Updates |
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Latest update |
Previous updates |
Update 0.1 |
Update 0.2 |
Update 0.3 |
Update 0.4 |
Update 0.5 |
Update 1.6 |
Update 1.7 |
Update 1.8 |
Update 1.9 |
This article gathers the published release notes of the successive versions of update 0.2.
An archive of old Pixel Dungeon versions can be found Here.
v0.2[]
2013/01/11
I’m glad to announce that Pixel Dungeon 0.2 is now available on Google Play!
(Note that the below changes were translated from Russian. This update also included the Prison area, which was not mentioned in the changes list)
Here is the list of changes in this release (except new levels and monsters):
- New types of special rooms (in addition to the old locked ones)
- New Items
- Slightly weakened gnolls and crabs
- Swarms of flies and Goo, on the contrary, are made a little stronger
- Reduced the effect of hunger, more precisely, it takes a little longer to go from full satiety to a state of exhaustion
- Increased the execution time of the search for secrets operation...
- ...but a repeated search in the same cell greatly increases the likelihood of success
- The power of traps increases with the level of the dungeon
- "Movement along the route" can now be interrupted not only by pressing the Back button, but also simply by clicking anywhere on the map
- Fixed a bug that sometimes caused the game to slow down
- Fixed a bug that sometimes caused the game to crash when trying to interrupt an attack command
- Oh, and one more little thing...
v0.2.1[]
2013/01/17
As I promised, Pixel Dungeon 0.2.1 released! This is a bug-fixing update, here is the list of changes from Google Play:
- Changed: Charging time for enhanced staffs is increased
- Changed: Tengu is slightly buffed
- Fixed: Several bugs are fixed (including major ones - loss of a key, pinch-to-zoom lock)
You can download it here.
v0.2.2[]
2013/01/23
Pixel Dungeon 0.2.2 released! This update is dedicated to items, here is the list of changes from Google Play:
- Added: Several new items including rings, wands, potions and ranged weapon
- Changed: Areas revealed with Scroll of Magic Mapping are shown in different color
- Changed: Inventory window is slightly modified
- Changed: Now there can’t be 2 special rooms of the same type on the same level
- Changed: Now melee weapon do less damage without enhancement, more with enhancement
- Changed: Now enhanced armor gains DR depending on its tier
- Fixed: several bugs are fixed
Actually there are more changes in this update, but the field for recent changes on Google Play is too short and I’m too lazy start enumerating them again :)
v0.2.3[]
2013/01/30
Pixel Dungeon 0.2.3 released! The main feature of this update is the shop on the 6th depth. What else? Here is the list of changes from Google Play:
- Added: Shop on the 6th depth
- Added: New “trap" type - alarm
- Added: New special room type - healing well
- Changed: Now it’s impossible to put out fire in the water while levitating
- Changed: Now alarmed monsters are less likely to notice the hero
- Fixed: The size of apk-file is reduced
- Fixed: Now it’s impossible to use teleportation on Tengu’s depth
- Fixed: Crashes on devices with turkish locale
v0.2.4[]
2013/02/05
Pixel Dungeon 0.2.4 released. This update is dedicated to UI improvements. Here is the list of changes from Google Play:
- Added: Confirmation dialog is displayed when trying to drink an identified harmful potion
- Added: Orientation switcher on the main screen for devices with a large enough screen
- Added: Loot indicator is displayed when there is an item on the ground at the current location of player
- Added: Quickslot auto-targeting
- Changed: "Monsters from the depth" tend to be less powerful
- Changed: Well of Light removes curse from equipped items
- Fixed: Several bugs incl. severe ones
and more...
If everything will be ok, then the next update will contain a bunch of new levels with new monsters