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  • Well I played this app a year before, thought it was too difficult and stupid, so deleted. But then I still downloaded again and play a few time to time because this app keep coming back up on the recommended after so long with great ratings, and doesn't ask for permissions.

    Finally getting pass the Goo, and to get the Warrior's Tome of Mastery, things went much better; per say, very exciteful for the good run anticipation. I started to find threads that can help me beat the game. But not much pages of reading later, I realize that many information are out-dated/out-versioned. Most were on v1.7.?, whereas it is v1.9.1 right now. Plus most players seem to be playing Shattered PD, not the original.

    I want to beat this game on its sole originality. Not the modded versions. It seem to me that the most who remain in this forum are mod-devs; Not much new comments/threads being made in the pages, mostly minor mod related threads going on. It appears I'm a bit late to the party huh.


    But it appears many of you are still active here, and I want you to help me beat the game, if you will.

    Screenshot 2015-11-04-05-27-43

    I went as far down to Dept 23 as Level 20 Gladiator with:

    Stunning glaive+1, plate armor +4 that I used Amor kit on, broken Ring of Accuracy +2, broken Ring of Detection +2,  Wand of Lightning +2, Want of Poison +2.

    Might have used SoU unwisely..distributed onto three weapons..

    Died to evil eye with some stupid mistake I think; however was low on healing potion.


    Reading through King of Dwarves allowed me to beat it easily.

    Ran through the area to kill the King, and didn't know about the Ambitious imp quest.




    And.. my current game is as shown (Lv16, Str18, Berserker):

    Screenshot 2015-11-06-02-22-18
    Screenshot 2015-11-06-02-22-36
    Farming for healing potion on Dept 7 really helped.

    I managed to stay hold up fairly with an broken sword that did 9(?) damage (to save the SoU), knucklebuster that I accidentally sold along with, after farming healing potions. And, been swapping chainmails and then upgrade and enchant Multiplicity until I got the non-cursed plate armor.

    I had no inventory, so I used the enchant scroll on the plate armor and got the Anti-entropy glyph (before I got the glaive). Far back below around other Depths, I also dropped less important at the moment items such as 1 toxic gas&1 paralytic potion here and there. Poison potion location was beaconed, but arrived farther on next shop where I needed to use it again for potion farming. (thought it was too far to walk back)

    (Previously on other game run, Depth with bridges, I was trapped by golems so thought it is very important to keep levitation potion..I have plenty bombs and seed of earthroot anyway.)

    Accidentally sold knucklebuster thinking that great loot of Venomous battleaxe will hold... (forgot about the dwarf monk)


    I have..

    Potions: 14 healing, 4 mind vision, 5 levitation, 1 liquid flame.

    Scrolls: 2 magic mappings, 2 upgrade, 2 identity, 1 lullaby

    Wands: fireball +1, disintegration

    and rest as shown.

    I have other kind of scrolls dropped on previous shop that I thought was less important (beacon set); no scrollholder :(



    Question:

    1. I've read that I can farm potion of healing at Depth 16*. But I don't know what the best weapon/armor spec is for the Dwarven Metropolis. What is the minimum recommended absoption&damage needed? None of the pages mention this specifically. Though I did read that I should have like +5 armor&weapon by the time I go to King of Dwarves.

    *Stage 4: The Dwarven Metropolis

    2a. Since I don't have a knucklebuster, should I prioritize more on the weapon upgrade than the armor, in order to kill it off with first hit? I'm sure I'd need to face lot of Dwarf Monks/Golems for Ambitious imp quest. I've already killed one Dwarf Monk easily, by using fireball and surprise attack at the door (prob with good luck hit). I'm more worried about the Golems; I've never killed one, and they definitely don't run slower than me! Most likely our Warrior weapons are at ready.. 2b. So what spec would you recommend to do the Imp quest to kill Golems?

    3. How should I manage degradables? I did not upgrade the battleaxe so I can continuously use its venomous effect. But around the Depth I am in, I should spec up my gears. What if I don't loot anymore item to fix from degredation? That is the struggle I always had, and believe many players face.

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    • This is a good guide for general stratigies, and will awnser a few of your questions.

      http://pixeldungeon.wikia.com/wiki/Thread:30742


      For your questions, for armor in the dwarven metropolis, you should start trying to get it to absorb 35-40 damage to prepare for the boss fight.For your weapon, try to get one that does 25-30 damage. (Also, dont upgrade multiple weapons, it is a waste of scrolls) 

      When fighting dwarf monks, dont get too paranoid about loosing your weapon. When you see them coming, try to attack them with ranged attacks until they get close enough, then they should be pretty easy to kill. 

      To fight golems, just attack them with your melee weapon, and if your health gets low, drink a health potion. 

      To deal with item degration, try to keep some upgrade scrolls on you. It is smart to save them for when your weapon is about broken instead of just using them as soon as possible.

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    • Johnwill8258 wrote:
      Most were on v1.7.?, whereas it is v1.9.1 right now.

      The guides I wrote still remain largely applicable, in terms of the strategy involved; the only thing that isn't covered is in regards to Degradation Management.  That's the only reason I added the disclaimer.


      I wrote mini guides for both the Gladiator & Berserker, if you'd like to view them:

      Potions:  14 healing, 4 mind vision, 5 levitation, 1 liquid flame.
      Scrolls:  2 magic mappings, 2 upgrade, 2 identity, 1 lullaby
      Wands:  fireball +1, disintegration and rest as shown.
      I have other kind of scrolls dropped on previous shop that I thought was less important (beacon set); no scrollholder.

      You'll want to save those Mind Vision potions & Magic Mapping scrolls for the final stage.

      Question: 1.
      But I don't know what the best weapon/armor spec is for the Dwarven Metropolis.
      What is the minimum recommended absorption & damage needed?
      None of the pages mention this specifically. Though I did read that I should have like +5 armor & weapon by the time I go to King of Dwarves.

      Sorry about that; I'll detail them here & I'll add that missing information to the guide as well.

      That depends on the minimum damage output of each enemy (which can be found on their respective pages).  Though you might want to be more concerned with their average & maximum damage output.

      And based off of the Armor & Weapon level that your Hero/ine needs to be in order to face DM-300, and the levels they would then need to be in order to face the King of Dwarves, here's the levels they need to be, between the two bosses in Stage 4:

      Armor:
      (the below armor values are not minimum, but maximum, as the enemies will often hit hard)

      • Depth 16 = +3/+4 Plate Armor
        (or armor that absorbs at least up to 20 for most enemies; 32 for Dwarf Monks, since they hit twice)
        A +3 Plate at this depth is still manageable after defeating DM-300, but depending on your run, you might wish to upgrade it soon, or before you descend.
      • Depth 17 = +4 Plate Armor
        You'll want your Plate Armor to be +4 once you descend to this depth.
      • Depth 18 = +4/+5 Plate Armor
        Golems spawn starting at this depth, but they don't spawn as much as they do on D-19, so +4 is still relatively manageable, depending on your run.  But if you're struggling, you'll want to upgrade to +5 halfway through your exploration of D-18.
      • Depth 19 = +5 Plate Armor

      Melee Weapon:

      • Depth 16 = +4 War Hammer; +3/+4 Glaive; +6 Battle Axe
      • Depth 17 = +4 War Hammer; +3/+4 Glaive; +6/+7 Battle Axe
        A +6 Battle Axe is still manageable, but this is where/when you'll want to upgrade your +6 Battle Axe to +7.
      • Depth 18 = +5 War Hammer; +4/+5 Glaive; +7/+8 Battle Axe
        This is where/when you'll want to upgrade your +4 War Hammer to +5; a +4 Glaive is still somewhat manageable, but I highly advise upgrading it to +5 after exploring no more than 1/3rd of this depth.  Same goes for Battle Axe.
      • Depth 19 = +5 War Hammer; +4/+5 Glaive; +8 Battle Axe
        You'll definitely want your Glaive to be +5 at this point, especially in how often/many Golems spawn at this depth.  You'll also want your Glaive ready for the King of Dwarves Boss Fight.
      2a. Since I don't have a knuckleduster, should I prioritize more on the weapon upgrade than the armor, in order to kill it off with first hit?

      Totally up to your playstyle, what levels your armor & weapon currently are, and how you manage healing/how well you avoid getting too hurt.  Generally, you'll want to upgrade whichever is lower in level than the other, so their levels match.  Though, you might want to stick closely to the above listed levels as best as you can.  Depending on your armor, you'll likely drink a 3rd of your Healing potion supply for the remainder of this stage, and another 3rd in the next stage, so weigh your options carefully.

      But more veteran players will recommend that you prioritize upgrading your melee weapon, especially if you make great use of the Door's Surprise Attack mechanism.

      I'm more worried about the Golems; I've never killed one..!
      2b. So what spec would you recommend to do the Imp quest to kill Golems?

      Sorry about that. I fixed the obsolete tip.

      2b - Answered in the bulleted list above, beside both D-19's.

      3. How should I manage degradables?
      I did not upgrade the battleaxe so I can continuously use its venomous effect.
      But around the Depth I am in, I should spec up my gears.
      What if I don't loot anymore item to fix from degredation?
      That is the struggle I always had, and believe many players face.

      Sorry I'm unable to answer this for you, but I can refer you to someone who can.

      Try asking CJTC, as he's experienced with managing Degradation.

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    • P.S.

      Johnwill8258 wrote:
      Question: 1.
      I don't know what the best weapon/armor spec is for the Dwarven Metropolis.
      What is the minimum recommended absorption & damage needed?
      None of the pages mention this specifically.

      Though I did read that I should have like +5 armor & weapon by the time I go to King of Dwarves.

      Stage 4: The Dwarven Metropolis

      Looking back on what I wrote for that stage guide, apparently, I did mention what level your armor needs to be at each depth, under the Depth 16 section:

      Additionally, if your Plate Armor was +3 coming out of the boss fight with DM-300, you'll need to apply an upgrade to your armor at nearly every depth in this stage, so by the time you reach the King of Dwarves, it's +5, or +6.

      Did you skip past that, or did it simply not stick to memory? (since there weren't actual numbers involved)

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    • Thanks for the reply. I got more hang of the game. Beat it once now. I was taking in too much information and must've thought I read that part somewhere else. Thanks for clarification.

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    • you can beat the game easily without putting any scrolls of upgrade in armor. My absorbtion is usually around 15 to 25 (depends on the armor you find + troll smith). It's way more comfortable for my style of playing to upgrade my weapon(or ring of haste). You can one or two hit most of the enemies so your armor and weapon degrades much (!) slower and don't take that much more dmg because of reduced fighting time. On top there are many other ways to avoid dmg (wand of slowness, ring of evasion, potions, honey pots,....). Usually my Weapon is upgraded to lvl 10-12 at the end of the game.

      Despite the guides here my game runs way better since I play with ~20 absorbtion and max dmg. If I play rogue or warri and get a T4 weapon or better within the first 5 to 10 stages it is is a win in ~40% of the time.

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    • Offense is the way to go. If you upgrade your armor and don't upgrade your weapon, battles will last a long time and both your weapon and your armor will degrade much more quickly than if you upgraded your weapon.

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    • A FANDOM user
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