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=== 角斗士 === |
=== 角斗士 === |
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− | {{Description| |
+ | {{Description|近战击中目标后进入连击状态,状态内的下一次成功攻击将获得更高的伤害。}} |
+ | 在进入连击状态后,后续不停顿地击中会累加连击数,连击数越高,状态内下一次攻击的伤害越高。 |
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− | *在进入连击状态后,后续不停顿地击中会累加连击数,连击数越高,状态内下一次攻击的伤害越高。从第三连击开始,攻击力得到(1+0.2*(连击数-2))的系数加成,同时,该状态的持续时间在最开始的两连击为1.1回合,第三连击开始为1.41-连击数*0.1,意味着玩家的攻击速度越高(两次攻击间隔越短),可以击出的最大连击数就越高(理论上最高为14连击,因之后持续时间为负数,但实际上利用修改继续提高攻击速度,完全可以击出100连击以上)。使用[[武器_Weapons#指虎 Knuckleduster|指虎]]这样的高速度武器,用研磨石增加手上武器的速度,都对这个职业非常有益。 |
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+ | 使用[[武器_Weapons#指虎 Knuckleduster|指虎]]这样的高速度武器,用研磨石增加手上武器的速度,都对这个职业非常有益。 |
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=== 狂战士 === |
=== 狂战士 === |
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{{Description|当受到严重的伤害,狂战士会进入狂怒状态,显著地提高输出能力。}} |
{{Description|当受到严重的伤害,狂战士会进入狂怒状态,显著地提高输出能力。}} |
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=== 角斗士 与 狂战士 === |
=== 角斗士 与 狂战士 === |
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− | 至少需要达到3 |
+ | 至少需要达到3 Combo,角斗士才会开始获得攻击力加成。 which could be hard to achieve because of mechanics like dodge, parry and block from the enemies or simply killing it in three hits or less. |
+ | On the other hand the combo can be easy to start if you: have ring of accuracy or haste or use accurate or fast hitting weapons. |
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− | 选择狂战士,以维持生命值在40%以下为代价,辅以地根的护甲加成,你将在相对可控的风险下获得非常稳定的输出提升,而输出的提升又会反过来降低风险。 |
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+ | Notice that the fast hitting weapons ([[knuckleduster]] or [[mace]]) might be the best weapons for Gladiator as they will be both hard-hitting and fast when Combo is active, other weapons can miss often or kill the mob before giving Combo much use, making the sub-class perk ineffective. |
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+ | In general the Gladiator can be very effective with the right equipment. |
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+ | When choosing the Berserker you can deal very high damage, at later levels with good weapons you can reach around 40-50 damage with one hit. |
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+ | The cons of Berserker is that you need to be below 40% max HP to trigger the effect creating a need of risk in order to use the perk, but consider that the extra damage will often save you in 1v1 fights. |
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+ | Something very positive about the sub-class is that if you wear a good armor or use Earthroot, mobs will deal little damage per turn allowing you to stay some or many turns in Berserk mode, with the risk of dying actually being small while benefiting from the high damage increase. |
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+ | In general the Berserker gives a reward in exchange of a risk, but this risk can be reduced by using strategies. |
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== 战甲 == |
== 战甲 == |