Scrolls of Magic Mapping are identified from the beginning.
  • His subclasses are: a) the Freeruner (when unencumbered and not starving, he can move almost twice faster than most of enemies, being also much harder to hit - if he is also invisible the speed boost is much stronger), and b) the Assassin (when performing a surprise attack, he inflicts additional damage to his target). Players should have in mind that in Sprouted there are no weapons that deal by themselves bonus damage against unaware enemies, like some do in Shattered PD, so if the dagger is equipped by another class, it will deal no extra damage in a surprise attack, and the Assassin has no reason to prefer a weapon other than its max damage, accuracy, delay, and tier.
Huntress

Huntress

  • The Huntress class is unlocked after DM-300 is first defeated, like she does in Original PD and most other mods.
  • She is a little different from the Original PD as she doesn't start with 15 points of HP, but with 20 like all the other classes. Her starting items are a unique missile boomerang, and a dagger equipped as a melee weapon. She is also proficient with missile weapons and can equip them as melee, getting a damage bonus for excessive strength when using them, and she is able to recover a used missile weapon from enemies. She gains more health from dewdrops and senses neighbouring enemies, even if they are hidden behind obstacles. Potions of Mind Vision are identified from the beginning.
  • Her subclasses are: a) the Sniper (she is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon, and she is also more accurate while doing that), and b) the Warden (when stepping on high grass, the Warden will get Barkskin, a defense up buff, and stepping on plants gives her a chance for seeds or dewdrops to drop). Although not stated explicitly by the game, Wardens seem to have a better chance of getting dewdrops, seeds, nuts etc, in general in comparison to all the other classes.

For more details about the classes and their different subclasses, you can visit the Hero's Game Mechanics page of the Original PD, keeping in mind the changes that were implemented in Sprouted and were mentioned in this section.

Armor

Armors of tiers 1-5 are very similar with those in Original PD in their stats and upgrade scaling and they also apply a speed movement penalty when they are equipped while having a higher strength requirement than the hero's current strength. The defense of all tiers of armor is calculated by the formula: [Number of Tier * (upgrade level + 2)], so it is +1 per level for Tier-1, +2 for Tier-2 etc. up to +6 for Tier-6, with two important differences being: a) that because of the dew upgrading they can all easily get to max level (+13 for all other classes/+14 for the Mage, +16/+17 after the hero defeats Shadow Yog), and if they are reinforced with adamantite, they can reach very high levels, and b) that the Epic Armor (Tier-6) can get upgraded in Sprouted, and more so has the highest upgrade scaling among all armors. Like Original PD, with each upgrade all armors lower their strength requirement by 1 point.

Epic Armor

After defeating the Dwarf King and his Tombstone on depth 20, the hero will get an Armor Kit that when applied to an armor, a) it will transform it to a class-specific Epic Armor, b) it will reset its level to 0, but c) it will keep its stats, and also its current enchantment if it has one. All types of epic armor will increase their defense by 6 with each upgrade, but starting from the defense that the armor already had, so it is highly recommended for the hero to wait for the armor-soon-to-become-epic to reach level +13/+14 (or +15 by using a Scroll of Upgrade/Magical Infusion) and then apply the Armor Kit to it. The hero will most probably have already obtained a plate armor at that point, and he/she will be upgrading that to max level, but if not, it would be better to visit the Thief King's Lair and and fall into this depth's basement, until he/she finds a plate armor lying on the floor (armors spawn as loot very often there, even without a Ring of Wealth equipped), upgrade that to max level and then apply the Armor Kit to it. It is apparently better to start upgrading an Epic Armor with 75 points of defense already, that was previously a +15 plate armor, than one with 60 points of defense, that was previously a +15 scale armor, or one with with 45 points of defense, that was previously a +15 mail armor.

Lastly, each class-specific armor grants a unique class special ability that demands 33% of the hero's max HP for each use, and those abilities that deal direct damage also harm pets, when they are in the hero's line of sight. Specifically the Spectral Blades special ability of the Huntress can't be used when no enemies are in her line of sight, but all the rest special abilities can be used regardless of enemies being present or not.

Warrior Suit of Armor

Warrior armor
Warrior Suit of Armor
While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.

"Heroic leap" is the special ability for the Warrior class. Its teleporting function is very similar to the effect of the Wand of Blink but can be directed to anywhere in the hero's line of sight without any other distance limit, and also cannot be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Stuns all enemies for 2 turns in a 1-tile radius of the destination tile.

Mage Robe

Mage armor
Mage Robe
Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.

"Molten Earth" is the special ability for the Mage class. It will Root all enemies in the hero's line of sight, making them unable to move, and will also set them on Fire. It can be used even when no enemy is in the hero's line of sight, but apparently is wasted this way. Drinking a Potion of Mind Vision will give maximum results to this ability, but also the Mage should better not use it against enemies that spawn strong minions with each turn of damage received like Zot, as the damage dealt to Boss enemies by this ability is very low, but lasts for many turns, so the result will be: little damage dealt and many minions generated.

Rogue Garb

Rogue armor
Rogue Garb
Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb" (though no real explosives are used): he blinds enemies who could see him and jumps aside.

"Smoke Bomb" is the special ability for the Rogue class. Its teleporting function is also very similar to the effect of the Wand of Blink and can be directed to anywhere in the hero's line of sight without any other distance limit, but unlike the Warrior's special ability, it can be used to bypass enemies in the way. It can be used even when there are no enemies in the hero's line of sight. This ability can't be used in the Sokoban puzzles 1, 2, 3, 4 but it can be used in all the rest of the Otiluke's Journal depths without a problem. Upon landing, it Blinds all enemies for 2 turns.

Huntress' Cloak

Huntress armor
Huntress Cloak
A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.

"Spectral Blades" is the special ability for the Huntress class. It will deal Damage to All Enemies in the hero's line of sight, based on the damage dealt by the hero's equipped weapon and will also apply the relevant Debuff if the weapon is enchanted. It can't be used when no enemy is in the hero's line of sight. Drinking a Potion of Mind Vision will give maximum results to this ability, and when the equipped weapon has the Vampiric enchantment and is highly upgraded, it can even clear a Dolyahaven Mines depth within a few turns, as the Vampiric effect replenishes the hero's lost HP, the Spectral Blades can get instantly reused, the Vampiric effect replenishes again the hero's lost HP etc. There are even reports from Sprouted's players that they have managed to clear the Stone Golem Otiluke and Zot depths and defeat Zot by just equipping a highly upgraded Vampiric T5 weapon, and spamming enemies with Spectral Blades while drinking Potions of Mind Vision, but this is not a widespread tactic among Sprouted's players (nevertheless, players won't lose anything to try this tactic once).

Glyphs

The armor Glyphs / Enchantment of Sprouted PD are almost the same with those of Original PD (visit links below for details, keeping in mind the differences mentioned just after) with four important differences, that are all beneficial to the hero:

  • The glyph of Anti-entropy does not set the hero on fire but only freezes enemies.
  • The glyph of Metabolism still worsens the hero's hunger in exchange for healing, but as food is more than plenty in Sprouted, this is not really a drawback.
  • The glyph of Stench also grants the Immune to Gases buff, so the Toxic Gas released by it is not harmful to the hero. Have in mind that the Immune to Gases buff even protects from the Vertigo effect of the Kupua gas but not of its Bleeding and Crippled effects.
  • The glyph of Tempered is removed as there is no degradation in Sprouted PD.

Have also in mind that the glyph of Potential, unlike Shattered PD and other mods, is the same with Original PD and does not recharge wands. Therefore, with the removal of the Tempered enchantment, there are 10 available armor Glyphs / Enchantments in Sprouted that are applied to armor either by Arcane Styli or by Scrolls of Magical Infusion:

Curses

Cursed items behave similarly as those in Original PD, with two important differences in Sprouted: a) scrolls of Remove Curse not only remove curses from all items in the inventory, but also reverse the negative stats of cursed items (so for example a -2 cursed armor will become instantly a +2 uncursed armor), and b) curses can be removed from items also by dew blessings (Water with Dew blessing removes curses from all items in the inventory, and Draw Out Dew from a specific item that is upgradeable with dew, so it can't uncurse specifically artifacts). Loot in the dungeon can be found cursed, Skeletons (but never Animated Statues) have a chance to drop a cursed weapon, and bone piles that have spawned a Red Wraith will always contain at least one cursed item. There are no cursing traps in Sprouted and a cursed item in Sprouted will never have negative stats lower than -2.

Enemies

Main article: Sprouted PD Enemies

Although Sprouted's enemies are basically the same, at least in their names and sprites, with those spawning in the Original and Shattered PD in the dungeon depths that are shared between the three of them, many new enemies appear in the depths and stages that were added to Sprouted and are exclusive to this mod (that is, most of the Book, Key, Dolyahaven Mines, Shadow Yog, and Zot depths' enemies).

Some more differences are that In Sprouted there is not a XP level cap related with enemies, and enemies will continue to drop loot and XP until the hero reaches very high levels (this is one of the new features of Sprouted that enhances its grinding character). The strength of most enemies on regular depths is adjusted upward according to the depth. Thus players will find that unlike other versions of PD, a depth 4 Marsupial Rat is more daunting than a depth 1 Marsupial Rat.

Regular Enemies

Some appear in more than one stage of the dungeon (for example a Swarm of Flies can appear in both Sewers and Prison stages), and all stages' enemies have a small chance to appear in the last depth of the previous stage (for example a Crazy Thief on depth 4 of Sewers), but they are listed here in the stage they are first commonly encountered.

Sewers

Prison

Caves

Dwarven City / Metropolis

Demon Halls

Other Standard Enemies

(They can appear on all dungeon depths from 1 to 24, apart from 5, 10, 15, and 20.)

Book Depth Enemies

Shadow Yog Enemies

Dolyahaven Mines and Zot enemies

Stage Bosses

Mini-Bosses and Key Depth Bosses

Powerful Bosses and Final Bosses

Food and Hunger

Main article: Sprouted PD Food

Unlike Original PD and most of its mods, food is relatively plentiful in Sprouted PD ever from early depths, and becomes more than plenty in later depths, which is helpful for exploring the larger depths and for grinding (precisely, this abundance of food makes all the grinding of Sprouted possible). The hero will never be at serious risk of starving to death.

Hunger

The basic Hunger mechanic is mostly similar to that in Original PD, however it takes approximately twice as long to reach the point of starvation in Sprouted. When fully sated, the hunger counter is at zero. When the hunger counter reaches 600, the Hero enters the Hungry state. When it reaches 700, he/she enters the Starving state, and will periodically lose a point of Health (the hunger counter might reach 704 in some cases, but never more than that). Starving also makes the freerunner lose his speed and evasion buff.

Food

Eating all types food lowers the hunger counter by some set amount, but some food items are more satisfying than others. Visit the link above for detailed information on each type. There are also some groups of food items like berries, cooked blandfruits, mushrooms and nuts, that have some nutritional value, but are eaten mostly for the effects that they cause. Unlike Original PD, all classes heal by eating, the Warrior just heals more in comparison.

Produce

Main article: Sprouted PD Produce

Sprouted Pixel Dungeon comes with a big variety of plants, seeds, nuts, and berries, which all of them can come from vegetation. They can be put to multiple uses, from simple nourishment to powerful alchemy.

Plants and Seeds

These are fairly similar to the seeds and plants in Original PD, and are based on the ones that existed in version 0.2.4 of Shattered PD (which has changed a lot since then), so there are some important differences with Original PD, with the additions of Blandfruit, Dewcatcher, Phase Pitcher, Upgrade Eater seeds and their associated plants and potions, and also with the addition of Blandfruit recipes, that create cooked Blandfruits that are edible, but their most important attribute is that they create various beneficial effects for the hero. Visit the links above and below for details.

Nuts and Berries

Nuts and Berries are unique additions to Sprouted PD, and do not exist in the Original or in Shattered PD. They have all manner of uses, which are all beneficial to the hero (visit the links for details). There is also a unique in each run Golden Dungeon Nut that raises strength and max health by either +2/+20 or +5/+50 respectively when eaten and is granted as a reward if the hero slays 100 enemies on each of the Key depths, and also does this by completing the Vault key depth last.

Mushrooms

Another unique feature of Sprouted, which does not exist either in Original PD or Shattered PD, mushrooms have the interesting attribute that they all generate a combination of beneficial and harmful effects to the hero and enemies, so they should be better consumed always with caution. Visit the link above on details about them.

Items

Main article: Sprouted PD Items

Sprouted Pixel Dungeon features several unique items, as well as new uses or features for existing ones.

Artifacts

Main article: Sprouted PD Artifacts

Most Artifacts in Sprouted are somewhat similar to their counterparts in Shattered PD, as they were added to Shattered before the creation of Sprouted, but none is identical, and also the Alchemist's Toolkit is rather different, with just being related with alchemy too. There are no Ethereal Chains, but there are two new artifacts added, the Rings of Disintegration and Frost.

Containers

Main article: Containers

The Key Ring, the Scroll Holder, and the Wand Holster are basically the same with those in Original PD, with a minor difference that the Scroll Holder can contain also bombs and various extra items that were added to Sprouted and are not scrolls (visit the link above for details). The Seed Pouch is also almost the same, but it is not purchased in shops and is found always on depth 1 instead, and can contain also the nuts and berries that were added to Sprouted, which are not seeds. The Chain and Potion Bandolier are Sprouted's additions to the container items, and do not exist in the Original PD (the bandolier exists also in most mods, but the chain is unique to Sprouted and its mods).

Dew Vial

Main article: Dew Vial

The Dew Vial is the key to a successful Sprouted run. With multiple uses, and the option for players to choose from one of two distinct methods of filling and utilizing the tool (Draw Out Dew and Water With Dew), this revamped item is one that no adventurer should pass up. Its functions are:

Until depth 2 (100 drops max capacity)

  • Drink: Heals the hero, potentially to max HP if there is enough dew in it.
  • Sip: Minor healing.
  • Splash: grants Haste and Invisibility to the hero

After its first upgrade on depth 2 by the first Tinkerer (still 100 drops max capacity)

  • Bless: depending on the manner of blessing and of generating dew that the hero chooses, it either upgrades and uncurses a specific item in the inventory (Draw out Dew), or uncurses the whole inventory and upgrades random items (Water with Dew).

After its final upgrade on the Book of the Living depth by the third Tinkerer (300 drops max capacity)

  • Heroes who had chosen "Draw out Dew" can also "Water with Dew" (but not vice versa)
  • Splash also grants Levitation to all heroes.

See main article for full details.

Otiluke's Journal

Main article: Otiluke's Journal

Another important addition of Sprouted PD, the Journal is an item that is obtained from the depth 6 shop for 3000 gold and makes accessible 8 different depths, with one of them including the entrance to 10 additional game depths and 1 boss depth: 5 puzzle depths with unique and rare rewards (Sokoban 1, 2, 3, 4 and Dragon Cave), 1 "warehouse" depth that is useful for storing items (Safe Room), 1 depth filled with loot (Vault), and the most significant part of the end-game (Dolyahaven: 1 surface depth, 10 mines depths, and the Stone Golem Otiluke boss depth). These stages and depths become accessible gradually as specific journal pages get dropped as loot in different boss depths (Goo, Tengu, DM-300, Dwarf King, Shadow Yog drop the Sokoban puzzles and Dolyahaven pages), key depths (Gnoll Archers in the Forest key depth drop the Safe Room page), or from bookcases when they are burnt with the Spectacles equipped (Dragon Cave, Vault).

Miscellaneous

Pets

Main article: Pets

As in many other RPGs and roguelikes, the hero in Sprouted PD can also have a pet along with him/her to help him/her against the various dungeon enemies. Apart from the Steel Bee, all the other pets are released from eggs, that can be influenced in different ways in order to release a specific pet (visit the link above for details). There are 12 different pets available in Sprouted: Blue Dragon, Bunny, Fairy, Green Dragon, Red Dragon, Spider, Scorpion, Shadow Dragon, Steel Bee, Sugarplum Fairy, Velocirooster and Violet Dragon, with all dragons being strong pets and the Bunny and Shadow Dragon being the stronger and rarer among all pets (the Sugarplum Fairy is also very rare and has a very strong ranged attack but is much frailer in comparison to the Bunny and all dragons).

Pit Rooms

Sectioned off pits that contain piles of bones and empty wells. A small sign has writing scrawled on the wood; maybe it points to the way out.. The only entrance to pit rooms is via the collapsed floor rooms from the depth above. Falling is always dangerous for the hero, as it makes him/her lose from 1/3 up to half of his/her max HP (so it can even be fatal, if the hero has less than half of his/her max HP before falling) and make him/her also get crippled.

The pile of bones in the vault always contains a Scroll of Teleportation, a Seed of Fadeleaf, and an Ankh. Other items like weapons, armors, rings, scrolls, potions, food, gold, and artifacts can be also found in the pile. A Red Wraith may spawn from the skeletal remains. If the hero doesn't have a battle wand or access to Invisibility in one form or another (to become invisible, wait for the Red Wraith to move away from the bones tile, pick up all the items and teleport away), he/she should better leave the Pit Room for later, as Red Wraiths have very high evasion against all wapon attacks and can even dodge surprise attacks of the invisible hero. An alternative for heroes without a battle wand or access to invisibility is to stand on the tile of the remains before searching them, as it will instantly destroy any Wraith that would possibly spawn. This method will cost half of the hero's max HP though, and considering the fact that he/she will have just lost 1/3 to 1/2 of his/her max HP, it should not be attempted before the hero regains at least half of his/her HP points +1. When a Red Wraith spawns, most probably one or more of the items found in the bone pile will be cursed.

Potions

Main article: Sprouted PD Potions

Sprouted PD's potions were based on v.0.2.4 of Shattered PD, and thus are slightly different than the ones in Original PD and very different from the current potions of Shattered PD (players who first try Sprouted PD having already some experience of Shattered PD, should better forget what they know about alchemy from Shattered). In addition, there are two new potions available in Sprouted: Mending and Life. Mending is a very common drop/find and grants a minor healing effect, and Life is a very rare drop/find and grants a huge healing effect.

Rings

Main article: Sprouted PD Rings

The rings of Sprouted that exist also in Original PD (Accuracy, Elements, Evasion, Haste) are very similar to their equivalents there, but there are many removals, replacements and additions. There are no rings of Detection, Haggler, Herbalism, Mending, Power, Satiety, Shadows, Thorns, but the function of most of them is replaced by artifacts or new rings. The new rings of Sprouted are the rings of Force, Furor, Might, Sharpshooting, Tenacity and Wealth, with the Ring of Wealth being the most important in-game and also the most different compared to Shattered. Most of the rings of Sprouted and the artifacts that replace rings from Original PD existed in v.0.2.4 of Shattered when Sprouted was created, but no ring of Sprouted is identical with the current rings of Shattered. Visit the link above for details about all of them.

Scrolls

Main article: Sprouted PD Scrolls

Sprouted PD's scrolls are basically similar to the ones in Original PD, with a few exceptions and tweaks, and used to be very similar to the scrolls of v.0.2.4 of Shattered PD. There is a new Scroll added, which is unique to Sprouted and its mods, the Scroll of Regrowth.

Wands

Main article: Sprouted PD Wands

Most of the Wands in Sprouted PD are unchanged from the Original version of Pixel Dungeon, except that their charges cap at 14 rather than 9, wands can be reinforced with adamantite and get upgraded to very high levels, and also that it is impossible for the hero to target him/herself by shooting at a wall. Although they used to be very similar to the wands of v.0.2.4 of Shattered PD, they are now completely different from them.

Changed Wands

Unchanged Wands

Disenchanting the Mage's Wand

The Mage can transfer all upgrades from his unique Wand of Magic Missile to another wand. The more Dark Gold Ore he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Magic Missile wand does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any wand above +17 by disenchanting, unless he first reinforces it with the Adamantite Wand.

Weapons

Melee

Main article: Melee Weapons

Apart from the fact that weapons do not degrade in Sprouted, their counterparts in Original PD are almost identical. They can also be upgraded to much higher levels than is possible in Original PD, when they get reinforced with adamantite. Sprouted features also some new melee weapons, including new Tier-6 relic weapons that deal double damage against enemies found in the Dolyahaven Mines and Zot depths:

Missile

Main article: Missile Weapons

Sprouted PD has kept Curare darts, Darts, Incendiary darts, Javelins, Shurikens and Tomahawks with the same function as those in Original PD, but has added many new missile/thrown items, has made changes to two existing ones from before and has also added a new Tier-6 relic missile weapon:

  • Bomb (not new, but can also be used by the Rogue to create new and stronger bomb types).
  • Boomerang (not new, but if reinforced, can get upgraded to very high levels).
  • Dumpling Bomb
  • Forest Dart
  • Holy Hand Grenade
  • Horrifying Jupiter's Wrath (new T6 relic weapon; the only missile weapon among them and the only one that deals quadruple and not double damage to Dolyahaven and Zot depth enemies)
  • Rice Dumpling
  • Rogue Bombs (crafted exclusively by the Rogue class, more types becoming available as he levels up: Dizzy [Lvl 5], Smart [Lvl 10], Seeking [Lvl 15], Cluster [Lvl 20], Seeking Cluster [Lvl 30] bomb).

Reforging the Warrior's Short Sword

The Warrior can transfer all upgrades from his unique Short Sword to another weapon. The more Dark Gold Ore he has when he does this, the more likely upgrades past +1 will be transferred. Disenchanting the Short Sword does not consume the ore, so he can use it for other purposes afterwards. Note that he will not be able to upgrade any weapon above +16 by reforging the short sword, unless he first reinforces it with the Adamantite Weapon. It is also highly recommended that the Warrior saves his maxed short sword for the Tier-6 Dolyahaven weapon that he will use as his end-game weapon, as he will need a highly upgraded weapon (100+) to defeat Zot on depth 99.

Upgrade Cap, Adamantite and Troll Blacksmith Reinforcing

Main article: Adamantite

Weapons, wands, rings, and armor in Sprouted have a "soft" upgrade cap of +15 from early to mid-game. Once an item reaches that level, the hero can no longer use Scrolls of Upgrade on it or Upgrade Goo. After the hero reaches depth 35 and beats Shadow Yog the "soft" upgrade cap moves to +16 for all classes and +17 for Mages, for almost all of the available upgrade options (with Dew, Scrolls of Upgrade, Upgrade Goos). The upgrade cap is described as soft, because Scrolls of Magical Infusion can surpass it (theoretically even from early game) for all armors and weapons, apart from Tier-6 weapons and also rings and wands, on which they can not get applied at all. The only way for the hero to upgrade his/her items with Scrolls of Upgrade and Upgrade Goo above +16/+17 is to reinforce them with Adamantite. There is a limited amount of items that are generated already reinforced though: the Bloodlust Chainsaw Hand, the Spork, and all of the Tier-6 relic weapons.

There are five pieces of Adamantite available in the game, which can only be obtained by completing quests or defeating mini-bosses. Each piece will reinforce a specific type of item (weapon, armor, wand, ring) when the hero takes it to the second Troll Blacksmith Bip, making the item compatible to get upgraded to the highest possible level. Apparently, players will have to choose the specific five (or less) items that they want the hero to reinforce, as adamantite items are not reusable and are consumed by the reinforcing process. Visit the link above for details.

Troll Blacksmith Reforging

As in Original and Shattered PD, the hero can take an item to the Troll Blacksmith Bop (usually appearing on depth 11 in Sprouted) to be reforged. What is different in Sprouted is that the hero can transfer most of the upgrades from one item to another, and the items don't have to match. It is guaranteed that the hero will get at least one upgrade transferred. After that, the chance for each level of upgrade being transferred increases according to how much dark gold ore the hero carries at the time, and decreases with each level past +1, with a floor of 50% per point. If the item is upgraded to the max and not reinforced, Bop will refuse to work, and ask the hero to take the item to his brother Bip to get it reinforced with Adamantite.

To ensure the maximum transfer of upgrades, it is recommended that the hero has at least 100 pieces of dark gold ore when reforging; however this consumes the ore, which the player may prefer to use for reinforcing items: Dark Gold Ore spawns in a finite amount in the Caves and although this amount will vary in each run, it will be never enough for reinforcing items with all the available adamantite (5*50=250) and use 100 pieces of dark gold for reforging (250+100=350). Without using any ore, it is still likely for the hero to get most of the upgrades transferred (unless the Blacksmith is transferring high amounts). If the hero had chosen Water with Dew or has the Greaves of Nature artifact, he/she can make up the difference with Upgrade Goos, using the Upgrade Eaters that had most probably already dropped from high grass. For those heroes who had chosen Draw Out Dew, the player should make a decision based on the aforementioned relative scarcity of the Dark Gold Ore. It is recommended for all heroes apart for Mages to save their reforge for when they get their end-game Tier-6 weapon from the Dolyahaven Mines, as only one reforge is available per run.

Dark Gold Consumption

In other non-wiki pages the two Blacksmiths are described as having various behaviors in relation to dark gold, but as of the current update (0.4.2), Bop will take all of the dark gold ore the hero has when reforging gear, but his brother Bip will only take 50 pieces when reinforcing with Adamantite, and if the hero has more dark gold ore, Bip will just take the 50 pieces and leave the rest in the hero's backpack. As mentioned before, there is a finite amount of ore available, so players should be careful not to waste it and should choose carefully which items they want the hero to either reinforce and/or reforge.

Book and Key Depths

Main article: Book and Key Depths

As mentioned before, these are another big innovation of Sprouted. The four Key depths (Forest, Prison, Caves, Vault) are useful in farming dew but also provide teleportation items to mini-boss depths and unique rewards, if the hero kills at least 100 enemies on these depths (Forest - 30 Forest Darts, Safe Room journal page, Prison - 20 Holy Hand Grenades, Inscribed Bone, Caves - 10 of each type of common berries, potentially a unique Full Moon Berry, Conch Shell, Vault - Ancient Coin, potentially a unique Golden Dungeon Nut). As mentioned just before, If the hero kills 100 enemies in all of the Key depths and does that leaving the Vault depth last, he/she will also receive a unique Golden Dungeon Nut reward, which will boost his Strength and max HP. There are also 3 depths with mini-bosses related to these depths, which are accessible by using the portal items dropped on the Key depths (Prison - Inscribed Bone > Skeleton King, Caves - Conch Shell > Crab King, Vault - Ancient Coin > Thief King), who drop various adamantite items that are essential to the hero, if he/she will decide to reinforce a weapon, armor or ring.

The three Book depths contain each a SanChikarah part, which are essential for the hero to gain access to the end-game of Sprouted, Dolyahaven: after he/she gets them forged together by the Troll Blacksmith Bop to one Sanchikarah portal, he/she he will be able to teleport to to the Shadow Yog depth, from where he/she will obtain as a drop the Dolyahaven Journal page. In addition each book depth provides a big amount of a different type of rare items as loot: the Book of Living Honeypots and Ankhs, the Book of Death Scrolls of Upgrade and Magical Infusion, and the Book of Heavens Phase Pitchers.

End Objectives - Completing the Game

As in the Original PD, the player can end the game immediately after killing Yog-Dzewa and obtaining the Amulet of Yendor from depth 26, by choosing its "Let's call it a day" option, or go back to depth 1 and ascend to the surface for the Happy Ending badge.

If the player does that in Sprouted though, he/she will have missed almost half of the remaining game depths. After teleporting to the Shadow Yogs depth and defeating all of them, the last one will drop a Journal page, that will make the Dolyahaven depths available. In the final Dolyahaven depth, after defeating Stone Otiluke and most or all of the depth's enemies, the hero will obtain the Palantir, which will allow the hero to teleport to the Zot depth, who is the final game boss. After defeating Zot, the hero will be able to meet the finally rescued Otiluke in Dolyahaven, receive a Pudding Cup from him, and complete the game fully. Readers who are not already familiar with Sprouted might find all this information confusing, so a bullet list of the stages follows.

Regular Dungeon

(It's the same as Original PD.)

  • Stage 1: Sewers (depths 1-5, Goo boss on depth 5)
  • Stage 2: Prison (depths 6-10, Tengu boss on depth 10)
  • Stage 3: Mines (depths 11-15, DM-300 boss on depth 15)
  • Stage 4: Dwarven Metropolis (depths 16-21, Dwarf King boss on depth 20)
  • Stage 5: Demon Halls (regular enemies on depths 22-24, Yog-Dzewa boss on depth 25, Amulet of Yendor on depth 26)

Optional but Mandatory for Optional End-game

(It's necessary to upgrade gear, find unique loot, and complete the game thoroughly.)

  • Keys Stage: Forest, Prison, Caves, Vault / Skeleton King, Tengu's Hideout, Crab King, Thief King depths
  • Otiluke's Journal Puzzles Stage: Puzzles 1, 2, 3, 4, Dragon Cave, Journal's Vault depths
  • Books Stage: Book of the Living, Dead, Transcendence depths
  • Shadow Yog's depth

Optional End-game

  • Otiluke's Journal Dolyahaven surface depth
  • Dolyahaven Mines Stage (10 depths)
  • Stone Golem Otiluke depth
  • Zot depth (final boss)

Unfortunately, the Dolyahaven Mines depths are infested with bugs, and some runs get ruined by the save files becoming corrupted when the hero descends to a new depth or by the Stone Golem Otiluke depth in the end of Dolyahaven Mines not generating at all. Nevertheless, players that don't have a problem if they skip all the "traditional" grinding of Phase Pitchers from the Book of Heavens, that is commonly practiced by Sprouted players but is reported to trigger the Dolyahaven mines bugs, and are also ready to fight Stone Golem Otiluke and Zot with a weapon or wand highly upgraded but not upgraded to the gods, can follow this guide/walk-through, in order to most probably skip all the aforementioned bugs.

Badges are Challenges

Sprouted's challenges are the same with the Challenges of the Original PD. Sprouted's Badges are almost the same with the Badges of Original PD, apart from the following:

  • The Rings of Thorns' and Haggler's badges do not exist in Sprouted as the items that the badges refer to are removed.
  • The "Orb of Zot obtained!" and the "Otiluke Rescued!" badges are added, which are obtained in the new stages of Sprouted.

Players that first come to Sprouted from Shattered PD should note that the artifacts found and identified in Sprouted do not trigger any "all artifacts identified" badge and are not counted in the "all items identified" super badge, like they do in Shattered PD and most of its mods.

Tips and Tricks: XarxD's Non-Daily Tips of the Day

  • Grave Robbing for Fun and Profit (tips about farming Scrolls of Upgrade and Magical Infusion from tombstone Wraiths, players should also equip a highly upgraded Ring of Wealth if available, although it is not mentioned as a tip).
  • Just A Phase (tips about transmuting and farming Phase Pitchers, players should have in mind that farming Phase Pitchers from the Book of Heavens by repeatedly falling from it has been reported that it might trigger the "Stone Golem Otiluke depth not generating" bug).
  • Key Facts (guide about the Keys Stage depths, part 1)
  • Key Facts, part 2 (guide about the Keys Stage depths, part 2)

Mods of Sprouted PD

Sprouted has inspired four different mods so far, each having their unique characteristics:

  • Deistic Pixel Dungeon: Fork in indefinite hiatus since late 2015, based on version 0.3.5 of Sprouted and made by reddit user AverageMormonGamer. Due to its base on a previous version, it is competed by defeating Shadow Yog and does not include Otiluke's Journal or any of the Dolyahaven depths and Zot, but it features some new elements, the most important of which are the introduction of races and also race subclasses (Human Demolitionist & Mercenary, Dwarf Warlock & Monk, Red & Blue Wraith, Gnoll Shaman & Brute) and race specific artifacts (Human Communication Relay, Dwarf Chains of Ares, Wraithmetal Amulet, Gnoll Wooden Effigy).
  • Easier Sprouted Pixel Dungeon: fork made by reddit user g2159687, based on the current version of Sprouted and completed in late 2017. It features some new interesting mechanics and items but its most important differences from Sprouted are a) that the game can range from just a little easier by not choosing any of the 11 "Easier" settings in the main menu, to extremely easier by choosing all 11 of them, and b) that all the Dolyahaven Mines bugs of Sprouted are absent.
  • Palantir Pixel Dungeon: The most recent of Sprouted's mods, as it was first released in March 2019 (it is apparently based on the current version) by reddit user PierreSchrodinger and is still in development. The developer plans to add more depths to his game, but currently the game is a redesign of Sprouted's Sokoban puzzles, with new sprites, bug fixes et al. but with no wands available, so the puzzles must be solved without any tricks, only by moving the sheep. You can see a complete list of the changes here.
  • SPecial Surprise Pixel Dungeon: Fork in active and constant development since mid 2017, based on the current version of Sprouted and made by reddit user hmdzl001, with a whole lot of new elements (one could say that it is a total rework and reboot of Sprouted, rather than just a mod of it), some of them borrowed also from other mods. Its most innovative elements are the introduction of new functions in the Dew Vial, a new class with its subclasses, the Performer, a cooking system with almost 40 recipes added, a complete rework of weapon and armor attributes (also with more than 50 new weapon & armor items added), the addition of almost 40 NPCs in Dolya Town (formerly Dolyahaven), with also the complete removal of Dolyahaven mines (and apparently also their bugs).
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