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  • King of Dwarves Throneroom Boss Depth
    Main article: King of Dwarves

    Welcome to the King of Dwarves Boss Guide user!  =D

    Dwarf King gif


    Before proceeding, please refer to the data in the infobox on the King of Dwarves' page, if you haven't already done so.
    [Click the main article link above to go there directly.]

    [DISCLAIMER:  This guide does not cover Item Degradation management, so it is only accurate until v1.7.3c, or the latest version with Legacy Mode enabled.]

    Recommended Items

    Rings

    The following rings are recommended for this Boss Fight:

    Armor

    By Depth 20, your armor should at least be absorbing up to 35-40 Damage (or as close as you can get to 38), so you can survive the King of Dwarves, since it can deal a max damage of 38 per strike.

    It is at this point that it is highly recommended for your armor to be Plate Armor.

    Glyphs

    The following glyphs are recommended for this Boss Fight:

    • Glyph entanglement plate  Entanglement  (For Melee-centric combat only)
    • Glyph affection plate  Affection  (For Ranged-centric combat only)
    • Glyph stench plate  Stench  (For Melee-centric combat only)
    • Glyph bounce plate  Bounce  (For Ranged-centric combat only)

    Melee Weapons

    By Depth 20, your weapon should be dealing at least an average of 30 Damage (or as close as you can get to 30), or higher, so you can get past the King of Dwarves.  Essentially, 1/10th of the Dwarven King's total HP.  A 30-damage dealing weapon will also allow your Hero/ine to 1-hit kill the Undead Dwarves (as they have 28 HP).

    It is at this point that it is highly recommended for your melee weapon to be either Tier-4, or Tier-5.


    For those who are willing to invest a majority of their Upgrade scrolls on these two melee weapons, here are the levels they need to be, in order to deal 30 damage (average).

    Missile Weapons

    The following missile weapons are recommended for this Boss Fight:

    • Above +6 Boomerang Boomerang
      (Weightstone - Balanced for:  Speed {Warden}; Accuracy {Sniper};
      +13, to reach 30 Max Dmg, not factoring Zeroed-in & Huntress' perk of bonus damage from excessive strength;
      Factoring in Huntress' perk of bonus damage from excessive strength:
      • +9 = 31/30 Max Dmg
      • +13 = 30/29 Avg Dmg)
    • Incendiary dart Incendiary Dart
    • Javelin Javelin
    • Tomahawk Tomahawk

    Enchantments

    The following enchantments are recommended for this Boss Fight:

    Wands

    The following wands are recommended for this Boss Fight:

    Potions

    The following potions are recommended for this Boss Fight:

    Seeds

    The following seeds are recommended for this Boss Fight:

    • Earthroot Seed of Earthroot  (For Melee-centric combat only; Make sure you plant this on one of the two pedestals & just stay there for the duration of the fight; this lessens the frequency of the King Dwarf summoning his Undead Dwarves.)
    • Sorrowmoss seed Seed of Sorrowmoss  (Duration = 5+depth {maximum 20}; 20 turns x 2 dmg per turn = 40 Dmg in 20 turns - reliable)
    • Firebloom seed Seed of Firebloom  (Duration = 8 turns; Damage = 1-5 per turn; 8-40 Dmg in 8 turns - varies)
    • Dreamweed seed Seed of Dreamweed  (Better for Ranged-centric combat; throw this seed in front of closely-grouped Undead Dwarves, to disperse them & keep them from approaching/attacking you for a short time, while you face the King of Dwarves 1-on-1 & damage him)

    Scrolls

    The following scrolls are recommended for this Boss Fight:

    Misc

    Honeypots  (Use in conjunction with Scrolls of Mirror Image)

    • Golden bee Golden Bees  (If the King of Dwarves can summon a squad of Undead Dwarves on you, then you should be able to summon/build your own squad against him, too.)

    Food

    The following food is recommended for this Boss Fight:

    Frozen carpaccio Frozen Carpaccio (Provides Invisible, or Barkskin)

    Recommended Buffs

    The following buffs are recommended for this Boss Fight:

    Recommended Debuffs

    The following debuffs are recommended for this Boss Fight:

    Main article: Debuff

    All, except Paralyzed (The King of Dwarves & the Undead Dwarves are immune to this)

    Additionally, Vertigo Vertigo is only effective against the Undead Dwarves. Undead Dwarf gif Undead Dwarf gif Undead Dwarf gif Undead Dwarf gif Undead Dwarf gif

    Combat Methods

    If you're confident that you can defeat the King of Dwarves in your initial attempt (especially with your entire supply of utility items), go ahead & take your whole stack of utility items; & only leave your non-essential items at Depth 19.  This way, you don't lose them after you get revived by your Ankh Ankh (assuming you opted to buy one) & the depth gets reset.

    If you're not confident you'll survive the initial fight against the King of Dwarves, make sure you leave all items that are non-essential to the fight, at Depth 19.  And leaving about 35-40% of your essential utility items in a separate stack, at Depth 19, would also be wise, if that is the case.  That way, you have a back-up supply to re-engage the King of Dwarves with after getting revived by your Ankh Ankh (again, assuming you opted to buy one).

    WARNING:  Whatever you do, DO NOT obey what the signpost in the anteroom says.  THIS IS A NEWB TRAP.  I cannot stress this enough.

    Melee Method

    The Glyph of Entanglement is recommended for this boss fight.

    Specific Sub-Class Rings:

    • Gladiator - Haste & Evasion/Satiety  (Perk & Combat synergy)
    • Berserker - Mending & Accuracy/Thorns  (Perk & Combat synergy)
    • Freerunner - Satiety & Evasion  (Perk synergy)
    • Assassin - Shadows/Accuracy & Haste  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Haste  (synergized with Immune to Gases)
    • Ring of Evasion
    • Ring of Elements
    • Seed of Earthroot
    • Seeds of Dreamweed  (~x2)
    • Potions of Purification (x1-3)
    • +2 Wand of Flock (at least 4 Sheep)
    • Wand of Amok
    • Wand of Slowness
    • Scrolls of Mirror Image
    • Scrolls of Lullaby
    • Scrolls of Recharging


    This method is pretty straightforward.

    Along with your melee weapon of choice, you'll also need most of the listed Utility items to successfully defeat the King of Dwarves.  You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

    Once you're ready, enter the throneroom & approach the pedestals.

    [If you need more time to set things up (throwing seeds, summoning Mirror Images & Golden bee Golden Bees {Before/After Invisible Invisible buff becomes active, of course}, et c.), use the Scroll of Lullaby + Potion of Invisibility combo, before the Dwarf King even approaches a pedestal.

    As soon as you're close enough, throw a Potion of Toxic Gas at the pedestal that the Dwarf King is heading towards, as this will still deal Damage-Over-Time, even though he's resistant to Toxic Gas.  (If you're standing on the opposite pedestal, you won't have to worry about the T-Gas hurting your Hero/ine, since the T-Gas' reach stops just at the cell right in front of him/her.)

    Then, head immediately to the other pedestal (usually the right, as the Dwarf King usually prefers the left), throwing a Earthroot Seed of Earthroot on it, before stepping onto the pedestal; and stay on it for the duration of the fight.  This will halve the Dwarf King's rate of summoning, which in turn, effectively halves the damage you incur from him.

    Then, choose any of the following approaches that are available to you (if most/all are available, weave them all together):

    Crowd Control - Slowed or Crippled

    Slowed / Crippled

    Duration:

    • Wand of Slowness - Level + 3.3 Turns
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Javelin - 10 Turns

    If you (only) have the(se) crowd control items (Chilling weapons, Wand of Slowness, Javelin Javelins), use them, to allow your Hero/ine & the T-Gas more time to damage him, before he reaches the pedestal.  Remember that Scroll of Lullaby + Invisibility potion will buy you time to approach & summon Mirror Images & Golden bee Golden Bees, before the Dwarf King even gets near the pedestal; as well as to set up your seeds/plants. After throwing the T-Gas & inflicting Slowed Slowed/Crippled Crippled, throw the first Sorrowmoss seed Seed of Sorrowmoss onto the pedestal that the Dwarf King is heading for, and Firebloom seed the Seed of Firebloom at either the center tile, or the tile closest to the pedestal you'll be standing on, between the two pedestals.  Feel free to maintain the Burning Burning & Poisoned Poisoned debuffs through the duration of the fight, with other items, too, if you have them - Burning/Venomous-enchanted weapons, Wands of Firebolt/Poison, Potion of LF, & Incendiary dart Incendiary Darts.  If you have Tomahawk Tomahawks, throw them at the Dwarf King whenever he's not within striking distance, in order to inflict the Bleeding Bleeding debuff.

    Once the Undead Dwarves reach melee distance of you (but it's your turn to act), immediately drink a Potion of Purification, so they don't proc the Paralyzed debuff on you.  If you have an upgraded Ring of Elements, it'll help reduce the duration of any Paralysis-proc they manage to land in-between when you drink Purification potions.  And if you have an upgraded Ring of Haste, you'll be able to land more hits while still under the ImmuneToGases Immune to Gases buff.

    Repeat the process & endure the gauntlet, until the King of Dwarves is defeated.

    This method can also be combined with the Vertigo, and Flock & Amok tactics, to further decrease the Dwarf King's rate of summoning, and significantly decrease his potential damage output.

    Crowd Control - Vertigo Melee

    Vertigo

    Duration:  Dreamweed plant - 5-10 Turns

    If you have time to set things up before heading to a pedestal, throw a Dreamweed seed Seed of Dreamweed to the pedestal that the King of Dwarves is heading towards, immediately after throwing the T-Gas potion.  This will disperse the Undead Dwarves that the Dwarf King summons, keeping them from immediately focusing their attack on you, & giving you some time to focus your damage solely on the Dwarf King - until the Vertigo Vertigo debuff ends, and the process must be repeated.  And remember to summon your Mirror Images & Golden bee Golden Bees at this time, too.

    (Note:  It's currently unconfirmed if the Vertigo Gas interacts with Toxic Gas, the way Paralytic Gas does {Dispersion}, so take caution with this method.  Make sure to test it out before the boss fight, to see how they interact & how long both gases last.)

    Your seeds of Sorrowmoss seed Sorrowmoss & Firebloom seed Firebloom can be thrown at the tiles between the two pedestals, before he approaches to attack you.  (The Seed of Sorrowmoss will deal 40 Dmg for the next 20 turns, so it's best to inflict the Poisoned Poisoned debuff first.  You'll want the Burning Burning debuff from the Seed of Firebloom to proc as soon as he reaches melee distance of you, so it helps inflict additional damage while striking him.)  Feel free to maintain the Burning Burning & Poisoned Poisoned debuffs through the duration of the fight, with other items, too, if you have them - Burning/Venomous-enchanted weapons, Wands of Firebolt/Poison, Potion of LF, Incendiary dart Incendiary Darts, & even the Bleeding Bleeding debuff from Tomahawk Tomahawks.

    Once the Undead Dwarves reach melee distance of you (but it's your turn to act), immediately drink a Potion of Purification, so they don't proc the Paralyzed Paralyzed debuff on you.  If you have an upgraded Ring of Elements, it'll help reduce the duration of any Paralysis-proc they manage to land in-between when you drink Purification potions.  And if you have an upgraded Ring of Haste, you'll be able to land more hits while still under the ImmuneToGases Immune to Gases buff.

    Repeat the process & endure the gauntlet, until the King of Dwarves is defeated.

    This method can also be combined with the Slowed/Crippled debuff tactic below, to further decrease the Dwarf King's rate of summoning; and significantly decrease the damage you incur from him & his Undead Dwarven Squad.

    Flock And Amok Melee Method

    Sheep gif & Amok

    Duration:

    •  Wand of Flock - 3 + Level Turns (Sheep Life)
    •  Wand of Amok - 3 + Level Turns

    If you have time & a Wand of Flock in your Hero/ine's Backpack (at least +2 WoF {4 Sheep} is ideal, as it assures a Sheep gif sheep stands on the other pedestal), this would also be the perfect time to zap it at the wall tile directly behind the pedestal, before the Dwarf King reaches the pedestal.

    If you can block that other pedestal before he even reaches it (& you have a Wand of Amok), you can essentially keep him from blocking your wand's zap path to the other pedestal, which allows you to maintain Sheep gif sheep on the other pedestal for the duration of the fight.  This effectively reduces the Dwarf King's damage output to only himself, for the duration of the boss fight - he won't be able to summon any Undead Dwarves!  =D

    When he reaches melee distance, that's the perfect time to summon Mirror Images & Golden bee Golden Bees.  Once you've cut him off from his Undead Squad, UNLEASH your entire arsenal (T-Gas potion, Mirror Images, Golden bee Golden Bees, Tomahawk Tomahawks, Incendiary dart Incendiary Darts, Sorrowmoss seed Sorrowmoss seeds, Firebloom seed Firebloom seeds, & Battle Wands) & DEMOLISH HIM!!!

    If you have Flock & Amok, then you've basically turned the tables on him.

    Repeat the process until the King of Dwarves is defeated; and enjoy the cathartic experience, as you watch him struggle & his strategy falls apart.

    This method can also be combined with Slow/Crippled, to allow your Hero/ine more turns to strike him, when he's within melee distance.


    Ranged Method

    The Glyph of Affection is recommended for this boss fight.

    [Under normal circumstances, Displacement is recommended over Affection, especially for non-Boss Depths, but since teleportation, and therefore Displacement, doesn't work at Boss Depths, this is the only other alternative {besides Bounce} for players taking the Ranged route {if your armor isn't already inscribed with Displacement in the first place}.  Basically, if you get Displacement, stick with it.  If you don't & you get Affection, settle with it.  If you get neither & you get Bounce, settle with that.]

    Specific Sub-Class Rings:

    • Battlemage: Power & Elements  (Perk & Combat synergy; Fire Elemental defense)
    • Warlock: Evasion & Accuracy  (Combat synergy)
    • Warden: Herbalism & Accuracy  (Perk & Combat synergy)
    • Sniper: Haste & Power  (Perk & Combat synergy)

    Utility Items Needed:

    • Ring of Power (upgraded)
    • Ring of Haste
    • Seeds of Dreamweed  (~x2)
    • Potions of Invisibility  (x2; Unconfirmed, whether this will cause the King of Dwarves/the Undead Dwarves to wander, or to stand in place)
    • Potions of Purification  (x1-3)
    • Wand of Blink
    • Wand of Slowness
    • Wand of Amok
    • +2 Wand of Flock (at least 4 Sheep)
    • Javelins  (at least 3)
    • Scrolls of Terror  (at least 3)
    • Scrolls of Lullaby
    • Scrolls of Recharging
    • Scrolls of Psionic Blast  (~x2)


    This method requires a bit more attention/concentration/focus, as it has more steps/taps, and/or takes longer, than the melee method does.

    Along with your ranged damage sources, you'll also need most of the listed Utility items to successfully defeat the King of Dwarves.  You don't need all of them to succeed, but having each item will certainly increase your chances of success with this method.

    Once you're ready, enter the throneroom, throw an Earthroot Earthroot seed at the 4thFloor special city Special Floor tile from the door (the tile in the same row as the 2nd row of Statues, upon entering the throneroom, as shown in the screenshot above), step into it, & stay there for the duration of the battle.

    You can also opt to stand on one of the pedestals, and try your luck with that tactic, but your Boomerang won't have as much distance as it needs, to have more turns to deal damage (though opting for this tactic is when having an Affection-inscribed Armor would be helpful).

    • [Unless you have an unusually big supply of Scrolls of Recharging, Blinking around won't be a sustainable strategy to last you for the duration of the fight.  You'll still need Earthroot's Herbal armor Herbal Armor buff to mitigate a decent amount of damage for when the Dwarf King & his Undead Squad do manage to reach you.]
    • [If you need more time to set things up (throwing seeds, summoning Mirror Images & Golden bee Golden Bees {when the Invisible buff isn't active, of course}, et c.), use the Scroll of Lullaby + Potion of Invisibility combo, before the Dwarf King even approaches a pedestal.]

    Throw a Potion of Toxic Gas where the Special Floor tiles intersect at the center, as this will deal Damage-Over-Time as he travels between pedestals, and as he & his Undead Squad travel to you, even though he's resistant to Toxic Gas.  (You won't have to worry about the T-Gas hurting your Hero/ine, since the T-Gas' reach stops 3 cells from its shatterpoint, in an open area like the throneroom.)

    Then, choose any of the following approaches that are available to you (if most/all are available, weave them all together):

    Crowd Control - Slowed or Crippled

    Slowed / Crippled

    Duration:

    • Wand of Slowness - Level + 3.3 Turns
    • Chilling enchantment - 1 to Level + 1.5 Turns
    • Javelin - 10 Turns

    Pretty much the same approach as described for Melee above, except Ranged; and with some distinct nuances in tactics order.

    If you decide not to stand on one of the pedestals, you won't be able to halve the Dwarf King's rate of summoning with this method alone, so hang in there; the battle will take a while longer (& you might need a 2nd Earthroot Seed of Earthroot, depending on how long the boss battle lasts).

    If you're standing further away, not on either pedestal, make sure to throw your DoT (damage-over-time) seeds (Firebloom seed Firebloom & Sorrowmoss seed Sorrowmoss) on the pedestals & the three Special Floor tiles between them, where the King of Dwarves will be walking on, while you're attacking the Dwarf King.

    • If playing as a Mage (or another class, with a Battle wand as the main damage source), fire the Battle wand(s) mainly whenever they're approaching you.  If you have them, use the Wand of Slowness, or (a) Javelin Javelin(s), right after the Dwarf King summons Undead Dwarves/before he reaches the other pedestal; and follow up with firing your Battle wand(s) for additional DoT, before he reaches the other pedestal.  It would be helpful if the Wand of Slowness/Javelin Javelin(s) would be used on the Undead Dwarves first, so the Dwarf King reaches you first, and lets you focus your attack on him, before the Undead Dwarves arrive.  A Chilling-enchanted weapon will help greatly here, as well.
    • If playing as a Huntress (or another class, with Missile Weapons as the main damage source), throw the Boomerang Boomerang/Tomahawk Tomahawks whenever they're approaching you.  If you have them, use (a) Javelin Javelin(s) (and/or your Enchantment Chilling boomerang Chilling Boomerang) right after the Dwarf King summons Undead Dwarves/before he reaches the other pedestal; and continue following up with Tomahawk Tomahawks & the Enchantment Chilling boomerang Chilling Boomerang for additional DoT, before he reaches the other pedestal.  When inflicting the Chilling enchantment, remember not to use items that inflict Burning Burning, as Burning will not be inflicted & potential damage will be lost rather than inflicted.  Just stick with Slowed Chilling, Bleeding Bleeding, & Poisoned Poisoned.  It would be helpful if the Enchantment Chilling boomerang Chilling Boomerang/Javelin Javelin(s) would be used on the Undead Dwarves first, so the Dwarf King reaches you first, and lets you focus your attack on him, before the Undead Dwarves arrive.  A Wand of Slowness will help greatly here, as well.

    Remember to throw your Honeypot Honeypot(s) when they're still far away in approaching you, and read your Mirror Image scrolls when they're 1 cell away (between them & you), in order to dispose of them much quicker.  Once the Undead Dwarves are within melee distance, drink a Purification potion.  Once you've dispatched the Undead Dwarves & the KoD is returning to a pedestal, slow him down again & keep damaging him until he reaches the pedestal.

    Repeat the process until he's defeated.

    This Crowd Control tactic can also be combined with the other tactics below (especially A.L.B., Terror, and Flock & Amok), to further decrease the Dwarf King's rate of summoning, and significantly decrease his potential damage output.

    Crowd Control - Vertigo Ranged

    Vertigo

    Duration:  Dreamweed plant - 5-10 Turns

    Pretty much the same approach as described for the Melee approach above, except Ranged; and with some distinct nuances in the order of tactics.

    You won't be able to halve the Dwarf King's rate of summoning with this method alone, since you'll be forced to stand far away from the confusion gas & pedestals, so hang in there; this battle will take a while longer (& might require the use of a 2nd Earthroot Seed of Earthroot, depending on how long the Boss Battle takes).

    As soon as the squad of Undead Dwarves are dispersed by the C-Gas & the KoD is headed your way, immediately throw your Sorrowmoss seed Sorrowmoss & Firebloom seed Firebloom seeds directly in his path, one after the other (with Sorrowmoss first & Firebloom second), then unleash your ranged arsenal on him.
    Once the C-Gas/Vertigo Vertigo debuff wears off on the Undead Dwarves, throw your Honeypot Honeypot(s) at them, then keep attacking the KoD.
    Once they're 1 cell away, read your Scrolls of Mirror Image, to give you additional damage assistance in taking the Undead Dwarves out.
    If any of them survive your initial wave of copies, immediately drink a Purification potion.
    However, it's up to you whether or not you want to eliminate them first, or to continue dealing more damage towards the KoD (to shorten the fight).
    This decision will also largely depend on the amount of your Purification potion supply.

    Repeat the process until he's defeated.

    This Crowd Control tactic can also be combined with the other tactics above (especially Lullaby) & below (especially Invisible), to further decrease the Dwarf King's rate of summoning, and significantly decrease his potential damage output.

    Flock And Amok Ranged Method

    Sheep gif & Amok

    Duration:

    •  Wand of Flock - 3 + Level Turns (Sheep Life)
    •  Wand of Amok - 3 + Level Turns

    → If you decide to stand on one of the pedestals to execute this strategy, make sure you fire the Wand of Flock at the wall directly behind the other pedestal opposite from the one you're standing on.  (Again, a +2 WoF {4 sheep} is ideal, in order to pull this off.)  And make sure that the KoD isn't standing in the way, either.

    → If you decide not to stand on one of the pedestals, make sure you have a clear line of sight on both walls directly behind the pedestals (2-3 cells away from where the Special Floor tiles intersect; & either a Ring of Power, Scrolls of Recharging, or both, for the whole fight), so you can keep both pedestals blocked.
    The approach is quite similar, except the trade-off is that you have more cells/turns to damage the KoD, but you need to fire your Wand of Flock twice as much, to maintain the blockade.

    Once the other pedestal is blocked & both pedestals are blocked, the KoD will be left with no choice but to attack you alone.
    From here on out, it's smooth-sailing 'til he's dead; attack at will, however you want.
    Feel free to use your DoT arsenal (Mirror Images, Golden bee Golden Bees, Sorrowmoss seed Sorrowmoss & Firebloom seed Firebloom seeds, T-Gas & LF potions, Tomahawk Tomahawks & Incendiary dart Incendiary darts) to expedite the process.
    'Overkill'?  What's that?

    Repeat the process until he's defeated.

    This Crowd Control tactic can also be combined with the other tactics above (namely Slowed/Crippled) & below (namely Terror), to further prevent the Dwarf King from summoning at all, and significantly decrease his potential damage output.

    Crowd Control - Charmed and Sleep

    Charmed + Sleep + Wand of Blink

    Duration:

    •  Glyph of Affection - 2-5 Turns (Enemy); 1-5 Turns (Hero/ine), but never more than the enemy
    •  Scroll of Lullaby - 1 Turn, if Hero/ine remains visible & moves within enemy's field-of-view; Indefinitely, if Hero/ine becomes invisible & doesn't attack the sleeping enemy

    If these are the only two sources of CC that you have (or your supply ran out & this is the only recourse you have left), and you happen to have a Wand of Blink, it's still possible to defeat the Dwarf King with this method.  This is possibly one of the only methods that you'll constantly be moving in.  The Ring of Power & Scrolls of Recharging will be of immense help here, towards recharging your Blink wand (especially with the Recharge Exploit gone).

    Begin with the same DoT arsenal (i.e.  Allied-Summon NPC's, DoT Seeds, & Tomahawk Tomahawks - not including the T-Gas potion, since you'll be moving around often), then proceed to have KoD proc Charmed Charmed from your Affection-inscribed armor.
    →  If you have Blink & you want to reduce his damage output, you can try to keep KoD from summoning his squad of Undead Dwarves, by blinking back & forth between the two pedestals (granted, you were successfully able to draw KoD away from the path between the two pedestals), though you may not even need Charmed at this point, if you keep ranged-attacking & blinking.  (The drawback here is needing to recharge your Blink wand quite often.)
    →  If you have Blink & you don't want to bother with the pedestals, blink away from the KoD, to gain some distance, read a Lullaby scroll, blink away again, then proceed to range-attack him.  (Remember, that attacking sleeping enemies counts as a Surprise Attack & therefore has 100% Accuracy.)
    If/When he decides to summon his UD Squad, attempt the same process on them, but make sure to drink a Purification potion right before they attack you, then proceed to dispose of them.  (Remember to blink away after they've been Charmed Charmed.)
    Since you won't be blocking the pedestals, this approach will take longer to finish.
    You can also try your luck by only focusing your attack on the KoD the entire match.
    Five is the max amount that he can summon, so even if he's getting damaged more & more, he won't return to the pedestal to summon more Undead Dwarves, until you terminate the ones he already summoned.  The risk here is that, again, they can paralyze you.

    Repeat the process until he's defeated.

    If you manage to read the Scroll of Lullaby immediately after they've been Charmed Charmed, and followed it up with drinking a Potion of Invisibility, you'll have the KoD all to yourself.  Then you can terminate the remaining squad of UD with a Scroll of Psionic Blast, once you've defeated the KoD.

    This Crowd Control tactic can also be combined with the other tactics above & below (especially Invisible & Vertigo), to further decrease the Dwarf King's rate of summoning, and significantly decrease his potential damage output.

    Crowd Control - Terror

    Terror

    Duration:  Scroll of Terror & Eldritch enchantment - 10 Turns

    Unlike the other ranged methods, this & Invisible are likely the most straightforward of them all.

    To keep the KoD away from the pedestals & from summoning any of his UD squad, immediately apply the Terror Terror debuff as soon as he's sighted.
    Then, like with the Vertigo method, apply your DoT arsenal (Mirror Images, Golden bee Golden Bees, Tomahawk Tomahawks, Incendiary dart Incendiary darts, T-Gas potions, LF potions, Sorrowmoss seed Sorrowmoss seeds, & Firebloom seed Firebloom seeds) on him, once he's reached the furthest point that the debuff has taken him.
    (Don't damage him beforehand, or you'll prematurely end the debuff, giving you fewer turns to damage him.  And obviously, the T-Gas potion needs to be thrown at the middle of that furthest point & you; the seeds need to be thrown behind him as he walks away, as soon as the debuff ends, as he turns around & makes his way back to you.)

    Repeat the process until he's defeated.

    This Crowd Control tactic can also be combined with the other tactics above (especially Slowed/Crippled, Vertigo, & Lullaby) & below, to further prevent the Dwarf King from summoning at all, and significantly decrease his potential damage output.

    Stealth - Invisible Method

    Invisible

    Duration:  Potion of Invisibility & Frozen Carpaccio - 15 Turns

    NOTE:  This only works with Missile Weapons, like the Huntress' Boomerang.  Firing wands will prematurely end your Hero/ine's invisibility.  Also, it's unconfirmed, whether this will cause the King of Dwarves and/or the Undead Dwarves to wander, or to stand in place.

    Unlike the other ranged methods, this & Terror are likely the most straightforward of them all.

    (May, or may not, help to enter the throneroom already invisible; effect on KoD unconfirmed)
    First, decide whether or not to stand on one of the pedestals, in case he wanders to a pedestal to summon Undead Dwarves, due to receiving damage, even though he can't see you.

    Once you've decided, throw a Javelin Javelin (if you have one) to slow him down, to get more turns to hit him, then just keep attacking with your (hopefully higher than +6) enchanted Boomerang Boomerang.  You'll need about 2 Invisibility potions to stay Invisible invisible while attacking with the Boomerang, throughout the entire duration of the fight, depending on your Boomerang's damage output per hit.

    If you want to expedite the process, feel free to throw/weave your arsenal of damage items between your boomerang throws - Honeypot Honeypot(s), Tomahawk Tomahawks, Incendiary dart Incendiary Darts, T-Gas potion(s), LF potions, Sorrowmoss seed Sorrowmoss seeds, & Firebloom seed Firebloom seeds.  'Overkill'?  What's that?

    Repeat the process until he's defeated.

    This Crowd Control tactic can also be combined with the other tactics above (especially Lullaby & Vertigo), to further decrease the Dwarf King's rate of summoning, and significantly decrease his potential damage output.


    TL;DR

    1.)  Do your best to (acquire the items that will) keep him off/away from the pedestals.
    Vertigo Sheep gif Amok Sleep Terror Invisible

    2.)  Unleash your Damage-Over-Time arsenal on him.
    Toxic Gas; Mirror Images; Golden bee Bleeding Poisoned Burning

    3.)  Attack 'til you win!

    4.)  ** Repeat the process/Reapply the debuffs, if they end before you defeat the King of Dwarves.


    If lacking any items that apply debuffs to keep him off/away from the pedestals, one can still skip Step 1 & proceed with the rest of the steps.  It will take longer & hurt more, but it's still possible to defeat him.

    Just make sure you have your essentials (i.e. Earthroot seed, Purification potions, a well-upgraded armor {35-40 Dmg Absorption}, a decent weapon {inflicts 30+ avg dmg}, & your DoT arsenal).  They're the most crucial items in defeating him.

    If you do it right, you'll only drink 1 Healing potion, from Starvation damage, and any damage that the KoD & his UD squad may have managed to sneak in, in-between your debuff application rotation.


    I hope you've found this Boss Guide helpful user!  =)
    (And if it was, please don't hesitate to give it a Kudos/thumb-up at the top-right corner of this post, so I know if it was helpful for you.)  {^_^}

    Sincerely,
    - Shadow Automaton (AKA Xeranis)
    [I replaced the author's original content with the guide I wrote. - S.A.]

    << DM-300 | Yog-Dzewa >>

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    • I wouldn't waste all those potions on him. I think he is a pretty easy boss. Always when i reached him my equipment was always good enough to beat him and i probably used only one healing potion

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    • I do this if I have the potions, wands, and ranged weapons. Otherwise just gotta melee

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    • Finally - and I had just used an ankh, so I had no trinkets to throw at him, except a potion of levitation!?!?. Put up a good fight, but he slew me indefatigably, forsooth! Only my 540th try ... ! Next time I shall do more 'level skipping' i.e. when I'm powerful enough, just head for the exit of each level. Onwards!

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    • Do you have a strategy to defeat the 3rd?

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    • Maybe there? Or you can open a new thread about it if you prefer to.

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    • Thanks Ethaniel!


      —  Now, my Warlock, let's defeat this horrible machine!!

      —  And Huntress, let's defeat the Goo!!


      [Original date posted: 12:03, January 13, 2014]

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    • Shadow Automaton
      Shadow Automaton removed this reply because:
      Multi-posting; merged content of post with author's most previous post
      19:33, October 16, 2015
      This reply has been removed
    • 177.9.58.251 wrote:
      —And,Huntress,Let's.defeat the Goo


      You are aiming too high. Killing a crab with huntress is an achievement worth noting ;)

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    • I don't understand what exactly you mean,but thanks!

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    • If you got ring of haste +9, just atack him and when he is trying to\come to this place where skeletons are summoned go on it. He can't summon them then and all you have to do is to attack again :D Try this using wand of blink.

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    • @TiA/71.56.32.186: (The Dwarf King )

      You can go to the boss' article & read the bullets under The Fight.


      [Additional original content, transferred to OP.]

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    • the 4th boss is the dwarf king...you can't beat him with just melee because he summons skeletons.  You have to keep him away from his 2 summoning points, either via Flocking, teleporting, or some other method (freezing, etc).

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    • 71.56.32.186 wrote:
      the 4th boss is the dwarf king...you can't beat him with just melee because he summons skeletons.  You have to keep him away from his 2 summoning points, either via Flocking, teleporting, or some other method (freezing, etc).

      Actually, you can.  I know cause I've done it several times.  You just need to be prepared to face him.  (Toxic Gas potion, Liquid Flame potion, & Seed of Earthroot, mainly [aside from the obvious strong armor & weapon you need to have by then] )  The items you listed aren't common items that everyone will be able to find 99% of the time, so that strategy isn't viable for everyone, as it relies solely on finding those items.

      I've actually found that it's more work to keep him from reaching the pedestals while trying to kill him; it'll just unnecessarily draw out the fight longer than it needs to be.

      If you stand on just one of the pedestals (with the Herbal Armor buff from the Earthroot seed), then the frequency of his summoning is halved, cause he travels to you to attempt to damage you between summons.  That moment between summons is your opening to defeating him.  If you can get him standing in front of you long enough to hit him about 3 times (sayy..with a Scroll of Lullaby, if you happen to have one on hand), then you'll beat him relatively quickly.  Tossing a Liquid Flame potion on him when he travels to & from the pedestal will help whittle down his health, especially when he's within melee range of you.  And if you tossed the Toxic Gas potion right on the other pedestal he summons off of (before he makes his first summon), he'll continue to take Damage over Time even when he's away from you (& you won't need a Purification potion cause the other pedestal you're standing on is just far enough away that the Toxic Gas doesn't reach you - you're literally standing on the tile just outside of the gas).  His Undead Dwarves will also get damaged by the T-Gas before they even reach you, so you can pretty much just 1-hit all of them without receiving too much damage.  If done properly, you can beat him without even needing to drink a single Healing potion (if starting from full health); you might finish the fight with around 70-60% health left.

      Relatively speaking, I'd place the difficulty of fighting him on par with Goo; with DM-300 being tougher than both of them, then Yog-Dzewa (well, really the fists are the strongest boss in the game, not the eyeball - the eyeball's easier than Goo), then Tengu as the toughest (cause he moves around a lot before you can even hit him enough times to deal significant damage).

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    • In each game in which I managed to get to the king, I have beaten him (except two or three cases of bad luck due to paralysis from skeletons).

      The trick is simple: toxic gas potions. Lot of them. Just throw one between pedestals, stay outside the cloud, kill incoming skeletons, throw new potion when last one disperses... rinse and repeat.

      It takes about three toxic gas potions to kill him. Two if you hit him with some other things like flaming potions - you should have plenty of them by the time you get to his level, or any other throwables.

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    • Used a Mix of everything above. Had flame wand, wand of blink, two pots of paralytic gas +5 Axe and +4 plate armor. Took 0 damage from undead sitting on one of the pedestals even without seed of root. Used blink wand to beat king to the first pedestal. Set him on fire twice and just killed everything as it came to me.

      It really was one of the easiest bosses. I used one health pot at the beginning because I started with half health.

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    • I HATE THOSE SKELETONS SO MUCH.

      It was only a bit of luck when I killed the king of dwarves. I had mail armor +4, Sword +5, and all my other gear. I had to use my ankh to kill him. But the second time, I killed him! That was until one of those darned skeletons hit me once and I died.

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    • Stand on one of the summoning pillars.  Use a +2 Wand of flock on the other side to block the other pillar.  Then your win will be pretty easy.  Although I wouldn't recommend upgrading wand of flock to +2 unless you have a particularly difficult time on this boss.

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    • My tactic is to throw flaming seeds on the summoning pillers and then throw 2 poison gas potions. He still will be left with some HP so we need to fight him in close range.

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    • My 2 best kills on Dwarf King:

      Wand of Regrowth to root him and the Skeletons to the ground followed by Wand of Firebolt to set off a bon fire in the grass with all of them in the middle

      Then my easiest victory: had 3 Mirror Image Scrolls- read all 3 and he was dead before I barely touched him--How about a taste of your own medicine Dwarf King??!

      Then got the 3rd boss once with 3 hits from a really high Wand of Firebolt-- he never laid a hand on me(might have been a fluke though, never beat him that easy again

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    • I, uh, followed the sign. And got locked away from my weapons. I would have taken him easy :(

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    • EASIEST WAY I EVER KILLED THE DWARF KING:

      1) Hit Dwarf King with an Eldritch Enchanted Boomerang

      2) Dwarf King becomes Frightened. Instead of moving back and forth between pedestals, Dwarf King ran towards locked door to Level 21. He was unable to summon Undead Dwarves.

      3) Kept hitting Dwarf King with Boomerang until dead

      4) The End

      Granted there's a lot of happenstance involved in getting an Eldritch weapon (particularly on the Boomerang), but it was one of the funniest Dwarf King kills I have the pleasure of reporting back on!

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    • 75.101.96.115 wrote:
      EASIEST WAY I EVER KILLED THE DWARF KING:

      1) Hit Dwarf King with an Eldritch Enchanted Boomerang

      2) Dwarf King becomes Frightened. Instead of moving back and forth between pedestals, Dwarf King ran towards locked door to Level 21. He was unable to summon Undead Dwarves.

      3) Kept hitting Dwarf King with Boomerang until dead

      4) The End

      Granted there's a lot of happenstance involved in getting an Eldritch weapon (particularly on the Boomerang), but it was one of the funniest Dwarf King kills I have the pleasure of reporting back on!

      I was playing as a warrior though, not a huntress. And what killed me is that right when I killed the king, one of his skeletons hit me and I died. And no, I already used my ankh in the fight.

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    • Honestly, I just beat him without him summoning one minion; and having full health at the end of the fight.  Didn't use any potions, scrolls, or wands.

      • +5 Vampiric Dagger
      • +9 Plate Armor
      • +2 Ring of Evasion
      • +3 Ring of Haste

      Not sure how many others will have the same luck I did.
      I had 18 str and was Lvl 23 before facing him as a Freerunner.
      Good luck to everyone else.
      It was also night time.
      If you ever happen to get Vampiric on a weapon, KEEP IT; and lvl it up, no matter what it is.
      It will save your life millions of times over.


      [Original date posted: 09:18, June 7, 2014]

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    • Shadow Automaton
      Shadow Automaton removed this reply because:
      Multi-posting; merged content of post with author's most previous post
      19:40, October 16, 2015
      This reply has been removed
    • My strategy is to go to the door don't move wait until he's at the pillars just throw the

      -potions aof frost/fire/toxic gas/paralysing gas

      And/Or zap him with

      -wand of disitegration/firebolt/poison/thunder

      When the sekelyes come and there are in a large number just zap the with a thunder wand 

      you can use potions of mind vision

      and if you have 2 or more seeds of icecap throw them at the pillars or zap them with wand of flock   I tryed this my firtst time but i burnt him before he touched the plan of icecap but it haved a prety litle hp so it's good

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    • i had a +10 plate armor and he have three shot me........

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    • I have always thought, that potions of both gases and liquid flame are for bosses. Honestly, i can't see the situation, when you will need to use those potions on the regular floors.

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    • @ Korbenator:

      Korbenator wrote:
      Any chance I could beat this guy?

      I'm a lvl 22 Warlock

      15 strength

      • +5 Quarterstaff w/Speed
      • +5 Plate Armor
      • +4 Ring of Evasion
      • +5 Ring of Haste
      • 51 Shuriken
      • 4 Incendiary Darts
      • 13 Javelins
      • 2 Healing pots :(
      • 4 Mind Vision
      • 1 Purification
      • 1 Liquid Flame
      • 2 Paralytic gas
      • 1 Toxic gas
      • full Dew Vial
      • lots of seeds
      • Terror scroll
      • Wand of Magic Missile, Lightning, Blink, and Avalanche

      Actually, yes!

      Though it would highly depend on your Attack Sequence & which seeds you have.

      Your armor & rings should be sufficient for this fight, but I don't know about that Quarterstaff.  Hopefully, since you have a +5 Haste ring & your Q-staff is balanced for Speed, that it'll be enough.  Your other items should significantly help, though.

      •  You won't need your P-Gas potions & Mind Vision potions.  You won't need Wand of Avalanche & Wand of Blink, either (for Warlocks, anyway; Snipers need Blink).  And you should be fine with 2 Healing potions & a full Dew Vial, especially if you have an Earthroot seed.  If you do it right, you'll only need to drink 1 potion after the fight, anyway.
      •  If you have an Earthroot seed, plant it on one of the Summoning Pedestals & step on it; stay on it for the duration of the boss fight.
      •  Throw your T-Gas potion at the pedestal opposite from the one you're standing on, to deal Damage-Over-Time to the King of Dwarves & his summoned Undead Dwarves.  (It would be helpful if you had a 2nd Potion of Toxic Gas, in case your 1st one runs out before you slay the King of Dwarves.  And make sure the potion shatters on the pedestal & not any closer to you.)
      •  If you have some Sorrowmoss and/or Firebloom seeds, throw them on the opposite pedestal and the tiles between both pedestals, whenever either seed's debuff ends, to deal additional Damage-Over-Time, in tandem with the T-Gas potion.
      •  Use your Incendiary darts & LF potion on the King of Dwarves.
      •  Use your Javelins on the Undead Dwarves & if the King of Dwarves is not in melee range.
      •  Your Wand of Lightning & Wand of Magic Missile will be useful in dealing ranged damage (especially Lightning against closely-grouped Undead Dwarves from a distance), after using your Terror scroll; which would keep the King of Dwarves away from the summoning pedestal for the duration of the debuff/amount of tiles between him & the pedestal, before you zap him.
      •  Once the Undead Dwarves have reached melee distance of you, but before they attack, make sure you drink your Purification potion, so you don't get paralyzed by them.  Keep striking 'til you win.


      Apologies for not having the Boss Guide finished yet, but hopefully, what I've explained here & what I've posted so far in the OP up top, could be of some help to you.

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    • Whenever I get the Ring of Haste, I always upgrade it maximally. The only totally universal item, good for whatever ails you. King looks SO frustrated when I run back and forth beating him to both pedestals. If Ring is +6 or better I never need to heal. Too much fun!

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    • I think this is an easy boss.  Too easy once you apply this technique.

      1. Go forward 3-4 tiles from the entry door, straight down the middle.

      2. Throw a seed of dreamweed onto the left pedestal.

      3. Throw toxic gas potion between the two pedestals.  Keep it in the middle path for spacing.

      Use wands to nibble away at the king.  If the king moves towards you, since he will be confused, you can generally smash him with impunity.

      4. Since he alternates pedestals, consider throwing damage or dreamweed seeds onto the next target pedestal.

      With this approach, any armor--and I don't mean enchanted or upgraded--suffices.  A better weapon is helpful on those occasions you get to swing at him, but it's really about keeping the king confused and using ranged attacks.

      Ranged attacks may take more time, but they make this a vanilla encounter.

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    • I love the guides! I can't wait for the last one! :D

      My Absolute favorite way to defeat the Dwarf king is to use Gladiator, with a Seed of Earthroot, and Wand of Amok. I generally don't need anything else to take him out (besides, you know, the basic armor and weapons... Nothing special, no enchantments needed. Though fire/poison/Toxic gas are all useful and might save me the potion of healing and some time)

      1) throw the SoE on one pedestal, then wait there. (Using the Gas or fire on him while I wait)

      2) When he summons minions, zap a couple of the minions with the WoA. They will proceed to attack their former master and other minons, creating chaos and a show worth watching! :D 

      3) When a couple minions get close enough, with the Dwarf King following close behind, hit each of the minions, building up power with your gladiatorness. (Rings of accuracy useful, but not usually needed) Then hit the DK for the maximun damage before he runs away.

      4) Repeat as nessessary. The earthroot will protect you, and if your weapon is upgraded enough to instant-kill the skeletons, so much the better!

      I love making the minions attack the master :P

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    • I died to him today on my best run. I had a +6 Sword and a +2 Plate Armor and a spare +2 Longsword. I got on one of the pedestals and planted an Earthroot, and I thought I could win. Anyway degradation ruined it all. Thought I could get to stage 5 for the first time but degradation ruined it. Part way through the fight my sword broke AND my plate armor broke. I switched to my spare +2 Longsword and guess what...you won't believe this...MY LONGSWORD BROKE AS WELL. I thought I could beat him in the next few hits but then I got surrounded with undead dwarf skeletons and I got hit so many times I died. 

      The thing is, it wouldn't even have happened if it wasn't for degradation. The +6 Sword would've been enough to kill the King of Dwarves himself but when I was using the broken longsword it took a few extra turns to beat him so I died. Frustrating.

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    • Degradation Management is the one thing I can't help you with; sorry.  You'll have to consult with CJTC once more.

      Ultimatecub wrote:
      I got on one of the pedestals and planted an Earthroot, and I thought I could win.

      And you only had the one Earthroot seed left??

      And I take it the 2-3 Healing potions you were forced to use against the Golems were your final potions you intended to use for this boss fight??
      (You're already in a lot of trouble if your Healing potion supply has dropped that low by the time you reach D-20.
      You need to have farmed more potions to get through the final stage cause you need at least 4-6 Healing potions, just to survive the Evil Eyes; and at least another 3 for the final boss fight
      .)

      And based off your description alone, it seems as if you had nothing else to fight the King of Dwarves with??
      You should've at least had some Napalm potions to help apply DoT to the King of Dwarves.
      What were the rest of the items in your Backpack??

      I don't think I have all the information from your game session to be able to help you out, or explain what you could've done in order to survive.  (Unless you just wanted to complain about Degradation??  In which case, there's already an existing thread for that.)

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    • I had 2 Seeds of Earthroot and I planted one on the right pedestal. I put Sorrow moss and Firebloom seeds in his path and had to keep tanking hin because I didn't have Flock or Amok or Eldritch or Terror. I had a Wand of Lightning and Slowness and slowed him for a short time to get a few more hits in before he went off to the pedestal.

      (I had 11 healing potions before the golems but those guys just wasted loads. I used 2-3 against the golems and about 3 or 4 in the KoD fight. I had a Potion of Purification (used) and Paralytic Gas (but that one was useless because they're immune to paralysed. )

      Somehow I got swarmed by Undead Dwarves (got saved by the Dew Vial but it took loads of turns and they hit me so many times I didn't even get a chance to take out a healing potion) and I died. (I did know lower KoD health = more Dwarves but I couldn't leave the Earthroot.)

      As I was saying above the stupid KoD had only a small amount of health left and I could have beat him in the next 2 hits but it took a few extra turns to get to that point because of the degradation so if it wasn't for degradation I would actually have won.

      Edit: as to HP potion farming I got about 5 from the vampire bats and the only potions I used in the whole game were one in Caves and the 2-3 for the golems plus a few for the KoD.

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    • (Apologies for the late reply!)

      Ultimatecub wrote:
      (I had 11 healing potions before the golems but those guys just wasted loads. I used 2-3 against the golems and about 3 or 4 in the KoD fight. I had a Potion of Purification (used) and Paralytic Gas (but that one was useless because they're immune to paralyzed.)
      As I was saying above, the stupid KoD had only a small amount of health left and I could have beat him in the next 2 hits but it took a few extra turns to get to that point because of the degradation so if it wasn't for degradation I would actually have won.

      Hmm.. Did you not have 1-2 Potions of Toxic Gas??  Along with the Burning & Poisoned debuffs, the T-Gas potion could've considerably helped in inflicting additional damage-over-time, not only in finishing off the KoD, but in lowering the Undead Dwarves' health enough, so that you could easily finish them off.  (If you had one, it should be thrown to the pedestal that's opposite from the one you're standing on.)

      I had 2 Seeds of Earthroot and I planted one on the right pedestal.

      Did the boss fight last long enough that the Herbal Armor from the first seed wore off?  And you weren't able to plant & step on the second seed?

      Somehow I got swarmed by Undead Dwarves (got saved by the Dew Vial but it took loads of turns and they hit me so many times I didn't even get a chance to take out a healing potion) and I died. (I did know lower KoD health = more Dwarves but I couldn't leave the Earthroot.)

      There could not have been more than 5 Undead Dwarves at a time, so for them to have been able to get that many hits in & paralyze you, means that your Herbal Armor might have already worn off by that point.

      Typically, with the Purification potion, you'd want to use that once you've gotten the KoD's health to about 30-40% (120-61 HP), or when the KoD starts spawning 4-5 Undead Dwarves at a time (which is why dealing plenty of damage quickly is crucial because the longer the boss fight goes on, the more time you give him to keep summoning his army - remember that this particular boss fight is a battle of attrition; one which the KoD can win if you don't defeat him FAST).  Additionally, when facing Undead Dwarves & Senior Monks, Purification potions should be drank on the Hero/ine's turn right before the enemy's turn to attack, in order to make the most of the Immune to Gases' 5-Turn buff duration.

      Next time, remember that 1 Undead Dwarf can deal a max of 16 Dmg, and that 5 can deal a max total of 80 Dmg, so you need to make sure that you drink a Healing potion before your health even drops to 80HP.  Make sure you constantly monitor your HP (via Character window), so you can time when to drink a Healing potion, allowing you to maximize the amount of turns you can safely take to attack.  Once you get the hang of keeping track of the Maths involved, in terms of Turn & Health/Damage management, you'll no longer be as worried about the fight & can focus on defeating KoD.

      Edit:  as to HP potion farming I got about 5 from the vampire bats and the only potions I used in the whole game were one in Caves and the 2-3 for the golems plus a few for the KoD.

      I probably would've farmed more than that.  How much were you able to farm from the Swarm of Flies at the Prison stage??  Cause that's where most of your Healing potion farming should've been done, so that you had sufficient Healing potions going into the boss fight.

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    • Shadow Automaton wrote:
      Hmm.. Did you not have 1-2 Potions of Toxic Gas??  Along with the Burning & Poisoned debuffs, the T-Gas potion could've considerably helped in inflicting additional damage-over-time, not only in finishing off the KoD, but in lowering the Undead Dwarves' health enough, so that you could easily finish them off.  (If you had one, it should be thrown to the pedestal that's opposite from the one you're standing on.)

      Just wanted to add that undead dwarfs absorb the dispel gas cloud in their position once they are hit by it, which means that potions of Toxic Gas are much less effective in this battle than usual.

      And that using several such potions at once against them is a waste of resources - they simply clear toxic gas on their tile, judging by the code.

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    • Shadow Automaton
      Shadow Automaton removed this reply because:
      Multi-posting; transferred content of post to author's logged-in post
      13:39, December 4, 2015
      This reply has been removed
    • I didn't have a T-Gas potion. I thought I still had the Herbal Armor. As for the Swarms of Flies guess I'm unlucky again because most of the enemies at D-7 were skeletons (I know, 50% but still. Was starving because of all the trap-searching and I didn't want to stay there too long.)  

      As previously mentioned, I thought it was just because of the degradation because my weapon dealt far less damage when it broke and if it hadn't broken, I'd have beaten the KoD in a few hits but it took longer because the weapon dealt far less damage.

      (I had a +6 Sword and a +2 Plate. When the sword broke I got out a brand new +2 Longsword but that broke as well in the same fight. The degradation is far too fast.)

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    • @ Zehren:

      Zehren wrote:
      Just wanted to add that undead dwarfs absorb the dispel gas cloud in their position once they are hit by it, which means that potions of Toxic Gas are much less effective in this battle than usual.

      Yes, I'm well aware of the change to Toxic Gas that was implemented in 1.7.5.  What I stated still stands regardless of the change.  Because, as Ultimatecub stated.. ↓

      Ultimatecub wrote:
      ...KoD had only a small amount of health left and I could have beat him in the next 2 hits...

      ..The KoD's health was low enough for the T-Gas to finish him off, or at least low enough for one more source of damage to finish him off.  And had there been better Turn management, he likely would have, regardless of Degradation prolonging the fight.

      And that using several such potions at once against them is a waste of resources - they simply clear toxic gas on their tile, judging by the code.

      And I made no mention of instructing Ultimatecub to do this, as I already know about the gas propagation prioritization.


      @ Ultimatecub:

      Ultimatecub wrote:
      I didn't have a T-Gas potion.

      Ahh. Yeah, it would've helped you noticeably to have had & used ~2 T-Gas potions.

      Prior to the change in 1.7.5, 1 T-Gas potion was usually enough for the duration of the entire KoD boss fight, since he'd be in low-enough health to finish off, by the time the T-Gas dissipated.  But Post-1.7.5, it seems you'll need at least 2 T-Gas potions.

      Ultimatecub wrote:
      I'd have beaten the KoD in a few hits but it took longer because the weapon dealt far less damage.

      And as I've stated, making sure to monitor your Hero/ine's HP & drinking a Healing potion within a couple of turns before reaching this point (health dropping to 80HP), would've helped you survive that final U.D. onslaught.  Pre-emptive countermeasures need to be taken before enemies lock you out of being able to prevent yourself from dying, so you need to consider taking a heal 1-2 turns ahead of receiving damage/a killing blow.

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    • Shadow Automaton wrote:
      Yes, I'm well aware of the change to Toxic Gas that was implemented in 1.7.5.

      The main reason I've intervened into this dialogue was not to correct you or anything (and you haven't said anything wrong), but to warn Ultimatecub about this KoD's fight gimmick. Even if he hadn't any Toxic Gas potions in this fight, it's not like it is his last fight with King of Dwarves, no?

      Besides, I don't see any mention of interaction between KoD's skeleton krew and Toxic gas blob in the description of patch 1.7.5. Only thing about gases there is this:

      Changed: Something about the Potions of Paralytic Gas, Toxic Gas, & Purification only working on visible cells? (Seems like a nerf to the Yog-Dzewa boss fight..)

      Which is 100% wrong, because I can say for sure that there is no interaction between blobs and visibility in 1.7.5.

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    • Zehren wrote:
      The main reason I've intervened into this dialogue was not to correct you or anything (and you haven't said anything wrong), but to warn Ultimatecub about this KoD's fight gimmick.

      Ah; I was under the impression that you were replying to me & not Ultimatecub, since you quoted my comment, but didn't address it to him/her (*@ Ultimatecub*).

      Changed: Something about the Potions of Paralytic Gas, Toxic Gas, & Purification only working on visible cells? (Seems like a nerf to the Yog-Dzewa boss fight..)
      Which is 100% wrong, because I can say for sure that there is no interaction between blobs and visibility in 1.7.5.

      Which is also why there's a 'question mark' at the end of "cells", as it was only a preliminary assessment of the unannounced changes of that update, which I had asked Mdsimmo to verify; and is not a written-in-stone, final changelist until he's verified it.

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    • Shadow Automaton wrote:
      Ah; I was under the impression that you were replying to me & not Ultimatecub, since you quoted my comment, but didn't address it to him/her (*@ Ultimatecub*).

      Good point. I'll try making it more clear from now on.

      Shadow Automaton wrote:
      Which is also why there's a 'question mark' at the end of "cells", as it was only a preliminary assessment of the unannounced changes of that update, which I had asked Mdsimmo to verify; and is not a written-in-stone, final changelist until he's verified it.

      Yeah, I've noticed it. I find it it strange that you've posted your guesses without asking Mdsimmo to check them before posting them, though.

      btw, you can send these lists to me when Mdsimmo is unavailable.

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    • Zehren wrote:
      I find it it strange that you've posted your guesses without asking Mdsimmo to check them before posting them, though. btw, you can send these lists to me when Mdsimmo is unavailable.

      Uhmm.. I did ask him before posting my preliminary assessment.  Like 2-3 months prior to my posting it.  What made you think I didn't??  (Also, he has since updated the changelist, as of 19 hours ago from the time of this post.)

      Everyone's free to view the changelist via the Source Code link on the Main Page; it's just a matter of Watabou posting the latest update there/updating the Source Code to the latest update, which we eagerly await after each Update release.

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    • Shadow Automaton wrote:
      What made you think I didn't??

      Well... The amount of "Something about..." in it, for starters. Should I continue?

      Shadow Automaton wrote:
      (Also, he has since updated the changelist, as of 19 hours ago from the time of this post.)

      Oh yeah, now it looks fine. Thx, Mdsimmo! I guess he saw this discussion and corrected it.

      Shadow Automaton wrote:
      Everyone's free to view the changelist via the Source Code link on the Main Page; it's just a matter of Watabou posting the latest update there/updating the Source Code to the latest update, which we eagerly await after each Update release.

      Hope he publishes 1.9.2 source code soon =\

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    • Zehren wrote:
      Well... The amount of "Something about..." in it, for starters. Should I continue?

      Ohhh..!  By "them", you meant my interpretation of the changelist, not the Source Code's updated changelist.
      I thought you were referring to the updated changelist in the Source Code.  (Vague "them" is vague..)

      I had already asked Mdsimmo beforehand to look through the changelist, but after a while, I couldn't wait anymore & decided to try my hand at deciphering the changelist & posting my own, with the intention that Mdsimmo would overwrite mine once he'd finally gotten around to doing so, which he just did.  My changelist was only meant to be a placeholder & nothing more. (If I hadn't made that clear in the other thread, then my apologies.)

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    • Shadow Automaton wrote:
      Ohhh..!  By "them", you meant my interpretation of the changelist, not the Source Code's updated changelist.
      I thought you were referring to the updated changelist in the Source Code.  (Vague "them" is vague..)
      He said "your guesses" before saying "them," so "them" was referring to your guesses.
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    • @ SS99:

      SuperSaiyan99 wrote:
      He said "your guesses" before saying "them," so "them" was referring to your guesses.

      The 2nd "them" was easily referring to my guesses; the 1st "them" was still vague, and could've easily meant the Source Code's changelist.

      If referring to two different things, one should refrain from using the same pronoun for both of those things; one, or both, of those things should be specified to avoid any confusion, rather than using a pronoun.


      (Aanndd this thread is now derailed.. great.)

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    • Shadow Automaton wrote:
      The 2nd "them" was easily referring to my guesses; the 1st "them" was still vague, and could've easily meant the Source Code's changelist.
      Oh, I guess so.
      If referring to two different things, one should refrain from using the same pronoun for both of those things; one, or both, should be specified to avoid any confusion.
      Yes, I try to be careful of this and make sure that I'm not using 2 pronouns for 2 different things. (Typically, if I use 2 pronouns, it's most likely to mean the same thing and very rare to not.
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    • @Shadow Automaton, @SuperSaiyan99

      Well, sorry if I have constructed my sentence incorrectly. English is not my first language, so sometimes my choice of words can be influenced by how a phrase would be said in Russian. I usually do not encounter same problems on other english-speaking internet communities, however, but I believe that they just care less about grammar and exact meanings of words.

      Either way, I think that if there were a wikia about my patterns of speech, we could have move over there. But this topic is about King of Dwarves, if page title is of any indication.

      Also, I wonder how Ultimatecub does. I believe s/he'll finish the game someday.

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    • I beat the KoD by throwing Earthroot onto the right pedestal then chucking T-Gas and Dreamweed at the left pedestal then basically tanking him. Thanks!

      @Zehren: on D-24 now, next to stairs leading to D-25. Think it'll be a bit touch and go with Y-D. 

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    • @ Zehren:

      Zehren wrote:
      Well, sorry if I have constructed my sentence incorrectly.
      English is not my first language, so sometimes my choice of words can be influenced by how a phrase would be said in Russian.

      No worries; you're not the only one here with the same/similar situation.
      Although that does explain a lot.

      I usually do not encounter same problems on other English-speaking internet communities, however, but I believe that they just care less about grammar and exact meanings of words.

      Well, considering you're on an English-based/English-dominant Wiki for an internationally available game (with international players), debates regarding proper (U.S. English) grammar are inevitable.

      Either way, I think that if there were a wikia about my patterns of speech, we could have move over there.
      But this topic is about King of Dwarves, if page title is of any indication.

      Hahah, I agree; another one of my threads has been derailed.. again.  (Thanx, SS99!  LoL  =b )

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    • @ Zehren:

      Zehren wrote:
      English is not my first language...
      I believe you mentioned this somewhere else.

      @ Shadow Automaton:

      Shadow Automaton wrote:
      Well, considering you're on an English-based/English-dominant Wiki for an internationally available game (with international players), debates regarding proper (U.S. English) grammar are inevitable.
      Yeah, it sure is.
      Hahah, I agree; another one of my threads has been derailed.. again.  (Thanx, SS99!  LoL  =b )
      It was derailed before I piped in. :p
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    • I got a ton of emails from this thread for some reason, which reminded me about Pixel Dungeon, which I haven't played in a while...

      and the amazon store still hasn't updated the normal game yet. At least, not for me.

      Shattered got updated though, for some reason.

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    • BookWyrm17 wrote:
      and the amazon store still hasn't updated the normal game yet. At least, not for me.
      I don't have the update either because Watabou won't publish it to the Amazon Appstore. :(
      Shattered got updated though, for some reason.
      It's because 00-Evan actually publishes it to the Amazon Appstore unlike Watabou.
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    • Just for reference, Confusion Gas doesn't stop at the other pedestal like Toxic Gas. I threw a Seed of Dreamweed at the left pedestal and it still reached me at the right. Though I wasn't walking so it was fine. Thought I could have the KoD and his Undead Squad wandering around in the Toxic Gas until the debuff ended.

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    • @ BookWyrm17:

      BookWyrm17 wrote:
      I got a ton of emails from this thread for some reason...

      That's because you're still following this thread.

      Once you comment on a thread just once, your account automatically starts following it.

      You have to manually click "Unfollow" at the top-right corner of the OP, in order to stop getting notifications for it.

      You could also adjust your Preferences/mail settings, so you don't get mail for this.


      @ Ultimatecub:

      Ultimatecub wrote:
      Confusion Gas doesn't stop at the other pedestal like Toxic Gas.

      Huh.. I guess it got changed?  (Or, if not, I disregarded it, since my Hero/ine stood in place anyway.  And by the time I needed to move, I already defeated the KoD & his UDs.)

      Thanx for the heads-up; I'll include that as a note in the OP.

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    • Any tips for Shattered PD? I dont want to read this entire thread...

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    • Hurrikale named Adam wrote:
      Any tips for Shattered PD? I dont want to read this entire thread...

      This is for vanilla PD only. Try the Shattered Pixel Dungeon page or the Modding - General Discussions board.

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    • @ Hurrikale named Adam:

      Hurrikale named Adam wrote:
      Any tips for Shattered PD?

      None, I'm afraid.  I haven't played any PD mods.  Apologies for not being of any more help!  =/

      Also, ditto what SuperSaiyan99 said.

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    • Here's another fun way to beat KoD - Wand of Reach (+ Scrolls of Recharging?)...  

      Basic idea:

      altar                            zap him

      |_|    (KoD walking left)    <=  (you)

      Case 1 (that was what happened to me): you can walk and reach the altar 1st. In this case, walk there, stand on the altar, take a hit and hit back(that's what you want, without any skeletons being summoned). Then KoD starts walking to the 2nd altar. Poison/burn him and when he's 1 move away from the altar - zap him! Suddenly he is on the 1st altar and he's starting to walk to the 2nd altar again, but this time you're next to the 2nd altar and armed. Walk towards the center, so that you get next to him and hit him twice. At this point you should be standing in the  center and KoD should be on the 2nd altar. Zap him again. Now you are standing on the 2nd altar and the KoD is next to you - you get two more hits. After that repeat everything with the altars switched. If you have a decent +5-6 weapon, the battle should be over before your wand is discharged(or may be prepare a scroll of Recharging?)

      Case 2 : KoD will reach the altar first - then simply zap him when he does, and before he summons anything. Then look at case 1. :)

      I did that with +3 Wand of reach and a fast +6 glaive ... no potions, no seeds, no scrolls(you might want to have a recharging option, though). You have 6 hits (disregarding any potions/bombs/paralytic arrows). I just killed him without taking any hits.

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    • For me, the best tactic is no tactic. LOL.

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    • lelz...

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    • A FANDOM user
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