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  • I'm running through as a warrior, and I'm stocked with potions and a Wand of Flock that I don't really know the best ways to use. I was wondering if anyone knew of some cool or interesting ways to use potions of paralytic gas, levitation, wand of flock, or just really anything?

    Thanks.

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    • If you have potion of flame, ranged weapons, or offensive wands you can throw the potion of paralytical gas on a boss and use those.

      Dunno what extra use potion of levitation has.

      I head that you can use vampyric weapons on the sheep to gain health.

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    • Potion of levitation is very useful to pass through flour with traps. It is more efficient quickly than trying to disarm those traps throwing something on it.

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    • A nice combination could be a wand of regrowth and liquid fire flask. When you fire the wand, the TRAJECTORY of the beam from your hero to the target will sprout small patches of grass and the TARGET should be 'rooted' in place with tall grasses in a cross formation. If the target is rooted (or even if it's not but still far from you), then throw the fire flask on the enemy. Even if the fire flask hits the grass, EVERYTHING that has a grass/door will become engulfed in flames creating a "path of fire" from the target to your hero. Then position yourself in such a way where each turn, the enemy will walk on the "path of fire" (observe the path enemies take when approaching you and you'll be familiar with it) ....(as I have observed, the path being taken by all characters in the game would be a STRAIGHT line until you reach a certain square where the shortest path to the target would be diagonal.) orz  #CONFUSING @.@

      ex:

      x - target   ;   o - your hero  ;  ! - path taken

         x

               !

                     !

                           !

                           !

                           !

                           !

                           o

      • the same goes for enemies targeting you. Just change "x" with your hero and "o" with the enemy 

      -long reply >_<

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    • Always fought that when you attacked while invisible u would get visible just realized that doesn't count for throwing darts, probably wands neither haven't tried that one though. Took a statue with battelaxe on floor one out like that... has anyone ever had a wand of disintegration and flock at the same time yet. I guess u could increase the damage dealt like if sheep counts as monster too the damage should be increased on the monster behind it haven't had the chance to try it though and to confirm that

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    • A C P L wrote:

      Dunno what extra use potion of levitation has.


      They are usefull for Tengu when he activate the poisonous traps. You won't have to get around them if you're levitating. Also they give you bonus to stealth but not much. I can't really feel the difference.

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    • Assumzaek wrote:

      A C P L wrote:

      Dunno what extra use potion of levitation has.


      […] Also they give you bonus to stealth but not much. I can't really feel the difference.

      The stealth bonus applies only against sleeping enemies (they don’t hear the Hero walk), not against wandering enemies (they still see the Hero). The probability of waking up a sleeping enemy is 1/(distance + stelathLevelFromRingsOfShadows + 2×isLevitating). So, levitating is equivalent to being 2 tiles farer or having a Ring of Shadows +2.

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    • Thanks man. Good to know.

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    • You can use a Wand a Flock with Gladiator to increase your combo for nearby enemies.

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    • While most people know about the fact that the Wand of Regrowth can root enemies and sustain you with dewdrops from the grass it creates, there are other ways it's useful as well. You can use it to discover hidden traps, as grass will not grow where a trap is hidden. Use it on a long corridor to search for otherwise unavoidable traps.

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    • 178.190.159.232 wrote:
      Always fought that when you attacked while invisible u would get visible just realized that doesn't count for throwing darts, probably wands neither haven't tried that one though. Took a statue with battelaxe on floor one out like that... has anyone ever had a wand of disintegration and flock at the same time yet. I guess u could increase the damage dealt like if sheep counts as monster too the damage should be increased on the monster behind it haven't had the chance to try it though and to confirm that

      Yeah, this is a great idea, pretty sure it would work.  


      Also, lightning strikes can go through sheep

      Wand of amok makes enemies attack sheep

      Wild enchantments should deal damage to enemies on the other side of sheep

      Wand of flock is great for blocking theives, and making them attack you.

      You can teleport, slow, and cast amok on sheep(they still won't attack)


      The only problem with wand of flock is that enemies easily go around the sheep, and if you block an enemy in a corridor, he usually runs out of sight as he tries to find a way around.

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    • Wands of blink can effectively replace levitation potions. Found a trap room with a treasure on the other side? Don't want to waste time running around the level looking for that levetation pot that is certainly in the last room you'll look in? Blink to the pedestal, grab your item, and blink to the door!

      It's also possible in the flooded vaults, but riskier. I'd recommend having the invis pot just in case, if you want to try it. I don't know if piranha can block your blink path... one would think that if they're under the water, they shouldn't be able to.

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    • ^Careful though, wands of blink only teleport you a few spaces... maybe 3 at most.

      However, you can disable half the traps with darts, and blink past a couple.  Then you can sleep in peace as no monsters will be able to reach you.

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    • Piranha will block your blink path. (Last time I tried this was last update, I would assume they count as a standing mob).

      Traps will block your blink path. (Tried this yesterday on Tengu, hit trap, got poisoned. Twice).

      Does anyone know if you get XP from Wand of Amok kills? (I.E. You Amok a mob, they kill another mob, do you get XP or is it lost?)

      @Shuzumiya: It works GREAT. Fire+Regrowth = Stacked damage. 1- They take damage from the initial blast, 2- They get ignited, ticks for burn, 3- Standing in fire (like a bad raider) also ticks for fire damage.

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    • I was escaping from gnoll with 2hp and I thought that maybe it's possible to push enemies on traps and activate them. It works. Gnoll was killed by the poison from the poison trap :D

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    • EgotisticalMe wrote:
      Traps will block your blink path. (Tried this yesterday on Tengu, hit trap, got poisoned. Twice).

      Traps actually don't affect your blinking distance. Like KnowFear said, you can only blink so far (is this based on the enchantment level of a wand?).

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    • Oraticus wrote: (is this based on the enchantment level of a wand?).

      Yes it is

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    • EgotisticalMe wrote:
      Does anyone know if you get XP from Wand of Amok kills? (I.E. You Amok a mob, they kill another mob, do you get XP or is it lost?)

      I can confirm that an amok-affected mob killing another mob will give you the exp. I believe if a mob dies, in any way, you get exp for it.


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    • TheXP2K wrote:
      I was escaping from gnoll with 2hp and I thought that maybe it's possible to push enemies on traps and activate them. It works. Gnoll was killed by the poison from the poison trap :D

      TheXP2K, were you using a wand of telekensis? I wonder if it was the mob that triggered the trap, or the telekenesis bolt itself.

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    • Oraticus wrote:

      I can confirm that an amok-affected mob killing another mob will give you the exp. I believe if a mob dies, in any way, you get exp for it.


      Excellent, I appreciate this!

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    • Oraticus wrote:
      TheXP2K wrote:
      I was escaping from gnoll with 2hp and I thought that maybe it's possible to push enemies on traps and activate them. It works. Gnoll was killed by the poison from the poison trap :D

      TheXP2K, were you using a wand of telekensis? I wonder if it was the mob that triggered the trap, or the telekenesis bolt itself.

      Yes, I was using wand of telekinesis.

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    • Telekinesis wands can trigger the traps, and pass through any object in their path. I wonder if it was the mob that triggered the trap (normally they have no effect on traps), or if the telekinesis bolt pushed the mob back a space, then triggered the trap on that space? It'd be interesting to know which was the actual catalyst.

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    • Enemies trigger detected traps (it when they go around them) but they don’t trigger undetected traps, only the Hero does.

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    • you can use wand of flock to counter crazy thief. just chase him into a room and zap into another door, that'll save time.

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    • You can use it to negate the rooted debuff

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    • A FANDOM user
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