Hero’s remains look and act exactly like skeletal remains, the latter being a standard item container similar to an unlocked chest. Consequently you may encounter many skeletal remains in the same dungeon, but only one pile of them will be Hero’s remains.
When a Hero really dies (i.e. no Ankh in inventory, and not a game deletion) in depth 死亡层数, one of the 4 equipped item slots is randomly selected (25% chance each).
- If the selected slot is full, the item is retrieved but it is cursed and its level is high capped by 死亡层数-1Template:Math/x3/5 + 1 (rounded down), see table below.
- If the selected slot is empty, part of Hero’s gold is retrieved (uniform range 1～该英雄拥有的金币), with a minimum of 1 coin if the Hero didn’t have gold at all.
Then, when another Hero (even with different class) will reach that depth for his first time, he will find skeletal remains containing that item or gold. No other Hero’s remains will be found until a Hero really dies again.
Class armor 编辑
As a class armor doesn’t have a level, there is no high cap applied to it so it is not degraded when being transferred through remains, even at depth 1.
Item level cap 编辑
If the retrieved item has a level too high for the depth of death, the level will be high capped to the following values:
For instance, if a +7 ring is left at depth 16 (cap=10), the ring will still be +7; However if it is left at depth 6 (cap=4), the ring will be +4 only.