Felix123709 wrote:
So, is there a general "check my equipment and offer advice" thread? I couldn't find one while perusing, so i thought I would add to Ray's. Since I'm Berserker too. ;)
LoL (^_^)' Not really; normally, people would just create new threads (& usually in the wrong board), and I just tell people to post their strategy inquiries on my Wall instead, but posting here's actually better since I'm Following this thread.
(Thank you for actually being a model forum poster! =D)
To start with though, thanks for the Berserker Mini-Guide, and the Yog guide, and generally doing a great job on the PD Wiki. :)
(^_^) Thanks so much! I appreciate it! I hope they've been helpful to you so far!
I’m playing Shattered Pixel and this will be my 2nd time to reach Yog as a Berserker Class.
The first time I was wholly unprepared (because I didn’t find your guide), but hopefully now I’m better equipped.
I'm currently ready for the Dwarven King, and plan on skipping as much as I can to reach Yog after that (Level 22, 19 strength, 1647 gold).
I have 2 remaining scrolls of upgrade and wanted your professional opinion on proceeding before I fight the Eye Ball of Doom.
- Plate +7 (probably done upgrading at this point)
- Blazing Battle Axe +4 (balanced for Speed, avg dmg is 16, which seems low per your Yog Boss Guide)
- Firebolt +3
- Ring of Accuracy +1
Hmm.. Well, first off.. Disclaimer - I haven't played (much less downloaded) the Shattered Mod yet, so I'm not familiar with the nuances of that version, other than the fact that Evan decided not to implement the Item Degradation system (which I applaud him for) that Watabou implemented in 1.7.4.
So, any input I provide from this point will be based off of Standard PD, not Shattered. My advanced apologies.
I'll provide input where I can, and just let me know which aspects/mechanisms are different for Shattered (I'll then look up the info on the Shattered page), and then we'll proceed from there.
You're definitely done with Plate, LoL; in fact, I think upgrading to +7 was a little on the overkill side of things.
The only enemy in the game that inflicts more than 40 Max Dmg per attack is a Giant Piranha that spawns beyond/below Depth 18 (Depths 19, 22-24).
And everyone would generally want to avoid them anyway, so.. yeahh.. LoL.
Fascinating scenario you have there, btw. You turned your Tier-4 Accuracy weapon into a Speed weapon, but then have a Ring of Accuracy to compensate, giving you both stats. Brilliant; can't believe I haven't thought of something so obvious. Heheh.
(I'm gonna wanna try that out with a +6 Glaive balanced for Speed & a +3/+4 Ring of Accuracy. =D I'm sure good times will ensue.)
I’ve made it through Level 19, but didn’t find the Imp.
I’m currently debating on looking for him or not (ready to fight the Dwarven King, but I don’t think he’ll be an issue). Maybe an opinion if that’s worth it would be helpful as well. I do have RC scrolls, which I’ll need once I get the ring. We can work on what I currently have in my BackPack though, since assuming I find the Imp before needing to move on isn't actually a reality.
With the dangerously low amount of remaining Healing potions & Sungrass seeds you have left, it's better to defeat the Dwarven King first, then going back up to find the Imp & complete his quest.
(NOTE: Remember not to descend to D-21 right after defeating KoD. With the Imp's quest not complete, the D-21 Shop won't generate upon descending to D-21. Complete his quest first, then descend to D-21.)
Ironically enough, you'll use less healing items against KoD, than against the Monks/Golems you'll have to slay to complete the Imp's ridiculous quest.
I've suffered the outcome of prioritizing the wrong task, and.. trust me.. you don't want to be on the losing end of a war on attrition.
Little prioritization mistakes like that can cost any player a successful run.
If you had more Healing potions & Sungrass seeds, I'd probably say "do Imp's quest first", but seeing as you don't, it's wiser to ration your healing items.
My own thoughts: I don’t know if the Blazing enchantment is actually worth keeping, or if +2 more to my Axe would push me over the top to having a good chance at winning with my other current supplies. Or if Firebolt upgrades are a good way to go because I’ve heard it’s awesome.
I think Shattered PD has nerfed it slightly though. Mostly I just don't want to make a rookie mistake and once again die without "trying everything". :)
If you'd left your Plate Armor at +6, you would've had 3 remaining Upgrade scrolls left, to upgrade your B-Axe to +7, which you'd need for the fight against the KoD, especially as a Berserker. (But you probably already knew that from seeing my KoD guide as well.) But since you only have 2 remaining Upgrade scrolls, you'll be relying heavily on your Berserker perk (unless your current run is a perfect Upgrade scroll run, and you find 1 last Upgrade scroll somewhere in the Demon Halls).
While the Blazing enchantment may help with the KoD, you'll be hard-pressed to use it against Y-D's Fists (if you decide to attack them first).
And upgrading your +3 Firebolt wand to +5, as a Berserker, would only be less helpful to you, especially when it comes time to face Y-D.
You wouldn't be able to hurt the Burning Fist, firing at the eyeball at point-blank would be extremely dangerous, and you wouldn't be taking full advantage of your Berserker perk (Damage Amp below 40% health).
So, you're better off upgrading your +4 B-Axe to +6, and relying on your Berserker perk for the extra damage amp.
Besides, you have a +3 Firebolt wand anyway, to apply the Burning debuff with. Blazing's just redundant at this point.
I know it really sucks to lose enchantments, especially for higher-leveled weapons, but it's worth sacrificing, if it means a more assured victory in the end.
- 1 Torch
- 2 Honey Pots
- Full Dew Vial
- Seeds: 3 Sungrass / 1 Earthroot (currently using Sungrass instead of Healing pots)
- Pots: 6 Liquid Fire / 2 Frost / 5 Invis / 6 Healing
Then a variety of pots that remain unidentified (Purification, Toxic Gas, Levitation, Paralytic Gas, Mind Vision):
1 / 1 / 2 / 5 / 6 Pots, so I know I have some of each.
Same with scrolls (Teleportation, Mirror Image, Psionic Blast, Terror, Recharging, Magic Mapping):
1 / 1 / 1 / 1 / 2 / 2, so I know I have some of each. I used the strategy of MM the last few levels the last time I made it to Yog to avoid enemies, but I don't have the same amount of Maps this time...
I will try to do some "shop identifying" on these to whittle down the Magic Mapping and Mind Vision.
You'll need more torches than that. Like, 1 per depth. (At least 3 torches; 4, if including Yog-Dzewa's boss depth)
You'll need your T-Gas & Purification potions for the KoD fight. (Purification for the Undead Dwarves' paralyzing punches)
In the fight against KoD, use one of your Honeypots (save the other for Y-D) to throw on the pedestal, opposite from the one you'll be standing on, so KoD can't summon his Undead Dwarven Army; reading your Terror scroll will help to displace the KoD from your line-of-sight, so you can throw the Honeypot at the other pedestal when he's 1 cell away from it. You can hurt him with your T-Gas while he flees, and then with your Firebolt wand when he's on his way back.
P-Gas both fists; Frost, against Burning Fist; LF, against Rotting Fist; & Invisible potion, to reach the eyeball.
If you really have 6 Mind Vision potions, then you can save the last 2 Magic Mapping scrolls for Depths 23 & 24. Depth 22 is relatively safer than the deeper depths. And you might find a Magic Mapping scroll there, too.
Hope these help! (^_^)