Weapons are your main source of damage. There are two categories of weapons; Melee weapons and Ranged weapons. The Melee weapons are rated on a tier system. When a Scroll of Upgrade is used on a weapon, the damage goes up and the strength requirement goes down. The tier, accuracy and delay values will remain the same.
If the required strength is less than the hero's, an additional damage uniformly distributed between Template:Code and Template:Code is applied to the attack.
That bonus only happens:
with missile weapons for Huntress,
with melee weapons for other classes.
A weapon will become identified after 20 successful hits.
When using a standard Scroll of Upgrade on a +N enchanted weapon, the weapon has a probability Template:Code (1 if N=0) to keep its enchantment while becoming a +(N+1) weapon (still enchanted or not).
Consequently, using a standard Scroll of Upgrade:
a +0 or a +1 enchanted weapon will never lose its enchantment,
a +2 enchanted weapon has a 50Template:Pc probability to lose its enchantment when becoming a +3 weapon,
a +3 enchanted weapon has a 66.66…Template:Pc probability to lose its enchantment when becoming a +4 weapon,
etc.
In order to avoid this loss, use a Scroll of Weapon Upgrade.
If you are a Warrior still having your Short sword, you can use the reforging trick described below.
重铸(Reforge)与褪魔(Disenchant)
As a Warrior you can reforge your upgradedShort sword in order to upgrade (+1) another melee weapon (the Short sword will be destroyed).
You can safely upgrade an enchanted weapon by reforging an upgraded Short sword, the enchantment cannot be lost during that upgrade (but, in contrary to a Scroll of Weapon Upgrade, a new enchantment won’t be added to a non-enchanted weapon).
As a Mage you can disenchant your upgradedWand of Magic Missile in order to upgrade (+1) another wand (the Wand of Magic Missile will be destroyed).
If you plan to later reforge/disenchant your Short sword/Wand of Magic Missile, do not upgrade it above +1, as the melee weapon/wand you upgrade this way will only gain +1, and the additional levels of upgrade will be wasted.
投掷武器
飞镖 Short swordDart
These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
two weapons are created, their type being randomly and independently selected from the table at Weapon/probabilities,
each weapon is randomized according to its type:
a melee weapon has its level randomized following the table at Weapon/random, then acquires an enchantment with a Template:Code probability, following the table at Enchantment/probabilities,
a missile weapon has its quantity randomized,
the weapon which required strength is closest to Template:Code (theoretical Herostrength, except for Warriors) is selected and dropped on the floor (75Template:Pc), put in an unlocked chest (20Template:Pc) or hidden in skeletal remains (5Template:Pc).
In flooded vaults and rooms of traps, the generation is more complicated, as it involves armorgeneration too.