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2014年8月23日 (六) 16:29的版本

Warrior

Warrior is one of the classes available in the Hero selection menu.

Characteristics

  • Warriors start with 11 points of Strength.
  • Warriors start with a unique short sword. This sword can be later "reforged" to upgrade another melee weapon.
  • Warriors are less proficient with missile weapons.
  • Any piece of food restores some health when eaten.
  • Potions of Strength are identified from the beginning.

  • Warrior starts with 8 darts.
  • Health restored by food (including Mystery meat) is 5 HP.

Sub-classes

After defeating the 2nd boss (Tengu), the Hero will be rewarded with the Tome of Mastery. This allows the player to choose between 2 different sub-classes.

Gladiator

A successful attack with a melee weapon allows the Gladiator to start a combo, in which every next successful hit inflicts more damage.

The Hero is able to do combos where every next successful hit inflicts more damage. This is useful with a Knuckleduster or another fast hitting weapon.

Berserker

When severely wounded, the Berserker enters a state of wild fury significantly increasing his damage output.

The Hero is able to inflict more damage when low on health, similar to the Gnoll brutes.

Fury start at Template:Math/le 40Template:Pc of total HP.

Gladiator vs. Berserker

To get the damage bonus of the Gladiator you have to get a minimum of 3 consecutive hits, which could be hard to achieve because of mechanics like dodge, parry and block from the enemies or simply killing it in three hits or less. On the other hand the combo can be easy to start if you: have ring of accuracy or haste or use accurate or fast hitting weapons. Notice that the fast hitting weapons (knuckleduster or mace) might be the best weapons for Gladiator as they will be both hard-hitting and fast when Combo is active, other weapons can miss often or kill the mob before giving Combo much use, making the sub-class perk ineffective. In general the Gladiator can be very effective with the right equipment.

When choosing the Berserker you can deal very high damage, at later levels with good weapons you can reach around 40-50 damage with one hit. The cons of Berserker is that you need to be below 40Template:Pc max HP to trigger the effect creating a need of risk in order to use the perk, but consider that the extra damage will often save you in 1v1 fights. Something very positive about the sub-class is that if you wear a good armor or use Earthroot, mobs will deal little damage per turn allowing you to stay some or many turns in Berserk mode, with the risk of dying actually being small while benefiting from the high damage increase. In general the Berserker gives a reward in exchange of a risk, but this risk can be reduced by using strategies.

Warrior suit of armor

After defeating the 4th boss (King of Dwarves), the Hero will be rewarded with the Armor kit. The armor kit allows the Hero to modify one of his armor into class-specific armor that have special abilities.

File:Warrior armor.png While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouringTemplate:Sic enemies.

Heroic leap is the special ability for Warriors. It is a teleport that can be cast anywhere in line of sight, but cannot be used to bypass enemies in the way. Upon “landing”, it stuns all enemies for 2 turns in a 1-tile radius of the destination tile. Like all epic armor abilities, Heroic Leap costs half the Hero's current hit points to use.

  • Even with a Potion of Levitation, slamming onto a trap will trigger it.
  • The Berserker sub-class can be used to inflict some serious damage on tough enemies by alternating stuns and hits, if you can risk the HP loss. Vampiric weapons might pair nicely here.