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! colspan="5" | Distance From Point of Impact |
! colspan="5" | Distance From Point of Impact |
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+ | {{#loop:distance|1|4|<td> {{#var:distance}} }} |
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{{!}} {{#var:power}} |
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− | {{#loop:d|1|4|<td>{{#expr: 6+ (1+{{#var:power}}/3 - {{#var:d}})*2 round 0 }}}} <td> 6+(1+level/3 - d)*2 |
+ | {{#loop:d|1|4|<td> {{#expr: 6+ (1+{{#var:power}}/3 - {{#var:d}})*2 round 0 }}}} <td> 6+(1+level/3 - d)*2 |
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Revision as of 20:56, 27 October 2014
Wand of Avalanche | |
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Wand of Avalanche/data | |
Shot Info
| |
Min Dmg | Wand of Avalanche/data |
Max Dmg | Wand of Avalanche/data |
Avg Dmg | Wand of Avalanche/data |
Duration | Wand of Avalanche/data |
Range | Wand of Avalanche/data |
Extra Effects | Wand of Avalanche/data |
Initial Charges | Wand of Avalanche/data |
Other Info
| |
Sell Price | Wand of Avalanche/data gold |
Generation Chance | Wand of Avalanche/data |
The Wand of Avalanche is a wand.
Its class name in the save files is "com.watabou.pixeldungeon.items.wands.Wand of Avalanche/data
".
Description
[[File:Wand of Avalanche/data]] Wand of Avalanche
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Wand of Avalanche/data | ||
Use
Using this wand will deal damage and has the chance to stun if near a wall. If the hero/ine is too close to the enemy while using the wand, s/he will get stunned too.
Obtaining
The Wand of Avalanche can be found randomly in generated levels. A random wand has a Wand of Avalanche/data chance of being the Wand of Avalanche
Tips
- Do not use the wand in an enclosed small room. Use from as far as possible on mobs.
- When upgraded, the area of effect of this wand grows, making it very difficult to use without getting caught in the rock slide.
- The Huntress can paralyze the enemy from a far and then finish it off with her boomerang.
Damage details
The damage from this wand is dependent on the target's distance from point of impact and the wand's level. Monsters further away from the impact point take less damage and are less likely to be paralyzed. Increasing the level of the wand increases the size of the blast (area of effect) but does not increase the chance of inflicting paralysis.
- Damage:
Random.Int(2,6+(size-d)*2)
- Where d is distance from impact point and size =
1+wandLevel/3
- Paralysis:
- Odds of inflicting paralysis is 1/(3+d) where d is distance from the impact point.
- Duration of paralysis is a random 2-6 rounds and not increased by wand level.
Durability rate
This chart displays the rate at which the Wand of Avalanche degrades at each upgrade level.
Level | Durability
|
---|---|
+0 | 96 |
+1 | 90 |
+2 | 84 |
+3 | 78 |
+4 | 72 |
+5 | 66 |
+6 | 60 |
+7 | 54 |
+8 | 48 |
+9 | 42 |
+10 | 36 |
+11 | 30 |
+12 | 24 |
+13 | 18 |
+n | 6×(16-n) |
Damage Table
Wand Level | Minimum Damage | Distance From Point of Impact | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
d | ||||||
0 | 2 | 6 | 4 | 2 | 0 | 6+(1+level/3 - d)*2 |
1 | 2 | 7 | 5 | 3 | 1 | 6+(1+level/3 - d)*2 |
2 | 2 | 7 | 5 | 3 | 1 | 6+(1+level/3 - d)*2 |
3 | 2 | 8 | 6 | 4 | 2 | 6+(1+level/3 - d)*2 |
4 | 2 | 9 | 7 | 5 | 3 | 6+(1+level/3 - d)*2 |
5 | 2 | 9 | 7 | 5 | 3 | 6+(1+level/3 - d)*2 |
6 | 2 | 10 | 8 | 6 | 4 | 6+(1+level/3 - d)*2 |
7 | 2 | 11 | 9 | 7 | 5 | 6+(1+level/3 - d)*2 |
8 | 2 | 11 | 9 | 7 | 5 | 6+(1+level/3 - d)*2 |
9 | 2 | 12 | 10 | 8 | 6 | 6+(1+level/3 - d)*2 |
10 | 2 | 13 | 11 | 9 | 7 | 6+(1+level/3 - d)*2 |
11 | 2 | 13 | 11 | 9 | 7 | 6+(1+level/3 - d)*2 |