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Overview

Weapons are the main source of damage along with battle wands. There are two categories of weapons: Melee weapons and Ranged weapons.

A weapon will become identified after 20 successful hits.

Melee weapons and the Boomerang can be upgraded and enchanted.

For information on weapon generation, exact damage output and enchantment probabilities visit Game mechanics/Weapons.

Melee weapons

The Melee weapons are rated on a tier system which determines how powerful the weapon is.

When a Scroll of Upgrade is used on a weapon, the maximum damage goes up by its tier, the minimum damage goes up by one, the strength requirement goes down by one, but the tier, accuracy, and delay values remain the same.

If the required strength is less than the Hero's, an additional damage uniformly distributed between 0 and heroStrength-requiredStrength is applied to the attack. This bonus only applies if the Hero class is not Huntress.

As with armor, rings, melee-equipped wands, and the Boomerang, melee weapons also degrade after extensive use, and will "break", once their durability bar turns fully red, making them perform as if they were at level 0 (the upgrade value will remain the same, however - e.g. +3 Sword → "Broken +3 Sword"). They will then need to be repaired to be of effective use again.

Tier-1

Short sword

Main article: Short sword
[[File:Short sword/data]]
Short sword
Short sword/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Dagger

Main article: Dagger
[[File:Dagger/data]]
Dagger
Dagger/data

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Knuckleduster

Main article: Knuckleduster
[[File:Knuckleduster/data]]
Knuckleduster
Knuckleduster/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Tier-2

Quarterstaff

Main article: Quarterstaff
[[File:Quarterstaff/data]]
Quarterstaff
Quarterstaff/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Spear

Main article: Spear
[[File:Spear/data]]
Spear
Spear/data

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Tier-3

Mace

Main article: Mace
[[File:Mace/data]]
Mace
Mace/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Sword

Main article: Sword
[[File:Sword/data]]
Sword
Sword/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Tier-4

Longsword

Main article: Longsword
[[File:Longsword/data]]
Longsword
Longsword/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Battle axe

Main article: Battle axe
[[File:Battle axe/data]]
Battle axe
Battle axe/data

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Tier Base strength Base damage Accuracy Delay Buy price Sell price
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Tier-5

War hammer

Main article: War hammer
[[File:War hammer/data]]
War hammer
War hammer/data

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Glaive

Main article: Glaive
[[File:Glaive/data]]
Glaive
Glaive/data

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Other weapons

Pickaxe

Main article: Pickaxe
Pickaxe.png
Pickaxe
This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.
Required strength Average hit Accuracy Delay
14 7 1 1

Missile weapons

Missile weapons can be used to attack an enemy from afar or equiped in the weapon slot if the Hero is either Huntress or Rogue. All missile weapons except Boomerang cannot be upgraded nor enchanted, are stackable, and are destroyed upon hitting the enemy (if the attack misses, the weapon will just fall on the ground).

All missile weapons just like melee weapons have strength requirements. If Hero's strength is too low, missile weapons will be 1.2 times slower and 1.5 times less accurate for each missing strength point. Required strength is essentially 3 points higher for Warrior (affects only accuracy) and 2 points lower for Huntress. Therefore Warrior needs 20 points of strength use Tomahawks normally, while for Huntress 15 points is enough.

If the required strength is less than the Hero's, an additional damage uniformly distributed between 0 and heroStrength-requiredStrength is applied to the attack. This bonus only applies if the Hero class is Huntress.

Dart

Main article: Dart
Dart.png
Dart
These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.

Average damage of this weapon equals to 2 points per hit.

Required strength Average damage Accuracy Delay Sell price
10 2 1 1 2

Incendiary dart

Main article: Incendiary dart
Incendiary dart.png
Incendiary dart
The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.

Average damage of this weapon equals to 1 points per hit.

This weapon applies Burning.png Burning debuff to the target.

Required strength Average damage Accuracy Delay Sell price
12 1 1 1 10

Shuriken

Main article: Shuriken
Shuriken.png
Shuriken
Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.

Average damage of this weapon equals to 4 points per hit.

Required strength Average damage Accuracy Delay Sell price
13 4 1 0.5 15

Curare dart

Main article: Curare dart
Curare dart.png
Curare dart
These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.

Average damage of this weapon equals to 2 points per hit.

This weapon applies Paralyzed.png Paralyzed debuff to the target.

Required strength Average damage Accuracy Delay Sell price
14 2 1 1 12

Javelin

Main article: Javelin
Javelin.png
Javelin
This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.

Average damage of this weapon equals to 8 points per hit.

This weapon applies Crippled.png Crippled debuff to the target.

Required strength Average damage Accuracy Delay Sell price
15 8 1 1 15

Tomahawk

Main article: Tomahawk
Tomahawk.png
Tomahawk
This throwing axe is not that heavy, but it still requires significant strength to be used effectively.

Average damage of this weapon equals to 12 points per hit.

This weapon applies Bleeding.png Bleeding debuff to the target.

Required strength Average damage Accuracy Delay Sell price
17 12 1 1 20

Boomerang

Main article: Boomerang
Boomerang.png
Boomerang
Thrown to the enemy[sic] this flat[sic] curved wooden missile will return to the hands of its thrower[sic]

Average damage of this weapon equals to 2.5+level×1.5 (integer part displayed) points per hit.

Required strength Average damage Accuracy Delay Sell price
10 2.5+level×1.5 (integer part displayed) 1 1 Cannot be sold

Weapon Generation

See:

Main article: Weapon Generation

Tips

  • Equipping weapons that are too heavy will slow the Hero down, allowing enemies to strike more than once, and the Hero will likely miss most of the time.
    However, as Marsupial rats do little damage, melee-ing them can help identify a new weapon, at low risk, even if the Hero may often miss.
  • Farming:
    • You can slay Skeletons; they drop all kinds of weapons.
      A good drop can give you a high-tier upgraded weapon, but this is rare.
    • If you need an enchanted weapon, you can find and slay an Animated statue.
      The statue will drop a pre-identified enchanted weapon.
  • Degradation:

History

Update Change
0.2.2 Changed: Now, melee weapons do less damage without enhancement*, more with enhancement* (upgrades*)

ADDED Missile Weapons to the game

0.5.2 Changed: Excessive strength doesn't grant bonus damage for Missile Weapons
0.5.3 Fixed: Bug with throwing equipped Missile Weapons
1.9.0 Added: Auto-targeting for missile weapons
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