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  • Main article: Tengu

    Welcome to the Tengu Boss Guide user!  =D

    Tengu gif


    Before proceeding, please refer to the data in the infobox on Tengu's page, if you haven't already done so.
    [Click the main article link above to go there directly.]

    [DISCLAIMER:  This guide does not cover Item Degradation management, so it is only accurate until v1.7.3c, or the latest version with Legacy Mode enabled.]

    Recommended Items

    Rings

    The following rings are recommended for this Boss Fight:

    Armor

    By Depth 10, your armor should at least be absorbing up to 15 Damage (or as close as you can get to 15), so you can survive Tengu, since he can deal a max damage of 15 per attack.

    Glyphs

    The following glyphs are recommended for this Boss Fight:

    Melee Weapons

    By Depth 10, your weapon should be dealing at least an average of 12 or 15 Damage (or as close as you can get to 12 or 15), or higher, so you can get past Tengu.

    In order of lowest Tier to highest:

    Missile Weapons

    The following missile weapons are recommended for this Boss Fight:

    •  +7/+6 Boomerang Boomerang
      (Not factoring Huntress' perk of bonus damage from excessive strength;
      Weightstone - Balanced for:  Speed {Warden}; Accuracy {Sniper};
      +6/+5, to reach 16/14 Max Dmg, not factoring Zeroed-in & Huntress' perk of bonus damage from excessive strength;
      Factoring in Huntress' perk of bonus damage from excessive strength, +6 = 15 Avg Dmg
    • Curare dart Curare Dart
    • Incendiary dart Incendiary Dart
    • Tomahawk Tomahawk
    • Bomb Bomb

    Enchantments

    The following enchantments are recommended for this Boss Fight:

    Wands

    The following wands are recommended for this Boss Fight:

    Battle Wands:

    Non-Battle Wands:

    Potions

    The following potions are recommended for this Boss Fight:

    Scrolls

    The following scrolls are recommended for this Boss Fight:

    Misc

    Honeypots  (Use in conjunction with Scrolls of Mirror Image)

    Food

    The following food is recommended for this Boss Fight:

    Frozen carpaccio Frozen Carpaccio (Provides Invisible, or Barkskin; Refreshed removes Poisoned)

    Seeds

    The following seed is recommended for this Boss Fight:

    Earthroot Seed of Earthroot  (For Ranged-centric combat only!)

    Recommended Buffs

    The following buffs are recommended for this Boss Fight:

    • Levitating  Levitating  (Unconfirmed, whether Levitating also removes Herbal Armor when rooted by Entanglement, or only Rooted is removed)
    • Invisible  Invisible  (Unconfirmed, whether this will cause Tengu to teleport around, or to stand in place)
    • Barkskin  Barkskin
    • Herbal armor  Herbal Armor  (Ranged-centric combat only!)

    Recommended Debuffs

    Main article: Debuff

    The following debuffs are recommended for this Boss Fight:

    All, except Charmed, Crippled, & Terror.
    (Charmed & Crippled will do nothing, as Tengu prefers ranged attacks & teleporting;
    Terror is counterproductive, as it would be more beneficial to the Hero/ine for Tengu to be within melee range, so he deals less damage)

    Combat Methods

    If you're confident that you can defeat Tengu in your initial attempt (especially with your entire supply of utility items), go ahead & take your whole stack of utility items; & only leave your non-combat essential items at Depth 9.  This way, you don't lose them after you get revived by your Ankh Ankh (assuming you opted to buy one) & the depth gets reset.

    If you're not confident you'll survive the initial fight against Tengu, make sure you leave all items that are non-combat essential to the fight, and about 35-40% of your essential utility/combat items in a separate stack, at Depth 9.  It would be very prudent if that's the case.  That way, you have a back-up supply to re-engage Tengu with, after getting revived by your Ankh Ankh (again, assuming you opted to buy one).

    Note:  Ignore the signpost; Tengu will fight you to the death, before even considering escape.

    Melee Method

    The Glyph of Viscosity is recommended for this boss fight.

    Specific Sub-Class Rings:

    • Gladiator - Haste & Evasion/Satiety  (Perk & Combat synergy)
    • Berserker - Mending & Accuracy/Thorns  (Perk & Combat synergy)
    • Freerunner - Satiety & Evasion  (Perk synergy)
    • Assassin - Shadows/Accuracy & Haste  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Power (upgraded)
    • Ring of Haste
    • Ring of Evasion
    • +2 Wand of Flock (at least 4 Sheep)
    • Wand of Reach
    • Wand of Blink
    • Wand of Amok
    • Scrolls of Recharging
    • Scrolls of Lullaby
    • Potions of Invisibility  (x2; Unconfirmed, whether this will cause Tengu to teleport around, or to stand in place)


    Along with your melee weapon of choice, you'll also need most of the listed Utility items to successfully defeat Tengu.
    You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

    For the most part, melee is the more common approach, in terms of inflicting raw damage from your main weapon.
    But in order to mitigate the damage Tengu deals, you'll be more heavily reliant on the utility items listed above, than you would with the ranged approach.

    Once you're ready with your combat arsenal (damage & utility), go ahead & descend to Depth 10 & unlock Tengu's prison cell.
    You won't need to apply the debuffs listed below, but it'll certainly expedite the process.  If you don't have the debuff sources, you can still fight this guy with only the Wand of Blink, your Damage-Over-Time arsenal, and your main damage source.

    Right off the bat, as soon as you step in, you'll want to strike him a few times first, to soften him up.  This should make whichever following method you'll choose, go by faster.

    Then, choose any of the following approaches that are available to you (if most/all are available, weave them all together):

    Crowd Control - Rooted or Slowed and Levitating

    Rooted and/or Slowed + Levitating

    Duration:

    • Wand of Regrowth - Turns, Equal to Wand Level/Number of affected tiles (Level + 2 * 20??)
    • Wand of Slowness - Level + 3.3 Turns
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Potion of Levitation - 20 Turns


    This (specifically Levitating) is likely the most common tactic of the bunch.
    However, in addition to the above-listed sources of crowd control, you'll also want a Wand of Blink and/or a Wand of Telekinesis, to make optimal use of this tactic & reach Tengu, to buy you the extra turns this tactic's intended to give you, to strike him.

    As soon as your Hero/ine steps into Tengu's prison cell, you'll want to immediately inflict the Rooted Rooted and/or Slowed Slowed debuff on him (or, if he's too close, especially for Regrowth, to get some distance first, before firing).  Then, if you have any of them, unleash your DoT arsenal (i.e. Burning Burning sources, Tomahawk Tomahawk, Golden bee Golden Bees, & Mirror Images) on him.  Once you've done that, go ahead and drink your Levitation potion & approach him to strike him.

    For the subsequent repeats of this rotation, following the initial volley, you'll want to switch the order of the last two steps, to save you turns.  Drink your Levitation potion first, then unleash your DoT arsenal.  That way, you can squeeze in a few more strikes before he teleports.  You'll also likely need plenty of Recharging scrolls and/or a Ring of Power, to sustain this tactic.

    Repeat the rotation until Tengu's defeated.

    This tactic (or a portion of it anyways - Levitating) can also be combined with other methods below (particularly Paralyzed, Flock & Invisible) to further increase the efficiency/effectiveness of your tactics, and buy you more turns without getting damaged as much.

    Crowd Control - Paralyzed Melee

    Paralyzed + Burning and/or Bleeding

    Duration:

    • Stunning enchantment - 1 to Level + 1.5 Turns
    • Wand of Avalanche - 2-6 Turns
    • Curaré Dart - 3 Turns
    • Bomb - 2 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    Just like its ranged counterpart, this tactic is pretty straightforward.
    If you don't have a Wand of Blink (or other stealth items), you'll initially have to soak up some damage before you start the rotation, but once you've inflicted the debuffs, it should be smooth-sailing from there.

    As soon as your Hero/ine steps into his prison cell, try to make your way to him as best as you can (optimally with a Wand of Blink).  Inflict Paralyzed Paralyzed (i.e. Stunning enchant), then Burning Burning (i.e. Blazing enchant) and/or Bleeding Bleeding, then strike away with your main melee weapon, until the debuffs end & the rotation needs to be repeated.

    Repeat the rotation until he's defeated.

    If you have them, feel free to combine this Crowd Control tactic with Levitating and/or Invisible, in order to approach him unscathed (if you don't have a Wand of Blink).

    Amok and Flock

    Amok & Sheep gif

    Duration:

    •  Wand of Amok - 3 + Level Turns
    •  Wand of Flock - 3 + Level Turns (Sheep Life)


    This is likely the least conventional tactic of them all, but it's also highly effective - ranking right below the Paralyzed Ranged tactic, in effectiveness.  Flock not only blocks Tengu's shuriken for your Hero/ine (while s/he approachs Tengu), but also disarms his Trap poison dart prison Poison traps.
    For the melee approach, you'll want to fire Amok first, before Flock, so Tengu doesn't teleport to reposition, but attacks the sheep while your Hero/ine makes the approach.
    Make sure that you fire Flock at the side of the room that's furthest away from Tengu, so that he doesn't teleport away to reposition, while you approach & attack him.  (Shout-out to Zehren for catching this!  =D )

    As soon as your Hero/ine steps into his prison cell (& he spawns further away from your Hero/ine), fire the Amok Amok wand at him, then immediately follow-up with firing the Sheep gif Flock wand furthest away from Tengu, to allow for safe approach.
    (If he spawns right next to you, you can choose to strike him right away for the first 7-8 turns first, then zap him with Amok either right before he teleports on the 7th turn {he teleports after his 4th attack & if you're near him}, or as soon as he teleports, beginning your rotation on his second volley.  You could also begin your assault on this first rotation, by first firing Flock at the side furthest away from him, then firing Amok at him, so he remains where he is for the rest of the battle, or for as many Amok wand charges as you can maintain.)
    Once Flock has been fired at the side of the room furthest from Tengu, approach him & begin your assault.
    Make sure you maintain the Amok debuff on him, so he doesn't teleport away while you're striking him, as he'll be focused on attacking the Sheep.
    (You may need plenty of Recharging scrolls, or a Ring of Power, to sustain this tactic, with how often he teleports after receiving melee damage.)
    If you have a Wand of Blink, it'll save you plenty of turns on traversal that you can transfer to attacking/your damage output.
    Golden bee Golden Bees would also be of great help here, as they can float over his traps & attack him while you're approaching him, expediting the fight & saving you wand charges.
    Feel free to also inflict your DoT arsenal on him for additional damage, saving wand charges, & an expedited fight.

    Repeat the rotation until he's defeated.

    This tactic can also be combined with Slowed/Sleep & Levitating/Invisible, in order to buy more turns & approach him (relatively) unscathed.

    Crowd Control - Sleep Melee

    Sleep + Invisible

    Duration:

    •  Lullaby -
      1 Turn, if Hero/ine remains visible & moves within enemy's field-of-view;
      Indefinitely, if Hero/ine becomes invisible & doesn't attack the sleeping enemy
    •  Potion of Invisibility & Frozen Carpaccio - 15 Turns


    This is probably the least-known, yet most inventory-demanding, tactic of them all.  But it's also best suited for the Assassin sub-class.

    Similar to the Rooted/Slowed & Levitating method, Lullaby/Sleep Sleep will lock him in place, and Invisible Invisible will allow your Hero/ine to approach him unscathed & undetected, until your Hero/ine strikes him.  With Assassins, this means ~50% more damage output.  But for this tactic to be viable, one must have an unusually large supply of the items that provide the debuff & buff.

    Once your Hero/ine steps into his prison cell, read a Lullaby scroll, then immediately drink an Invisibility potion.  Approach Tengu & strike him until he teleports.  If you don't want to burn through too much of your Invisibility potions supply (or Lullaby scrolls, for that matter) and you have a Wand of Blink, use it in place of your Invisibility potions.

    Repeat the rotation until he's defeated.

    This tactic can also be combined with Levitating & Flock, in order to approach Tengu undetected & unscathed.


    Ranged Method

    The Glyph of Entanglement is recommended for this boss fight.

    (This is perhaps the rare, singular moment when you'll want/use this glyph with a Ranged approach.)

    Specific Sub-Class Rings:

    • Battlemage: Power & Elements  (Perk & Combat synergy)
    • Warlock: Evasion & Accuracy  (Combat synergy)
    • Warden: Herbalism & Accuracy  (Perk & Combat synergy)
    • Sniper: Haste & Power  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Evasion
    • Ring of Accuracy
    • Ring of Power
    • Wand of Avalanche
    • +2 Wand of Flock (at least 4 Sheep)
    • Wand of Regrowth
    • Wand of Slowness
    • Wand of Amok
    • Curare Darts
    • Bombs  (at least 3)
    • Scrolls of Recharging
    • Scrolls of Lullaby


    Along with your ranged damage sources, you'll also need most of the listed Utility items to successfully defeat Tengu.
    You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

    It may not seem like it at first, but this is actually the simpler/easier/more straightforward approach between the two.  And the only time you'll likely ever need/use the Earthroot seed, as a ranged class, or with ranged-centric combat.

    Once you're ready with your combat arsenal (damage & utility), go ahead & descend to Depth 10 & unlock Tengu's.. Solitary Confinement prison cell.
    (When did he even find the time to lay all those traps before getting imprisoned??  {o_0}  What?)

    Right off the bat, you'll want to throw your Earthroot Earthroot seed right in front of you, before you step into Tengu's room (from standing in the doorway).  This should mitigate the damage he deals, as soon as you step in, & should mitigate his damage for the rest of the fight.

    Then, choose any of the following approaches that are available to you (if most/all are available, weave them all together):

    Crowd Control - Sleep or Slowed

    Sleep or Slowed

    Duration:

    • Wand of Slowness - Level + 3.3 Turns
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Lullaby -
      1 Turn, if Hero/ine remains visible & moves within enemy's field-of-view;
      Indefinitely, if Hero/ine becomes invisible & doesn't attack the sleeping enemy


    This is likely the most common tactic for this (ranged) approach.  It's pretty straightforward, but you'll also still receive significant damage.
    This tactic will definitely require stepping onto an EarthrootPlant Earthroot plant for the duration of the fight (especially if your Hero/ine isn't already wearing an Entanglement-inscribed armor).

    Before stepping into Tengu's prison cell (past the doorway/threshold, specifically), throw an Earthroot seed at the tile you intend to stand on, for the duration of the fight.
    Then, when you're ready, step in.
    Once your Hero/ine steps into Tengu's prison cell (& onto the Earthroot plant), immediately fire the Slowness wand/throw your Chilling-enchanted Boomerang at Tengu.
    Then unleash your DoT arsenal; and then attack with your main damage source.
    Attack until Slowed Slowed ends.

    Repeat the rotation until Tengu's defeated.

    This Crowd Control tactic can be combined with the other tactics below (Flock + Amok, & Invisible), to avoid incurring further damage.

    Crowd Control - Paralyzed Ranged

    Paralyzed + Burning and/or Bleeding

    Duration:

    • Potion of Paralytic Gas - ? Turns
    • Wand of Avalanche - 2-6 Turns
    • Stunning enchantment - 1 to Level + 1.5 Turns
    • Curaré Dart - 3 Turns
    • Bomb - 2 Turns
    • Potion of Liquid Flame/Wand of Firebolt/Blazing enchantment/Incendiary Dart - 8 Turns
    • Tomahawk - Damage1/3 to Damage Turns


    This is, perhaps, the quickest & most straightforward tactic of either approach.
    So much so, that you won't even need your Earthroot seed (except for maybe with using the Wand of Avalanche, or the Curaré Dart, as your source of the Paralyzed debuff).

    Using a P-Gas potion would be optimal in inflicting the Paralyzed debuff (as it lasts the longest), but any of the other sources will suffice, as long as Paralyzed is reapplied, as soon as it ends.
    [NOTE:  Wand of Avalanche's Paralyzed may not proc on the first zap; try until it does.  If it's your only source of inflicting Paralyzed, then you may want to step onto an Earthroot plant for that fight.]

    As soon as you step into Tengu's prison cell, immediately head for the side furthest away from him (if you're not already there upon entry).
    Then, immediately inflict him with the Paralyzed Paralyzed debuff; and immediately follow-up with Burning Burning, Bleeding Bleeding, or both.
    Then follow-up with your main damage source (Wand of Firebolt/Wand of Disintegration/Boomerang Boomerang/Tomahawk Tomahawks) & keep attacking until the debuffs end.

    Repeat the rotation until Tengu's defeated.

    Flock and Amok

    Sheep gif & Amok

    Duration:

    •  Wand of Flock - 3 + Level Turns (Sheep Life)
    •  Wand of Amok - 3 + Level Turns


    This is probably the least considered tactic of them all, but it still works for the Ranged approach, nonetheless.  Rather than firing Flock between Tengu & your Hero/ine, Flock needs to be fired to the side, to give your Hero/ine a clear line of sight to attack with the Wand of Firebolt, or the Boomerang/missile weapons.  With a Wand of Disintegration, you may not even need the Wand of Amok; just the Wand of Flock.

    As soon as your Hero/ine steps into his prison cell, fire the Flock wand to the side, leaving you a clear line of shot, then immediately follow-up with the Amok wand, so that Tengu attacks the Sheep gif sheep instead.  Once he's Amok Amok-ed, follow up with your main damage source (i.e. Wand of Firebolt/Boomerang Boomerang/Tomahawk Tomahawks) & attack until the sheep disappear/Amok ends.  And unleash your DoT arsenal (Golden Bees & Mirror Images) between rotations.

    → With a Wand of Disintegration, start with throwing Honeypot Honeypots on both sides of Tengu, to summon Golden Bees (the bees should keep Tengu busy & provide additional damage); then fire Amok Amok at him, inflict DoT (Burning Burning & Bleeding Bleeding), then follow-up with firing Flock about twice, or until there's enough Sheep gif sheep between you & him.  Then fire away through the sheep with your Wand of Disintegration (the sheep amplifies Disintegration damage), until the sheep fade away & the rotation needs to be repeated.

    Repeat the rotation until he's defeated.

    This tactic can also be combined with Slowed, in order to buy you more turns to attack him.  (Though having a Ring of Haste would serve the same purpose)

    Stealth - Invisible Method

    Invisible

    Duration:  Potion of Invisibility & Frozen Carpaccio - 15 Turns


    [NOTE:  This tactic only works with Missile Weapons, like the Huntress' Boomerang.  Firing wands will prematurely end your Hero/ine's invisibility.  Also, it's unconfirmed, whether the Invisible buff will cause Tengu to teleport, or stand in place.]

    This tactic is as straightforward (if not more so) & effective as Paralyzed-Ranged & Flock-Amok (ranged), but likely takes fewer turns to execute.  Not sure if the fight can be started while already invisible (Tengu spawning upon entry, while invisible), but if so, then this tactic should already be ahead of other tactics, in terms of keeping your Hero/ine unharmed.

    Before becoming Invisible invisible, if you have them & you wish to expedite the fight, unleash your DoT arsenal (i.e. Burning Burning, Bleeding Bleeding, Golden bee Golden Bees, & Mirror Images) on Tengu as soon as you step into his prison cell.  Then immediately follow-up by drinking an Invisibility potion; and range-attacking with the (hopefully enchanted) Boomerang Boomerang, and/or other debuff-inflicting missile weapons.  Keep attacking until the invisibility ends; and if you still have 'em, unleash your DoT arsenal between rotations.

    Repeat the rotation until he's defeated.

    This Crowd Control tactic can be combined with Slowed (or a Ring of Haste) to buy you more turns to attack Tengu.


    TL;DR

    1.)  Do your best to (acquire the items that can) lock him in place/keep him from teleporting around, or otherwise render him harmless.
    Paralyzed Amok Rooted Slowed Sleep

    2.)  Do your best to (acquire the items that will help your Hero/ine) reach him quickly & relatively unscathed.
    Sheep gif Levitating Invisible

    3.)  Unleash your Damage-Over-Time arsenal on him.
    Burning Bleeding Golden bee; Mirror Image

    4.)  Attack 'til you win!

    5.)  ** Repeat the rotation/Reapply the debuffs, if they end before you defeat Tengu.

    If lacking any items that apply disabling/disarming debuffs, one can still skip Step 1 & proceed with the rest of the steps.  It will take a bit longer, but it's still possible to defeat him.  One can also skip Step 2 & proceed with the rest of the steps; not only will this also take longer, but it will hurt more as well.  Even more so, if Step 3 is also skipped (but survivable, as long as you have a Wand of Blink/Telekinesis {Melee}, or a Seed of Earthroot {Ranged} ).

    Just make sure you have your essentials (i.e. a well-upgraded armor {15 Dmg Absorption}, a decent weapon {inflicts 12-15 avg dmg}, buff-applying items {Levitating & Invisible}, & your DoT arsenal {Burning, Bleeding, Golden Bees, & Mirror Images} ); they're the most crucial items in defeating him.

    If you do it right, you won't need to drink more than 3 Healing potions, from Starvation/Shuriken damage.


    I hope you've found this Boss Guide helpful user!  =)
    (And if it was, please don't hesitate to give it a Kudos/thumb-up at the top-right corner of this post, so I know if it was helpful for you.)  {^_^}

    << Goo | DM-300 >>

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    • Jeez that was a big post! Well done! haha

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    • Woah, was I tagged near the top?

      I'm so confused, did I request getting sent here for something :/ ?

      .... Sorry if I forgot... I just have no clue.....

      I love the post though! It gives all the different methods that I love to sue against the Tengu! (Although I'm not sure I can get most of those before I get to him :D )

      I noticed that several times, it was *unconfirmed* what the Tengu would do while you are invisible. Last I checked, not too long ago, it sits in one place and gets hit, occasionally teleporting out of... boredom? I dunno. I also don't know if this still applies, cause I haven't been able to play the new update yet, my game refused to update :( 

      One of my favorite methods (In the update before the degration one) is to go Sniper Huntress, then gather a potion of invisibility on the pirana floors (because you can use the boomerang to kill all the piranas with no damage, saving the potion for later), then using the potions on boss floors and attacking with an upgraded boomerang to kill the boss quickly, and with as much confusion for them as possible ("Whats with the magic boomerang coming out of nowhere?!!?")

      I love the guide though! It gives a lot of methods I want to try now....

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    • BookWyrm17 wrote: Woah, was I tagged near the top?

      I'm so confused, did I request getting sent here for something :/ ?

      I don't think so, Shadow has started using a sneaky bum { { Username } } in his posts to appeal to our sense of self and make us feel wanted in this digital age of anonymity.. .. or something along those lines :P

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    • CJTC
      CJTC removed this reply because:
      Because I'm derping out with internets and HTML 5 and hitting quote instead of reply...
      01:41, March 19, 2015
      This reply has been removed
    • I fought Tengu the other day with Invisibility potions and he continued to teleport around even before I could hit him. Not sure if it's because I was a Warrior (and not stealthy enough). I managed to beat him just because of the amazing scale armor I was wearing.

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    • Hi. Today I beat Goo (only just, had to use a seed of sungrass to heal up after the fight) and got all the way to depth 10 but got killed by Tengu. I had +4 Scale Armor from Hero's Remains (absorbs more than 15 ^ damage as mentioned above) and a Venomous mace. I don't know what level that one was though. I read the Game Mechanics Degrading page and that one should take 92 uses to break. I actually didn't have any ranged weapons apart from 4 darts (not much help) and I drank a levitation potion but then Tengu started throwing shuriken and teleporting every time I got near him (I know already, I read the page.) I'd only used a scroll of upgrade on depth 9 or so and the armor broke in the middle of the fight and I didn't have any more. I already had 3 Potions of Healing but I still died after the armor broke. 

      It was probably all the armor's fault...

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    • Ultimatecub wrote:
      Hi. Today I beat Goo (only just, had to use a seed of sungrass to heal up after the fight) and got all the way to depth 10 but got killed by Tengu. I had +4 Scale Armor from Hero's Remains (absorbs more than 15 ^ damage as mentioned above) and a Venomous mace. I don't know what level that one was though. I read the Game Mechanics Degrading page and that one should take 92 uses to break. I actually didn't have any ranged weapons apart from 4 darts (not much help) and I drank a levitation potion but then Tengu started throwing shuriken and teleporting every time I got near him (I know already, I read the page.) I'd only used a scroll of upgrade on depth 9 or so and the armor broke in the middle of the fight and I didn't have any more. I already had 3 Potions of Healing but I still died after the armor broke. 

      It was probably all the armor's fault...

      Armour can be a problem with tengu, because he attacks at 2x speed it will degrade really fast.

      Best way to avoid this is to either have enough ranged weapons that you can chuck down a paralytic gas potion and wail on him (as mentioned in the guide above)  or a honeypot so that tengu targets the bee not you.

      Otherwise it sounds like your mace let you down a bit. Early game you really want to be putting your upgrades into your weapon, upgrades in armour mean you don't get hurt much initially, but they degrade faster because you do no damage so all your fights end up being longer (also meaning your weapons degrade faster). Next time try wearing an armour that you can use without upgrades and dumping all those yummy scrolls into your weapon. You'll probably be able to just hit tengu to death (you'll take damage and need to use potions, but 3 should be more than enough)

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    • A really good guide! One correction, though - Tengu teleports only once he has attacked more than 4 times (from current position) and his current target is near, not on being hit in melee.

      So, for Amok+Flock melee approach to work, you'd better aim your Flock somewhere not close to him so wouldn't teleport from them, and to keep him Amok'ed for as long as possible to make certain that he doesn't changes his target back to you.

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    • Zehren wrote:
      A really good guide!

      (^_^)  Thank you!

      One correction, though - Tengu teleports only once he has attacked more than 4 times (from current position) and his current target is near, not on being hit in melee.
      So, for Amok+Flock melee approach to work, you'd better aim your Flock somewhere not close to him, so he wouldn't teleport from them, and to keep him Amok'ed for as long as possible to make certain that he doesn't change his target back to you.

      Wow!  (^_^)  Thank you for the tip!  I'd overlooked that behavior since I'd become accustomed to it.  Good catch!

      I'll add those specifics accordingly.  =D

      (Would definitely welcome your fresh perspective on the other boss guides for anything else I've likely missed.)

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    • Sorry, I don't exactly get what you mean with the Amok & Flock Melee, if you fire the sheep furthest from Tengu how does it stop the shuriken, because if the flock stopped the shuriken as you make your way to Tengu, wouldn't you have to surround Tengu with the sheep????

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    • Ultimatecub wrote:
      Sorry, I don't exactly get what you mean with the Amok & Flock Melee, if you fire the sheep furthest from Tengu how does it stop the shuriken, because if the flock stopped the shuriken as you make your way to Tengu, wouldn't you have to surround Tengu with the sheep????

      Do not forget about the "Amok" part of the combo. The Flock is used not to prevent Tengu from attacking per se, but to give him some other targets to attack. While amoked, Tengu (as any other enemy) will ignore you as long as there other targets available.

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    • Ah, ok! Thanks

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    • I tried the Flock and Amok Melee approach yesterday and it worked! Now I have the Tome of Mastery for the Warrior, thanks!

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    • Ultimatecub wrote:
      I tried the Flock and Amok Melee approach yesterday and it worked! Now I have the Tome of Mastery for the Warrior, thanks!

      Congratz! =)

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    • I was able to defeat him easily with Want of Amok + 2x Honey Pots. It seemed best to throw the pot first, then amok him. I also had a wand of Lightning I could whittle him down with. After the 2nd bee died, Tengu teleported right next to me and then I killed him on the second swing.

      My life was low going into it. I let Tengu hit me twice (totally 14 dmg) before using the only heal of the battle.

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    • A FANDOM user
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