The food items of current YetAnotherPD that are either dropped, found as loot, or sold are the ration of food, the small ration, the raw meat and the dwarven pasty (still most nutritious among all food items), which seem very similar to the food items of Original PD, but a lot of specific changes have been implemented, mostly to raw meat. Raw Meat is now completely safe to eat, can't get turned into frozen carpaccio anymore, while burning raw meat will turn it into burned meat, which is a worse version of raw meat (raw meat restores 20% satiety, while burned meat restores 15%). Raw meat can also be cooked in alchemy pots with herbs and gain herb-specific buffs for 50 turns, same with the effect of the herb when eaten alone but for a considerably longer amount of time, while it also restores more satiety, 25%. Herbs now require only one turn to get eaten, restore 5% satiety, and do not apply any debuffs when eaten, but either Add HP, Remove Debuffs or apply short Resistance Buffs for 10 turns. To read about the different herb - raw meat combinations and all the different herb-related effects, you should visit the Herbs and Alchemy YetAnotherPD page of the wiki.
Eating a plain herb restores 5% satiety, burned meat 15%, raw meat 20%, cooked meat 25%, a small ration 50%, a ration of food 75%, and a dwarven pasty 100% satiety (pasty is also the only food item that can get the hero from starving to the Satiated buff). All food items apart from plain herbs require 3 turns to get eaten (herbs require only 1 turn). Note also that the hero becomes "Hungry" in YetAnother PD when the satiety counter reaches 25% and not earlier.
In current YetAnotherPD
- some potions of Original PD have been kept with the same name and a similar function (Invisibility, Levitation, Liquid Flame, Mind Vision, Strength, Wisdom).
- some other potions have been renamed but retain parts of their basic function from Original PD unchanged (Frost > Frigid Vapours, Healing > Mending), or keep their name but have their function changed (Toxic Gas).
- some new potions have been added (Blessing, Caustic Ooze, Confusion Gas, Rage, Shield, Thunderstorm, Unstable, Webbing).
Although potion colors still get randomly assigned to potion types with each new run (with the sole exception of the Unstable potion, which always spawns already identified and with a multicolored hue), after a potion gets identified, it displays an acronym at its top right in the inventory. As you will read with details in the Herbs and Alchemy page, all potions need one empty bottle and 2 herbs to get brewed and if the combination of herbs is correct, the alchemy pot always produces the expected potion (in contrast incorrect combinations always produce an Unstable potion).
You can read additional details about the potions' effects in the table that follows their game descriptions.
|Potion of Blessing [Bl]|
|This potion is imbued with great disruptive energy. Shattering it will bathe everything near the point of impact in a cleansing light, removing curses and harming creatures of purely magical origin.|
It is brewed with 1 Firebloom + 1 Sungrass herb.
|Potion of Caustic Ooze [CO]|
|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly vapours, which will cover everything around in a highly caustic ooze.|
It is brewed with 2 Sorrowmoss herbs.
|Potion of Confusion Gas [CG]|
|Upon exposure to open air, the liquid in this flask will vaporize into a confusing chromatic haze. Anyone who inhales the cloud will be disoriented instantly.|
It is brewed with 1 Dreamfoil + 1 Icecap herb.
|Potion of Frigid Vapours [Fr]|
|Upon exposure to open air, this chemical will evaporate into a freezing cloud, causing any creature that touches it to be frozen in place, unable to act or move.|
It is brewed with 2 Icecap herbs.
|Potion of Invisibility [In]|
|Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you, but they can try to find you nevertheless. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.|
It is brewed with 1 Feyleaf + 1 Icecap herb.
|Potion of Levitation [Le]|
|Drinking this curious liquid will cause you to hover in the air, moving faster and stealthier. This state also allows drifting over traps or chasms and seeing over the high grass. Flames and gases fill the air, however, and cannot be bypassed while airborne.|
It is brewed with 1 Feyleaf + 1 Whirlvine herb.
|Potion of Liquid Flame [Li]|
|This flask contains an unstable compound which will burst violently into flame upon exposure to open air.|
It is brewed with 2 Firebloom herbs.
|Potion of Mending [Me]|
|When imbibed, this elixir will vastly improve imbiber's natural regeneration and cure any physical ailments as well.|
It is brewed with 2 Sungrass herbs.
|Potion of Mind Vision [Mi]|
|After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense everyone on current floor through walls. Also this potion will negate most of the disadvantages of blindness.|
It is brewed with 2 Dreamfoil herbs.
|Potion of Rage [Ra]|
|Drinking this potion will induce a berserker state, significantly increasing strength of your blows for a limited time. Killing an enemy in this state will extend this bloodthirsty state.|
It is brewed with 1 Dreamfoil + 1 Firebloom herb.
|Potion of Shield [Sh]|
|This potion is imbued with a powerful protective magic. Consuming it will temporarily create a kind of force field around you, giving you both improved physical protection and resistance to most sources of magical damage.|
It is brewed with 1 Earthroot + 1 Sungrass herb.
|Potion of Strength [St]|
|This powerful liquid will course through your muscles, permanently increasing your physical and magical powers, as well as fully restoring your health.|
It is brewed with 1 Earthroot + 1 Wyrmflower herb.
|Potion of Thunderstorm [Th]|
|Upon exposure to open air, the liquid in this flask will start a localized rainfall, complete with storm clouds and lightning. While the main use of this potion is to water crops, nothing stops you from using it to fry your enemies with occasional thunderbolts. Be careful to not get hit yourself!|
It is brewed with 2 Whirlvine herbs.
|Potion of Toxic Gas [TG]|
|Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of highly flammable toxic gas, which will poison whoever happen to inhale it. You might choose to fling this potion at distant enemies instead of uncorking it by hand.|
It is brewed with 1 Sorrowmoss + 1 Whirlvine herb.
|Potion of Webbing [We]|
|Upon exposure to open air, this wondrous concoction will splash its surroundings with sticky filaments of thick web. Anyone caught in this web will be ensnared for a short period of time.|
It is brewed with 1 Earthroot + 1 Sorrowmoss herb.
|Potion of Wisdom [Wi]|
|The stored experiences of multitudes of lifetimes reduced to liquid form, this draught will instantly raise your experience level.|
It is brewed with 1 Feyleaf + 1 Wyrmflower herb.
|Unstable potion [??]|
|This flask contains odd layered liquid and is obviously unstable. Its effects will be completely unpredictable whether drunk or thrown.|
It is brewed with any other combination of herbs than those already mentioned.
In the following table common potions are listed first and special potions with a cap in their spawning last.
|Blessing||Bl||16||helpful||25-35||When drunk or thrown:
Removes 1-3 negative levels from cursed items in your inventory when drunk and on the floor when thrown
Removes enchantment from affected items if curse was dispelled
Deals damage to magical creatures depending on their max health
|Caustic Ooze||CO||harmful||(blob)||Blob applies Caustic Ooze to characters within its area of effect and also creates acid puddles on the dungeon floor tiles.|
|Confusion Gas||CG||harmful||(blob)||Blob causes Vertigo to characters within its area of effect.|
|Frigid Vapours||FV||21||harmful||10||Always freezes target tiles
Freezes random nearby tiles
Duration on water is doubled
Chance to affect nearby tiles depends on base chance, alchemy skill and distance
|Invisibility||In||18||helpful||10-20||Applies Invisibility effect
Can be dispelled by attacking, throwing, using an item or being stumbled into
|Levitation||Le||20||helpful||15-25||Allows floating over chasms and traps
Allows seeing over high grass
Increases movement speed by 50%
Removes Ensnared effect
Can be used to jump into chasms safely
|Liquid Flame||Li||23||harmful||2+||Creates fire on the target tile
Creates fire on adjacent flammable tiles
Can create fire on adjacent non-water tiles
Chance to affect non-water tile depends on base chance and alchemy skill
|Mending||Me||24||helpful||20-30||Applies Mending effect, which heals roughly 4% of max health per turn
Removes Poisoned effect
Removes Crippled effect
Removes Bleeding effect
Removes Withered effect
It is the most commonly sold potion in the dungeon shops, and almost always at least one is sold in each shop.
|Mind Vision||Mi||22||helpful||30-40||Applies Mind Vision effect, which reveals most mobs on the current floor
Partially counters Blinded effect
Reveals hidden mimics (out of FOV)
|Rage||Ra||helpful||When drunk induces a Berserker effect to the hero, increasing his/her strength. Its duration is extended with each enemy killed.|
|Shield||Sh||helpful||When drunk:Increases AC by 20% of max health
Gives resistance to fire, frost, acid, lightning, energy and unholy damage
|Causes thunderstrike on the target tile
Blob causes water to flood non-special tiles
Blob creates thunderstrikes occasionally
Thunderstrikes deal lightning damage which depends on target's max health
Extinguishes Fire blob and Burning debuff
It can now also be used to refill wells within its area of effect
|Toxic Gas||TG||harmful||(blob)||Blob causes Poisoning to characters within its area of effect. It does not deat direct area fo effect damage like it does the potion with the same name in Original PD.|
|Webbing||We||harmful||(blob)||Blob causes Rooting to characters within its 3X3 area of effect.|
|Unstable||??||various||It creates randomly any of the aforementioned non-special potion effects.|
|Strength||St||3||special||instant||Fully restores character's health
Increases strength by one point
Increases max health depending on class
Removes Withered effect
It does not increase Regeneration rate anymore
Unlike Shattered PD and most of its mods its bottle does get shattered by freezing.
2 potions of Strength are guaranteed to spawn per chapter, but there is no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).
|Wisdom||Wi||2||special||instant||Gives EXP equal to the total amount of EXP required to get a level up
Increases level limit at which mob kill will give you experience by one level
1 potion of Wisdom is guaranteed to spawn per chapter, but there is also no hard cap for them, and one more might also spawn as loot or shop merchandise in a chapter (the chances increase as the hero descends in the dungeon, so the Imp has the highest chance of selling one).
1 The effect of most potions (except potions of Strength/Wisdom) depends also on the amount of potions identified, so their duration/effect is usually increased by 1 turn/10 percent for every known potion (potions of Strength/Wisdom have a fixed effect that does not get affected by this though). In other words by gaining experience about potions the hero develops an Alchemy Skill, which increases the effect of most potions.
Recent Changes in Buffs and Debuffs Edit
- "Enraged" base duration is increased to 20 turns but it now increases damage only by 50% (from 100%) and accuracy by 25% (from 50%)
- "Mind Vision" now also increases Perception by 25%
- "Levitation" now also increases Dexterity by 25%
- "Invisibility" now also increases Stealth by 25% but it is dispelled on stealing
- "Corrosion" now causes its target to spawn an acid puddle on death
- "Electrified" from electric damage is removed from the game (electric damage now just gets increased by 50% if target is standing in the water)
- "Vertigo" now forbids receiving "Focused" buff from skipping turns
- Debuffs from special throwing weapons now ignore target's armor.