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  • TL;DR: please tone down dwarf monk's ability so it works once per encounter or so.

    The one and only monster in the game which makes me ragequit regularly is the Dwarf Monk. I have no problem with dying to golem 666-dmg-hits or being disintegrated by the orb of your-plate-does-not-concern-me, nor even the insanely OP crab (altough it seems to be toned down). Chasing thieves is actually quite fun sometimes and game of tag played with scorpions is really a nice twist on a mob's behavior.

    But a single dwarf monk fight often takes more than entire fight with DM-300, yet it does not add any challenge to the game! They have moderate hit points, very average damage and really nothing which makes them dangerous, so having minute-plus long fights where my weapon of choice is getting kicked out of hands FIVE TIMES IN A ROW might very well be a new definition of word "annoying" for Oxford dictionary. And no, it is not something which just happened to me and I just randomly come and complain, this happens quite often. Not to mention on how lovely those fights go when the backpack is full...

    And no, not everyone loves the knuckleduster :D

    So: while the ability itself is interesting idea, it should be toned down just to make the game less annoying. It is not making the fights any harder, just longer, and being consistently stunlocked, disarmed or otherwise unpowered is irritating in any game (hence the common concept of diminishing returns).

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    • 37.128.47.63 wrote:

      everyone loves the knuckleduster :D


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    • I second the motion despite loving the everlasting hell out of knuckledusters

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    • 37.128.47.63 wrote:

      ...my weapon of choice is getting kicked out of hands FIVE TIMES IN A ROW might very well be a new definition of word "annoying" for Oxford dictionary.

      ...really nothing which makes them dangerous

      Not to mention on how lovely those fights go when the backpack is full...

      And no, not everyone loves the knuckleduster :D

      LoL  Totally empathize with you, OP.

      I slightly disagree, though.  My fear for the regular monks have been slightly reduced, after getting the hang of fighting these guys; and you're right, they're just huge, annoying time-sinks.  And perhaps the way to remedy that is to lessen the rate of which they're able to knock your weapon from your hands.

      But they're also nothing, compared to the Senior Monk.  If you wanna talk OP, that guy is OP.  Old man could 50%-0 your health in a never-ending combo after he paralyzes you, that it's plain ridiculous.  And there's nothing you can do about it either; the game won't let you reach into your pack to take a drink from your immensely farmed Healing potions that could have saved you, had the game allowed you to go into your Backpack.  Smh  The damage of the Evil Eyes & Golems, however overbearing they may be, still seems fair/balanced.  The Senior Monk, however.. well, no enemy should prevent you from being able to reach into your Backpack to counter their crap (without having to counter pre-emptively).  The only counter I have for this guy is to be lucky enough to have found a Purification potion & drinking it right as he gets within melee distance of me (which isn't a viable counter as you won't always find that potion).

      As for the Full Backpack issue, I just resorted to dropping items before they even get within melee distance of me (which is basically resigning to the inevitability that I have to fight them, rather than get away), that way I have space in my Backpack for when I have to pick up the weapon that they might knock out of my hands before I kill them.

      LoL And the only time I even slightly like the Knuckleduster is when they're enchanted; otherwise, I only see them as a necessity in dealing with the Dwarf Monks in the Dwarven Metropolis stage.

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    • This might just be me, but... none of the comments show for some reason.


      KNUCKLEDUSTERS

      THE FIST OF POWER

      THE FIST OF GLORY

      KNUCKLEDUSTERS

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    • Shadow Automaton wrote:

      The only counter I have for this guy is to be lucky enough to have found a Purification potion & drinking it right as he gets within melee distance of me (which isn't a viable counter as you won't always find that potion).

      Don't confuse the senior monks with the Fetid rat: The Fetid Rat paralyze you with Paralyctic gas, while the seniors were kinda knock you in the head (stun)

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    • A C P L wrote:
      This might just be me, but... none of the comments show for some reason.

      It's not just you.  The comments weren't showing up for me either, which is why I'm only replying now, as opposed to the moment I saw your comment go up.  I could see your comment on the Wiki Activity page, but when I went here, it didn't show up.  But now it's up (after waiting a couple hours & reloading the page).

      There seems to be a 1-day delay on new comments now; something's definitely wrong with the servers.  =/

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    • Bhagas wrote:

      Don't confuse the senior monks with the Fetid rat: The Fetid Rat paralyze you with Paralyctic gas, while the seniors were kinda knock you in the head (stun)

      (o_0).. I'm not.  I know what I'm talking about, since I've already tried it against the Senior Monk.  The Potion of Purification can still protect you from receiving the Paralyzed debuff even if it's not coming from the Paralytic Gas blob; I reckon because the coding for it hasn't been decoupled to strictly prevent Paralysis only from the P-Gas blob.

      Just because the Senior Monk doesn't emit Paralytic Gas like the Fetid Rat, doesn't mean they can't still Paralyze you.  "Paralytic Gas" & "Stunned" are just two different (words) ways of applying the Paralyzed debuff.  They both Paralyze you; one just emits a gas & the other does it by hitting you like he's holding an insanely buffed Curaré Dart in his hands.

      But if you think you're right, we can both test my hypothesis against DM-300's Avalanche ability & the Undead Dwarves that the King of Dwarves summons.  If we don't get paralyzed within the duration of the Immune To Gasses buff, then I'm right.  If we get paralyzed even with the Immune To Gasses buff up, then you're right.

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    • Shadow Automaton wrote:

      The Potion of Purification can still protect you from receiving the Paralyzed debuff even if it's not coming from the Paralytic Gas blob

      "Paralytic Gas" & "Stunned" are just two different (words) ways of applying the Paralyzed debuff.  They both Paralyze you; one just emits a gas & the other does it by hitting you like he's holding an insanely buffed Curaré Dart in his hands.

      But if you think you're right, we can both test my hypothesis against DM-300's Avalanche ability & the Undead Dwarves that the King of Dwarves summons.  If we don't get paralyzed within the duration of the Immune To Gasses buff, then I'm right.  If we get paralyzed even with the Immune To Gasses buff up, then you're right.

      (-_-") I don't really notice that, since I always kill that senior before he could even knock my weapon.

      DM-300: I'll test it soon.

      Undead Dwarf: the potion's effect ran off before they could touch me...

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    • I confirm that the stunning enchantment is applying/prolonging the paralyzed debuff, the very same one that is applied by the paralytic gas blob. And I confirm that the immune to gases buff gives immunity to paralyzed (the debuff, not the gas blob) and toxic gas (the blob, this time).

      I think that it’s a minor bug, as the immune to gases buff should, as implied by the name, gives immunity against the paralytic gas blob, not its consequent paralyzed debuff which can be given by the stunning enchantment too, definitely not a gas.

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    • Bhagas wrote:

      (-_-") I don't really notice that, since I always kill that senior before he could even knock my weapon.

      Undead Dwarf: the potion's effect ran off before they could touch me...

      Then ya probably shouldn't have given that reply, to that part of my comment, if you had no experience in using that tactic.  LoL  Set yourself up, there..  ;b

      Next time, let the Undead Dwarves approach you first, and maybe get 1-2 hits on you, before you drink the Purification potion.  That should be a sufficient timeframe to apply the Immune To Gases buff on yourself, before the chance for them to Paralyze you kicks in.  : j  And to make sure that you're able to test my hypothesis properly, have more than 1 Purification potion on hand, and drink another before the first/previous one's turns run out, to prolong the buff. (Drink another on the 3rd-4th turn)

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    • Ethaniel wrote:
      I confirm that the immune to gases buff gives immunity to paralyzed (the debuff, not the gas blob)...

      Thank you for the confirmation, Ethaniel!  =D  (^_^)

      Guess that means this is now a legitimate tactic against the "Stunners" (DM-300, Senior Monk, & Undead Dwarves)!  [At least until Watabou decides to fix the coding for it (unless it's intended as is).]

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    • According to the buff name, I’m pretty sure that it’s unintended (unless enemies are stunning the Hero/ine with their bad breath? :D)

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    • A Full Dew Vial is a viable strategy against Senior Monks. Just sayin'...

      Monks are also my least favorite enemy. It is beyond annoying to fight them.

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    • Ethaniel wrote:
      According to the buff name, I’m pretty sure that it’s unintended (unless enemies are stunning the Hero/ine with their bad breath? :D)

      Aww..Guess I'll just take advantage of it while it's still there (unless it got fixed in the 1.6.3a hotfix).

      Hahahahahah!  XD

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    • Shadow Automaton wrote:

      Bhagas wrote:

      (-_-") I don't really notice that, since I always kill that senior before he could even knock my weapon.

      Undead Dwarf: the potion's effect ran off before they could touch me...

      Then ya probably shouldn't have given that reply, to that part of my comment, if you had no experience in using that tactic.  LoL  Set yourself up, there..  ;b

      Ok, I'll keep my Original Post Up there, but now I DO have some experience: Yes, you can't get stunned (Paralyzed) while in the current statement of the buff, I discovered this through a very lucky run where I get a ton of Purification potions (15) from the Warlock+Floor (Though I'm hoping for healings since I currently ran out of them (-_-"))

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    • Why does everyone keep mentioning knuckleduster


      I dont get the connection between it and the monks

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    • SuperSaiyan99
      SuperSaiyan99 removed this reply because:
      Multi-posting; Merged content with author's previous post
      21:51, October 3, 2016
      This reply has been removed
    • 121.54.32.166 wrote:
      Why does everyone keep mentioning knuckleduster

      To answer your question: The Knuckleduster can't be knocked out of your hands by Monks, unlike other weapons.

      But now it's time for some etiquette.

      First of all, this post is two-and-a-half years old. Years. Everyone stopped discussing it a long time ago; anything that hasn't been replied to in more than a month or two shouldn't be disturbed, barring new, relevant information, or it being on the List of Revivable Threads. Violating this is called "necro[manc]'ing", and it's nigh-universally frowned upon.

      Second, please try to condense everything you want to say into one post. It makes it harder for management to keep track of everything otherwise.

      But, oh well.

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    • A FANDOM user
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