Pixel Dungeon 维基
(翻译)
标签可视化编辑
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物理武器是玩家攻击力的主要来源。它分为近战武器和(远程)投掷武器,其中近战武器对应一个等级系统。通过对武器使用[[Scroll of Upgrade|升级卷轴]],可增强其攻击力并降低其[[力量 Strength|力量]]需求,而精准系数和攻击耗时则保持不变。
 
物理武器是玩家攻击力的主要来源。它分为近战武器和(远程)投掷武器,其中近战武器对应一个等级系统。通过对武器使用[[Scroll of Upgrade|升级卷轴]],可增强其攻击力并降低其[[力量 Strength|力量]]需求,而精准系数和攻击耗时则保持不变。
   
当武器的力量需求高于英雄力量值,精准系数和攻击耗时都会受到影响。反之,英雄获得'''0到(英雄力量值-装备力量需求)''' 间随机值的攻击力加成。对于[[女猎手_Huntress|女猎手]],该加成只作用于[[投掷武器]];对于其他[[英雄_Heros|英雄]],该加成只作用于[[近战武器]]。
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当武器的力量需求高于英雄力量值,精准系数和攻击耗时都会受到影响。反之,英雄获得'''0到(英雄力量值-装备力量需求)''' 间随机值的攻击力加成。对于[[女猎手_Huntress|女猎手]],该加成只作用于[[武器_Weapons#投掷武器|投掷武器]];对于其他[[英雄_Heros|英雄]],该加成只作用于[[武器_Weapons#近战武器|近战武器]]。
   
 
当被装备并击中目标20次后,该武器将被鉴定。
 
当被装备并击中目标20次后,该武器将被鉴定。

2014年4月8日 (二) 01:54的版本

概述

物理武器是玩家攻击力的主要来源。它分为近战武器和(远程)投掷武器,其中近战武器对应一个等级系统。通过对武器使用升级卷轴,可增强其攻击力并降低其力量需求,而精准系数和攻击耗时则保持不变。

当武器的力量需求高于英雄力量值,精准系数和攻击耗时都会受到影响。反之,英雄获得0到(英雄力量值-装备力量需求) 间随机值的攻击力加成。对于女猎手,该加成只作用于投掷武器;对于其他英雄,该加成只作用于近战武器

当被装备并击中目标20次后,该武器将被鉴定。

注:N为武器当前等级,L为商店所在层数。

近战武器

Tier-1

Short sword
短剑 Short sword
只比匕首长几英寸的短剑。升级后可被消耗来为另一把近战武器“重铸”。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
10-N 1 1 200*L 40*(1+L) (1+N)~(10+N)
Dagger
匕首 Dagger
配以木柄的简单钢匕首。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
10-N 1.2 1 200*L 40*(1+L) (1+N)~(8.33+N)
Knuckleduster
指虎 Knuckleduster
以钢刃连接在指节套上而成。不会被侏儒武僧击落。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
10-N 1 0.5 200*L 40*(1+L) (1+N)~(5+N)

Tier-2

Quarterstaff
棍 Quarterstaff
两端以铁包覆的硬木棍。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
12-N 1 1 400*L 80*(1+L) (2+N)~(12+2N)
Spear
枪 Spear
在细长木杆的一段接上尖刃。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
12-N 1 1.5 400*L 80*(1+L) (2+N)~(18+2N)

Tier-3

Mace
流星锤 Mace
The iron head of this weapon inflicts substantial damage.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
14-N 1 0.8 800*L 160*(1+L) (3+N)~(12.8+3N)
Sword
长剑 Sword
The razor-sharp length of steel blade shines reassuringly.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
14-N 1 1 800*L 160*(1+L) (3+N)~(16+3N)

Tier-4

Longsword
巨剑 Longsword
This towering blade inflicts heavy damage by investing its heft into every cut.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
16-N 1 1 1600*L 320*(1+L) (4+N)~(22+4N)
Battle axe
战斧 Battle axe
The enormous steel head of this battle axe puts considerable heft behind each stroke.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
16-N 1.2 1 1600*L 320*(1+L) (4+N)~(18.33+4N)

Tier-5

War hammer
战锤 War hammer
Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
18-N 1.2 1 3200*L 640*(1+L) (5+N)~(25+5N)
Glaive
大刀 Glaive
A polearm consisting of a sword blade on the end of a pole.
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
18-N 1 1 3200*L 640*(1+L) (5+N)~(30+5N)

武器附魔

File:Vampiric.jpg

Vampiric War hammer

近战武器可拥有附魔属性。

附魔武器的升级

When using a standard Scroll of Upgrade on a +N enchanted weapon, the weapon has a probability Template:Code (1 if N=0) to keep its enchantment while becoming a +(N+1) weapon (still enchanted or not). Consequently, using a standard Scroll of Upgrade:

  • a +0 or a +1 enchanted weapon will never lose its enchantment,
  • a +2 enchanted weapon has a 50Template:Pc probability to lose its enchantment when becoming a +3 weapon,
  • a +3 enchanted weapon has a 66.66…Template:Pc probability to lose its enchantment when becoming a +4 weapon,
  • etc.

In order to avoid this loss, use a Scroll of Weapon Upgrade. If you are a Warrior still having your Short sword, you can use the reforging trick described below.

重铸(Reforge)与褪魔(Disenchant)

As a Warrior you can reforge your upgraded Short sword in order to upgrade (+1) another melee weapon (the Short sword will be destroyed). You can safely upgrade an enchanted weapon by reforging an upgraded Short sword, the enchantment cannot be lost during that upgrade (but, in contrary to a Scroll of Weapon Upgrade, a new enchantment won’t be added to a non-enchanted weapon).

As a Mage you can disenchant your upgraded Wand of Magic Missile in order to upgrade (+1) another wand (the Wand of Magic Missile will be destroyed).

If you plan to later reforge/disenchant your Short sword/Wand of Magic Missile, do not upgrade it above +1, as the melee weapon/wand you upgrade this way will only gain +1, and the additional levels of upgrade will be wasted.

投掷武器

Dart
飞镖 Dart
These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
10 1 1 5~15 2*(1+L) 1~4
Incendiary dart
火镖 Incendiary dart
The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
12 1 1 3~5 10*(1+L) 1~2
Shuriken
手里剑 Shuriken
Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
13 1 0.5 5~15 15*(1+L) 2~6
Curare dart
毒镖 Curare dart
These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for 3 turn.
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
14 1 1 2~4 12*(1+L) 1~3
Javelin
标枪 Javelin
This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.10回合Crippled
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
15 1 1 5~15 15*(1+L) 2~15
Boomerang
回力标 Boomerang
Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
10 1 1 1+N~4+2N
Tomahawk
飞斧 Tomahawk
This throwing axe is not that heavy, but it still requires significant strength to be used effectively. Bleeding
力量需求 精准系数 攻击耗时 捡得数量 售出价格 攻击力范围
17 1 1 5~12 不可售出 4~20

其它

Pickaxe
镐 Pickaxe
This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.
力量需求 精准系数 攻击耗时 获取途径 售出价格 攻击力范围
10-N 1 1 200*L 40*(1+L) 3~12
Wand of Magic Missile
魔杖 Wand
只比匕首长几英寸的金属短剑。
力量需求 精准系数 攻击耗时 购入价格 售出价格 攻击力范围
10-N 1 1 200*L 40*(1+L) (1+N)~(10+N)

武器的系统生成

Weapon generation follows three steps:

  1. two weapons are created, their type being randomly and independently selected from the table at Weapon/probabilities,
  2. each weapon is randomized according to its type:
    1. a melee weapon has its level randomized following the table at Weapon/random, then acquires an enchantment with a Template:Code probability, following the table at Enchantment/probabilities,
    2. a missile weapon has its quantity randomized,
  3. the weapon which required strength is closest to Template:Code (theoretical Hero strength, except for Warriors) is selected and dropped on the floor (75Template:Pc), put in an unlocked chest (20Template:Pc) or hidden in skeletal remains (5Template:Pc).
  • In flooded vaults and rooms of traps, the generation is more complicated, as it involves armor generation too.