Pixel Dungeon 维基
(撤销由221.205.103.236讨论)所作出的修订881)
无编辑摘要
标签可视化编辑 apiedit
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游戏里共有5中甲胄。基于种类和等级,它们能为穿戴者吸收一定上限的伤害。Armor can be cursed or enhanced, increasing or decreasing the amount of damage absorbed, player walk speed, and the required strength.
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游戏里共有5中甲胄。基于种类和等级,它们能为穿戴者吸收一定上限的伤害。甲胄能被 cursed or enhanced, 增加或減少所吸收的傷害,跑速,以及所需力量.
 
[[File:Screenshot_2014-01-13-11-04-09.png|thumb|170px|所有种类的一般盔甲]]
 
[[File:Screenshot_2014-01-13-11-04-09.png|thumb|170px|所有种类的一般盔甲]]
 
Wearing armor that is too heavy for the current [[Strength]] score will cause decreased dodge and walk speed. This will in turn cause hunger to advance faster (when measured in number of steps).
 
Wearing armor that is too heavy for the current [[Strength]] score will cause decreased dodge and walk speed. This will in turn cause hunger to advance faster (when measured in number of steps).
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! colspan="4" | 皮甲 Leather armor
 
! colspan="4" | 皮甲 Leather armor
 
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| colspan="4" | 以鞣制怪物皮制成的护甲。不如布甲轻便,却能提供更好的保护。
| colspan="4" | Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.
 
 
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! style="text-align: center; width: 60px;" | 道具等级
 
! style="text-align: center; width: 60px;" | 道具等级
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! colspan="4" | 链甲 Mail armor
 
! colspan="4" | 链甲 Mail armor
 
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| colspan="4" | 紧扣相连的金属链条编织成一件坚固又不失灵活的护甲。
| colspan="4" | Interlocking metal links make for a tough but flexible suit of armor.
 
 
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! style="text-align: center; width: 60px;" | 道具等级
 
! style="text-align: center; width: 60px;" | 道具等级
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! colspan="4" | 鳞甲 Scale armor
 
! colspan="4" | 鳞甲 Scale armor
 
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| colspan="4" | 在皮甲上缝以金属鳞片,创造出兼顾了灵活性的高性能防具。
| colspan="4" | The metal scales sewn onto a leather vest create a flexible, yet protective armor.
 
 
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! style="text-align: center; width: 60px;" | 道具等级
 
! style="text-align: center; width: 60px;" | 道具等级
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! colspan="4" | 板甲 Plate armor
 
! colspan="4" | 板甲 Plate armor
 
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| colspan="4" | 巨大的金属板拼装成了这件给予能承受其沉甸的冒险者以无与伦比防护性能的铠甲。
| colspan="4" | Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.
 
 
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! style="text-align: center; width: 60px;" | 道具等级
 
! style="text-align: center; width: 60px;" | 道具等级

2015年9月20日 (日) 08:09的版本

游戏里共有5中甲胄。基于种类和等级,它们能为穿戴者吸收一定上限的伤害。甲胄能被 cursed or enhanced, 增加或減少所吸收的傷害,跑速,以及所需力量.

File:Screenshot 2014-01-13-11-04-09.png

所有种类的一般盔甲

Wearing armor that is too heavy for the current Strength score will cause decreased dodge and walk speed. This will in turn cause hunger to advance faster (when measured in number of steps).

Rogues get a bonus to their dodge ability when they wear light armor. The dodge bonus is increased with each point of strength beyond what is required to wear the armor dodgeBonus = strength - baseArmorStrength + armorEnhancement.

Class specific armors can be made by using an armor kit on a piece of armor. This will give the hero a special abiltiy through the armor.

Armor is identified after the Hero is successfully hit 10 times whilst wearing the armor.

When generated, armors have a 1/10 probability to have a glyph.


甲胄种类

注:N为护甲当前等级,L为商店所在层数。

Cloth armor
布甲 Cloth armor
这种轻甲为穿着者提供最基本的防护。
道具等级 力量需求 购入价格 售出价格 护甲范围
1 9-N 100*L 20*(1+L) 0~1*(N+2)
Leather armor
皮甲 Leather armor
以鞣制怪物皮制成的护甲。不如布甲轻便,却能提供更好的保护。
道具等级 力量需求 购入价格 售出价格 护甲范围
2 11-N 200*L 40*(1+L) 0~2*(N+2)
Mail armor
链甲 Mail armor
紧扣相连的金属链条编织成一件坚固又不失灵活的护甲。
道具等级 力量需求 购入价格 售出价格 护甲范围
3 13-N 400*L 80*(1+L) 0~3*(N+2)
Scale armor
鳞甲 Scale armor
在皮甲上缝以金属鳞片,创造出兼顾了灵活性的高性能防具。
道具等级 力量需求 购入价格 售出价格 护甲范围
4 15-N 800*L 160*(1+L) 0~4*(N+2)
Plate armor
板甲 Plate armor
巨大的金属板拼装成了这件给予能承受其沉甸的冒险者以无与伦比防护性能的铠甲。
道具等级 力量需求 购入价格 售出价格 护甲范围
5 17-N 1600*L 320*(1+L) 0~5*(N+2)

甲胄的生成

  • Standard armor generation follows three steps:
    1. two armors are created, their type being randomly and independently selected from the table at Armor/probabilities,
    2. each armor has its level randomized following the table at Armor/random,
    3. the armor which required strength is closest to 10 + numberOfGeneratedPotionsOfStrength (theoretical Hero strength, except for Warriors) is selected and dropped on the floor (75%), put in an unlocked chest (20%) or hidden in skeletal remains (5%).
  • In crypts, the above process is repeated 4 times, then the armor with higher level (not required strength) amongst these 4 armors is selected.
  • In flooded vaults and rooms of traps, the generation is more complicated, as it involves weapon generation too.

Here is the probability table for the standard three-step generation:

力量药水生成数 0 1 2 3 4 5 6 7 8 9
种类 等级
布甲 -3 31.206% 283/15798 1.791% 24.279% 361/12291 2.937% 16.778% 436/8494 5.133% 9.505% 360/4812 7.481% 5.505% 271/2787 9.724% 4.806% 193/2433 7.933% 4.755% 181/2407 7.52% 4.753% 180/2406 7.481% 4.753% 180/2406 7.481% 4.753% 180/2406 7.481%
-2 728/15798 4.608% 838/12291 6.818% 720/8494 8.477% 540/4812 11.222% 368/2787 13.204% 278/2433 11.426% 270/2407 11.217% 270/2406 11.222% 270/2406 11.222% 270/2406 11.222%
-1 2622/15798 16.597% 2166/12291 17.623% 1626/8494 19.143% 1092/4812 22.693% 624/2787 22.39% 552/2433 22.688% 546/2407 22.684% 546/2406 22.693% 546/2406 22.693% 546/2406 22.693%
+0 9828/15798 62.21% 7398/12291 60.19% 4968/8494 58.488% 2646/4812 54.988% 1431/2787 51.346% 1323/2433 54.377% 1323/2407 54.965% 1323/2406 54.988% 1323/2406 54.988% 1323/2406 54.988%
+1 1698/15798 10.748% 1158/12291 9.422% 624/8494 7.346% 156/4812 3.242% 84/2787 3.014% 78/2433 3.206% 78/2407 3.241% 78/2406 3.242% 78/2406 3.242% 78/2406 3.242%
+2 458/15798 2.899% 278/12291 2.262% 106/8494 1.248% 16/4812 0.333% 8/2787 0.287% 8/2433 0.329% 8/2407 0.332% 8/2406 0.333% 8/2406 0.333% 8/2406 0.333%
+3 181/15798 1.146% 92/12291 0.749% 14/8494 0.165% 2/4812 0.042% 1/2787 0.036% 1/2433 0.041% 1/2407 0.042% 1/2406 0.042% 1/2406 0.042% 1/2406 0.042%
皮甲 -3 31.206% 181/15798 1.146% 33.831% 193/17127 1.127% 30.469% 271/15425 1.757% 23.629% 360/11962 3.01% 16.778% 436/8494 5.133% 12.806% 361/6483 5.568% 12.107% 283/6129 4.617% 12.055% 271/6103 4.44% 12.053% 270/6102 4.425% 12.053% 270/6102 4.425%
-2 458/15798 2.899% 548/17127 3.2% 720/15425 4.668% 838/11962 7.006% 720/8494 8.477% 548/6483 8.453% 458/6129 7.473% 450/6103 7.373% 450/6102 7.375% 450/6102 7.375%
-1 1698/15798 10.748% 2166/17127 12.647% 2616/15425 16.959% 2160/11962 18.057% 1626/8494 19.143% 1158/6483 17.862% 1086/6129 17.719% 1080/6103 17.696% 1080/6102 17.699% 1080/6102 17.699%
+0 9828/15798 62.21% 11313/17127 66.054% 9720/15425 63.015% 7290/11962 60.943% 4968/8494 58.488% 3753/6483 57.89% 3645/6129 59.471% 3645/6103 59.725% 3645/6102 59.735% 3645/6102 59.735%
+1 2622/15798 16.597% 2166/17127 12.647% 1626/15425 10.541% 1092/11962 9.129% 624/8494 7.346% 552/6483 8.515% 546/6129 8.908% 546/6103 8.946% 546/6102 8.948% 546/6102 8.948%
+2 728/15798 4.608% 548/17127 3.2% 368/15425 2.386% 196/11962 1.639% 106/8494 1.248% 98/6483 1.512% 98/6129 1.599% 98/6103 1.606% 98/6102 1.606% 98/6102 1.606%
+3 283/15798 1.791% 193/17127 1.127% 104/15425 0.674% 26/11962 0.217% 14/8494 0.165% 13/6483 0.201% 13/6129 0.212% 13/6103 0.213% 13/6102 0.213% 13/6102 0.213%
链甲 -3 20.727% 91/10493 0.867% 24.279% 92/12291 0.749% 30.469% 104/15425 0.674% 33.732% 182/17077 1.066% 30.469% 271/15425 1.757% 24.279% 361/12291 2.937% 20.727% 437/10493 4.165% 20.053% 372/10152 3.664% 20.002% 360/10126 3.555% 20% 359/10125 3.546%
-2 270/10493 2.573% 278/12291 2.262% 368/15425 2.386% 540/17077 3.162% 720/15425 4.668% 838/12291 6.818% 728/10493 6.938% 638/10152 6.284% 630/10126 6.222% 630/10125 6.222%
-1 1086/10493 10.35% 1158/12291 9.422% 1626/15425 10.541% 2160/17077 12.649% 2616/15425 16.959% 2166/12291 17.623% 1698/10493 16.182% 1626/10152 16.017% 1620/10126 15.998% 1620/10125 16%
+0 6183/10493 58.925% 7398/12291 60.19% 9720/15425 63.015% 11313/17077 66.247% 9720/15425 63.015% 7398/12291 60.19% 6183/10493 58.925% 6075/10152 59.84% 6075/10126 59.994% 6075/10125 60%
+1 1698/10493 16.182% 2166/12291 17.623% 2616/15425 16.959% 2160/17077 12.649% 1626/15425 10.541% 1158/12291 9.422% 1086/10493 10.35% 1080/10152 10.638% 1080/10126 10.666% 1080/10125 10.667%
+2 728/10493 6.938% 838/12291 6.818% 720/15425 4.668% 540/17077 3.162% 368/15425 2.386% 278/12291 2.262% 270/10493 2.573% 270/10152 2.66% 270/10126 2.666% 270/10125 2.667%
+3 437/10493 4.165% 361/12291 2.937% 271/15425 1.757% 182/17077 1.066% 104/15425 0.674% 92/12291 0.749% 91/10493 0.867% 91/10152 0.896% 91/10126 0.899% 91/10125 0.899%
鳞甲 -3 12.107% 13/6129 0.212% 12.806% 13/6483 0.201% 16.778% 14/8494 0.165% 23.629% 26/11962 0.217% 30.469% 104/15425 0.674% 33.831% 193/17127 1.127% 31.206% 283/15798 1.791% 28.277% 372/14315 2.599% 27.986% 443/14168 3.127% 27.949% 438/14149 3.096%
-2 98/6129 1.599% 98/6483 1.512% 106/8494 1.248% 196/11962 1.639% 368/15425 2.386% 548/17127 3.2% 728/15798 4.608% 842/14315 5.882% 810/14168 5.717% 802/14149 5.668%
-1 546/6129 8.908% 552/6483 8.515% 624/8494 7.346% 1092/11962 9.129% 1626/15425 10.541% 2166/17127 12.647% 2622/15798 16.597% 2232/14315 15.592% 2160/14168 15.246% 2154/14149 15.224%
+0 3645/6129 59.471% 3753/6483 57.89% 4968/8494 58.488% 7290/11962 60.943% 9720/15425 63.015% 11313/17127 66.054% 9828/15798 62.21% 8613/14315 60.168% 8505/14168 60.03% 8505/14149 60.11%
+1 1086/6129 17.719% 1158/6483 17.862% 1626/8494 19.143% 2160/11962 18.057% 2616/15425 16.959% 2166/17127 12.647% 1698/15798 10.748% 1626/14315 11.359% 1620/14168 11.434% 1620/14149 11.45%
+2 458/6129 7.473% 548/6483 8.453% 720/8494 8.477% 838/11962 7.006% 720/15425 4.668% 548/17127 3.2% 458/15798 2.899% 450/14315 3.144% 450/14168 3.176% 450/14149 3.18%
+3 283/6129 4.617% 361/6483 5.568% 436/8494 5.133% 360/11962 3.01% 271/15425 1.757% 193/17127 1.127% 181/15798 1.146% 180/14315 1.257% 180/14168 1.27% 180/14149 1.272%
板甲 -3 4.755% 1/2407 0.042% 4.806% 1/2433 0.041% 5.505% 1/2787 0.036% 9.505% 2/4812 0.042% 16.778% 14/8494 0.165% 24.279% 92/12291 0.749% 31.206% 181/15798 1.146% 34.862% 271/17649 1.535% 35.206% 360/17823 2.02% 35.245% 438/17843 2.455%
-2 8/2407 0.332% 8/2433 0.329% 8/2787 0.287% 16/4812 0.333% 106/8494 1.248% 278/12291 2.262% 458/15798 2.899% 638/17649 3.615% 810/17823 4.545% 896/17843 5.022%
-1 78/2407 3.241% 78/2433 3.206% 84/2787 3.014% 156/4812 3.242% 624/8494 7.346% 1158/12291 9.422% 1698/15798 10.748% 2232/17649 12.647% 2658/17823 14.913% 2628/17843 14.728%
+0 1323/2407 54.965% 1323/2433 54.377% 1431/2787 51.346% 2646/4812 54.988% 4968/8494 58.488% 7398/12291 60.19% 9828/15798 62.21% 11367/17649 64.406% 10935/17823 61.353% 10827/17843 60.679%
+1 546/2407 22.684% 552/2433 22.688% 624/2787 22.39% 1092/4812 22.693% 1626/8494 19.143% 2166/12291 17.623% 2622/15798 16.597% 2232/17649 12.647% 2160/17823 12.119% 2154/17843 12.072%
+2 270/2407 11.217% 278/2433 11.426% 368/2787 13.204% 540/4812 11.222% 720/8494 8.477% 838/12291 6.818% 728/15798 4.608% 638/17649 3.615% 630/17823 3.535% 630/17843 3.531%
+3 181/2407 7.52% 193/2433 7.933% 271/2787 9.724% 360/4812 7.481% 436/8494 5.133% 361/12291 2.937% 283/15798 1.791% 271/17649 1.535% 270/17823 1.515% 270/17843 1.513%

Say that only 1 Potion of Strength has been generated so far: If an armor is generated (out of crypt, flooded vault and room of traps), it has a 33.831% probability to be a Leather armor. If you find instead a Scale armor (12.806%) it has a (13+98+552)/6483 = 10.227% probability to be cursed.