Vegetation grows throughout all depths of the Dungeon; and will always be found in gardens and graveyards.
Description[]
The vegetation images are shown below, and the vegetation names change to:
Stage | Untrampled | Trampled |
---|---|---|
Sewers | High[sic] grass | Grass |
Prison | High[sic] grass | Grass |
Caves | Fluorescent mushrooms | Fluorescent moss |
Dwarven City | High[sic] blooming flowers | Grass |
Demon Halls | Emberfungi | Embermoss |
Vegetation changes its image and name as you descend deeper into the dungeon.
Properties[]
Vegetation is a flammable tile. When not trampled, vegetation will block the Hero’s view (e.g. if an enemy is surrounded by untrampled vegetation, the Hero won’t be able to notice the enemy, & vice versa).
When vegetation is trampled, it has a 1/5
chance of dropping a dewdrop and a 1/15
chance of dropping a seed.
A Ring of Herbalism will increase chances of getting dewdrops/seeds.
Vegetation can be made by using a Wand of Regrowth. When the Warden sub-class tramples vegetation, or any plant, she receives the barkskin buff.
Tips[]
- In order to prevent the risk of starting a fire, do not use a Wand of Firebolt, or any blazing weapon, on vegetation.
- The Hero can hide him/herself behind vegetation to avoid enemy contact.
History[]
Update | Change |
---|---|
0.3.3 | Changed: The Hero & enemies don't get Slowed down in dense Vegetation |
1.7.0 | Fixed: Blobs (i.e. gases & fire) are no longer obstructed by non-solid tiles, which impede vision/field-of-view (like tall vegetation). |