FANDOM


  • I just got to depth 16 with the equipment in the picture and 2 levitation potions, 6 healing, 1 paralytic gas, 1 mind vision, 1 Slowness wand, 3 magic mapping scrolls, 1 teleportation, 2 upgrade, 3 remove curse, 1 identify and an unidentified scroll I think is terror.

    I had 9 health potions when I beat the DM 300 but had to use THREE potions on ONE dwarf monk because he kept making me drop my weapon, so does anyone have any tips for surviving this stage?

    I have a Longsword +6 and a Scale Armor +3
    Screenshot 2016-10-15-11-41-00
      Loading editor
    • ._. If only you had upgraded ur boomerang...

      Well, before you get into hand to hand combat with those pesky monks, you should probably use the wand of slowness to slow em down, so that the monk won't attack you as often, giving you more physical hits. As for before the monk reaches you, and you have slowed it down, try using your boomerang to get some damage done.

        Loading editor
    • If you have used a weightstone for speed on your boomerang, and selected sniper (as you should) you get two or three shots per round from a distance. You should try to weaken enemies from as long range as possible, and you can do quite a bit of damage before they get near you, even with a +0 boomerang. If they are asleep in a room, for example, you can often back up the corridor as far as possible and throw something to open the door. You may get from 10-20 hits before they are next to you, depending on how far back you can get. 

      With the wand of slowness, wait till they are one square away (ie: not next to you yet), then use it. Hit them once (they won't hit back because they are slow), then back up one square. Repeat. You will get at least two turns where they can't hit you at all. With a properly upgraded weapon (and weighted for speed), they should be dead by then. I don't know if you used upgrade scrolls on your armour, but you would be better with a +9 fast long sword and +0 armour.

      Same as above with the javelin, they do the same thing. However, because dwarves are good at parrying, retreat through a doorway, and throw from one square when they are in the doorway to guarantee the hit.

      As an aside, one of the most powerful combinations in the game is the heavily upgraded boomerang and the wand of teleportation. Smash the dwarves with the boomerang until they are next to you, then teleport them away. Repeat. They will never lay a finger on you unless your wand runs out of charge. A last resort is then invisibility, which you don't lose through using the boomerang, unlike melee weapons. 

        Loading editor
    • Dwarf Monks can force you to drop your weapon,unless you are using a knuckleduster.

        Loading editor
    • If you have a spare melee handy that is always helpful until you can kill them and get your main weapon back on saving 1 turn could be your run you ever know

        Loading editor
    • @ Pdm01:

      He can't heavily upgrade anything because there's degradation, and balancing a weapon for speed over accuracy probably isn't a good idea either.

        Loading editor
    • SuperSaiyan99 wrote:
      @ Pdm01:

      He can't heavily upgrade anything because there's degradation, and balancing a weapon for speed over accuracy probably isn't a good idea either.

      No offense, but wrong on both counts. If you use your scrolls of upgrade carefully, upgrading the weapon to the next level just before it degrades, you will finish the game with a weapon in the +12 to +16 range. Obviously it degrades faster and faster at these high levels, so you save all your enchantment scrolls till the end. With luck you will get the weapon tempered, but even if not, each reading of a scoll gives you a bunch more turns with an undegraded weapon. And of course one hit is often enough so it lasts some time without degrading anyway.

      Speed is more valuable primarily because you get a free hit every second turn. Couple that with a BIG weapon. Deadly. Or it gives gives you the option of having one hit without being hit back and then running away, or to a doorway, or teleporting them or yourself, or finishing them off with a wand which is a guaranteed hit. These advantages are much more than the benefit of an modest increase in accuracy. On top of that, since doorways are always in use as far as possible, a lot of the time you get no benefit at all from having accuracy since it is automatic hit anyway.

      BTW, if your weapon accidentally degrades as happens sometimes, use a scroll of enchantment to 'undegrade' it, don't waste a scroll of upgrade since it won't go up a level.

        Loading editor
    • Pdm01 wrote:
      No offense, but wrong on both counts. If you use your scrolls of upgrade carefully, upgrading the weapon to the next level just before it degrades, you will finish the game with a weapon in the +12 to +16 range. Obviously it degrades faster and faster at these high levels, so you save all your enchantment scrolls till the end. With luck you will get the weapon tempered, but even if not, each reading of a scoll gives you a bunch more turns with an undegraded weapon. And of course one hit is often enough so it lasts some time without degrading anyway.

      A melee weapon at +15 has 5 durability. Even though it may take one hit to kill all the enemies, during a boss battle, the weapon won't last long at all. To have it at +15 you would have to have the Tempered enchantment.

      Speed is more valuable primarily because you get a free hit every second turn. Couple that with a BIG weapon. Deadly. Or it gives gives you the option of having one hit without being hit back and then running away, or to a doorway, or teleporting them or yourself, or finishing them off with a wand which is a guaranteed hit. These advantages are much more than the benefit of an modest increase in accuracy. On top of that, since doorways are always in use as far as possible, a lot of the time you get no benefit at all from having accuracy since it is automatic hit anyway.

      As long as you don't use the extra turn using the melee weapon and use it for something else like a seed or a potion to finish the enemy off if it didn't one-hit kill it. If it did one-hit kill it, then the extra turn was wasted.

        Loading editor
    • +15 weapon!? I've beat this game 8 times (using every class but the warden, which i'm working on now), and i don't think i've ever had an ITEM (let alone a weapon) go past +6 or 7.

      This +12-16 weapon seems like a 'need to get REALLY lucky' scenario (you'd have to find an already fairly upgraded weapon)...i'm at the point where i reckon i could beat this game 1 out of every 3 or 4 tries (using the gladiator)...not much luck needed, just good strategy.

      I've tried to strictly upgrade one item (a weapon, armour, ring, or wand) several times, and failed to get even half way past the game.

      A super beefed up weapon like that (obviously, at the expense of any armour upgrade) seems like a poor strategy to me, unless you don't mind dying a bunch of times before you win (just sayin).

        Loading editor
    • For me, it's not that hard to focus all my upgrades into a weapon, a wand (Wand of Firebolt more specifically), or a ring (Ring of Haste or Evasion more specifically). However, this is without degradation.

      It's much harder to focus upgrades into armor because the enemies seem to still do roughly the same amount of damage as if you didn't upgrade it that much. Upgrading one ring that isn't a Ring of Haste or Evasion is also difficult because you don't have much for defense or offense. This is also the same for wands excluding the Wand of Firebolt.

        Loading editor
    • SuperSaiyan99 wrote:
       However, this is without degradation.


      I don't know how you could bother playing this game without degradation...it's already too easy, what's the challenge/fun then? As soon as i've conqured the warden, i'm onto the 'no weapon challenge' (check it out on youtube, if you haven't already!).

        Loading editor
    • Too easy? I'm almost at 300 games without a single win. I hope I get it this time. By the way, any tips are appreciated:

      https://i.imgur.com/dS7b0A2.png

        Loading editor
    • Almost 300 games and not a single win? Lol. I remember my first win after 12 runs (Pixel Dungeon also was my first rogulike game) and it wasn't that hard, so i always wonder about people who play lots of runs without winning, or who need 50+ runs until their first win. Seems like you're too stupid for this kind of game...

        Loading editor
    • Or maybe you just had pretty good luck on that run. One of a roguelike's main appeals is its randomness, and the same randomness that grants someone a Ring of Haste+3 and an equally-potent Wand of Firebolt before the end of the Sewers can also kick you in the shins with a cursed -2 scalemail. Furthermore, while Pixel Dungeon was your first roguelike, many other tactical games exist outside of the genre, lessons from which can carry over quite well to Pixel Dungeon.

      Personally, though? I think there's a good chance you never legitimately got your first win that quickly, and that you're being quite rude, in direct violation of our community guidelines. So, I do request that you act more polite, kind sir! Especially since I do believe we've had issues in the past!

        Loading editor
    • Well, i said the truth. Of course i was lucky with the item drops and of course it was in an legitimately way. And since then i also won regurarily in the next runs, like, since then i already understood most of the game mechanics. So i think that when other people need a huge amount of trials for their first win, then they're just too stupid. Thats my honest opinon, accept it.

      Personally, though? I think you're just jealous. ;)

        Loading editor
    • Nah, it took me quite a few runs to begin with, but I have nothing to prove. I don't care about how long it takes you to get that first win, I just want to congratulate the newbies who finally got the amulet. And not everyone catches on to the mechanics that quickly, so what? That doesn't insinuate anything about their basic intelligence, just that maybe they had bad luck, or didn't quite develop game sense for these sort of tactics that quickly.

      But please, if you only plan on slighting others, then don't bother posting. I don't care if you attack me, but I do humbly request that you don't go after other users. They've done nothing to garner the hate. And no, being honest that it took a while to catch on to things doesn't count.

        Loading editor
    • Haha its funny to see how you're trying to go around simple facts. Come on, if someone like the guy above plays 300 games... still without a win...  then of course you could say, that he "just took a while to catch on to things". But he's just stupid, thats all.

        Loading editor
    • I really doubt you won vanilla after 12 runs. Either you were playing an older version without degradation, or you were really lucky and also studied the game mechanics before playing. It's not an intuitive game at all.

        Loading editor
    • I was very lucky, i remember there were several close to death situations. The only information was the game manual on watabou's page, were degradation was explained. That surely helped a bit. I started studying game mechanics (getting the last bit of informations) when i already was playing and winning in Shattered. 

        Loading editor
    • On mobile they're easier to kill for me.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.