Wand of Avalanche

Fading wands.gif

Infobox sewers.png

The appearance of this wand is randomized each run.
Shot Info
Min Dmg 2
Max Dmg 6+(Size-Distance)×2
Avg Dmg 6+(Size-Distance)×2/2
Duration 2 to 6 (Paralyzed)
Range Distance to Solid Tile
Extra Effects Paralyzed
Initial Charges 2
Other Info
Sell Price 50 gold
Generation Chance 5/113 or 4.42%

The Wand of Avalanche is a wand.

Its class name in the save files is "com.​watabou.​pixeldungeon.​items.​wands.​WandOfAvalanche".

Description[edit | edit source]

Wand of Avalanche
When a discharge of this wand hits a wall (or any other solid obstacle) it causes an avalanche of stones, damaging and stunning all creatures in the affected area.


Use[edit | edit source]

Using this wand will deal damage and has the chance to stun if near a wall. If the hero/ine is too close to the enemy while using the wand, s/he will get stunned too.

Obtaining[edit | edit source]

The Wand of Avalanche can be found randomly in generated levels. A random wand has a 5/113 or 4.42% chance of being the Wand of Avalanche

Tips[edit | edit source]

Avalanche zap

  • When upgraded, the area-of-effect of this wand grows, making it very difficult to use without getting caught in the rock slide.
    • Do not use the wand in an enclosed small room. Fire as far from enemies as possible (or always from outside the area-of-effect, at least 3-4 tiles from impact point).
  • The only time it's relatively 'safe' to be Paralyzed is when the Hero/ine is already Starving.
    (The debuff 'ends sooner' when starving, and 'lasts longer' when satiated.)
  • If needing to fire from within the area-of-effect, make sure to drink a Potion of Purification immediately beforehand, to avoid the Paralyzed debuff. (This doesn't, however, protect the Hero/ine from damage.)
  • The Huntress can paralyze an enemy from afar, and then finish it off with her boomerang.

Damage details[edit | edit source]

The damage from this wand is dependent on the target's distance from point of impact and the wand's level.
Enemies further away from the impact point take fewer damage and are less likely to be paralyzed. Increasing the level of the wand increases the size of the blast (area-of-effect), but does not increase the chance of inflicting paralysis.

  • Damage is from 2 to 6+(size-d)*2
    • Where d is distance from impact point and size = 1+floor(wandLevel/3)
    • Minimum damage remains constant at 2 regardless of level.
  • Paralysis:
    • Chance of inflicting paralysis is 1/(3+d) where d is distance from the impact point.
      This means you have a 1/4 (25%) chance of paralyzing enemies that are standing beside a targeted solid tile.
    • Duration of paralysis is a random 2-6 turns and not increased by wand level.
Wand Level Min Damage Max Damage by Distance From Point of Impact
1 2 3 4 d
0 2

6 4 2 0 6+(1 - d)*2
1 2

6 4 2 0 6+(1 - d)*2
2 2

6 4 2 0 6+(1 - d)*2
3 2

8 6 4 2 6+(2 - d)*2
4 2

8 6 4 2 6+(2 - d)*2
5 2

8 6 4 2 6+(2 - d)*2
6 2

10 8 6 4 6+(3 - d)*2
7 2

10 8 6 4 6+(3 - d)*2
8 2

10 8 6 4 6+(3 - d)*2
9 2

12 10 8 6 6+(4 - d)*2
10 2

12 10 8 6 6+(4 - d)*2
11 2

12 10 8 6 6+(4 - d)*2
12 2

14 12 10 8 6+(5 - d)*2

Durability rate[edit | edit source]

This chart displays the rate at which the Wand of Avalanche degrades at each upgrade level.

Level Durability

+0 96
+1 90
+2 84
+3 78
+4 72
+5 66
+6 60
+7 54
+8 48
+9 42
+10 36
+11 30
+12 24
+13 18
+n 6×(16-n)

History[edit | edit source]

Update Change
1.9.1 Changed: Wand of Avalanche "presses" affected tiles
1.9.2 Changed: Buffed!
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