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  • Main article: DM-300

    Welcome to the DM-300 Boss Guide user!  =D

    DM-300 gif


    Before proceeding, please refer to the data in the infobox on DM-300's page, if you haven't already done so.  [Click the main article link to go there directly.]

    [DISCLAIMER:  This guide does not cover Item Degradation management, so it is only accurate until v1.7.3c, or the latest version with Legacy Mode enabled.]

    Recommended Items

    Rings

    The following rings are recommended for this Boss Fight:

    Armor

    By Depth 15, your armor should at least be absorbing up to 25 Damage (or as close as you can get to 25), or higher, so you can survive DM-300, since it can deal a max damage of 24 per strike.

    It is at this point that it is highly recommended for your armor to either be Scale Armor, or Plate Armor.

    Glyphs

    The following glyphs are recommended for this Boss Fight:

    Melee Weapons

    By Depth 15, your weapon (whatever Tier it may be, except Tier-2 & most of Tier-1) should be dealing at least an average of 20 Damage (or as close as you can get to 20), or higher, so you can get past DM-300. (See: DM-300's Tips section)

    In order of lowest Tier to highest:

    Missile Weapons

    The following missile weapons are recommended for this Boss Fight:

    • +6 Boomerang Boomerang
      (Not factoring Huntress' perk of bonus damage from excessive strength;
      Weightstone - Balanced for:  Speed {Warden}; Accuracy {Sniper};
      +8, to reach 20 Max Dmg, not factoring Zeroed-in & Huntress' perk of bonus damage from excessive strength;
      Factoring in Huntress' perk of bonus damage from excessive strength, +8 = 20 Avg Dmg)
    • Incendiary dart Incendiary Dart
    • Curare dart Curaré Dart
    • Javelin Javelin
    • Tomahawk Tomahawk
    • Bomb Bomb

    Enchantments

    The following enchantments are recommended for this Boss Fight:

    Wands

    The following wands are recommended for this Boss Fight:

    Potions

    The following potions are recommended for this Boss Fight:

    Seeds

    The following seeds are recommended for this Boss Fight:

    Scrolls

    The following scrolls are recommended for this Boss Fight:

    Recommended Buffs

    The following buffs are recommended for this Boss Fight:

    Recommended Debuffs

    The following debuffs are recommended for this Boss Fight:

    Main article: Debuff

    All, except Blinded, Terror, & Vertigo (these 3 debuffs will make it move erratically, inevitably stepping on a triggered trap to heal)

    Combat Methods

    Melee Method

    The Glyph of Entanglement is recommended for this boss fight.

    Specific Sub-Class Rings:

    • Gladiator:  Haste & Evasion/Satiety  (Perk & Combat synergy)
    • Berserker:  Mending & Accuracy/Thorns  (Perk & Combat synergy)
    • Freerunner:  Satiety & Evasion  (Perk synergy)
    • Assassin:  Shadows/Accuracy & Haste  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Evasion
    • Ring of Elements
    • Seed of Earthroot
    • Potion of Purification (1-3)
    • Wand of Amok + Flock
    • Wand of Slowness
    • Curaré dart
    • Scrolls of Recharging
    • Scrolls of Lullaby
    • Scrolls of Mirror Image (1-2)


    Along with your melee weapon of choice, you'll also need the Utility items to successfully defeat DM-300.  (This is especially true, if you have neither the Stunning, nor the Chilling, enchantment.)  You don't need them all to succeed, but having each item will certainly increase your chances of success with this method.

    Once you're ready, enter the larger chamber & locate an area with the least amount of used traps to lure DM-300 to, to prevent it from repairing itself.  If you're using a Blazing-enchanted melee weapon, Liquid Flame potions, or Firebloom seeds, make sure the area you pick is dry floor.  Once you've done so, lure DM-300 to it (if it hasn't already seen & followed you upon entrance), moving diagonally, while striking it, on your way there (if it is already beside you).

    Take note that, the tactic used against the Fetid Rat (hit-hit-move) will not work against DM-300, unless you have a ridiculously large supply of Purification potions, as DM-300 performs its paralyzing Avalanche ability with each movement.

    Once you've decided on a cell to stand on for the duration of the fight, throw a Sorrowmoss seed Seed of Sorrowmoss in DM-300's path on its way to you, so it will receive 40 Dmg for the next 20 turns (if the fight lasts that long; 20 Dmg for 10 turns).  Then depending on DM-300's distance, plant/throw either the Firebloom seed Seed of Firebloom first (closest to DM-300), or the Earthroot Seed of Earthroot first (furthest from DM-300), both diagonally beside each other.  The Firebloom seed will act as an additional damage-over-time source, along with Sorrowmoss, to inflict a little bit of damage before the actual fight begins.  (You can reapply the Burning debuff during the fight, with a Liquid Flame potion, or your Blazing-enchanted weapon.)

    →  (Skip down from here, for the Flock + Amok Melee Method)

    Once you've thrown/planted an Earthroot Earthroot seed, step into it, making sure you're standing diagonally from DM-300 by the time it reaches you (so its Toxic Gas doesn't reach/damage you as quickly, as it spreads in a plus [+formationlike it says on DM-300's page).  Before it reaches striking distance, make sure to drink a Potion of Purification, so its Avalanche ability doesn't paralyze you.  (Having 1-2 more, for the rest of the fight, significantly helps to mitigate damage incurred from Toxic Gas.)

    This is when the real fight begins.  Once you've gotten a few hits in & your ImmuneToGases gas immunity ends, that's the perfect time to read any Scrolls of Mirror Image you might have.  Otherwise, read a Scroll of Lullaby, then follow-up with a Curaré dart to paralyze DM-300.  (If you have a Stunning-enchanted weapon, then you won't need to perform the Lullaby + Curaré combo.  Just remember that the paralysis from a Curaré dart doesn't last as long as the paralysis from a Potion of Paralytic Gas, a Wand of Avalanche, or a Stunning-enchanted weapon does.)  Once you've dug in & DM-300's been multi-debuffed, strike it until it's destroyed.

    Reapply any debuffs if they end before you destroy DM-300.

    Crowd Control - Flock and Amok Melee

    Sheep gif + Amok & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    •  Wand of Flock - 3 + Level Turns (Sheep Life)
    •  Wand of Amok - 3 + Level Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    →  Once you've lured DM-300 to an area with the least amount of used traps, try to get it to step on the Sorrowmoss seed Sorrowmoss & Firebloom seed Firebloom seeds first.
    Then, hopefully near a wall, zap the Sheep gif Flock wand either at DM-300, or the nearest wall, then zap DM-300 with your Amok Amok wand.
    Once DM-300 is Amok'ed, throw/plant your Earthroot Earthroot seed diagonally from it & drink a Potion of Purification ImmuneToGases.

    Then, zap it again with Amok Amok, if the debuff ends before you defeat it; and strike it until it's destroyed.

    Repeat the rotation (reapply any debuffs then proceed attacking) until DM-300 is defeated.

    Crowd Control - Paralyzed Melee

    Paralyzed & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    • Stunning enchantment - 1 to Level + 1.5 Turns
    • Curaré Dart - 3 Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Venomous enchantment - Level+1 Turns
    • Potion of Liquid Flame/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    This method is very straight forward, with a Stunning-enchanted weapon in possession.

    Once you've lured DM-300 to a normal floor tile & you've stepped into an EarthrootPlant Earthroot plant, begin striking it with your Stunning-enchanted weapon.
    If you can inflict Poisoned Poisoned & Burning Burning before you start striking DM-300, go ahead & do that first; otherwise, inflict them & Bleeding Bleeding after you've procced Paralyzed Stunning.

    Keep striking until the debuffs end & need to be reapplied.

    Repeat the rotation until DM-300's defeated.


    Ranged Method

    [For an illustration, please refer to the DM-300 section of TheDarkoko's Sniper Guide, under Wand Method.]

    The Glyph of Affection is recommended for this boss fight.

    [Under normal circumstances, Displacement is recommended over Affection, especially for non-Boss Depths, but since teleportation, and therefore Displacement, doesn't work at Boss Depths, this is the only other alternative {besides Viscosity} for players taking the Ranged route {if your armor isn't already inscribed with Displacement in the first place}.  Basically, if you get Displacement, stick with it.  If you don't & you get Affection, settle with it.  If you get neither & you get Viscosity, settle with that.]

    Specific Sub-Class Rings:

    • Battlemage: Power & Elements  (Perk & Combat synergy)
    • Warlock: Evasion & Accuracy  (Combat synergy)
    • Warden: Herbalism & Accuracy  (Perk & Combat synergy)
    • Sniper: Haste & Power  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Power (upgraded)
    • Ring of Haste
    • Potion of Paralytic Gas
    • Potion of Invisibility  (Unconfirmed, whether this will cause DM-300 to wander, or to stand in place)
    • Scrolls of Recharging
    • Scrolls of Lullaby
    • Wand of Blink
    • Wand of Slowness
    • Wand of Amok + Flock
    • Bomb
    • Curaré dart
    • Javelin


    Along with your main source of damage (Boomerang, Firebolt, Disintegration, or Lightning), you'll also need the Utility items to successfully defeat DM-300.
    (This is especially true for the Boomerang, if you have neither the Stunning, nor the Chilling, enchantment.)
    You don't need them all to succeed, but having each item certainly increases your chances of success with this method.

    Do take note that, in order for the Wand of Lightning to discharge the necessary damage output, you'll need D-15 to generate a decently-sized pool of water for you to use & maneuver around, for the entire fight.

    Once you're ready, enter the larger chamber & locate an area with the least amount of Trap triggered caves used traps to lure DM-300 to, to prevent it from repairing itself.
    If you're using a Enchantment blazing boomerang Blazing Boomerang, a Wand of Firebolt, Potions of Liquid Flame, Firebloom seed Seeds of Firebloom, or Incendiary dart Incendiary darts, make sure the area you pick is dry floor.
    If you're using a Wand of Lightning, make sure you locate the biggest body of water ASAP.
    Once you've done so, lure DM-300 to it (if it hasn't already seen & followed you upon entrance).

    Then, pick any of the following five approaches that are available to you (if multiple/all are available, weave them all together for an expedited fight):

    Crowd Control - Charmed and Sleep

    Charmed + Wand of Blink + Sleep & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    • Glyph of Affection - 2-5 Turns (Enemy); 1-5 Turns (Hero/ine), but never more than the enemy
    • Scroll of Lullaby - 1 Turn, if Hero/ine remains visible & moves within enemy's field-of-view;
      Indefinitely, if Hero/ine becomes invisible & doesn't attack the sleeping enemy
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Once there & in melee distance of DM-300, 1drink a Purification potion ImmuneToGases, 2then let DM-300 hit you 'til Charmed Affection/Charmed is procced.
    3Immediately blink away twice, 4then follow-up with reading a Lullaby scroll Sleep.
    Then unleash your DoT arsenal, 5starting with Bleeding Bleeding, 6then Poisoned Poisoned, 7then Burning Burning, 8then attack with your main ranged weapon; and blink away when needed, to maintain distance.
    9Summon your Allied NPC's whenever Charmed Charmed ends & the rotation needs to be repeated.

    Repeat the rotation until DM-300's defeated.

    Crowd Control - Crippled or Slowed Ranged

    Slowed / Crippled + Wand of Blink & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    • Wand of Slowness - Level + 3.3 Turns
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Javelin - 10 Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Once there, slow it down with either your Wand of Slowness, or Javelin Javelin (or Enchantment Chilling boomerang Chilling-enchanted Boomerang), then use your Wand of Blink to gain some distance before continuing the attack; and remember to move diagonally when creating distance.

    Repeat the rotation 'til DM-300's defeated.

    Crowd Control - Rooted

    Rooted + Wand of Blink & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    • Wand of Regrowth - Turns, Equal to Wand Level/Number of affected tiles (Level + 2 * 20)
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Javelin - 10 Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Once there, 1Rooted Root DM-300, 2then inflict Bleeding Bleeding, 3then Poisoned Poisoned, 4then Burning Burning, 5then attack with your main ranged weapon until DM-300 is approx. 2 cells away.

    Repeat the rotation 'til DM-300's defeated.

    Crowd Control - Flock and Amok Ranged

    Sheep gif + Amok & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    •  Wand of Flock - 3 + Level Turns (Sheep Life)
    •  Wand of Amok - 3 + Level Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Once there, and hopefully near a wall, zap the Sheep gif Flock wand either at DM-300, or the nearest wall, then zap DM-300 with your Amok wand.
    Once DM-300 is Amok Amok'ed, attack it with your Boomerang/Firebolt/Disintegration/Lightning, 'til it's destroyed.
    Re-zap Flock & Amok whenever they end before DM-300 is defeated, then continue attacking.
    This will keep it at a distance & prevent it from attacking you, while you attack it.
    Repeat the rotation until DM-300 is defeated.

    Crowd Control - Paralyzed Ranged

    Paralyzed & Bleeding + Poisoned + Burning + Golden bee + Mirror Images

    Duration:

    • Potion of Paralytic Gas - ? Turns  (Undefineable)
    • Wand of Avalanche - 2-6 Turns
    • Stunning enchantment - 1 to Level + 1.5 Turns
    • Curaré Dart - 3 Turns
    • Bomb - 2 Turns
    • Sorrowmoss plant - 5+depth Turns (20 max)
    • Wand of Poison - 1+2×1.5Level Turns
    • Venomous-enchanted weapon - Level+1 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart/Seed of Firebloom - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Once there, Paralyzed paralyze it with either your Potion of Paralytic Gas, Curare dart Curaré dart, or Bomb Bomb (or Stunning-enchanted Boomerang).

    If you used a P-Gas potion (or a Stunning Boomerang), just keep attacking it 'til it's destroyed; and Blink away if it manages to break free from paralysis.

    If you used Curare dart Curaré darts/Bomb Bombs, use the Lullaby scroll + Curaré dart/Bomb combo, to ensure/increase the dart's accuracy, then attack it with your Boomerang/Firebolt/Disintegration/Lightning.  The Curaré's/Bomb's paralysis will end sooner than other paralytic sources, so be sure to repeat the process, or Blink away, to maintain distance while attacking.

    Repeat the rotation until DM-300 is defeated.


    TL;DR

    1.)  Inflict Damage-Over-Time: Poisoned, Burning, & Bleeding debuffs (from Seed of Sorrowmoss/Wand of Poison & Seed of Firebloom/Potion of Liquid Flame/Incendiary dart/Wand of Firebolt).
    Poisoned + Burning + Bleeding + Golden bee + Mirror Images

    2.)  Step into an Earthroot plant.  (For Ranged combat, this step can be skipped.)
    Earthroot EarthrootPlant

    3.)  Inflict Crowd Control - Paralyzed/Amok/Rooted/Slowed/Crippled/Charmed/Sleep debuff (away from used traps).
    Paralyzed / Amok / Rooted / Slowed / Crippled / Charmed / Sleep

    4.)  Attack 'til you win!

    5.)  ** Repeat the rotation/Reapply the debuffs, if they end before you destroy DM-300.


    If lacking any items that can apply a debuff, one can still skip step 3 & proceed with the rest of the steps.

    Just make sure you have an Earthroot seed (melee combat), a well-upgraded armor (~25 dmg absorption, give or take 5) & a decent weapon (inflicts 20+ dmg).  They're the most crucial pieces in defeating it.

    If you do it right, you should only need 1 Healing potion, to recover from the Toxic Gas damage (unless you have several Purification potions, a Ring of Mending, and/or Ring of Elements).

    P.S.
    NOTE:  After defeating DM-300, if you have a Wand of Regrowth (& an upgraded Ring of Power/plenty of extra Recharging scrolls), Depth 15 would be the perfect place to fill the whole depth with Grass long caves vegetation & convert it into your personal Mega-Garden, for healing, Dewdrop Dew Vial refills, & Fading seeds seed-farming.


    I hope you've found this Boss Guide helpful, user!  =)
    (And if it was, please don't hesitate to give it a Kudos/thumb-up at the top-right corner of this post, so I know if it was helpful for you.)  {^_^}

    << Tengu | King of Dwarves >>

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    • I recently defeated DM-300 with a +5 sword and +5 or 6 armor. All you got to do is spam click the attack button whilst you pay attention to your health and pop a hp potion when needed. I only used one. 

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    • you can kite his guy around forever while avoiding traps. slow would have been very helpful, but I had none. Killed him in like 50 hours and one health potion with a wand of fire+2, mail armor+7,and a few poison seeds.

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    • After 150+ games, I finally reached this guy, and I found him to be the easiest of the 3 so far. Warrior had a longsword +5 (Avg. 27 dmg) and the fight was over in about 9 turns.

      However, on the very next level I got totally ripped. Spent my gold on loot then proceeded to get KO'd by a monk who's kill-shot dropped my sword. So now I have no gold, no items, and NO WEAPON. :)

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    • Recently fiught this boss and used an invisibility potion, found out that he wanders while you are invisible.

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    • I am still so confused... I don't remember where I asked to be tagged or stuff for these.... 

      But I love 'em!

      For me, as mentioned in the Tengu guide, I like to use Sniper+Invisibillty, but that strategy never works very well for me with this boss. He wanders (as said by the guy abaove me), so you have to follow him to keep in in sight for the boomerang, which wears out your invisibility pretty quickly. And then he "repairs itself" So its not a very fast or consistant method... A wand of Slowness or a Ring of Haste Really helps though! Using the FireBloom and SorrowMoss before hand is a great idea!  

      Apparently there are more traps and such in the new update (Ugh, I can't wait to get mine updated..), so that adds new things to the strategy! :D 

      Thanks for the guides!

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    • 65.110.201.38 wrote: you can kite his guy around forever while avoiding traps. slow would have been very helpful, but I had none. Killed him in like 50 hours and one health potion with a wand of fire+2, mail armor+7,and a few poison seeds.

      Defs possible but not always recommended, this is normally a last ditch strat because if you get hit by those stones and stunned you're a gonner. Use with caution haha.

      107.3.237.241 wrote: I recently defeated DM-300 with a +5 sword and +5 or 6 armor. All you got to do is spam click the attack button whilst you pay attention to your health and pop a hp potion when needed. I only used one.

      If you have enough HP pots then you can pretty much beat anything in the game like that. Try playing with Pharmaphobia turned on though and you'd have to be pretty luck to just tank him to the face with no help!

      However, on the very next level I got totally ripped. Spent my gold on loot then proceeded to get KO'd by a monk who's kill-shot dropped my sword. So now I have no gold, no items, and NO WEAPON. :)

      The only way to avoid that happening is either use knuckledusters or be really careful with where you engage them. They are certainly the bane of anyone who relies on the Ankh to any extent. Many times this has happened, and the rage each time is about equal to the last haha

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    • 1st boss- Medium difficulty

      2nd boss- EASY

      3rd boss- crushinlgy uprepared

      so, i may be a newb, but the second boss is the easiest one, to me. first boss depends on the rooms you find, and the third boss seems immortal.

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    • I agree with Warlokthegreat. I had almost no trouble with the first boss, and the second boss was nothing.. got through levels 11-14 without any trouble, had plate armor +5 with entanglement and a +4 battle ax with shocking. I unfortunately only had one health potion, a full dew bottle, a wand of avalance and a wand of firebolt, some javelins, tomohawks, shurikens, various scrolls, and a ankh. I came down (It was my first time getting to the 3rd boss after like 70 runs) and got COMPLETELY destroyed. One thing I reccomend is go through all gravestones in the sewer levels (when you have nothing to loose) because they have some very good items in them, albiet the wraiths. (wraiths are easy to kill if you fight them one at a time while they are in doorways)

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    • 216.56.21.211 wrote:
      I ... had:
      • +5 Plate Armor of Entanglement
      • +4 Shocking Battle Axe
      • 1 Potion of Healing
      • Full Dew Vial
      • a Wand of Avalanche
      • a Wand of Firebolt
      • some Javelins
      • Tomahawks
      • Shurikens
      • various scrolls
      • an Ankh

      I don't understand how you got wrecked, though; you should've won with those strong items.

      Your armor was more than enough to protect you, your +4 Shocking BA would've dealt double damage if DM-300 was standing on water, 1 Healing potion's enough with Entanglement in play, the full Dew Vial should've saved you, the Wand of Firebolt would've inflicted damage-over-time while you were striking DM-300 with your BA, your missile weapons would've dealt some damage before DM-300 even got near you to start the fight, and the Ankh should've revived you for the fight.  The only thing you could've used was maybe 2 Potions of Purification, to mitigate damage from the Toxic Gas & avoid getting Paralyzed by the rubble.

      What was your attack sequence?
      Perhaps I could help you reorganize your attack sequence, so you don't die with a similar set of items next time.

      Cause you seriously should've won with all of those items.  I know I would've.

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    • @ Ultimatecub:

      Apologies for the late reply, and even though Zehren already assisted you, I'd like to answer anyway, since you posted on my thread, and therefore directed your question at me.

      Ultimatecub wrote:
      • Venomous short sword
      • +5 Scale Armor
      • 15 javelins
      • 2 curare darts
      • 3 Paralytic Gas potions
      • 1 Liquid Flame potion
      • +2 Wand of Amok
      • +2 Wand of Lightning
      • Wand of Flock
      • 2 Sorrowmoss seeds
      • 1 Earthroot seed
      • full dew vial
      • Honeypot
      • Scroll of Terror

      To answer your question in the Stage 3 Guide thread; in terms of your melee weapon alone, not really, no.  Well, except..

      Contrary to Zehren's Step 0, I would advise against upgrading during a Boss Fight.  You'll want to have upgraded that Short Sword before you even descend to D-15.  That way, you don't waste any turns in fighting DM-300.

      But with the items you have, you'll need to resort to Ranged Combat instead.  (At least until you find a high-tiered melee weapon in the next stage.)


      In the guide above, read from the beginning of Ranged Method, then skip down & read both Paralyzed Ranged, and Flock & Amok Ranged.

      Since you have the easiest two Ranged methods both available to you, it won't be too difficult to beat DM-300.

      Note:  I normally would not advise the use of a Scroll of Terror for this Boss Fight, unless you're a veteran who knows what they're doing.  Good thing you lucked out with the direction that DM-300 ran to in fear; otherwise, it could've ran to a used trap, and you definitely don't want that to happen.

      In reference to Zehren's guide in the Stage 3 thread, before Step 1, I would first instruct you to have DM-300 step onto one of your Sorrowmoss seeds, so that it starts receiving damage-over-time as you lure it to the water.

      Then, to make sure it doesn't follow you out of water, while you create distance from DM-300, I would zap the Wand of Flock to the neareast wall tile, then zap DM-300 with Wand of Amok.  Then I would proceed with Zehren's Steps 2-4.  And if the P-Gas begins to dissipate, throw another P-Gas potion & continue throwing the Javelins 'til you're out.  And if your Lightning wand recharged within that time, zap DM-300 again.

      For your 3rd & final P-Gas potion, wait for DM-300 to step out of water, before throwing your 2nd Sorrowmoss seed for it to step onto, then paralyze it with your final P-Gas potion, then throw your sole Liquid Flame potion at DM-300 for more DoT.  Again, if your Lightning wand recharged within this time, you should still use it, even if DM-300's not on water anymore.


      If DM-300 is still alive at this point, it's now time to resort to melee combat.  Proceed with Zehren's Steps 1b-3b, then zap a Wand of Flock nearby, then zap DM-300 with Amok.  This should save you several free attack turns, before DM-300 begins to tear away at your Herbal Armor from Earthroot.  Once you've run out of charges for those two wands, proceed with Zehren's Step 4b & continue attacking with your base-level Venomous Short Sword.  Hopefully, you've gotten DM-300 to low-enough health at this point, that Herbal Armor would buy you enough turns to defeat DM-300 with the base-level Short Sword.

      Keep striking until DM-300's defeated.  And if you're low on health after the fight, rather than drinking your final Healing potion, step on your Sungrass seed & keep tapping Wait until you're fully healed.  Feel free to eat your Overpriced FR if you're Starving, then proceed to the D-16 Shop.

      Since you've already invested Upgrade scrolls in your Scale Armor, it's probably wiser to just sell your base Plate Armor, since any Upgrade scrolls you get from here on out, you'll want to apply onto the best melee weapon you find at this stage.  If you don't find a Tier-4/Tier-5 melee weapon at Stage 4, I really don't know how else you can reach the end, beyond investing your Upgrade scrolls into your Lightning wand instead.

      Then, proceed to my Stage 4 Guide.

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    • Woosh

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    • Whatever bombs I didn't use on the 2nd boss, I use on the robot, weaving in shots from whatever ranged weapons I have while it's paralyzed. Once I run out, I'll throw down seeds and drink a purification potion if I have one, and go to town.

      One time I went into the fight with ten bombs. All I did was chuck bombs and nothing else and still left the fight with one left.

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    • i play mage and always get raped by this dude, help

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    • I play thief and always get raped by this dude, help

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    • I play warrior and always get raped by this dude, help

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    • I play huntress and always get raped by this dude, help

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    • I PLAY LEAGUE OF LEGO AND ALWAYS GET RAPED BY YASUO, HELP NERF ONLINE PETITION

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    • This seems like a really over complicated strategy. Just take a +6 or so sword and a few healing potions in, and stand there and hit him until he dies. I beat him in a few seconds every time...

      Last time was +6 blazing sword and +3 mail armor. Was a rogue. Used two healing potions. Rings weren’t relevant (shadow and satiety).

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    • FREE GIFT!! wrote: This seems like a really over complicated strategy. Just take a +6 or so sword and a few healing potions in, and stand there and hit him until he dies. I beat him in a few seconds every time...

      Last time was +6 blazing sword and +3 mail armor. Was a rogue. Used two healing potions. Rings weren’t relevant (shadow and satiety).

      Sure, if you've got that gear then it's fine. Personally I force every run (CJTC here btw, CBS logging in), rather than dying a bunch in early stages till I have good gear. If you want to get anywhere near a 50% clear rate for the game then you need to know how to best the bosses without op weapons and health potions. Using every tool available to you is super important unless you don't mind dying 10 times per decent run... Up to you.

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    • Seed of Earthroot and immunity to gasses always works for me.

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    • so, I have a +3-4 quarterstaff, a +3-4 plate armor, avalanche wand, amok wand, and another decant wand that I can't remember. I have 0-1 HP potions, some purification, and I think a potion of paralysis, maybe some poison gas. how good are my chances, PS I'm on desktop currently, so version 1.7.3

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    • A FANDOM user
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