FANDOM


  • I have found that javelins are absolutely THE BEST way to deal with those stupid Dwarf Monks. It seems the first time you hit an enemy with a javelin they are crippled. Once crippled, the mob moves at half speed, so you time getting up next to the monk, hit him with a melee weapon, then step back and he follows you. Do it again, and if you've got a decent weapon those bastards are dead in about three or four steps. Less if you're near a door.

      Loading editor
    • Javelins are great for any melee mob that only moves one space per turn, but they are in limited supply, and can miss. Personally, I prefer the self-charging wand of slowness or an appropriately leveled haste ring , but you make do with what the dungeon gives you! :)

        Loading editor
    • I'll attempt to clairify my point... what I was trying to say was that a wand of slowness or a ring of haste would better serve TheChrisLS's attack/retreat/attack/retreat tactic on crippled/slowed foes for several reasons:

      1. There is no strength requirement, so the wand/ring don't have an turn penalty if you're too weak

      2. The wand/ring are not subject to accuracy

      3. The wand/ring have a recharging/limitless supply, ensuring that you can use this tactic as often as needed (dependant on wand recharge rate, of course)

      This is not to suggest that the javelin is not a good candidate for this tactic, but to point out that optimally a ring of haste or wand of slowness are generally more ideal. I know that it's all dependant on what the dungeon gives you, as well. Either way, TheChrisLS is right, and if you do have javelins, due to their limit on quantity, the best place to expend them is probably on dwarf monks due to their infuriating tendency to disarm you in melee combat.

      Maybe I just suffer from the hoarder affliction that prevents me from utilizing limited resource items "in case there's a tougher encounter around the corner", and that has jaded me against expendable missile weapons. :P

        Loading editor
    • Ironically, I'm now in my first run with both a Ring of Haste (+5) and a Wand of Slowness (+2 with Ring of Power +1) and you are absolutely right! The combination of those two items is amazing. I haven't bothered upgrading my armor because I almost never get hit: I think I've lost more HP to starvation than mobs since I've gotten those two.

      So yeah, if you can get those two items (this is my 64th game, and the first time I've had the two together) that's awesome. Javelins are more regularly available, though, so when I DON'T have the uber-combo, I'll use those javelins on Dwarf Monks.

        Loading editor
    • Wow... ring of haste AND wand of slowness... I don' tthink I've ever gotten those two together. What a combo. I'd recommend getting the haste ring to +8, if possible, as that permanently puts you at 2 moves to each enemy's 1 (slightly more, actually). The wand of slowness then would even double that, letting you hit 3 times, then retreat!

      If you find yourself with a few extra scrolls, it only takes 4 more upgrades to get to +12 on the ring, and you'll be permanently 3x faster than anything else (except quick-moving mobs, which you'll still be faster by 3/2). Hit them with slowness, and you'll get 6 turns to their one... WOW. At that point you could kill everything with a +0 dagger.

      Personally (and this is totally personal preference), if I get a ring of haste, it gets all my upgrades up to +12. Each enchant has so many beneficial effects... it essentially increases your damage potential, increases your defensive potential, decreases the rate at which you get hungry/take starvation damage, and "reduces" the rate of monster spawns. Everything that's based on "turns" benefits from this ring, with the exception of wands (feels like they recharge slower). Best part of this ring is that, unlike items that where each successive upgrade is less effective than the previous, the each successive upgrade to haste has more impact. Just a good item all around... it makes scorpios in the demon halls a joke!

        Loading editor
    • Oraticus wrote:
      Maybe I just suffer from the hoarder affliction that prevents me from utilizing limited resource items "in case there's a tougher encounter around the corner", and that has jaded me against expendable missile weapons. :P

      Haha, same affliction here! ^^"

        Loading editor
    • Ethaniel wrote:

      Oraticus wrote:
      Maybe I just suffer from the hoarder affliction that prevents me from utilizing limited resource items "in case there's a tougher encounter around the corner", and that has jaded me against expendable missile weapons. :P

      Haha, same affliction here! ^^"

      What I do to avoid that & find the balance, is to just use the missile weapons whenever an enemy I'm unaware of, opens a door to the room I'm in.  That way, I make use of the door's 100% Accuracy amplification & gain extra turns of damaging them before they even reach me; and I eventually clear my backpack of the missile weapons, yet not at such a fast rate, but not hoarding it either.  I also save them for the enemies that I need to slow down (i.e. Sewer Crab & Vampire Bat), especially the ones that flee, like the Crazy Thief, the Cave Spinner, & the Scorpio.  Or enemies I need to get away from (Fetid Rat, Giant Piranha, Stage 4 & Stage 5 enemies).

        Loading editor
    • I received tomahawks on one of the first couple floors in my current run... wow those were useful early on. I'm guessing a non-aggravated animated statue is considered "asleep" or "unaware", because the first tomahawk I threw at him was a one-hit kill, snagging me his +1 venomous spear. The proved useful too when I encountered unaware or sleeping crabs (hate those things), and provided a huge advantage against Goo. Probably one of the few time's I've decided to use ranged weapons instead of selling 'em.

        Loading editor
    • Same here, though I wasn't creative enough to go after Goo with them! But those tomahawks were LETHAL against mobs coming through doorways.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.