A comment recently highlighted the fact that the “All rings identified” and “All wands identified” badges are practically impossible to obtain, because there is far too few rings and wands in a single game.
Thus I propose 2 new NPCs: the ringsmith and the wandsmith, located for instance in Dwarven City (the most logical location).
In exchange of items, food (hey, they have to eat too!) and gold, they can craft a random ring or wand. Considering the recent nerf of item/gold farming, here are the recipes I propose:
- Ring recipe
- 1 metal based armor (i.e. from Mail armor) + 2 scrolls + 2 potions + 3 identical seeds + 1 food (except Mystery meat) + N×100 gold coins = 1 random ring
- Wand recipe
- 1 wood based weapon (i.e. melee from Quarterstaff except (long)swords) + 2 scrolls + 2 potions + 3 identical seeds + 1 food (except Mystery meat) + N×100 gold coins = 1 random wand
The first ring and wand will cost 100 gold coins each, the second ring and wand will cost 200 gold coins each, etc.
If the item/gold farming is a bit unnerfed (with dropMaxLevel = xpMaxLevel×2
instead of xpMaxLevel+2
in order to allow scroll farming on Shamans), the number of scrolls/potions/seeds would increase linearly with N (N scrolls + N potions + N pairs of identical seeds) and the gold cost quadratically (N2×100).