Weapons are the main source of damage along with battle wands. There are two categories of weapons: Melee weapons and Ranged weapons.
A weapon will become identified after 20 successful hits.
Melee weapons and the Boomerang can be upgraded and enchanted.
For information on weapon generation, exact damage output and enchantment probabilities visit Game mechanics/Weapons.
Melee weapons
The Melee weapons are rated on a tier system which determines how powerful the weapon is.
When a Scroll of Upgrade is used on a weapon, the maximum damage goes up by its tier, the minimum damage goes up by one, the strength requirement goes down by one, but the tier, accuracy, and delay values remain the same.
If the required strength is less than the Hero's, an additional damage uniformly distributed between 0 and heroStrength-requiredStrength is applied to the attack. This bonus only applies if the Hero class is notHuntress.
As with armor, rings, melee-equipped wands, and the Boomerang, melee weapons also degrade after extensive use, and will "break", once their durability bar turns fully red, making them perform as if they were at level 0 (the upgrade value will remain the same, however - e.g. +3 Sword → "Broken +3 Sword"). They will then need to be repaired to be of effective use again.
A simple iron dagger with a well worn wooden handle.
This Dagger is tier-1 melee weapon.
Its typical average damage is 4 points per hit; and it usually requires 10 points of strength.
This is a rather accurate weapon.
A piece of iron shaped to fit around the knuckles.
This Knuckleduster is tier-1 melee weapon.
Its typical average damage is 3 points per hit; and it usually requires 10 points of strength.
This is a rather fast weapon.
This Spear is tier-2 melee weapon.
Its typical average damage is 10 points per hit; and it usually requires 12 points of strength.
This is a rather slow weapon.
The iron head of this weapon inflicts substantial damage.
This Mace is tier-3 melee weapon.
Its typical average damage is 7 points per hit; and it usually requires 14 points of strength.
This is a rather fast weapon.
The enormous steel head of this battle axe puts considerable heft behind each stroke.
This Battle axe is tier-4 melee weapon.
Its typical average damage is 11 points per hit; and it usually requires 16 points of strength.
This is a rather accurate weapon.
Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
This War hammer is tier-5 melee weapon.
Its typical average damage is 15 points per hit; and it usually requires 18 points of strength.
This is a rather accurate weapon.
Missile weapons can be used to attack an enemy from afar or equiped in the weapon slot if the Hero is either Huntress or Rogue. All missile weapons except Boomerang cannot be upgraded nor enchanted, are stackable, and are destroyed upon hitting the enemy (if the attack misses, the weapon will just fall on the ground).
All missile weapons just like melee weapons have strength requirements. If Hero's strength is too low, missile weapons will be 1.2 times slower and 1.5 times less accurate for each missing strength point. Required strength is essentially 3 points higher for Warrior (affects only accuracy) and 2 points lower for Huntress. Therefore Warrior needs 20 points of strength use Tomahawks normally, while for Huntress 15 points is enough.
If the required strength is less than the Hero's, an additional damage uniformly distributed between 0 and heroStrength-requiredStrength is applied to the attack. This bonus only applies if the Hero class is Huntress.
Equipping weapons that are too heavy will slow the Hero down, allowing enemies to strike more than once, and the Hero will likely miss most of the time. However, as Marsupial rats do little damage, melee-ing them can help identify a new weapon, at low risk, even if the Hero may often miss.
Farming:
You can slay Skeletons; they drop all kinds of weapons. A good drop can give you a high-tier upgraded weapon, but this is rare.
If you need an enchanted weapon, you can find and slay an Animated statue. The statue will drop a pre-identified enchanted weapon.